Thursday, 31 May 2018

iOS App Store has seen over 170B downloads, over $130B in revenue since July 2010

The App Store has seen over 170 billion downloads over the past decade, totaling over $130 billion in consumer spend. This data was shared this morning by app intelligence firm App Annie, which is marking the App Store’s 10th Anniversary with a look back on the store’s growth and the larger trends it’s seen. These figures aren’t the full picture, however – the App Store launched on July 10, 2008 with just 500 applications, but App Annie arrived in 2010. The historical data for this report, therefore, goes from July 2010 through December 2017.

That means the true numbers are even higher that what App Annie can confirm.

The report paints a picture of the continued growth of the App Store over the years, noting that iOS App Store revenue growth outpaces downloads, and that nearly doubled between 2015 to 2017.

iOS devices owners apparently love to spend on apps, too.

The iOS App Store only has a 30 percent share of worldwide downloads, but accounts for 66 percent of consumer spend, the report says.

But this isn’t a complete picture of the iOS vs. Android battle, as Google Play isn’t available in China. App Annie’s data is incomplete on this front as it’s not accounting for the third-party Android app stores in China.

China today plays an outsized role, as App Annie has repeatedly reported, in terms of App Store revenue, even without Google Play. In fact, the APAC region accounts for nearly 60 percent of consumer spend – a trend that began in earnest with the October 2014 release of the iPhone 6 and 6 Plus in China.

But when you look back at the App Store trends to date (or, as of July 2010 – which is as far back as App Annie’s data goes), it’s the U.S. that leads by a slim margin. China has quickly caught up but the U.S. is still the top country for all-time downloads, with 40.1 billion to China’s 39.9 billion; and it has generated $36 billion in consumer spend to China’s $27.7 billion.

iPhone users are heavy app users, too, the report notes.

In several markets, users have 100 or more apps installed, including Australia, India, China, Germany, Brazil, Japan, South Korea, Indonesia, and France. The U.S., U.K., and Mexico come close, with 96, 90, and 89 average monthly apps installed in 2017, respectively.

Of course the numbers of apps used monthly are much smaller, but still range in the high 30’s to low 40’s, App Annie claims.

The report additionally examines the impact of games, which accounted for only 31 percent of downloads in 2017, but generated 75 percent of the revenue. The APAC regions plays a large role here as well, with 3.4 billion game downloads last year, and $19.3 billion in consumer spend.

Subscriptions, meanwhile, are a newer trend, but one that’s already boosting App Store revenues considerably, accounting for $10.6 billion in consumer spend in 2017. This is driven mainly by media streaming apps like Netflix, Pandora, and Tencent Video, for example, but Tinder makes a notable showing as one of the top five worldwide apps by revenue.

Thanks to subscriptions and other trends, App Annie predicts the worldwide iOS App Store revenue will grow 80 percent from 2017 to $75.7 billion by 2022.

And while the App Store today has over 2 million apps, it has seen over 4.5 million apps released on its store to date. Many of these have been removed by Apple or the developers in the months and years, which is why the number of live apps is so much lower.

The full report with the charts included is here.



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Google is quietly formulating a new strategy for China

Google is slowing piecing together a strategy for China to ensure that it doesn’t miss out on the growth of technology in the world’s largest country. It’s been months in the making through a series of gradual plays, but further evidence of those plans comes today via a product launch.

Files Go — a file manager for Android devices released last yearhas made its way to China today. Not a huge launch, for sure, but the mechanisms behind it provide insight into how Google may be thinking about the country, where it has been absent since 2010 after redirecting its Chinese search service to Hong Kong in the face of government pressure.

For Files Go, Google is taking a partner-led approach to distribution because the Google Play Store does not operate in China. The company is working with Tencent, Huawei, Xiaomi and Baidu, each of which will stock the app in their independent app stores, which are among the country’s most prominent third-party stores.

Let that sink in a little: the creator of Android is using third-party Android app stores to distribute one of its products.

On the outside that’s quite the scenario, but in China it makes perfect sense.

There’s been regular media speculation in recent about Google’s desire to return to China which, during its absence, has become the largest single market for smartphone users, and the country with the most app downloads and highest app revenue per year. Mostly the rumors have centered around audacious strategies such as the return of the Google Play Store or the restoration of Google’s Chinese search business, both of which would mean complying with demands from the Chinese government.

Then there’s the politics. The U.S. and China are currently in an ongoing trade standoff that has spilled into tech, impacting deals, while Chinese premier Xi Jinping has taken a protectionist approach to promoting local business and industries, in particular AI. XI’s more controversial policies, including the banning of VPNs, have put heat on Apple, which stands accused of colluding with authorities and preventing free speech in China.

