Friday, 1 June 2018

Apple Pay tests ‘order ahead’ for drinks at music festivals

Apple is fixing one of the worst parts of the concert experience: waiting in line for a beer while you miss your favorite song. Last week’s BottleRock music festival near San Francisco was the first to try a new ‘order ahead with Apple Pay’ feature that Apple hopes to bring to more events. You just open the festival’s app, select the closest concession stand, choose your drinks, Apple Pay with your face or fingerprint, and pick up the beverages at a dedicated window with no queue.

Check out our demo video below.

BottleRock’s upscale wine & oldies music fest, 100 miles from the tech giant’s headquarters, has become a testbed for Apple Pay. Last year, every concession stand got equipped with the Square’s Apple Pay-ready point of sale system and special fast lanes for customers who used it instead of cash or credit card. 30% of all transactions at BottleRock were made with Apple Pay, according to an Apple spokesperson, proving people wanted a faster way to get back to the show.

With order ahead, your drinks are ready for pick up so you don’t even have to break your dance stride. Having gone to 14 Coachellas, I’d learned to forego booze rather than risk losing my friends or a chance to hear that hit single while stewing in the beer garden lines. But Apple Pay powered the best concert commerce experience I’ve had yet. I’m sure I’m not the only one who knocked back a few more drinks last weekend because it was so convenient.

That’s why I foresee music festivals jumping at the chance to integrate order ahead with Apple Pay into their apps. They and their vendors will see more sales, while attendees see more music. Meanwhile, it’s a smart way for Apple to reach a juicy demographic. Apple Pay is especially helpful when you’re in a rush, but festival goers will return home more likely to use it day-to-day.

Often times, music festival tech like friend finding apps and location-based alerts can interrupt the moment. Apple Pay succeeds here by fading away, keeping you in harmony with the present.



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Apple to launch its own ‘digital health’ features in iOS 12, says report

At Google I/O in May, the company introduced a series of time management tools for Android users that help better manage screen time, track app usage, and limit the phone’s ability to distract, including a “shush” mode which turns on Do Not Disturb by flipping the phone over, and a “wind down,” color reduction mode for bedtime. Now, it seems Apple will follow suit with its own digital wellbeing features in an upcoming release of the iOS mobile operating system, a new report claims.

According to Bloomberg, Apple will introduce a new set of digital wellbeing features for iOS users at its Worldwide Developer Conference (WWDC) in San Jose on Monday.

The tools will be later released as a part of iOS 12 operating system for iPhone and iPad devices, which typically arrives in the fall.

The report was light on details in terms of which specific metrics Apple will track, but says those details will arrive in a new menu inside the Settings app in iOS 12.

The initiative, called “Digital Health,” will monitor how much time users spend on devices, but it’s unclear if it will also include tools that help users silence their phones using new gestures or settings, or otherwise disengage from their devices.

The digital wellbeing movement is part of a fairly recent course correction for Silicon Valley tech companies, which are now being held accountable for the addictive nature of the devices, apps and services they’ve created.

 

From the beginning, tech company engineers and designers were encouraged to make their products ever more engaging by taking advantage of specific design patterns that prompt regular, addictive usage of their products, and those that increase users’ time spent in apps.

But more recently, some tech execs have come to espouse regrets for what they’ve built. Former Facebook president Sean Parker stated Facebook’s design exploited weakness in the human psyche to addict users, and said he worried about what it was doing to kids’ brains. Meanwhile, former Google exec Tristan Harris launched a coalition of technologists and activists called the Center for Humane Technology, which aims to encourage “humane design” – that is, design that reduces distractions and stress, and keeps people from being hooked on their devices.

Now the industry giants are putting some of these principles into practice.

Facebook earlier this year changed how its News Feed operates to reduce users’ time spent on the site in favor of well-being. Instagram last month introduced its first time well spent feature, by informing users “you’re all caught up” when they’ve viewed all the new posts. Google launched parental control tools in its Family Link service that allow parents to limit kids’ screen time, and introduced the above-mentioned digital wellness features for Android in May.

If Apple were to avoid the topic, it would be the odd one out at this point.

The new digital wellbeing tools will likely be detailed during Monday’s WWDC keynote address, and may include some additional protections for children through an update to iOS’s parental controls. We do know that more robust parental controls are at least coming, as Apple promised this explicitly following criticism from major shareholders about children’s iPhone addiction.

image credit: child on device, Shestock / Getty Images



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Thursday, 31 May 2018

The Microsoft Launcher for Android now lets you track your kids’ whereabouts

Microsoft is launching an update to its Android launcher today that gives parents the ability to track their kids’ location. This is one out of a number of parent- and kid-focused announcements the company made today. Others include the ability to block sites in Microsoft Edge on Android and the launch of MSN Kids, a new curated news website for children.

