Monday, 7 October 2019

Apple’s MacOS Catalina is now available

For years now, Apple’s been judicious with its MacOS updates. Understandably so. Given the massive online outcry every time Facebook changes the placement of a button, it’s in UX designers’ best interest to keep changes gradual and subtle. These days, the overarching philosophy of operating system design seems to be more about guiding the user’s hand and making pronounced changes over time.

By the standard of annual consumer electronic upgrades that Apple has played a key role in perpetuating, updates to MacOS have, perhaps, been too subtle to foster the same sort of excitement. And honestly, that’s perfectly fine. If a laptop is a flashy new car, the operating system is the great steering wheel that doesn’t whiff out the window while you’re driving.

Catalina bucks the trend of recent MacOS updates a bit, in that the updates feel more pronounced. While it’s true that the underlying principles are the same, there are some fundamental changes to day-to-day applications that both impact current use and lay the groundwork for future evolutions of the desktop operating system.

The most pronounced change is the much ballyhooed death of iTunes. The name will continue to exist in some residual instances, but for most intents and purposes, iTunes is being laid to rest with Catalina. Eighteen years was a pretty good run, of course, and signs of the once mighty music application will very much live on in Apple Music. But the new operating system finds the company very much planting its flag with premium content plays, the undisputed future of Apple’s massive revenue generating machine.

That extends, of course, to the arrival of an upgraded TV app, which sets the stage for TV+ and Arcade, which also gets a handful of new arrivals to celebrate today’s public release of Catalina. Podcasts also gets its own desktop app, but for now, at least, that’s not a direct revenue source for the company. It is, however, important for the company to lay claim to the rapidly mainstreaming medium to which it indirectly gave name.

The arrival of Catalyst, meanwhile, lays the seeds for the future of Mac apps. Following the arrival of Apple’s own News, Stocks, Voice Memos and Home, the company has opened the program up to all iPad developers to easily port their apps to the desktop. In a broader sense, the move continues to blur the lines between the two operating systems, for better and worse. For Apple, however, the decision is much more pragmatic: Mac software development has stalled as iOS has boomed. This is a simple solution to help keep thing this in check.

Accessibility gets some much welcome updates, too, including much improved Voice Control, while Apple continues to add updates on the security side.

For the sake of this writeup, however, I’m going to start with the bit that gets me the most excited: Sidecar. From my own perspective, Apple tends to bury the lede in its own feature set. Though I completely understand that it’s simply not as universal an application as, say, Music, TV or (likely) Arcade. Maybe it’s because I’m just getting back from yet another work trip (we held a little event in San Francisco), but Sidecar is a legit productivity game changer for me.

Against all recommendations, I opted to run a beta of Catalina on my primary work machine. I know, I know, but when a beta drops while you’re on the road, there’s really no other option. I had some issues with the software I won’t go into here, because betas gonna beta. I surprisingly had some issues getting the feature to work again with the latest version of iPadOs and the GM of Catalina, but everything should be smooth sailing by the final release.

There’s no doubt, of course, that this is the latest bit of Sherlocking — Apple integrating its own version of a popular third-party app into the operating system. But with something like this, there’s really no competing with native support for most users. For those who need fair more nuanced use of things like Apple Pencil for, say, art making, Duet and Luna may still be worth checking out. If, like me, you just want to use the iPad as a second screen for some added real estate on the road, Sidecar’s the thing.

Enabling the feature is as simple as signing into all of your accounts: Make sure all of the relevant wireless protocols are turned on and then select the associated device from the drop-down. Your primary desktop can either be mirrored or used as an extension like a standard external monitor. The primary benefit of mirroring seems to be the ability to essentially use the screen as a touchscreen and iPad input. This should prove appealing for artists and a potential alternative to a pro tablet like the kind Wacom makes.

Screen Shot 2019 10 01 at 3.45.02 PM

For me, the second display is the thing. Hooking up the extending real estate is a big sigh of relief, making it far easier to keep multiple windows open at the same time. Having Slack open on the iPad while I use Pages and Chrome on the main desktop is a pretty significant time saver.

A small quibble: Keeping the Sidecar and display settings separate is a bit of an annoyance. The side I ultimately use for the iPad usually comes down to where I’m sitting. It would be great to be able to swap on the fly. The addition of a virtual sidebar, meanwhile, is an interesting one, but pretty redundant in mirrored mode.

