Monday, 24 August 2020

Apple ordered to not block Epic Games’ Unreal Engine, but Fortnite to stay off App Store

A district court denied Epic Games’ motion to temporarily restore Fortnite game to the iOS App Store, but also ordered Apple to not block the gaming giant’s ability to provide and distribute Unreal Engine on the iPhone-maker’s ecosystem in a mixed-ruling delivered Monday evening.

U.S. District Court Judge Yvonne Gonzalez Rogers said Apple can’t retaliate against Epic Games by blocking the gaming firm’s developer accounts or restrict developers on Apple platforms from accessing the widely-used Unreal Engine. 

“The record shows potential significant damage to both the Unreal Engine platform itself, and to the gaming industry generally, including on both third-party developers and gamers,” she said.

But the ruling was not a complete win for Epic Games, which had also requested the sleeper hit title Fortnite to be restored on the iOS App Store. Rogers said the game will remain off the App Store unless Epic Games attempted to bring it back in accordance with App Store guidelines. 

The Monday ruling caps — for now — the high-stake public battle between giants Apple and Epic Games over the fundamental rules of iPhone’s App Store. Epic broke Apple and Google’s app stores’ guidelines earlier this month when it provided Fortnite users on iOS and Android the ability to pay it directly. Apple and Google require developers on their platforms to use their respective payment processing systems and comply to parting with a commission — which for games, is a 30% of the transaction amount.

Epic’s move prompted Apple to remove Fortnite, perhaps the best selling mobile game to date, from its App Store. Anticipating what Apple might do, minutes after Fortnite was pulled from the App Store, Epic Games filed a lawsuit against Apple and kickstarted one of the weirdest — or boldest (depending on who you ask) — marketing campaign.

More to follow…



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Unity’s IPO numbers look pretty … unreal?

Unity, the company founded in a Copenhagen apartment in 2004, is poised for an initial public offering with numbers that look pretty strong.

Even as its main competitor, Epic Games, is in the throes of a very public fight with Apple over the fees the computer giant charges developers who sell applications (including games) on its platform (which has seen Epic’s games get the boot from the App Store), Unity has plowed ahead, narrowing its losses and maintaining its hold on over half of the game development market.

For the first six months of 2020, the company lost $54.2 million on $351.3 million in revenue. The company narrowed its losses compared to 2019, when the company lost $163.2 million on $541.8 million in revenue, and 2018 when the company lost $131.6 million on $380.8 million in revenue. As of June 30, 2020 the company had total assets of $1.29 billion and $453.2 million in cash.

Increasing revenue and narrowing losses are things that investors like to see in companies that they’re potentially going to invest in, as they point to a path to profitability. Another sign of the company’s success is the number of customers that contribute more than $100,000 in annual revenue. In the first six month of the year, Unity had 716 such customers, pointing to the health of its platform.

The company will trade on the NYSE under the single-letter ticker “U”. The NYSE only has a few single letters left to offer, although Pandora gave up the letter P when it was bought by Liberty Media back in 2018.

Unlike Epic Games, Unity has long worked with the major platforms and gaming companies to get their engine in front of as many developers and gamers as possible. In fact, the company estimates that 53% of the top 1,000 mobile games on the Apple App Store and Google Play Store and over 50% of mobile, personal computer and console games were made with Unity.

Some of the top titles that the platform claims include Nintendo’s Mario Kart: Tour, Super Mario Run and Animal Crossing: Pocket Camp; Niantic’s Pokémon GO and Activision’s recent Call of Duty: Mobile are also Unity games.

The knock against Unity is that it’s not as powerful as Epic’s Unreal rendering engine, but that hasn’t stopped the company from making forays into industries beyond gaming — something that it will need to continue doing if it’s to be successful.

Unity already has a toehold in Hollywood, where it was used to recreate the jungle environment used in Disney’s “Lion King” remake (meanwhile, much of “The Mandalorian” was created using Epic’s Unreal engine).

Of course, Unity’s numbers also reveal that the size of its business is currently a bit smaller than its biggest rival. In 2019, Epic said it had earnings of $730 million on revenue of $4.2 billion, according to VentureBeat. And the North Carolina-based game developer is now worth $17.3 billion.

