Friday, 10 August 2018

Google will lose $50 million or more in 2018 from Fortnite bypassing the Play Store

When Fortnite Battle Royale launched on Android, it made an unusual choice: it bypassed Google Play in favor of offering the game directly from Epic Games’ own website. Most apps and games don’t have the luxury of making this choice – the built-in distribution Google Play offers is critical to their business. But Epic Games believes its game is popular enough and has a strong enough draw to bring players to its website for the Android download instead. In the process, it’s costing Google around $50 million this year in platform fees, according to a new report.

As of its Android launch date, Fortnite had grossed over $180 million on iOS devices, where it had been exclusively available since launching as an invite-only beta on March 15th, before later expanding to all App Store customers.

According to data from app store intelligence firm Sensor Tower, the game has earned Apple more than $54 million thanks to its 30 percent cut of all the in-app spending that takes place on apps distributed in its store.

That’s money Epic Games isn’t apparently willing to give up to Google, when there’s another way.

Unlike Apple, which only allows apps to be downloaded from its own storefront, Google’s platform is more open. There’s a way to adjust an Android device’s settings to download apps and games from anywhere on the web. Of course, by doing so, users are exposed to more security risks, malware infections, and other malicious attacks.

For those reasons, security researchers are saying that Epic Games’ decision sets a dangerous precedent by encouraging people to remove the default security protections from their devices. They’re also concerned that users who look for the game on Google Play could be fooled into downloading suspicious copycat apps that may be trying to take advantage of Fortnite’s absence to scam mobile users.

Google seems to be worried about that, too.

For the first time ever, the company is informing Google Play users that a game is not available for download.

Now, when users search for things like “Fortnite” or “Fortnite Battle Royale,” Google Play will respond that the app is “not available on Google Play.” (One has to wonder if Google’s misspelling of “Royale” as “Royal” in its message was a little eff u to the gamemakers, or just a bit of incompetence.)

In any event, it’s an unusual response on Google’s part – and one it can believably claim was done to serve users as well as protect them from any potential scam apps.

However, the message could lead to some pressure on Epic Games, too. It could encourage consumer complaints from those who want to more easily (or more safely) download the game, as well as from those who don’t understand there’s an alternative method or are confused about how that method works.

In addition, Google is serving up the also hugely popular PUBG Mobile at the top of Fortnite search results followed by other games. In doing so, it’s sending users to another game that can easily eat up users’ time and attention.

For Google, the move by Epic Games is likely troubling, as it could prompt other large games to do the same. While one odd move by Epic Games won’t be a make or break situation for Google Play revenue (which always lags iOS), if it became the norm, Google’s losses could climb.

At present, Google is missing out on millions that will now go directly to the game publisher itself.

Over the rest of 2018, Sensor Tower believes Fortnite will have gained at least $50 million in revenues that would otherwise have been paid out to Google.

The firm expects that when Fortnite rolls out to all supported Android devices, its launch revenue on the platform will closely resemble the first several months of Apple App Store player spending.

It may even surpass it, given the game’s popularity continues growing and the standalone download allows it to reach players in countries where Google Play isn’t available.

Meanwhile, there have been concerns that the download makes it more difficult on users with older Android devices to access the game, because the process for sideloading apps isn’t as straightforward. But Sensor Tower says this will not have a large enough impact to affect Fortnite’s revenue potential in the long run.

 



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Apple orders a show about a video game studio from the ‘It’s Always Sunny’ gang

Apple’s been on a tear lately. Say what you will about some of the company’s programming decisions (see: Carpool Karaoke), at least it’s building a portfolio that’s got a little something for everyone.

Earlier this week, word got out that it ordered a series based on Min Jin Lee’s novel, Pachinko. And according to a report in Variety, it’s also added new comedy by a couple of members of the It’s Always Sunny in Philadelphia gang.

The half-hour scripted sitcom will be penned by Rob McElhenney and Charlie Day, with McElhenney taking the lead as an employee at a video game studio. Along with RCG (the pair’s production company) and Lionsgate, the show will also, fittingly, be co-produced by Ubisoft, which should add a bit of authenticity to the thing — and hopefully not too much product placement.

Details are scant otherwise, and Day, McElhenney and the rest of the Sunny gang are set to return for a 14th season of that show, which could complicate scheduling. Still, color me intrigued. It’s Always Sunny in Philadelphia is among the funniest sitcoms of the past decade, and the show’s sensibilities should translate pretty well to the new setting.