Political tension between the U.S. and China is affecting tech companies. [Photographer: Qilai Shen/Bloomberg via Getty Images]

Even when you remove the political issues, a full return is a tough challenge. Google would be starting businesses almost from scratch in a highly competitive market where it has little brand recognition.

It’s hardly surprising, then, that it hasn’t made big moves… yet at least.

Instead, it appears that the company is exploring more nimble approaches. There have been opportunistic product launches using established platforms, and generally Google seems intent at building relationships and growing a local presence that allows its global business to tap into the talent and technology that China offers.

Files Go is the latest example, but already we’ve seen Google relaunch its Translate app in 2017 and more recently it brought its ARCore technology for augmented and virtual reality to China using partners, which include Xiaomi and Huawei.

Bouquets of flowers lie on the Google logo outside the company’s China head office in Beijing on March 23, 2010 after the US web giant said it would no longer filter results and was redirecting mainland Chinese users to an uncensored site in Hong Kong — effectively closing down the mainland site. Google’s decision to effectively shut down its Chinese-language search engine is likely to stunt the development of the Internet in China and isolate local web users, analysts say. (Photo credit: xin/AFP/Getty Images)

Beyond products, Google is cultivating relationships, too.

It inked a wide-ranging patent deal with Tencent, China’s $500 billion tech giant which operates WeChat and more, and has made strategic investments to back AI startup XtalPi (alongside Tencent), live-streaming platform Chushou, and AI and hardware company Mobvoi. There have been events, too, including AlphaGo’s three-game battle with Chinese grandmaster Ke Jie in Wuzhen, developer events in China and the forthcoming first Google Asia Demo Day, which takes places in Shanghai in September.

In addition to making friends in the right places, Google is also increasing its own presence on Chinese soil. The company opened an AI lab in Beijing to help access China-based talent, while it also unveiled a more modest presence in Shenzhen, China’s hardware capital, where it has a serviced office for staff. That hardware move ties into Google’s acquisition of a chunk of HTC’s smartphone division for $1.1 billion.

The strategy is no doubt in its early days, so now is a good time to keep a keen eye on Google’s moves in this part of the world.



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Wednesday, 30 May 2018

Durable speakers you can buy without overspending

Editor’s note: This post was done in partnership with Wirecutter. When readers choose to buy Wirecutter’s independently chosen editorial picks, Wirecutter and TechCrunch earn affiliate commissions.

There are few scenarios where enjoyable music pumping out of a good speaker is an annoyance. Outdoor gatherings, casual cleaning sessions at home, and parties (big and small) call for entertainment that can be provided through sound.

While speakers and systems are known to be pricey, there are a variety of affordable options that perform exceptionally well. We did some digging and found speakers that are worth buying now—or anytime you need a durable, high-quality speaker.

Computer speakers: Mackie CR3

For listening to music or playing games on your desktop computer, the Mackie CR3 speakers (Amazon) are our top recommendation. The set delivers better sound than you’d expect from computer speakers in this price range. Aside from the decent sound quality, we like the user-friendliness of the Mackie CR3 best. The sturdy speakers have a front AUX input and volume knob for easy access. They can be used with a phone and have acoustic sound pads that minimize transferred vibrations. If Bluetooth is a must, a compatible adapter can enable this set.    

Photo: Kyle Fitzgerald

Portable Bluetooth Speaker: UE Roll 2

Portable Bluetooth speakers are great for taking anywhere. Our top pick, the UE Roll 2, comes with a bungee cord and whether you hang it in the shower or on a tree, it’ll bounce back from a fall. If things get out of hand at your pool party, rest in knowing that it’s waterproof and can be submerged 3 feet underwater for 30 minutes. It has a 60-foot Bluetooth range, and during testing its playback time averaged around 11.5 hours. Its bass is deep and its sound is full enough to entertain intimate or large crowds on a camping trip, picnic, a spot on the beach or at a home get-together.                   

Photo: Kyle Fitzgerald

Portable Bluetooth speaker: EcoXGear GDI-EXBLD810 EcoBoulder+

Some gatherings need a portable Bluetooth speaker that offers bigger sound than an option you can toss around. The EcoXGear GDI-EXBLD810 EcoBoulder+, our “also great” pick, will get the job done at tailgates and large outdoor parties that require high-volume sound. Though its cup holder is made for two, it has a bottle opener on its side to service all of your guests. If they need to use a microphone or speakerphone, it offers these functions, too.

We like its built-in AM/FM radio, long-lasting battery life, waterproof and dust-proof design, and price, which is considerably lower than competitor models. The EcoBoulder+ is large, but it has wheels and a retractable handle that make moving it less of a hassle.                     