Still, the games market is likely big enough for both companies to thrive. “Historically there has been substantial industry convergence in the games developer tools business, but over the past decade the number of developers has increased so much, I believe the market can support two major players,” Piers Harding-Rolls, games analyst at Ampere Analysis, told the Financial Times.

Venture investors in the Unity platform have waited a long time for this moment, and they’re certainly confident in the company’s prospects.

The last investment round valued the company at $6 billion, with the secondary sale of $525 million worth of the company’s shares.



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Ever, once accused of building facial recognition tech using customer data, shuts down consumer app

Cloud photo storage app Ever is shutting down, citing increased competition with the default services offered by Apple and Google as the cause. The company, however, had other issues beyond the plight of a small startup trying to compete with tech giants. Last year, NBC News reported the company had been using its customers’ photos to develop facial recognition technology that it turned around and offered for sale by way of the Ever API to business clients, including law enforcement and the military.

The company’s real business model wasn’t properly disclosed to consumers who visited the Ever website or app, the report said.

Ever had argued at the time it wasn’t sharing people’s private photos or any identifying information with its facial recognition customers. Instead, it had used the billions of images its customers had uploaded to build an algorithm that can learn from matches and is now able to train itself on other data.

The American Civil Liberties Union (ACLU) of Northern California said the business was an “egregious violation of people’s privacy,” as few knew their family photos were being used to build surveillance technology.

While other companies, including Amazon and Microsoft, have built out facial recognition technology products of their own in recent years, they do so using public data sets. Ever had used its own users’ photos and without informed consent. (A line was added to Ever’s privacy policy only after NBC News had begun to investigate and reached out to the company, the report said.)

After the news report came out, Ever rebranded its Ever AI as Paravision to distance itself from the controversy.

As of last month, Paravision was continuing to tout its product. In a July press release, the company announced it had achieved top-two accuracy globally on the National Institute of Standards and Technology (NIST) Face Recognition Vendor Test (FRVT) July 27 report focused on face recognition with masks. The company also sells a suite of activity recognition tools in addition to its face-detection solutions. It appears this business lives on, despite the consumer app closure.

Unfortunately, 2019 was not the first time Ever had made headlines for its poor business practices.

Amid the increased pressure from Google and Apple’s photo technology advances, Ever back in 2016 began to spam its users’ contacts over SMS with invites to check out its app. SMS invite spam had been a popular, if generally disliked, growth hack technique for social apps at the time. In Ever’s case, it helped the app climb the iOS charts ahead of its Android release.

It’s also notable that Ever is attempting to use the current focus on tech company monopolies as a way to redirect blame for the Ever app shutdown.

Today, Apple, Google and other tech giants are under antitrust investigations in the U.S., as the government works to determine if these companies have used their platform status to damage or even eliminate their competition.

Ever specifically calls out Apple and Google in its announcement, saying that:

The service has been around for over seven years, but with increasing competition over the last several years from Apple and Google’s photo storage products (excellent products in their own right, and worth checking out as an alternative), the Ever service is no longer sustainable.

The implication here is that Ever didn’t have a chance when faced with such steep competition, and now its business is over.

The announcement fails to mention how Ever’s own behavior may have played a role in eroding its users’ trust over the years or how it has later found success as a B2B technology solution provider.

However, the company’s shutdown FAQ makes reference to its facial recognition technology. Here, the company explains that once Everalbum shuts down the Ever service, users’ photos and videos will “never be used for any purpose, including improving computer vision capabilities such as face recognition.” It says also it will delete user data, except in cases where it’s required by law to keep it, and confirms users’ actual photos were never sold to third parties.

That’s too little, too late for Ever’s customers, who would never had agreed to allowing their photos to be used to build facial recognition technology in the first place. Now that the technology is built, it seems Ever has no further need for the initial training data collected over the years.

The Ever service shuts down at 11:59 p.m PDT on August 31, 2020. Customers will be able to export data and delete their account before then, the company says.

Paravision, as the remaining part of Ever’s company is called, has raised $29 million in venture funding, according to data from Crunchbase. (This includes funds raised as Everalbum.) Investors in the company to date include Icon Ventures, Felicis Ventures, Khosla Ventures, Trinity Capital Investment, UpHonest Capital, Atomic and several others. Typically, Atomic functions as both co-founders and investors.