As someone who’s been unable to watch Silicon Valley due to that series hitting a little too close to home at times, I’m holding out hope on the one.



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Google isn’t sure how to spell “Fortnite Battle Royale”

The launch of Fortnite Battle Royale has left Google in a slight predicament. While Google is in no way hard up for cash, Fortnite Battle Royale for Android certainly represented the potential for a relatively big revenue stream for an app. That is, until Epic Games decided it would launch Fortnite for Android from its own website, circumventing the Play Store.

But revenue aside, there’s also the matter of Google probably not liking the idea of huge titles circumventing the Play Store as a precedent. Plus, the lack of Fortnite Battle Royale within the Play Store poses a slight security risk to users, as there are quite a few V-bucks scams and malicious clones looking to capitalize on the popularity of Fortnite.

That’s why the Google Play store now displays a message to users in response to searches for “Fortnite,” “Fortnite Battle Royale,” and other similar search queries.

“Fortnite Battle Royal by Epic Games, Inc is not available on Google Play,” reads the message.

That’s right. Google mispelled the “Royale” in Battle Royale. It was likely an honest mistake, but given the fact that Epic Games is making upwards of $300 million in revenue a month, which Google is not getting a cut of, it makes for some fun back-and-forth for us spectators.

Google lists PUBG Mobile, Fortnite’s biggest competitor, at the top of all Fortnite Battle Royale queries, but doesn’t include anything in its message around how to actually find the real Fortnite Battle Royale for Android.

While Google Play’s app review process should catch the vast majority of malicious clones, the message is at least moderately helpful for folks hearing about the Android version of Battle Royale without knowing the details around Epic’s launcher.

For what it’s worth, Fortnite for Android isn’t yet available to everyone. The game launched yesterday as a Samsung exclusive for folks with a Galaxy S 7 or higher, and will become available to all Android phone owners on August 12.

[via 9to5Google]



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Thursday, 9 August 2018

Ibuki is the 10-year-old robot child that will haunt your dreams

Professor Hiroshi Ishiguro makes robots in Osaka. His latest robot, Ibuki, is one for the nightmare catalog: it’s a robotic 10-year-old boy that can move on little tank treads and has soft, rubbery face and hands.

The robot has complete vision routes that can scan for faces and it has a sort of half-track system for moving around. It has “involuntary” motions like blinking and little head bobs but is little more than a proof-of-concept right now, especially considering its weird robo-skull is transparent.

“An Intelligent Robot Infrastructure is an interaction-based infrastructure. By interacting with robots, people can establish nonverbal communications with the artificial systems. That is, the purpose of a robot is to exist as a partner and to have valuable interactions with people,” wrote Ishiguro. “Our objective is to develop technologies for the new generation information infrastructures based on Computer Vision, Robotics and Artificial Intelligence.”

Ishiguro is a roboticist who plays on the borders of humanity. He made a literal copy of himself in 2010. His current robots are even more realistic and Ibuki’s questing face and delicate hands are really very cool. That said, expect those soft rubber hands to one day close around your throat when the robots rise up to take back what is theirs. Good luck, humans!



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Siri is now trained to recognize your local, weirdly named small businesses

Getting directions to the nearest Starbucks or Target is a task Apple’s virtual assistant can handle with ease. But what about local businesses with names that Siri has never heard, and might mistake for another phrase or the user misspeaking? To handle these, Apple has created libraries of hyper-local place names so Siri never hears “Godfather’s Pizza” as “got father’s piece.”

Speech recognition systems have to be trained on large bodies of data, but while that makes them highly capable when it comes to parsing sentences and recognizing phrases, it doesn’t always teach them the kind of vocabulary that you and your friends use all the time.

When I tell a friend, “let’s go to St John’s for a drink,” they know I don’t mean some cathedral in the midwest but the bar up the street. But Siri doesn’t really have any way of knowing that — in fact, unless the system knows that “Saint John’s” is a phrase in the first place, it might think I’m saying something else entirely. It’s different when you type it into a box — it can just match strings — but when you say it, Siri has to make her best guess at what you said.

But if Siri knew that in the Seattle area, when someone says something that sounds like St John’s, they probably mean the bar, then she can respond more quickly and accurately, without having to think hard or have you select from a list of likely saints. And that’s just what Apple’s latest research does. It’s out now in English, and other languages are likely only a matter of time.