All told, however, Sidecar is far and away the best addition to MacOS in recent memory.

I’m less in love with the loss of iTunes. I totally understand why Apple made the switch, and honestly, I’m a bit surprised it took them this long. I’m a long-time Spotify user with no interest in making the jump to Apple Music. I prefer the device flexibility Spotify affords. Among other things, the move to Music feels like an opportunity to constantly push users to “Try it Free.”

Music can still be used to play a locally stored song, but the move to streaming service has weaned me off of the notion of digital music ownership. Somewhere in my apartment, there’s a dusty old hard drive with hundreds of gigs of music, including weird old stuff that no one bothered to obscure the distribution rights for. Perhaps one day I’ll dive back in, but honestly it’s feeling increasingly less likely.

Screen Shot 2019 10 07 at 1.02.34 PM

The principles of Podcast should be familiar to anyone who’s ever used the mobile app. It’s all pretty simple and, like Music, focused on discovery. Separating it from Apple Music seems to imply that the company doesn’t have much interest in making huge Spotify-esque investments in the category. And for now, at least, why bother? Apple has a pretty massive head start in the space.

Apple TV gets a nice refresh, as well. It, too, is focused on discovery. Even more importantly for Apple’s long game, however, it lays the groundwork from TV+, which is set to arrive next month. Premium channels like HBO, Showtime and Starz have been integrated here, in a bid to become a more robust cable replacement for cord cutters. Also nice is the arrival of a dedicated Kids section with curated all ages content.

Arcade certainly isn’t what people are referring to when discussing the Mac’s long journey to becoming a more serious gaming system. And while the titles are largely designed to be played on mobile devices, those subscribing at $5 a month will no doubt welcome the ability to play on the desktop. There’s a lot to be said for the ability to take a quick work break with a round of the excellent Zelda knockoff/homage, Oceanhorn 2.

Photos adopts some key features from its mobile counterpart. AI/ML will determine and highlight your best shots, while images are categorized by days/months/years. Photo previews are large and now include live photo and video playback.

On the more pragmatic side of things, syncing and backup get some nice upgrades, now available outside of iTunes. That’s a change that certainly makes sense, with those features now accessible through the Finder. Honestly, that’s where they belong. Accessing them through iTunes always felt like a relic of the early iTunes/iPod days. This information is available directly in the main Finder sidebar.

As ever, there’s no hesitation in recommending Mac users update to the latest version of the operating system. Of course, that’s helped along by the fact that it’s a free upgrade. This is one of the more transformative MacOS updates in recent memory, and most of the new features are welcome — as I said, I’m not in love with Music for personal workflow reasons, but Sidecar is a biggie.

MacOS Catalina is now available for all users.



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Friday, 4 October 2019

HTC’s new CEO discusses the phonemaker’s future

On September 17, HTC announced that cofounder Cher Wang would be stepping down as CEO. In her place, Yves Maitre stepped into the role of Chief Executive, after more than a decade at French telecom giant, Orange.

It’s a tough job at an even tougher time. The move comes on the tail of five consecutive quarterly losses and major layoffs, including a quarter of the company’s staff, which were let go in July of last year.

It’s a far fall for a company that comprised roughly 11 percent of global smartphone sales, some eight years ago. These days, HTC is routinely relegated to the “other” column when these figures are published.

All of this is not to say that the company doesn’t have some interesting irons in the fire. With Vive, HTC has demonstrated its ability to offer a cutting edge VR platform, while Exodus has tapped into an interest in exploring the use of blockchain technologies for mobile devices.

Of course, neither of these examples show any sign of displacing HTC’s once-booming mobile device sales. And this January’s $1.1 billion sale of a significant portion of its hardware division to Google has left many wondering whether it has much gas left in the mobile tank.

With Wang initially scheduled to appear on stage at Disrupt this week, the company ultimately opted to have Maitre sit in on the panel instead. In preparation for the conversation, we sat down with the executive to discuss his new role and future of the struggling Taiwanese hardware company.

5G, XR and the future of the HTC brand



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As Sinai Ventures returns first fund, partner Jordan Fudge talks new LA focus

At age 27, Jordan Fudge is quietly making a splash in the VC world.