At the core of these new features are Microsoft’s family group settings that already allowed you to do things like track a child’s activity on Windows 10 and Xbox One devices or limit screen time in general.

“As a mother to a young and curious daughter, I deeply understand the need for tools to help balance the use of technology in the home as well as out of the home,” writes Shilpa Ranganathan, the General Manager of Microsoft’s Mobile Experiences group, in today’s announcement. “It’s especially near and dear to me as leader of a team building experiences for mobile devices. We emphasize the idea of transparency as a guiding principle for these new experiences.”

The new tracking tool is rolling out with today’s update of the Microsoft Launcher for Android and will put the latest known location of your kids right in its personalized news feed.

I’m not sure how useful blocking access to sites in Edge for Android really is, but if you manage to lock your kids out from Chrome or any other pre-installed browser — and block them from downloading them — then I guess this could work.

As for MSN Kids, Microsoft notes that the site will curate information from trusted sources, including Time for Kids, Popular Science, Sports Illustrated for Kids, National Geographic, and USA TODAY. It’s worth noting that there is no sponsored content or advertising on the site.

 



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iOS App Store has seen over 170B downloads, over $130B in revenue since July 2010

The App Store has seen over 170 billion downloads over the past decade, totaling over $130 billion in consumer spend. This data was shared this morning by app intelligence firm App Annie, which is marking the App Store’s 10th Anniversary with a look back on the store’s growth and the larger trends it’s seen. These figures aren’t the full picture, however – the App Store launched on July 10, 2008 with just 500 applications, but App Annie arrived in 2010. The historical data for this report, therefore, goes from July 2010 through December 2017.

That means the true numbers are even higher that what App Annie can confirm.

The report paints a picture of the continued growth of the App Store over the years, noting that iOS App Store revenue growth outpaces downloads, and that nearly doubled between 2015 to 2017.

iOS devices owners apparently love to spend on apps, too.

The iOS App Store only has a 30 percent share of worldwide downloads, but accounts for 66 percent of consumer spend, the report says.

But this isn’t a complete picture of the iOS vs. Android battle, as Google Play isn’t available in China. App Annie’s data is incomplete on this front as it’s not accounting for the third-party Android app stores in China.

China today plays an outsized role, as App Annie has repeatedly reported, in terms of App Store revenue, even without Google Play. In fact, the APAC region accounts for nearly 60 percent of consumer spend – a trend that began in earnest with the October 2014 release of the iPhone 6 and 6 Plus in China.

But when you look back at the App Store trends to date (or, as of July 2010 – which is as far back as App Annie’s data goes), it’s the U.S. that leads by a slim margin. China has quickly caught up but the U.S. is still the top country for all-time downloads, with 40.1 billion to China’s 39.9 billion; and it has generated $36 billion in consumer spend to China’s $27.7 billion.

iPhone users are heavy app users, too, the report notes.

In several markets, users have 100 or more apps installed, including Australia, India, China, Germany, Brazil, Japan, South Korea, Indonesia, and France. The U.S., U.K., and Mexico come close, with 96, 90, and 89 average monthly apps installed in 2017, respectively.

Of course the numbers of apps used monthly are much smaller, but still range in the high 30’s to low 40’s, App Annie claims.

The report additionally examines the impact of games, which accounted for only 31 percent of downloads in 2017, but generated 75 percent of the revenue. The APAC regions plays a large role here as well, with 3.4 billion game downloads last year, and $19.3 billion in consumer spend.

Subscriptions, meanwhile, are a newer trend, but one that’s already boosting App Store revenues considerably, accounting for $10.6 billion in consumer spend in 2017. This is driven mainly by media streaming apps like Netflix, Pandora, and Tencent Video, for example, but Tinder makes a notable showing as one of the top five worldwide apps by revenue.

Thanks to subscriptions and other trends, App Annie predicts the worldwide iOS App Store revenue will grow 80 percent from 2017 to $75.7 billion by 2022.

And while the App Store today has over 2 million apps, it has seen over 4.5 million apps released on its store to date. Many of these have been removed by Apple or the developers in the months and years, which is why the number of live apps is so much lower.

The full report with the charts included is here.



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Google is quietly formulating a new strategy for China

Google is slowing piecing together a strategy for China to ensure that it doesn’t miss out on the growth of technology in the world’s largest country. It’s been months in the making through a series of gradual plays, but further evidence of those plans comes today via a product launch.

