Wednesday, 20 November 2019

Apple’s iPhone 11 Pro battery case sports a new camera button

Apple just released the iPhone 11 Pro’s battery case and it comes with surprise: a button for the camera. This is a minor, but welcomed addition to an otherwise standard battery case.

The button is clever. It’s located on the bottom half of the case is not a soft button that presses something on the phone. This button is exclusive to this case and when pressed, launches the iPhone’s Camera app even if the iPhone is locked. A quick press takes a photo and a longer press takes a QuickTake video.

The $129.00 case has other features too. It’s compatible with Qi-certified chargers and works with USB-PD-compatible chargers to pump power into the battery at a faster rate. Apple says, when the case is fully charged, it will provide the 50% longer battery life.

This is the first time Apple has added a shortcut of sorts to the camera app. On most Android phones, a double press of the power button launches the camera app. It’s handy, and while this button is exclusive to a case, is a step in the right direction. Here’s hoping that Apple figures out how to add this button to non-battery cases.



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With echoes of Theranos, Truvian Sciences revives the dream of low-cost, accessible blood tests

A little over a year after the dissolution of the once high-flying blood testing startup Theranos, another startup has raised over $27 million to breathe new life into the vision of bringing low-cost blood tests to point-of-care medical facilities.

Unlike Theranos, Truvian Sciences is not claiming that most of its blood tests do not need clearance from the U.S. Food and Drug Administration, and is, in fact, raising the money to proceed with a year-long process to refine its technology and submit it to the FDA for approval.

“More and more consumers are refusing to accept the status quo of healthcare and are saying no to expensive tests, inconvenient appointments and little to no access to their own test results,” said Jeff Hawkins, the president and chief executive of Truvian, in a statement. “In parallel, retail pharmacies are rising to fill demand, becoming affordable health access points. By bringing accurate, on-site blood testing to convenient sites, we will give consumers a more seamless experience and enable them to act on the vast medical insights that come with regular blood tests.”

Hawkins, the former vice president and general manager of reproductive and genetic health business at Illumina, is joined by a seasoned executive team of life sciences professionals including Dr. Dena Marrinucci, the former co-founder of Epic Sciences, who serves as the company’s senior vice president of corporate development and is a co-founder of the company.

Image courtesy of Flickr/Mate Marschalko

As part of today’s announcement, the company said it was adding Katherine Atkinson, a former executive at Epic Sciences and Illumina, as its new chief commercial officer, and has brought on the former chairman of the Thermo Fisher Scientific board of directors, Paul Meister, as a new director.

Funding for the company came from GreatPoint Ventures and included DNS Capital,Tao Capital Partners and previous investor Domain Associates.

The ultimate goal, according to Hawkins, is to develop a system that can be installed in labs and can provide accurate results in 20 minutes for a battery of health tests from a small sample of blood for as low as $50. Typically, these tests can cost anywhere from several hundred to several thousand dollars — depending on the testing facility, says Hawkins.

Using new automation and sensing technologies, Truvian is aiming to combine chemistries, immunoassays and hematology assays into a single device that can perform standard assessment blood tests like lipid panels, metabolic panels, blood cell counts, and tests of thyroid, kidney and liver functions.

The company’s system includes remote monitoring and serviceability, according to a statement from Truvian. Its dry reagent technology allows materials to be stored at room temperature, removing the need for cold chain or refrigerated storage. According to a statement, the company is working to receive a CE Mark in the European Economic Area and submitted to the FDA for 510(k) clearance along with a  “clinical laboratory improvement amendments” waiver application to let the devices be used in a retail setting or doctor’s office.

“We don’t believe that single drop of blood from a finger stick can do everything,” says Hawkins (in opposition to Theranos). “Fundamentally as a company we have built the company with seasoned healthcare leaders.”

As the company brings its testing technology to market, it’s also looking to compliment the diagnostics toolkit with a consumer-facing app that would provide a direct line of communication between the company and the patients receiving the results of its tests.