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Facebook to pay $125 million in back taxes in France

Facebook France is going to pay $125 million (€106 million) in back taxes. Business magazine Capital first reported the agreement. French tax authorities raided Facebook’s offices in Paris in 2012 and later opened an investigation on unpaid taxes covering activities between 2009 and 2018.

“This year, we also reached an agreement with the tax authorities covering the years 2009 – 2018, under which we will pay a settlement of 106 million euros. We take our tax obligations seriously and work closely with tax authorities around the world to ensure compliance with all applicable tax laws and to resolve any disputes, as we have done with the French tax authorities,” a Facebook spokesperson told TechCrunch.

According to the investigation, Facebook allegedly optimized its effective tax rate in France by funneling sales to other subsidiaries in different European countries.

It’s a grey area, as funneling sales to a different country is legal. But you have to prove that there wasn’t any sales person based in France selling to a French customer. Those contracts can be reclassified as French contracts.

Many tech companies have had to pay back taxes in France for the same issue. For instance, Google agreed to pay a $549 million fine and $510 million in back taxes in 2019. Similarly, Apple settled a dispute covering $572 million in back taxes.

This is a new strategy for French authorities. Companies can avoid a public fight if they settle with tax authorities directly. This way, companies avoid some public backlash and it speeds up the process. Amazon was the first company to settle in 2018.

“We pay the taxes we owe in every market we operate. Since 2018, we have changed our selling structure so that revenue from advertisers supported by the team in France is now recorded in this country. This year, we are paying EUR8.46m in tax revenue in France, a nearly 50% increase on last year,” a Facebook spokesperson told TechCrunch.

Even more significant, the company’s revenue in France has jumped from €56 million to €389 million between 2017 and 2018, representing a nearly 600% revenue increase in 12 months.



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Meet the anti-antitrust startup club

When Congress called in tech CEOs to testify a few weeks ago, it felt like a defining moment. Hundreds of startups have become unicorns, with the largest worth more than $1 trillion (or perhaps $2 trillion). Indeed, modern tech companies have become so entrenched, Facebook is the only one of the Big Five American tech shops worth less than 13 figures.

The titanic valuations of many companies are predicated on current performance, cash on hand and lofty expectations for future growth. The pandemic has done little to stem Big Tech’s forward march and many startups have seen growth rates accelerate as other sectors rushed to support a suddenly remote workforce.

But inside tech’s current moment in the sun is a concern that Congress worked to highlight: are these firms behaving anti-competitively?

By now you’ve heard the arguments concerning why Big Tech may be too big, but there’s a neat second story that we, the Equity crew, have been chatting about: some startups are racing into the big kill zone.

They have to be a bit foolhardy to take on Google Gmail and Search, Amazon’s e-commerce platform or Apple’s App Store. Yet, there are startups targeting all of these categories and more, some flush with VC funding from investors who are eager to take a swing at tech’s biggest players

If the little companies manage to carve material market share for themselves, arguments that Big Tech was just too big to kill — let alone fail — will dissolve. But today, their incumbency is a reality and these startups are merely bold.

Still, when we look at the work being done, there are enough companies staring down the most valuable companies in American history (on an unadjusted basis) that we had to shout them out. Say hello to the “anti-antitrust club.”

Hey and Superhuman are coming after Gmail

Gmail has been the undisputed leader in consumer email for years (if not enterprise email, where Microsoft has massive inroads due to Exchange and Outlook). Startups have contested that market, including Mailbox, which sold to Dropbox for about $100 million back in 2013, but whenever a new feature came along that might entice users, Gmail managed to suck it up into its app.



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Saturday, 22 August 2020

Hey Apple, how about a MacBook SE?

Apple’s a hard company to like these days. Their glory days behind them, they have relentlessly pursued a misguided concept of optimization that has alienated their user base and compromised their products. A MacBook SE would go a long way toward smoothing the wake they’ve left behind them.

I was excited that this would be a possibility years ago when the iPhone SE came out. “Here,” I thought, “is a company that has come to recognize the value of its legacy products.”

Although the (old) SE is indeed the best phone Apple has ever made, it’s clear now that it was little more than a way to squeeze a bit more money out of some leftover components. (The new SE seems to serve the new purpose, but I’ve embraced it nevertheless as the old model is increasingly left behind in design decisions.)