Photo: Kyle Fitzgerald

Budget soundbar: Vizio SB3651-E6

A starter home theater setup doesn’t have to be packed with speakers, and it doesn’t have to be super expensive. The basic, affordable route to getting high-quality sound for listening to music and watching TV or movies is to invest in a good soundbar. Our top pick for budget soundbars with sub, the Vizio SB3651-E6, offers the best combination of value, connectivity and performance.

It doesn’t support HDMI 2.0 for external 4K sources, but you can connect video sources (game consoles, Blu-ray players, etc.) to your TV and run an optical or coax cable to the soundbar as a workaround. Its stereo mode will give your setup noticeable surround sound that makes watching movies and TV better. You can also stream music from your phone over Bluetooth, or by using Google Chromecast.

Wireless multiroom speaker systems: Sonos One

Wireless multiroom speaker systems are great for anyone who wants to build out and link a home sound system. If you’re looking for an entry point to the Sonos system, the Sonos One is one of our top recommendations. It’s a newer smart speaker with multiroom functionality, which means you’ll be able to group it with other speakers, or play and control them independently.

While the Sonos One is in the process of being updated to stand as a voice-controlled speaker that works with Apple AirPlay 2, Google Assistant, and Amazon’s Alexa—for now, it’s only Alexa-enabled. Still, we think it’s a great multiroom speaker addition for most homes. The Sonos One sounds impressive on its own, but when you’re ready to add deep bass, a bookshelf speaker, a soundbar or another Sonos One, this pick will pair seamlessly.

This guide may have been updated by Wirecutter.

Note from Wirecutter: When readers choose to buy our independently chosen editorial picks, we may earn affiliate commissions that support our work.

 

 



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Tuesday, 29 May 2018

Apple’s HomePod is coming to Canada, France and Germany June 18

Buried amid the flurry of iOS 11.4 news issued by Apple today is one key piece of hardware news: the company’s high-end smart speaker will be arriving in a number of additional key markets next month. After hitting stores in February here in the States, the HomePod will be arriving in Canada, France and Germany on June 18. That brings the Siri-powered smart speaker’s availability up to half-a-dozen countries, including the U.K. and Australia.

The HomePod’s reception has been something of a mixed bag since launch. Apple’s been almost universally praised for the small speaker’s sound quality, but pricing and limited Siri functionality have left many users looking to other options in a category currently dominated by the likes Amazon and Google.  Apple hasn’t addressed sales figures to this point, but third-party reports have been pretty lack laster, thus far.

Of course, today’s iOS update brings some good news for HomePod owners — and should make the device a bit more well-rounded, so to speak. The long awaited addition of stereo pairing means you can buy not one, but two, of the $349 devices for your living, with each one managing a different stereo channel. AirPlay 2, meanwhile, brings some welcome upgrades for multi-room streaming through iOS — though the feature is set to be compatible with devices from a wide range of third-party manufacturers.

No word yet on how much the HomePod will run in its new countries.



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AirPlay 2 and HomePod stereo pairing arrive with iOS 11.4

iOS 11.4 arrives today, and with it, a bunch of welcome upgrades. The biggest updates here are, unsurprisingly, on the streaming media front, including the arrival of AirPlay 2, and the long awaited ability to pair up two HomePods for some stereo music living room listening.

Among other things, AirPlay 2 brings with it improved multi-room audio, so users can seamlessly move songs from one room to the next or just play the same music in all rooms at once on any iOS device, Apple TV or HomePod, via Siri. You can also play different music in every room, with requests like “Hey Siri, play Crowded House in the kitchen,” which should be a nice addition for families.

There are also a number of third party manufacturers on board for AirPlay 2, meaning you’ll be able to use Siri to control music on speakers from some top names, including,  Bang & Olufsen, Bluesound, Bose, Bowers & Wilkins, Denon, Libratone, Marantz, Marshall, Naim, Pioneer and Sonos. Of course, from the sound of things, the system, naturally, works best with Apple’s own smart speaker.

The other big addition is the ability to pair HomePods. It’s something that Apple’s been promising since the early days of the smart speaker, and now it’s finally available as a free software update — for those who can afford to shell out for two $349 speakers, that is.

Once paired, the speakers rely on the A8 chip to sync and split the left and right stereo channels between the two devices. The speakers will recognize one another during setup and ask the user whether they want to form a stereo pair.

Speaking of the HomePod, the company also announced this morning that its smart speaker will be available in Canada, France and Germany on June 18.



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Apple releases iOS 11.4 with support for Messages in iCloud, AirPlay 2 and more

Apple this afternoon will officially release the latest version of its iOS software for your iPhone and iPad, iOS 11.4, which at last adds support for Messages in iCloud, along with other new features, including most notably, AirPlay 2 and an update that allows two HomePod speakers to work together as a stereo pair.