Truvian’s data will integrate with both Apple and Google’s health apps as well as reside on the company’s own consumer-facing app, according to Hawkins.

“At the end of the day precision medicine is going to come from integrating these data sources,” says Hawkins. “I think if we pull off what we want we should be able to make your routine blood testing far more accessible.”



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Tuesday, 19 November 2019

Xiaomi integrates earthquake alert system into MIUI OS, unveils Xiao AI 3.0 digital assistant

Xiaomi today unveiled a new iteration of its virtual assistant Xiao Ai and shared a new feature of Android-based MIUI operating system as the publicly listed Chinese technology group pushes to expand its internet services ecosystem. The company also said that it will be launching ten 5G devices next year.

At its annual Mi Developer conference in Beijing, the company said it is integrating an earthquake warning function into MIUI for select users in China, with plans to expand it nationwide soon.

The integration, touted as the first of its kind globally, will enable alerts to be sent to smartphones running MIUI 11 and Mi TV “seconds to tens of seconds” before the quake waves arrive, Xiaomi said.

The feature, which was first trialed in September this year, has been developed in partnership with Institute of Care-life, a Chengdu-based organization focusing on natural disaster warning. Xiaomi said it has activated the feature for the earthquake-prone Sichuan Province and plans to expand it elsewhere in the nation soon.

Wang Tun, head of the institute, said this function, unlike those available through apps in some countries, works more efficiently and does not rely on a working internet connection.

Xiao AI 3.0

The company also unveiled Xiao AI voice assistant 3.0, the latest iteration of its digital assistant. The service, used by 49.9 million users each month, now offers a male voice option and supports a naturally continuous dialogue on smartphones.

Xiaomi founder and chief executive Lei Jun addressing developers at a company’s conference on Tuesday

Xiaomi added that it is launching a new version of MACE, the open-source deep-learning framework that powers Xiao AI. The new MACE-Kit for developers will open its source soon, the company said.

“Xiaomi’s AutoML model now leads the industry by dataset performance; and MiNLP, the company’s natural language processing platform, is activated over 6 billion times on a daily basis, making Xiao AI one of the world’s busiest AI platform,” said Cui Baoqiu, VP and Chairman of Xiaomi’s Technical Committee, in a statement.

On the sidelines of these announcements, Xiaomi added that it is aiming to serve more partners in the manufacturing industry around the globe through its Finance payments service. The company has invested in over 270 ecosystem partners, among which more than 100 are focused on the development of smart hardware and lifestyle products, it said. Overall, more than 400 business partners in the manufacturing chain today are using Xiaomi Finance, it claimed.

At the conference, Lei Jun, founder and chief executive of Xiaomi said the company also plans to market over ten 5G-enabled devices next year as part of its effort “in making 5G + AIoT part of daily life of everyone.”



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Monday, 18 November 2019

Apple launches a dedicated mobile app for its developer community

Apple today is introducing a new resource for the over 23 million registered members of its developer community, with the launch of a dedicated Apple Developer mobile app. The new app is an expansion on the existing WWDC app for Apple’s Worldwide Developer Conference, which it will now replace. Instead of only including information about the developer event itself, the app will expand to include other relevant resources — like technical and design articles, developer news and updates, videos and more. It also will offer a way for developers to enroll in the Apple Developer program and maintain their membership.

Today, developer information is spread out across Apple’s website, and elsewhere. It even arrives in developers’ inbox in the form of email updates from various product teams. Now it will be available in a single, streamlined mobile app experience.

At launch, the Apple Developer app may not have everything you could otherwise find on Apple’s Developer website, but its offerings will grow over time. For example, today you’ll find technical information and more than 600 videos, but you won’t find things like the Apple Developer Forums or a way to connect a local Apple Developer program — like Apple’s App Accelerators, Design Labs or Developer Academies.

Instead, the app’s content is organized across four main sections: Discover, for finding developer information, news and updates; Videos, where you’ll find the videos the WWDC app once hosted; WWDC, for event attendees; and Account, where developers can manage their account and program membership.