Fudge is the managing partner of Sinai Ventures, a multi-stage VC fund that manages $100 million and has more than 80 portfolio companies including Ro, Drivetime, Kapwing, and Luminary. His 2017 investment in Pinterest — a secondary shares deal from his prior firm that was rolled into Sinai when he spun out — will have returned the value of Sinai’s Fund I by itself once the lockup on shares expires next week.

Fudge and co-founder Eric Reiner, a Northwestern University classmate, hired staff in New York and San Francisco when Sinai launched in early 2018. Today, they’re centralizing the team in Los Angeles for its next fund, a bet on the rising momentum of the local startup ecosystem and their vision to be the city’s leading Series A and B firm.

Fudge and Reiner have intentionally stayed off the radar thus far, wanting to prove themselves first through a track record of investments.

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Jordan Fudge. Image via Sinai Ventures

A part-time film financier who also serves on the board of LGBT advocacy non-profit GLAAD, Fudge describes himself as an atypical VC firm founder, an edge he’s using to carve out his niche in a crowded VC landscape.

I spoke with Fudge to learn more about his strategy at Sinai and what led to him founding the firm. Here’s the transcript (edited for length and clarity):

Eric Peckham: Tell me the origin story here. How did Sinai Ventures get seeded?

Jordan Fudge: I was working for Eagle Advisors, a multi-billion dollar family office for one of the founders of SAP, focused on the tech sector across public markets, crypto, and eventually VC deals. Two years in, I pitched them on spinning out to focus on VC and they seeded Sinai with the private investments like Compass and Pinterest I had done already, plus a fresh fund to invest out of on my own. It was $100 million combined.



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Amid AR/VR experiments, Apple reportedly buys UK visual effects studio

Apple has reportedly acquired UK special effects studio IKinema, a startup that may be useful in Apple’s quest to bolster its mobile devices with AR special effects and in its more far-flung attempts to enter the AR/VR headset market.

The company issued its standard confirmation for the deal to several other publications, “Apple buys smaller companies from time to time, and we generally don’t discuss our purpose or plans.” The news was first reported by FT after rumors were floated by MacRumors. TechCrunch has reached out to Apple.

IKenema has used motion-tracking work to live animate the bodily movements of digital characters, but the team has also stockpiled this information to create realistic models of movements of digital characters in digital environments, specifically in the context of games and virtual reality titles.

These models were highlighted in the startup’s RunTime product that integrated into game engines like Epic Games’ Unreal Engine. RunTime was powering avatar interactions in experiences like The Void’s “Star Wars: Secrets of the Empire,” a virtual reality experience at Disney resorts, as well as in works by studios like Capcom Linden Lab, Microsoft Studios, Nvidia, Respawn and Square Enix.

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RunTime being used in Impulse Gears’ PSVR game, Farpoint

The company’s Orion product, allowed motion capture with lower-cost input, essentially syncing limited input like head and hand movement  with motion models that could allow for a hybrid solution that still looked realistic. The technology was being used for visualizations by teams at NASA, Tencent, and others.

What does Apple want with this company?

There are a handful of spots that this tech could prove helpful, the most obvious of which would be bringing special AR effects to the iOS camera, juxtaposing the spatial data that the camera can gather from a real-world space with digital AR models. This could theoretically allow something like an AR figure to walk up your stairs or sit on a chair. The issue iKenema doesn’t solve in these scenarios is computer vision segmentation to be able to tell what surface is a table versus a floor versus a couch cushion, but enabling digital models to interact with these spaces is a big advance.

Where else?

Well, a little bit more of a reach for Apple would be using this tech in the context of a VR or AR avatar system. iKenema worked a lot with motion capture, but they did so with the explicit purpose of designing models for digital humans to interacted with digital environments in real-time. Their solution was already being used by virtual reality developers to give VR gamers a way to visualize how their own bodies moved in VR given limited inputs.

Facebook Horizon World Builder

Facebook Horizon’s legless avatars

Virtual reality systems typically only know the location of your head and hands given trackers on the controllers and headset, but IKinema’s solution allowed developers to make the rest of users in-game bodies look more natural inside games. This is a pretty difficult challenge, and it’s the reason plenty of VR titles have made avatar systems that are missing legs, necks, arms and shoulders, because everything looks awful if the movements are off.

Apple’s computer vision needs are only heightening as they bowl forward on AR and VR devices while also aiming to bolster the camera on the iPhone as a point of differentiation from Google and Samsung devices.