Messages in iCloud was first announced a year ago at WWDC 2017 as a way of keeping conversations up-to-date across all your Apple devices, including iPhone, iPad, Apple Watch and Mac. Its introduction means you’ll now be able to access your entire Messages history when you set up a new Apple device, and, when you delete a message from one device, that change syncs to all your devices.

In addition to the benefit of being able to access your entire conversation history, Messages in iCloud will be especially helpful to those who tend to save their all their conversations, but have a device without a lot of storage.

Typically, this has led to those conversations taking up a sizable amount of space – sometimes even gigabytes of storage, thanks to all the photos and attachments that are shared across iMessage these days. With Messages in iCloud, however, everything – including attachments – are stored in iCloud, which frees up local storage space for other things – like music downloads, videos, podcasts, books and apps, for example.

The messages are also end-to-end encrypted for security purposes. They’re protected with a key derived from information unique to the device, combined with the device passcode – which only the device owner should know. That means no one else could access or read the data.

The Messages in iCloud feature had first appeared in early betas of iOS 11 last summer, but was later pulled before the iOS public release. It later popped up again in the iOS 11.3 beta, but it was unclear when Apple would launch it, given that it had been left out of earlier iOS releases, despite all the beta testing.

Today, the feature is rolling out to all users, via iOS 11.4.

Also new in iOS 11.4 are features focused on media and entertainment, including the launch of AirPlay 2 and support stereo pair for HomePod.

AirPlay 2 allows you to stream your music or podcasts in your home to different devices, all in-sync. You can play music in any room from any room, move music from one room to another, or play the same song everywhere using an iOS device, HomePod, Apple TV, or by asking Siri. For example, you could say, “Hey Siri, play jazz in the kitchen,” while continuing to have different music played in another room. You can also adjust the volume across all devices (“Hey Siri, turn the volume up everyone”), or play or stop music across devices. 

A number of speaker manufacturers are already committing to support AirPlay 2, including Bang & Olufsen, Bluesound, Bose, Bowers & Wilkins, Denon, Libratone, Marantz, Marshall, Naim, Pioneer and Sonos.

The previously announced support for HomePod stereo pairs, meanwhile, lets you add a second HomePod to a room and create a stereo pair which play left and right channel content separately. The HomePod devices will automatically detect and balance with each other, and detect their place in the room in order to offer a better sound.

Apple has been positioning its speaker to better compete with more high-end audio systems, like Sonos or Bose. Stereo pair support will allow it to better compete on that front, but device sales could be held back by those who prefer Amazon’s Alexa assistant, which ships on the Sonos One, to Apple’s Siri.

Calendar support is also arriving for HomePod with iOS 11.4, along with the usual bug fixes and performance tweaks.

You can check for the iOS update from the Settings app, under “General –> Software Update.” HomePod owners can update from the Home app. The update is expected to start rolling out at 10 AM PT.



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Google brings its ARCore technology to China in partnership with Xiaomi

Google is ramping up its efforts to return to China. Earlier this year, the search giant detailed plans to bring its ARCore technology — which enables augmented reality and virtual reality — to phones in China and this week that effort went live with its first partner, Xiaomi.

Initially the technology will be available for Xiaomi’s Mix 2S devices via an app in the Xiaomi App Store, but Google has plans to add more partners in Mainland China over time. Huawei and Samsung are two confirmed names that have signed up to distribute ARCore apps on Chinese soil, Google said previously.

Google’s core services remain blocked in China but ARCore apps are able to work there because the technology itself works on device without the cloud, which means that once apps are downloaded to a phone there’s nothing that China’s internet censors can do to disrupt them.

Rather than software, the main challenge is distribution. The Google Play Store is restricted in China, and in its place China has a fragmented landscape that consists of more than a dozen major third-party Android app stores. That explains why Google has struck deals with the likes of Xiaomi and Huawei, which operate their own app stores which — pre-loaded on their devices — can help Google reach consumers.

ARCore in action

The ARCore strategy for China, while subtle, is part of a sustained push to grow Google’s presence in China. While that hasn’t meant reviving the Google Play Store — despite plenty of speculation in the media — Google has ramped up in other areas.

In recent months, the company has struck a partnership with Tencent, agreed to invest in a number of China-based startups — including biotech-focused XtalPi and live-streaming service Chushou — and announced an AI lab in Beijing. Added to that, Google gained a large tech presence in Taiwan via the completion of its acquisition of a chunk of HTC, and it opened a presence in Shenzhen, the Chinese city known as ‘the Silicon Valley of hardware.’

Finally, it is also hosting its first ‘Demo Day’ program for startups in Asia with an event planned for Shanghai, China, this coming September. Applications to take part in the initiative opened last week.



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