Apple’s goal is to use the app to get relevant content in front of developers in a timely fashion and to point them to things they may not even realize exist on the Apple Developer website, or even at Apple, overall. And in some cases, the app will include more mobile-friendly content — like articles that attempt to educate in a more digestible, short-form manner.

In other words, it may be the same content as found online in technical papers, but packaged in a slightly different way. Later, the app will also expand to address some of the things that Apple hasn’t yet documented — a topic of increasing concern among developers as of late. (One developer even built a website called “No Overview Available” that helps you find out if an Apple API is missing documentation.)

Elsewhere in the app, developers will continue to be able to watch WWDC session videos and review the WWDC schedule, when available. They’ll also be able to sign up for or renew an Apple Developer program membership, then pay for it using Apple Pay or other payment methods.

The app’s launch comes at a time when Apple has been focused on growing its international community of developers through investments in local developer academies and accelerators — efforts that have been paying off.

For example, over the past year, the developer community in Indonesia grew its membership by 60% after the opening of two Developer Academy facilities in 2019. In Brazil, the original location for an Apple Developer Academy, the community grew by 50% this year. In India, the location of Apple’s first accelerator lab, the community grew by 45%. Other areas that grew their developer base this year included the U.K. (up 40%), France (30%), Italy (28%) and China (17%).

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In serving these regions, Apple found that some developers are more inclined to open an app than they are an email — which is another reason it wanted to offer a mobile-optimized, mobile-friendly developer resource. Plus, the company discovered it had developer resources that some people didn’t even know about, like its App Store mini site. By centralizing all this content into an app, it’s more accessible.

The Apple Developer app is being soft-launched today in all worldwide markets, but Apple Developer program membership management tools are U.S.-only for now. Apple considers this a version 1, and aims to get developer feedback as it expands.

The Apple Developer app is available on iOS, including Apple Watch and iMessage.



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Salesforce, Apple partnership begins to come to life

Last year at Dreamforce, Salesforce’s enormous annual customer conference, Apple and Salesforce announced the beginnings of a partnership where the two organizations would work together to enhance Salesforce products running on Apple devices. Today, the companies announced the fruits of that labor with general availability of two new tools that were first announced at last year’s event.

For starters, Apple has been working with Salesforce to redesign the Salesforce Mobile to build in Apple iOS features into the app like being able to use Siri shortcuts to get work done faster, using your voice instead of typing, something that’s sometimes awkward to do on a mobile device.

Hey Siri example in Salesforce Mobile app.

Photo: Salesforce

For instance, you could say, “Hey Siri, next sales meeting,” and Siri can interact with Salesforce CRM to tell you who your meeting is with, the name of his or her company, when you last met and what the Einstein opportunity score is to help you predict how likely it is that you could make a sale today (or eventually).

In addition, the Mobile App takes advantage of Apple’s Handoff feature to reflect changes across devices immediately, and Apple’s Face ID for easy log on to the app.

Salesforce also announced a pilot of Einstein Voice on Salesforce Mobile, allowing reps to enter notes, add tasks and update the CRM database using voice. Einstein is Salesforce’s general artificial intelligence layer, and the voice feature use natural language understanding to do what the rep asks.

Salesforce reports that over 1000 companies participated in piloting the updated app, which constitutes the largest pilot in the history of the company.

The company also announced its new mobile development platform SDK, built specifically for iOS and iPadOS using the Swift language. The idea is to provide a tool to give Salesforce developers with the ability to build apps for iPad and iPhone, then package them up with a new tool called Swift UI and Package Manager.

Trailhead Go

Photo: Saelsforce

Trailhead Go is the mobile version of the company’s online learning platform designed specifically for iPad and iPhone. It was built using the new Mobile SDK, and allows users to access the same courses they can on the web in a mobile context. This includes the ability to “handoff” between devices along with support for picture-in-picture and split view for multi-tasking when it makes sense.