To do this, Apple’s voice recognition team pulled local search results from Apple Maps, sorting out the “places of interest” — you (or an algorithm) can spot these, because people refer to them in certain ways, like “where is the nearest…” and “directions to…” and that sort of thing.

Obviously the sets of these POIs, once you remove national chains like Taco Bell, will represent the unique places that people in a region search for. Burger-seekers here in Seattle will ask about the nearest Dick’s Drive-in, for example (though we already know where they are), while those in L.A. will of course be looking for In-N-Out. But someone in Pittsburgh likely is never looking for either.

Apple sorted these into 170 distinct areas: 169 “combined statistical areas” as defined by the U.S. Census Bureau, which are small enough to have local preferences but not so small that you end up with thousands of them. The special place names for each of these were trained not into the main language model (LM) used by Siri, but into tiny adjunct models (called Geo-LMs) that can be tagged in if the user is looking for a POI using those location-indicating phrases from above.

So when you ask “who is Machiavelli,” you get the normal answer. But when you ask “where is Machiavelli’s,” that prompts the system to query the local Geo-LM (your location is known, of course) and check whether Machiavelli’s is on the list of local POIs (it should be, because the food is great there). Now Siri knows to respond with directions to the restaurant and not to the actual castle where Machiavelli was imprisoned.

Doing this cut the error rate by huge amount – from as much as 25-30 percent to 10-15. That means getting the right result 8 or 9 out of 10 times rather than 2 out of 3; a qualitative improvement that could prevent people from abandoning Siri queries in frustration when it repeatedly fails to understand what they want.

What’s great about this approach is that it’s relatively simple (if not trivial) to expand to other languages and domains. There’s no reason it wouldn’t work for Spanish or Korean, as long as there’s enough data to build it on. And for that matter, why shouldn’t Siri have a special vocabulary set for people in a certain jargon-heavy industry, to reduce spelling errors in notes?

This improved capability is already out, so you should be able to test it out now — or maybe you have been for the last few weeks and didn’t even know it.



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Apple defends decision not to remove InfoWars’ app

Apple has commented on its decision to continue to allow conspiracy theorist profiteer InfoWars to livestream video podcasts via an app in its App Store, despite removing links to all but one of Alex Jones’ podcast content from its iTunes and podcast apps earlier this week.

At the time Apple said the podcasts had violated its community standards, emphasizing that it “does not tolerate hate speech”, and saying: “We believe in representing a wide range of views, so long as people are respectful to those with differing opinions.”

Yet the InfoWars app allows iOS users to livestream the same content Apple just pulled from iTunes.

In a statement given to BuzzFeed News Apple explains its decision not to pull InfoWars app’ — saying:

We strongly support all points of view being represented on the App Store, as long as the apps are respectful to users with differing opinions, and follow our clear guidelines, ensuring the App Store is a safe marketplace for all. We continue to monitor apps for violations of our guidelines and if we find content that violates our guidelines and is harmful to users we will remove those apps from the store as we have done previously.

Multiple tech platforms have moved to close to door or limit Jones’ reach on their platforms in recent weeks, including Google, which shuttered his YouTube channel, and Facebook, which removed a series of videos and banned Jones’ personal account for 30 days as well as issuing the InfoWars page with a warning strike. Spotify, Pinterest, LinkedIn, MailChimp and others have also taken action.

Although Twitter has not banned or otherwise censured Jones — despite InfoWars’ continued presence on its platform threatening CEO Jack Dorsey’s claimed push to want to improve conversational health on his platform. Snapchat is also merely monitoring Jones’ continued presence on its platform.

In an unsurprising twist, the additional exposure Jones/InfoWars has gained as a result of news coverage of the various platform bans appears to have given his apps some passing uplift…

So Apple’s decision to remove links to Jones’ podcasts yet allow the InfoWars app looks contradictory.

The company is certainly treading a fine line here. But there’s a technical distinction between a link to a podcast in a directory, where podcast makers can freely list their stuff (with the content hosted elsewhere), vs an app in Apple’s App Store which has gone through Apple’s review process and the content is being hosted by Apple.

When it removed Jones’ podcasts Apple was, in effect, just removing a pointer to the content, not the content itself. The podcasts also represented discrete content — meaning each episode which was being pointed to could be judged against Apple’s community standards. (And one podcast link was not removed, for example, though five were.)