 



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Amazon’s Prime Video app disappears from the App Store

In what will hopefully turn out to be just a mistake, the Amazon Prime Video app has disappeared from the Apple App Store, making it unavailable for new downloads or updates to users both on iOS and Apple TV. Twitter users began to tweet to Amazon for help about the problem on Friday morning, to which Amazon’s support channels have yet to reply.

The app’s disappearance was earlier reported by AppleInsider, iMore, and others.

The most likely reason for the app’s removal is a technical one — an issue with the update could have caused it to be temporarily pulled, perhaps.

What’s not likely is that Amazon Prime Video is gone for good.

The company just released an X-Ray upgrade to the app across platforms, including iOS, allowing users to get more information about what they’re streaming, including Amazon’s run of Thursday Night Football games.

Nor is it likely that Apple has for some reason booted out Prime Video, given the anti-competitive nature of such a move (Apple TV+ is soon to launch), at a time when the tech giants are under increased regulatory scrutiny.

The issue isn’t only impacting users in the U.S., nor is it limited to iPhone, as Apple TV is also affected.

Amazon has not responded publicly to users asking for help.

TechCrunch has also reached out to Amazon for comment and will update when we hear back.



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Thursday, 3 October 2019

Here’s how much the all-electric Polestar 2 will cost in its launch markets

Volvo group’s Polestar electric performance car sub-brand has announced pricing for the Polestar 2, the company’s second production car, a four-door mid-sized fastback that will begin production in 2020 and start shipping as early as next June. Starting prices are set at between 58,800€ (around $63,720 U.S.). Those prices include three years of service and maintenance and European value-added tax (VAT). Polestar also previously communicated that its rough guide pricing for North America was at around $63,000, so this is consistent with that, but the final actual price for American buyers will be revealed later on.

That’s a pretty competitive price in the electric performance sedan market: The Model S starts at $75,000 U.S., for instance. The Polestar 2 is really much more a competitor for the Model 3, however, and is priced more closely to a kitted out version of that vehicle.

In terms of what the Polestar 2 packs in performance, its estimated EPA range is set at around 275 miles (the Model 3 starts at 240 but ranges up quickly to 310 and 325 miles depending on battery options). It offers around 408 horsepower from its 300 kW electric powertrain, again just short of the Model 3 when that’s equipped with its dual-motor performance configuration. Polestar say that it’ll do 0 to 60mph is under five seconds, again sort of in the middle of the pack when you look at the Model 3’s full configuration lineup.

Polestar 2 019

Aside from its electric powertrain, the Polestar 2 will have some other interesting techie twists, including an infotainment system based entirely on Android OS and shipping complete with the full suite of Google services, including Google Assistant and the Google Play Store. This is a deeper integration than just Android Auto, which is powered by an Android phone and basically just displays an interface on the in-car screen.

Like the Model 3, the Polestar 2 will initially launch at a higher price point, with more affordable model variations coming later on, including a base model starting at around $45,000 U.S.

For now, here’s the full list of the prices for the initial markets here Polestar 2 will be available first:

  • Norway NOK 469,000
  • Sweden SEK 659,000
  • Germany EUR 58,800
  • United Kingdom GBP 49,900
  • The Netherlands EUR 59,800
  • Belgium EUR 59,800


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Wednesday, 2 October 2019

How Bongo, the ‘Netflix of Bangladesh’, won the local video streaming market with just $10M

Thousands of miles away from the U.S., where technology giants, cable networks, and studios are locked in an intense multi-billion dollar battle to court users to their video streaming services, a startup in Bangladesh has already won the local video streaming market.

And it did all of this in six years with just $10 million. And it’s also profitable.

Ahad Mohammad started Bongo in 2013. The on-demand video service began life as a channel on YouTube in 2014 before expanding as a standalone app to users a year later.

Of the 96 million people in Bangladesh who are online today, 75 million of them are subscribed to either Bongo’s YouTube channel or to its app, Mohammed said.

Bongo’s domination in Bangladesh is second to none in the nation. iFlix, which raised $50 million a few months ago to expand its presence in several Asian markets, and India’s Zee5 are among the players that Bongo competes with, though their market share remains tiny in comparison.

TechCrunch caught up with Mohammed to get an insight into the early days of building Bongo and what holds next for the “Netflix of Bangladesh” as it increasingly expands to international markets.



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