Salesforce Mobile and Trailhead Go are available starting today for free in the iOS App Store. The Salesforce Mobile SDK will be available later this year.

As this partnership continues to develop, both companies should benefit. Salesforce gets direct access to Apple features, and can work with Apple to implement them in an optimized way. Apple gets deeper access to the enterprise with help from Salesforce, one of the biggest enterprise software vendors around.



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Saturday, 16 November 2019

This Week in Apps: Apple’s vaping app ban, Disney+ gets installed, apps gear up for Black Friday

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support, and the money that flows through it all. What are developers talking about? What do app publishers and marketers need to know? How are politics impacting the App Store and app businesses? And which apps are everyone using?

As mid-November rolls around, we’re looking at a few big stories, including Apple’s decision to ban an entire category of apps due to health concerns, the launch of Disney+ from an app perspective, what Black Friday will mean for e-commerce apps, and more.

Fast Facts

With Disney+’s huge launch (10+ million users!) on everyone’s minds, it’s time to think about what these streaming newcomers mean for the overall landscape and the app stores. In this case, it seems that Disney+’s user base was highly mobile. The company itself announced more than 10 million users, while data on the Disney+ app’s first few days indicates it now has over 10 million downloads. It seems like consumers definitely want to take their new streaming service with them everywhere they go.

  • In 2020, App Annie forecasts consumers will spend more than 674 billion hours in the Entertainment and Video Player and Editor categories worldwide on Android phones, up from an expected 558 billion hours in 2019. Thanks to Disney+, Apple TV+ and soon, HBO Max, Peacock and Quibi, to making the landscape both richer and more complicated.
  • On its launch day, Disney+ hit #1 by iPhone Overall downloads at 8 AM in the U.S. and at 11 AM in Canada — an indication of the ability that strong IP has can really excite consumers to come out in droves. (Unfortunately, that led to some launch day glitches, too.)
  • Apptopia estimated Disney+ was downloaded 3.2 million times in its first 24 hours. The firm also estimated users collectively spent 1.3 million hours watching Disney+ on day one — ahead of Amazon Prime Video, but well behind Netflix.

  • Sensor Tower waited to collect a little more data instead. It found that the Disney+ app was installed approximately 9.6 million times in all available markets (the U.S., Canada, and the Netherlands), since its U.S. launch on Tuesday, Nov. 12. For comparison’s sake, HBO Now’s U.S. launch only saw 180,000 installs in its first three days — or 2% of the Disney+ total. Combined with the test period installs in the Netherlands, the app has now been installed over 10 million times.
  • The hype around Disney+ has had a halo effect. Hulu and ESPN, which were offered in a bundle with Disney+, also grew as a result of the Disney+ launch. Sensor Tower found combined users of the apps in the U.S. and Canada were up 30% in the past week over the week prior.

Headlines

Apple removed all vaping apps from the App Store, citing CDC health concerns

The CDC says 42 people have died due to vaping product use and thousands more cases of lung injuries have been reported from 49 states. Now, Apple has made the controversial decision to remove all 181 vaping-related apps from its App Store — including those with news and information about vaping and even vaping-related games, Axios reported this week.

Some say Apple is helping to protect kids and teens by limiting their exposure to e-cigarette and vaping products, which are being used to addict a younger generation to nicotine and cause serious disease. Others argue that Apple is over-reaching. After all, many of the lung illnesses involve people who were vaping illegally obtained THC, studies indicated.

This isn’t the first time Apple has banned a category of apps because of what appear to be moral concerns. The company in the past had booted apps that promoted weed or depicted gun violence, for example. In the case of vaping apps, Apple cited the public health crisis and youth epidemic as contributing factors, telling Axios that:

We take great care to curate the App Store as a trusted place for customers, particularly youth, to download apps. We’re constantly evaluating apps, and consulting the latest evidence, to determine risks to users’ health and well-being. Recently, experts ranging from the CDC to the American Heart Association have attributed a variety of lung injuries and fatalities to e-cigarette and vaping products, going so far as to call the spread of these devices a public health crisis and a youth epidemic. We agree, and we’ve updated our App Store Review Guidelines to reflect that apps encouraging or facilitating the use of these products are not permitted. As of today, these apps are no longer available to download.