That one of its most popular products was an accident should come as no surprise, since Apple doesn’t seem to know or care what its customers want. The last few years have seen it either copying its competitors or compromising usability to skim an extra millimeter or two off devices’ thickness.

Image Credits: TechCrunch

The philosophy of telling people what they should want is a longstanding one at Apple, but one that only works if you have someone who knows those people better than they know themselves. Apple seems to no longer have anyone like that, and so they have continued, like a car with no driver and no destination, to mindlessly chase the horizon.

Of course they’re not the only company doing so. Get big enough and cruise control is the safest option. You can go a long way without touching the wheel. But those of us along for the ride may eventually pipe up.

So here’s me piping up: Apple, I’d really love a MacBook SE. And I think a couple million others would, too.

The iPhone SE appealed to the surprisingly (to Apple) large group of people who disliked the direction iPhone design was headed. They disliked the new larger size, the shift away from TouchID and towards a creepy new authentication technique, the notch, the fragility, the lack of a headphone jack that made their device backwards-compatible out of the box with decades of hardware and software.

A MacBook SE would, in a similar way, appeal to the people who dislike the direction notebook design has progressed. They dislike the uncomfortable, difficult to service keyboard, the removal of the beloved and practical MagSafe, the decision to commit entirely to USB-C ports, the tacky and underutilized Touch Bar.

Image Credits: TechCrunch

These are people who know what they want and have no option to purchase it from a company that used to provide it. There’s a good trade in 2015-era MacBook Pros (pictured above) and Airs because they were the best notebooks Apple ever made.

To be clear, here’s what I imagine an SE would be: a 13-inch notebook with a MagSafe power connection, USB-C ports and a headphone jack on one side, plus one old-school USB-A, HDMI out, and an SD card reader on the other. Oh, and though I suppose it goes without saying, let’s just be clear: The old keyboard, please.

Obviously it’s a bit presumptuous of me to tell one of the world’s largest and most successful companies that they’re doing it wrong and I’ve got the answer. But I don’t mean to say they should abandon all forward momentum and experimentation. I just want them to throw a bone to those of us who don’t want to be their guinea pigs.

And yes, I hear you all out there — get a Pinebook! A ThinkPad! And so on. Listen, I’m not some kind of Mac-only elitist, especially since years ago their products stopped being worth the premium one always paid for them — and that premium has only increased. I build my own Windows PCs and like it. I just happen to prefer the synergy of Apple’s hardware and software in the notebook form factor. And it’s not just the aesthetic, though Windows is certainly ugly.

That’s why it’s so disappointing to me that Apple seems to have forgotten the reasons its laptops became legendary. Because those same reasons were impediments to Apple’s misguided idea of what it might call elegance. Thinness and “simplicity” at all costs — even when the thinness is imperceptible and the simplicity is strictly on the side of the computer itself, not in how the user interacts with it.

Image Credits: TechCrunch

Every owner of an “elegant” new Mac notebook I’ve met — and that’s most of my colleagues at TechCrunch — has to carry around a menagerie of dongles, or borrow them, in order to work effectively across generations and industries. Perhaps a USB-A port looks ugly next to a USB-C one, or the MagSafe connector disrupts the symmetry of the device, but it can’t be worse than the tentacular disaster I see whenever anyone has to do anything on a new Mac laptop but type.

It’s as if Apple made pocket knives, and transitioned over the years from making a Swiss Army knife to a folding knife to a ceramic fixed-blade. Yes, the latter is simpler, more elegant in a certain way. But it sure isn’t any help when you need to open a can or bottle of wine.

Funnily enough, I made the opposite complaint 7 years ago when I felt mobile phones were becoming overstuffed with features. Keep it simple, stupid!

But in a way it was the same problem, just a mirror image. In that case I felt that increasingly bloated Android phones had gone from doing a few things well to doing many things poorly — things no one asked them to do. The real problem isn’t simply too much or too little, but not having the option to choose how much or how little for oneself.

I’m disappointed with Apple because the approach that made their laptops attractive to me in the first place has gone by the wayside. Perhaps that’s just a difference in philosophy, but I feel confident I’m not some kind of extreme outlier. As Apple found when it launched the iPhone SE that there were millions of people who wanted what had come before, I think they will likewise find it so with a MacBook SE. Sure, it’ll eat into the sales of the newer, more “elegant” devices, but it’ll open and maintain a market of people who have held off buying a new device for years because they, like me, have been waiting for Apple to do right by them again.