Whereas Jones (mostly) uses the InfoWars app to livestream podcast shows. Meaning the content in the InfoWars app is more ephemeral — making it more difficult for Apple to cross-check against its community standards. The streamer has to be caught in the act, as it were.

Google has also not pulled the InfoWars app from its Play Store despite shuttering Jones’ YouTube channel, and a spokesperson told BuzzFeed: “We carefully review content on our platforms and products for violations of our terms and conditions, or our content policies. If an app or user violates these, we take action.”

That said, both the iOS and Android versions of the app also include ‘articles’ that can be saved by users, so some of the content appears to be less ephemeral.

The iOS listing further claims the app lets users “stay up to date with articles as they’re published from Infowars.com” — which at least suggests some of the content is ideal to what’s being spouting on Jones’ own website (where he’s only subject to his own T&Cs).

But in order to avoid failing foul of Apple and Google’s app store guidelines, Jones is likely carefully choosing which articles are funneled into the apps — to avoid breaching app store T&Cs against abuse and hateful conduct, and (most likely also) to hook more eyeballs with more soft-ball conspiracy nonsense before, once they’re pulled into his orbit, blasting people with his full bore BS shotgun on his own platform.

Sample articles depicted in screenshots in the App Store listing for the app include one claiming that George Soros is “literally behind Starbucks’ sensitivity training” and another, from the ‘science’ section, pushing some junk claims about vision correction — so all garbage but not at the same level of anti-truth toxicity that Jones has become notorious for for what he says on his shows; while the Play Store listing flags a different selection of sample articles with a slightly more international flavor — including several on European far right politics, in addition to U.S. focused political stories about Trump and some outrage about domestic ‘political correctness gone mad’. So the static sample content at least isn’t enough to violate any T&Cs.

Still, the livestream component of the apps presents an ongoing problem for Apple and Google — given both have stated that his content elsewhere violates their standards. And it’s not clear how sustainable it will be for them to continue to allow Jones a platform to livestream hate from inside the walls of their commercial app stores.

Beyond that, narrowly judging Jones — a purveyor of weaponized anti-truth (most egregiously his claim that the Sandy Hook Elementary School shooting was a hoax) — by the content he uploads directly to their servers also ignores the wider context (and toxic baggage) around him.

And while no tech companies want their brands to be perceived as toxic to conservative points of view, InfoWars does not represent conservative politics. Jones peddles far right conspiracy theories, whips up hate and spreads junk science in order to generate fear and make money selling supplements. It’s cynical manipulation not conservatism.

Both should revisit their decision. Hateful anti-truth merely damages the marketplace of ideas they claim to want to champion, and chills free speech through violent bullying of minorities and the people it makes into targets and thus victimizes.

Earlier this week 9to5Mac reported that CNN’s Dylan Byers has said the decision to remove links to InfoWars’ podcasts had been made at the top of Apple after a meeting between CEO Tim Cook and SVP Eddy Cue. Byers’ reported it was also the execs’ decision not to remove the InfoWars app.

We’ve reached out to Apple to ask whether it will be monitoring InfoWars’ livestreams directly for any violations of its community standards and will update this story with any response.



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Apple defends decision not to remove InfoWars’ app

Apple has commented on its decision to continue to allow conspiracy theorist profiteer InfoWars to livestream video podcasts via an app in its App Store, despite removing links to all but one of Alex Jones’ podcast content from its iTunes and podcast apps earlier this week.

At the time Apple said the podcasts had violated its community standards, emphasizing that it “does not tolerate hate speech”, and saying: “We believe in representing a wide range of views, so long as people are respectful to those with differing opinions.”

Yet the InfoWars app allows iOS users to livestream the same content Apple just pulled from iTunes.

In a statement given to BuzzFeed News Apple explains its decision not to pull InfoWars app’ — saying:

We strongly support all points of view being represented on the App Store, as long as the apps are respectful to users with differing opinions, and follow our clear guidelines, ensuring the App Store is a safe marketplace for all. We continue to monitor apps for violations of our guidelines and if we find content that violates our guidelines and is harmful to users we will remove those apps from the store as we have done previously.