Files Go — a file manager for Android devices released last yearhas made its way to China today. Not a huge launch, for sure, but the mechanisms behind it provide insight into how Google may be thinking about the country, where it has been absent since 2010 after redirecting its Chinese search service to Hong Kong in the face of government pressure.

For Files Go, Google is taking a partner-led approach to distribution because the Google Play Store does not operate in China. The company is working with Tencent, Huawei, Xiaomi and Baidu, each of which will stock the app in their independent app stores, which are among the country’s most prominent third-party stores.

Let that sink in a little: the creator of Android is using third-party Android app stores to distribute one of its products.

On the outside that’s quite the scenario, but in China it makes perfect sense.

There’s been regular media speculation in recent about Google’s desire to return to China which, during its absence, has become the largest single market for smartphone users, and the country with the most app downloads and highest app revenue per year. Mostly the rumors have centered around audacious strategies such as the return of the Google Play Store or the restoration of Google’s Chinese search business, both of which would mean complying with demands from the Chinese government.

Then there’s the politics. The U.S. and China are currently in an ongoing trade standoff that has spilled into tech, impacting deals, while Chinese premier Xi Jinping has taken a protectionist approach to promoting local business and industries, in particular AI. XI’s more controversial policies, including the banning of VPNs, have put heat on Apple, which stands accused of colluding with authorities and preventing free speech in China.

Political tension between the U.S. and China is affecting tech companies. [Photographer: Qilai Shen/Bloomberg via Getty Images]

Even when you remove the political issues, a full return is a tough challenge. Google would be starting businesses almost from scratch in a highly competitive market where it has little brand recognition.

It’s hardly surprising, then, that it hasn’t made big moves… yet at least.

Instead, it appears that the company is exploring more nimble approaches. There have been opportunistic product launches using established platforms, and generally Google seems intent at building relationships and growing a local presence that allows its global business to tap into the talent and technology that China offers.

Files Go is the latest example, but already we’ve seen Google relaunch its Translate app in 2017 and more recently it brought its ARCore technology for augmented and virtual reality to China using partners, which include Xiaomi and Huawei.

Bouquets of flowers lie on the Google logo outside the company’s China head office in Beijing on March 23, 2010 after the US web giant said it would no longer filter results and was redirecting mainland Chinese users to an uncensored site in Hong Kong — effectively closing down the mainland site. Google’s decision to effectively shut down its Chinese-language search engine is likely to stunt the development of the Internet in China and isolate local web users, analysts say. (Photo credit: xin/AFP/Getty Images)

Beyond products, Google is cultivating relationships, too.

It inked a wide-ranging patent deal with Tencent, China’s $500 billion tech giant which operates WeChat and more, and has made strategic investments to back AI startup XtalPi (alongside Tencent), live-streaming platform Chushou, and AI and hardware company Mobvoi. There have been events, too, including AlphaGo’s three-game battle with Chinese grandmaster Ke Jie in Wuzhen, developer events in China and the forthcoming first Google Asia Demo Day, which takes places in Shanghai in September.

In addition to making friends in the right places, Google is also increasing its own presence on Chinese soil. The company opened an AI lab in Beijing to help access China-based talent, while it also unveiled a more modest presence in Shenzhen, China’s hardware capital, where it has a serviced office for staff. That hardware move ties into Google’s acquisition of a chunk of HTC’s smartphone division for $1.1 billion.

The strategy is no doubt in its early days, so now is a good time to keep a keen eye on Google’s moves in this part of the world.



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Wednesday, 30 May 2018

Durable speakers you can buy without overspending

Editor’s note: This post was done in partnership with Wirecutter. When readers choose to buy Wirecutter’s independently chosen editorial picks, Wirecutter and TechCrunch earn affiliate commissions.

There are few scenarios where enjoyable music pumping out of a good speaker is an annoyance. Outdoor gatherings, casual cleaning sessions at home, and parties (big and small) call for entertainment that can be provided through sound.

While speakers and systems are known to be pricey, there are a variety of affordable options that perform exceptionally well. We did some digging and found speakers that are worth buying now—or anytime you need a durable, high-quality speaker.

Computer speakers: Mackie CR3

For listening to music or playing games on your desktop computer, the Mackie CR3 speakers (Amazon) are our top recommendation. The set delivers better sound than you’d expect from computer speakers in this price range. Aside from the decent sound quality, we like the user-friendliness of the Mackie CR3 best. The sturdy speakers have a front AUX input and volume knob for easy access. They can be used with a phone and have acoustic sound pads that minimize transferred vibrations. If Bluetooth is a must, a compatible adapter can enable this set.    