So please, Apple, grant my wish. Oh, and if you want to guarantee a few extra sales, let me offer one last tip: rainbow logo.



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This Week in Apps: Apple’s antitrust war, TikTok ban, alt app ecosystems

Welcome back to This Week in Apps, the TechCrunch series* that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

* This Week in Apps was previously available only to Extra Crunch subscribers. We’re now making these reports available to all TechCrunch readers.

We missed some Epic news while This Week in Apps was on vacation, but this week the backlash against the App Store continues.

Top Stories

Apple at war with developers 

Fortnite maker Epic may be one of the few companies with pockets deep enough to fund a battle with Apple over its App Store policies. And Google, while it’s at it. But it’s not the only company that would benefit from a change to App Store policy.

Critics call Epic a hypocrite because it’s not fighting console makers who take the same 30% cut of revenues, just app stores. They say that the move is anti-consumer, because it hurts the end user when Epic’s top game is removed. (And it may potentially impact other games made with Epic’s Unreal Engine, as well, when Apple bans Epic’s developer accounts.)

Image Credits: Epic

But, clearly, Epic is looking at these App Store issues from a long-term perspective. Gaming is shifting to mobile and that makes it a market to fight for: 2.7 billion gamers will spend $159.3 billion on games in 2020, and mobile will account for $77.2 billion of that, up 13.3% year-over-year. Mobile gaming is growing faster than PC and consoles, as well. This is also why Apple is swatting down alternative gaming platforms like Facebook Gaming, Microsoft’s xCloud and Google Stadia from running their businesses on its App Store.

At this point, the argument about whether Apple is entitled to its 30% cut or not is becoming secondary to the concern that Apple is now dictating what type of businesses are being allowed to operate on Apple mobile devices, period. The company may eventually be forced to allow developers a way to install apps directly on iOS/iPad OS, with the App Store as an option, not a must. You know, like on Mac.

At the antitrust drama continues, this week Epic announced a #FreeFortnite tournament will be held on August 23, where it will dole out prizes like #FreeFortnite hats and non-Apple hardware, like gaming laptops, Android phones and tablets, and other gaming consoles. News publishers also banded together to complain that they deserve the same sort of sweetheart deal that Apple gave Amazon (a 15% commission from day 1, Congress’ antitrust investigation revealed.)

One has to wonder how Apple would have handled such a problem in years past. Maybe it would have just lowered its commission a bit and moved on — knowing that eventually the growth in mobile gaming would help to make up for the near-term losses. Or that an all-in-one subscription could drive services revenue in other ways.

More Opinions: How Apple’s and Google’s defenses to Fortnite maker Epic Games’ antitrust lawsuits over their app store policies will likely differ (FOSS Patents); Apple might win the battle with Epic Games but it’s losing the war (Pando); App stores, trust and anti-trust (Benedict Evans).

TikTok ban could have big repercussions for Apple 

The Trump administration’s decision to ban TikTok and WeChat due to national security concerns could have further impacts beyond just the loss of the apps themselves. According to The Information, Chinese regulators are closing loopholes that allows the App Store and other services to operate without government licenses and local partners in China. Already, Apple removed thousands of unlicensed mobile games from the App Store in China. As pressure tenses between the U.S. and China, Apple could be required to partner with a local business to run the App Store as a joint venture — a Chinese law it had managed to skirt. This would give China editorial control over the China App Store, and they would likely find a large number of apps were non-compliant. Apple also operates other services in China that could be threatened by a tit-for-tat battle with the U.S. Apple Music, for example, is the only music service owned by a foreign company that operates in China without a Chinese partner.

There’s an alt App Store outside the App Store, powered by TestFlight 

A fascinating report from Protocol dug into the growing ecosystem of non-App Store apps. A Square product designer couldn’t get his minimally functional “lil apps” published on the App Store, so they’re now distributed through TestFlight instead. TestFlight is meant to serve as an app beta testing platform, but it’s turning into an alternative app store platform of sorts. This lets users try out pre-release apps from developers big and small. Some will remain in TestFlight indefinitely, with no need to serve a user base of more than the TestFlight limit of 10,000 users. But not all TestFlight apps are meant to forever live outside the App Store. The buzzy voice-based networking app Clubhouse, for example, has been leveraging the power of its invite-only status for building clout and a core user base before a public release.