Multiple tech platforms have moved to close to door or limit Jones’ reach on their platforms in recent weeks, including Google, which shuttered his YouTube channel, and Facebook, which removed a series of videos and banned Jones’ personal account for 30 days as well as issuing the InfoWars page with a warning strike. Spotify, Pinterest, LinkedIn, MailChimp and others have also taken action.

Although Twitter has not banned or otherwise censured Jones — despite InfoWars’ continued presence on its platform threatening CEO Jack Dorsey’s claimed push to want to improve conversational health on his platform. Snapchat is also merely monitoring Jones’ continued presence on its platform.

In an unsurprising twist, the additional exposure Jones/InfoWars has gained as a result of news coverage of the various platform bans appears to have given his apps some passing uplift…

So Apple’s decision to remove links to Jones’ podcasts yet allow the InfoWars app looks contradictory.

The company is certainly treading a fine line here. But there’s a technical distinction between a link to a podcast in a directory, where podcast makers can freely list their stuff (with the content hosted elsewhere), vs an app in Apple’s App Store which has gone through Apple’s review process and the content is being hosted by Apple.

When it removed Jones’ podcasts Apple was, in effect, just removing a pointer to the content, not the content itself. The podcasts also represented discrete content — meaning each episode which was being pointed to could be judged against Apple’s community standards. (And one podcast link was not removed, for example, though five were.)

Whereas Jones (mostly) uses the InfoWars app to livestream podcast shows. Meaning the content in the InfoWars app is more ephemeral — making it more difficult for Apple to cross-check against its community standards. The streamer has to be caught in the act, as it were.

Google has also not pulled the InfoWars app from its Play Store despite shuttering Jones’ YouTube channel, and a spokesperson told BuzzFeed: “We carefully review content on our platforms and products for violations of our terms and conditions, or our content policies. If an app or user violates these, we take action.”

That said, both the iOS and Android versions of the app also include ‘articles’ that can be saved by users, so some of the content appears to be less ephemeral.

The iOS listing further claims the app lets users “stay up to date with articles as they’re published from Infowars.com” — which at least suggests some of the content is ideal to what’s being spouting on Jones’ own website (where he’s only subject to his own T&Cs).

But in order to avoid failing foul of Apple and Google’s app store guidelines, Jones is likely carefully choosing which articles are funneled into the apps — to avoid breaching app store T&Cs against abuse and hateful conduct, and (most likely also) to hook more eyeballs with more soft-ball conspiracy nonsense before, once they’re pulled into his orbit, blasting people with his full bore BS shotgun on his own platform.

Sample articles depicted in screenshots in the App Store listing for the app include one claiming that George Soros is “literally behind Starbucks’ sensitivity training” and another, from the ‘science’ section, pushing some junk claims about vision correction — so all garbage but not at the same level of anti-truth toxicity that Jones has become notorious for for what he says on his shows; while the Play Store listing flags a different selection of sample articles with a slightly more international flavor — including several on European far right politics, in addition to U.S. focused political stories about Trump and some outrage about domestic ‘political correctness gone mad’. So the static sample content at least isn’t enough to violate any T&Cs.

Still, the livestream component of the apps presents an ongoing problem for Apple and Google — given both have stated that his content elsewhere violates their standards. And it’s not clear how sustainable it will be for them to continue to allow Jones a platform to livestream hate from inside the walls of their commercial app stores.

Beyond that, narrowly judging Jones — a purveyor of weaponized anti-truth (most egregiously his claim that the Sandy Hook Elementary School shooting was a hoax) — by the content he uploads directly to their servers also ignores the wider context (and toxic baggage) around him.

And while no tech companies want their brands to be perceived as toxic to conservative points of view, InfoWars does not represent conservative politics. Jones peddles far right conspiracy theories, whips up hate and spreads junk science in order to generate fear and make money selling supplements. It’s cynical manipulation not conservatism.

Both should revisit their decision. Hateful anti-truth merely damages the marketplace of ideas they claim to want to champion, and chills free speech through violent bullying of minorities and the people it makes into targets and thus victimizes.

Earlier this week 9to5Mac reported that CNN’s Dylan Byers has said the decision to remove links to InfoWars’ podcasts had been made at the top of Apple after a meeting between CEO Tim Cook and SVP Eddy Cue. Byers’ reported it was also the execs’ decision not to remove the InfoWars app.

We’ve reached out to Apple to ask whether it will be monitoring InfoWars’ livestreams directly for any violations of its community standards and will update this story with any response.



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