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Apple and Google are continuing to make good on their planned roll-out of exposure notification technology for helping with COVID-19 contact tracing efforts. The two partners are introducing new tools that make it much easier for public health authorities to implement digital exposure notification, without the need for developing and maintaining their own individual apps. Apple makes this possible via the iOS 13.7 system update, out today, while Google is implementing it with an automatically-generated application on Android 6.0 and up coming later this month, a workaround required because of the very different method through which it manages system services and OS updates.
This change in the way the technology works means that users won’t have to actually download and install a dedicated app created by the public health authority (PHA) in their jurisdiction to participate. Instead, you’ll receive a notification that provides information supplied by your local health authority about the exposure notification system and what it does, from which you can choose to opt-in. On iOS, that’ll mean installing a provisioning profile, while on Android, it’ll result in that auto-generated app, which is installed via the Google Play store. Apple and Google clarified that Exposure Notification Express co-exists with existing dedicated PHA apps, rather than replacing it.
PHAs using Exposure Notifications Express can provide Apple and Google with contact information, guidance about care and precautions, and recommendations on next steps. PHAs provide their name, logo, criteria for triggering an exposure notification and info to be offered to an indictable in case of exposure using a system that’s easy for non technical people to use.
Local health authorities will still have to elect to participate, and customize the text and messaging delivered to users in their regions when the receive this notification and onboarding info, but they’ll no longer have to develop and distribute their own applications in order to set up a digital exposure notification system based on the combined Apple/Google tech to supplement their contact tracing efforts. The health authority will also be responsible for determining how they calculate exposure risk, which is what they were able to do with dedicates apps, too. That’s huge, since while Apple and Google note that 20 countries globally have already introduced apps based on their API, and 25 U.S. states are “exploring” use of the system, with six states having launched apps so far, making this a system level feature with a lower technical barrier to entry on the developer/health agency side should help expedite roll-out.
To start, Apple and Google say they expect DC, Maryland, Nevada and Virginia will be the first to implement Exposure Notification Express sometime soon, with others likely to follow. The companies also said they’re working with the U.S. Association of Public Health Laboratories on a national key server that will effectively allow users to have exposure tracking work across state lines when they’re traveling out of their home health agency district.
The system includes the same privacy protections that Apple and Google have provided throughout, which means your location information is not collected or connected to any exposure notifications. Instead, the tech uses a randomly-generated key to track when and where a device has come into Bluetooth range with other devices also using the software. It maintains a log of these random identifiers, and checks against reported confirmed diagnoses (also fully anonymized) to see if there has been any exposure risk – as determined by the definition of exposure in terms of duration and distance as established by each region’s governing public health authority.
It can be easy to mock the very concept of a ‘smart toothbrush’ – what other device in our lives do we use daily that seems least in need of a connected upgrade? But Oral-B has been upgrading its powered toothbrush lineup with Bluetooth and app-based intelligence for quite a while now, and its latest new smart brush, the iO Series, is actually a very clever and capable update that should help you keep your teeth better-brushed and in healthier shape.
The basics
Oral-B’s iO is a fundamental rethinking of its powered toothbrush lineup in a way that none of its prior new models has been; the design, feature set, application and more are all brand new. The new look, designed in partnership with Braun, is a vast improvement (more about that below), and there’s a color display that provides more info and visual feedback than on any previous Oral-B smart brush. The induction charger is also new, with magnetic support to keep it in place, and there’s a new companion app that provides a lot more in the way of guidance, with improvements that accrue over time as the software gets to know you.
The iO Series includes different accessories and equipment depending on which version you get – Oral-B provided the Series 8, which includes the toothbrush, a charger, two replacement heads and a carrying case. The different Series’ also include different features – the Series 7 is the most affordable, but lacks the Sensitive+ brushing mode on the Series 8, while the top-end Series 9 is the only one that includes a dedicated tongue brushing mode.
Using the toothbrush is easy. You can use one of two buttons on the brush itself to cycle through its various modes, and then press the other to turn it on and off. An integrated LED ring provides visual feedback about when you’re applying the right amount of pressure, and when you use too much, and vibration feedback indicates when you hit 30-second marks, and when you’ve completed the full dentist-recommended two minutes of brushing.
With the iOS or Android app, you can connect your iO via Bluetooth for more advanced feedback and control, including a guided brushing mode that shows you where you’ve cleaned, and for how long, with a simple graphic representation of your teeth.
Image Credits: Darrell Etherington
Design and features
The new industrial design of the iO is a vast improvement over the previous Oral-B smart toothbrushes in every way. They’re sleeker, with redesigned interchangeable brush heads that not only have a better mechanical connection to the base, but that also flow into the body with a smooth swooping connection point. The black version I reviewed has a matte, slightly textured finish that feels and grips great, and the built-in display is bright and full-color for an easy understanding of which mode you’re in, as well as the status of your battery charge and a quick report card of sorts about the quality of your last brush via smiley face feedback.
Visual and force feedback both work great on this model, with an easily visible LED ring showing green when you’re using just the right amount of pressure, and turning quickly to red when you press too hard. As a serial excess pressure brusher, this worked very well in modulating my bad habit, and I was very quickly able to get into a rhythm of correctly-applied pressure instead.
The new charger design lacks the peg that was present on Oral-B’s previous rechargeable toothbrushes, and instead relies on a magnetic connection akin to the one Apple uses on its Apple Watch charger. This tends to make it a bit more likely to get knocked off the charger by wayward reaches, I’ve found, but it also makes both the brush and charger easier to keep clean, and the charger takes up less counter space. The LCD screen will show you charge level when placed on the charger while it’s plugged in.