There are even online communities popping up to help connect users with unreleased apps. One, called Departures, has several big-name apps listed as well. People also find links through social media to TestFlight builds.

This alt app universe isn’t only about testing. It’s about building things that don’t — for whatever reason — fit the App Store paradigm. Maybe it’s an app that serves a niche user need or one that will only work for a large audience once the app’s core community gets built first. Or maybe it’s more experimental in nature. Maybe it’s evolving as users offer feedback. Maybe the app was built for fun, not for longevity. The App Store limits these different types of ideas by declaring every app has to be ready for the millions of users its ecosystem could potentially deliver.

The alt app community’s existence represents another argument for allowing developers to distribute apps outside the App Store and through their own websites. TestFlight, after all, has limits that a more open ecosystem would not.

Other News

  • Massive Adobe gaffe wiped out Lightroom app users’ photos and presets that weren’t synced to the cloud. There’s no way to get them back. What ever happened to no single point of failure? Redundant backups? Maybe they should have used iCloud sync instead?
  • Did you hear the one about the Michigan college that forced students to use a contact-tracing app that tracks the students’ real-time locations around the clock? When people fear and reject contact-tracing technology designed with privacy in mind, it’s because of incidents like these. Nice work, Albion College.
  • David Dobrik wants to turn his gimmicky disposable camera app into a social network. I’d joke, but maybe the world needs a new Instagram now that Instagram has become Facebook’s junk drawer instead of the photo-focused social network it once was. So sure, why not go try to build whatever Disposable 2.0 is.
  • The Hidden Album toggle switch you’ve always needed has arrived in iOS 14, public beta 5.
  • Pure Sweat Basketball is the latest developer to leverage tech giants’ antitrust investigations for its own legal battle. The company filed a suit against Google over its 30% app store fees on Google Play and wants others to join.
  • Android 11 removes the option to choose your preferred third-party camera app in the camera picker. Google says it’s to prevent geotag hijacking and protect user privacy. Fans says this is a good move that doesn’t impact most of the ways users leverage third-party camera apps. Critics say the reason many buy Android phones is for broader choice — and limiting apps to only opening the default camera impacts their experience.
  • Apple and Google’s coronavirus contact-tracing tech is coming to Pennsylvania. But will anyone use it?
  • Samsung is bringing its promise of at least 3 Android updates to low-end phones too.

Funding and M&A

  • Take-Two Interactive acquires Two Dots game developer, Playdots, for $192 million ($90 million is cash). Playdots spun out of betaworks in 2014. Its games include Dots, Two Dots and Dots & Co.
  • Restaurant rewards booking app Seated raised $30 million and acquired VenueBook to add events.
  • Conversational commerce platform Yalochat raised $15 million Series B led by B Capital Group, co-founded by Facebook’s Eduardo Saverin. Existing investor Sierra Ventures participated. The tech allows businesses to manage sales and customer service over messaging apps, like WhatsApp, Messenger and iMessage.
  • Apple acquired Israel’s Camerai, formerly Tipit, an AR and camera tech specialist. The deal took place quietly sometime between 2018 and 2019 but has only just been discovered.
  • Robinhood raised $200 million more at a $11.2 billion valuation for its mobile investing app. The company has raised capital multiple times this year, including an initial $280 million round at an $8.3 billion valuation, and a later $320 million addition that brought its valuation to $8.6 billion.
  • U.K.-based Hammock raised £1 million in seed funding for its fintech app for landlords and property managers.

Downloads

Google Kormo Jobs (India)

Image Credits: Kormo Jobs/Google

Google’s latest app helps people in India find entry-level jobs. The app first launched Kormo Jobs in Bangladesh in 2018 and expanded it to Indonesia last year. The app highlights the different approach Google is taking in emerging markets, where the company sees an opportunity to build services outside of just an ad business.

Reface

Image Credits: Reface

The AI-powered deep fake app Reface, previously known as Doublicat, makes face-swapping tech easily accessible. Whether that’s a good thing or not remains to be seen. In the meantime, the app is worth a look from a pure tech perspective as to how far we’ve come. You can read a TC profile about Reface here.



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