Existing users will still be able to use their apps, but new users will not be able to download the banned apps going forward.

Minecraft Earth arrives 

Minecraft Earth launched early last week across 9 countries on both Android and iOS and now it’s come to the U.S., Canada, the U.K., and several other markets. Some expect the app will rival the success of the AR breakout hit, Pokémon Go, which was thought at the time to be the precursor to a new wave of massive AR gaming titles. But in reality, that didn’t happen. The highly anticipated follow-up from Niantic, Harry Potter: Wizards Unite didn’t come close to competing with its predecessor, generating $12 million in its first month, compared with Pokémon Go’s first-month earnings of $300 million. With Minecraft Earth now sitting at No. 2 (c’mon, you can’t unseat Disney+) on the U.S. App Store, it seems there’s potential for another AR kingpin.

App Annie releases a user acquisition playbook

A top name in App Store intelligence, App Annie this week released a new how-to handbook focused on user acquisition strategies on mobile. Sure the free download is just a bit of lead gen for App Annie, but the guide promises to fill you in on all you need to know to be successful in acquiring mobile users. The playbook’s arrival follows App Annie’s acquisition of adtech insights firm Libring this fall, as it expands to cover more aspects of running an app business. Just as important as rankings and downloads are the very real costs associated with running an app business — including the cost of acquiring users.



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Friday, 15 November 2019

Those crappy pre-installed Android apps can be full of security holes

If you’ve ever bought an Android phone, there’s a good chance you booted it up to find it pre-loaded with junk you definitely didn’t ask for.

These pre-installed apps can be clunky, annoying to remove, rarely updated… and, it turns out, full of security holes.

Security firm Kryptowire built a tool to automatically scan a large number of Android devices for signs of security shortcomings and, in a study funded by the U.S. Department of Homeland Security, ran it on phones from 29 different vendors. Now, the majority of these vendors are ones most people have never heard of — but a few big names like Asus, Samsung and Sony make appearances.

Kryptowire says they found vulnerabilities of all different varieties, from apps that can be forced to install other apps, to tools that can be tricked into recording audio, to those that can silently mess with your system settings. Some of the vulnerabilities can only be triggered by other apps that come pre-installed (thus limiting the attack vector to those along the supply chain); others, meanwhile, can seemingly be triggered by any app the user might install down the road.

Kryptowire has a full list of observed vulnerabilities here, broken down by type and manufacturer. The firm says it found 146 vulnerabilities in all.

As Wired points out, Google is well aware of this potential attack route. In 2018 it launched a program called the Build Test Suite (or BTS) that all partner OEMs must pass. BTS scans a device’s firmware for any known security issues hiding amongst its pre-installed apps, flagging these bad apps as Potentially Harmful Applications (or PHAs). As Google puts it in its 2018 Android security report:

OEMs submit their new or updated build images to BTS. BTS then runs a series of tests that look for security issues on the system image. One of these security tests scans for pre-installed PHAs included in the system image. If we find a PHA on the build, we work with the OEM partner to remediate and remove the PHA from the build before it can be offered to users.

During its first calendar year, BTS prevented 242 builds with PHAs from entering the ecosystem.

Anytime BTS detects an issue we work with our OEM partners to remediate and understand how the application was included in the build. This teamwork has allowed us to identify and mitigate systemic threats to the ecosystem.

Alas, one automated system can’t catch everything — and when an issue does sneak by, there’s no certainty that a patch or fix will ever arrive (especially on lower-end devices, where long-term support tends to be limited).

We reached out to Google for comment on the report, but have yet to hear back.

Update — Google’s response:

We appreciate the work of the research community who collaborate with us to responsibly fix and disclose issues such as these.



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