Photo: Kyle Fitzgerald

Portable Bluetooth Speaker: UE Roll 2

Portable Bluetooth speakers are great for taking anywhere. Our top pick, the UE Roll 2, comes with a bungee cord and whether you hang it in the shower or on a tree, it’ll bounce back from a fall. If things get out of hand at your pool party, rest in knowing that it’s waterproof and can be submerged 3 feet underwater for 30 minutes. It has a 60-foot Bluetooth range, and during testing its playback time averaged around 11.5 hours. Its bass is deep and its sound is full enough to entertain intimate or large crowds on a camping trip, picnic, a spot on the beach or at a home get-together.                   

Photo: Kyle Fitzgerald

Portable Bluetooth speaker: EcoXGear GDI-EXBLD810 EcoBoulder+

Some gatherings need a portable Bluetooth speaker that offers bigger sound than an option you can toss around. The EcoXGear GDI-EXBLD810 EcoBoulder+, our “also great” pick, will get the job done at tailgates and large outdoor parties that require high-volume sound. Though its cup holder is made for two, it has a bottle opener on its side to service all of your guests. If they need to use a microphone or speakerphone, it offers these functions, too.

We like its built-in AM/FM radio, long-lasting battery life, waterproof and dust-proof design, and price, which is considerably lower than competitor models. The EcoBoulder+ is large, but it has wheels and a retractable handle that make moving it less of a hassle.                     

Photo: Kyle Fitzgerald

Budget soundbar: Vizio SB3651-E6

A starter home theater setup doesn’t have to be packed with speakers, and it doesn’t have to be super expensive. The basic, affordable route to getting high-quality sound for listening to music and watching TV or movies is to invest in a good soundbar. Our top pick for budget soundbars with sub, the Vizio SB3651-E6, offers the best combination of value, connectivity and performance.

It doesn’t support HDMI 2.0 for external 4K sources, but you can connect video sources (game consoles, Blu-ray players, etc.) to your TV and run an optical or coax cable to the soundbar as a workaround. Its stereo mode will give your setup noticeable surround sound that makes watching movies and TV better. You can also stream music from your phone over Bluetooth, or by using Google Chromecast.

Wireless multiroom speaker systems: Sonos One

Wireless multiroom speaker systems are great for anyone who wants to build out and link a home sound system. If you’re looking for an entry point to the Sonos system, the Sonos One is one of our top recommendations. It’s a newer smart speaker with multiroom functionality, which means you’ll be able to group it with other speakers, or play and control them independently.

While the Sonos One is in the process of being updated to stand as a voice-controlled speaker that works with Apple AirPlay 2, Google Assistant, and Amazon’s Alexa—for now, it’s only Alexa-enabled. Still, we think it’s a great multiroom speaker addition for most homes. The Sonos One sounds impressive on its own, but when you’re ready to add deep bass, a bookshelf speaker, a soundbar or another Sonos One, this pick will pair seamlessly.

This guide may have been updated by Wirecutter.

Note from Wirecutter: When readers choose to buy our independently chosen editorial picks, we may earn affiliate commissions that support our work.

 

 



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Tuesday, 29 May 2018

Apple’s HomePod is coming to Canada, France and Germany June 18

Buried amid the flurry of iOS 11.4 news issued by Apple today is one key piece of hardware news: the company’s high-end smart speaker will be arriving in a number of additional key markets next month. After hitting stores in February here in the States, the HomePod will be arriving in Canada, France and Germany on June 18. That brings the Siri-powered smart speaker’s availability up to half-a-dozen countries, including the U.K. and Australia.

The HomePod’s reception has been something of a mixed bag since launch. Apple’s been almost universally praised for the small speaker’s sound quality, but pricing and limited Siri functionality have left many users looking to other options in a category currently dominated by the likes Amazon and Google.  Apple hasn’t addressed sales figures to this point, but third-party reports have been pretty lack laster, thus far.

Of course, today’s iOS update brings some good news for HomePod owners — and should make the device a bit more well-rounded, so to speak. The long awaited addition of stereo pairing means you can buy not one, but two, of the $349 devices for your living, with each one managing a different stereo channel. AirPlay 2, meanwhile, brings some welcome upgrades for multi-room streaming through iOS — though the feature is set to be compatible with devices from a wide range of third-party manufacturers.

No word yet on how much the HomePod will run in its new countries.



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