Image Credits: Darrell Etherington
As mentioned, you can use the Oral-B iO completely without the companion app, and it works very well. But the app is a great way to help upgrade your daily care routine, thanks to its guided brushing modes and accumulated brushing activity tracking. The guided mode shows you which region you’re currently brushing, breaking your mouth up into six separate zones (three up top, and three on the bottom). In my testing, this tracking was a bit hit or miss when it comes to accuracy, often getting wrong which area I was actively brushing. It was accurate enough to provide a general sense of where I needed to be doing a better job than I had been, however.
Over time, the app will use the info gathered from your guided sessions to provide you with specific tips on how to improve. It also allows you to self-report flossing, rinsing and any gum-bleeding for more detailed trend tracking over time.
Bottom line
Image Credits: Darrell Etherington
The Oral-B iO series sits at the very top of the company’s electric toothbrush lineup, at $249.99 for the Series 8 as reviewed, or $299.99 for the Series 9. The kit you get does include two replacement heads in addition to the one that comes on the brush for a total of 3, along with the travel carrying case and charger (you get 4 total heads on the Series 9, as well as a charging travel case on top of the additional mode an sensing capabilities of the brush itself). You can get a basic electric toothbrush for $50 or less, by comparison.
That said, the iO does offer excellent build and brushing quality, which will definitely leave your mouth feeling cleaner than with budget options. And it’s intelligent features are great if you want to be more mindful about your daily dental hygiene routine, too. That, combined with its attractive, ergonomic design, mean that this is a great option so long as you’re willing to spend a little bit more on a premium device.
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Apple’s App Store policies have gotten quite a bit more attention in the past few months, and while it seems likely that Apple’s team will fight tooth and nail to avoid dismantling any of the core pillars of their Store economy, the company did announce a small policy change today that will hopefully keep users from getting caught in any crossfire.
In a short announcement today posted to their site, Apple shared that they have updated the App Store’s review policy guidelines to allow developers to continue to push bug fixes even if they’re currently in a standoff with the app review team. As Apple seems to get even more aggressive in forcing developers to integrate in-app purchase frameworks into their apps, this change sets Apple up to avoid upsetting users.
The text of the announcement reads that, “bug fixes will no longer be delayed over guideline violations except for those related to legal issues.” Developers won’t be able to submit updates with new features or content updates, the focus of this rule change is firmly on the security/usability front.
This change is unlikely to satiate critics hoping for more sweeping changes. In many ways this change helps Apple avoid being painted as the villain in new developer skirmishes. The stars were aligning for Apple to shoot itself in the foot by not allowing a developer to fix any vulnerabilities in their app while they were in a standoff with the company.
Apple has some of the strictest rules to prevent malicious software from landing in its app store, even if on occasion a bad app slips through the net. But last year Apple took its toughest approach yet by requiring developers to submit their apps for security checks in order to run on millions of Macs unhindered.
The process, which Apple calls “notarization,” scans an app for security issues and malicious content. If approved, the Mac’s in-built security screening software, Gatekeeper, allows the app to run. Apps that don’t pass the security sniff test are denied, and are blocked from running.
But security researchers say they have found the first Mac malware inadvertently notarized by Apple.
Peter Dantini, working with Patrick Wardle, a well-known Mac security researcher, found a malware campaign disguised as an Adobe Flash installer. These campaigns are common and have been around for years — even if Flash is rarely used these days — and most run unnotarized code, which Macs block immediately when opened.
But Dantini and Wardle found that one malicious Flash installer had code notarized by Apple and would run on Macs.
The malicious installer was notarized by Apple, and could be run on the latest versions of macOS. (Image: Patrick Wardle/supplied)
Wardle confirmed that Apple had approved code used by the popular Shlayer malware, which security firm Kaspersky said is the “most common threat” that Macs faced in 2019. Shlayer is a kind of adware that intercepts encrypted web traffic — even from HTTPS-enabled sites — and replaces websites and search results with its own ads, making fraudulent ad money for the operators.
“As far as I know, this is a first,” Wardle wrote in a blog post, shared with TechCrunch.
Wardle said that means Apple did not detect the malicious code when it was submitted and approved it to run on Macs — even on the unreleased beta version of macOS Big Sur, expected out later this year.
Apple revoked the notarized payloads after Wardle reached out, preventing the malware from running on Macs in the future.
In a statement, a spokesperson for Apple told TechCrunch: “Malicious software constantly changes, and Apple’s notarization system helps us keep malware off the Mac and allow us to respond quickly when it’s discovered. Upon learning of this adware, we revoked the identified variant, disabled the developer account, and revoked the associated certificates. We thank the researchers for their assistance in keeping our users safe.”
But Wardle said that the attackers were back soon after with a new, notarized payload, able to circumvent the Mac’s security all over again.
Streaming services have built-in kids’ profiles, so why not devices? Google today is responding to parents’ demand for a better way for their children to interact with technology with the launch of the new “Google Kids Space,” a dedicated kids mode on Android tablets which will aggregate apps, books, and videos for kids to enjoy and learn from. The feature will launch first on the Lenovo Smart Tab M10 HD Gen 2, but Google aims to bring Kids Space to more devices in time.
The concept is somewhat similar to Amazon’s FreeTime, Amazon’s own well-built system for parental controls and access to approved and curated children’s’ apps and media. But in Google’s case, its new kids’ mode is building on top of the company’s earlier efforts focused on designing a safer, more controlled Android experience for families with children.
These efforts began with Family Link, a series of parental control features that’s now built into the Android OS. Family Link already allows parents to set screen time limits, engage content safety filters, set privacy controls, and more. Google then expanded into kids’ app curation with the launch of a Kids tab in Google Play where it can showcase “teacher-approved” mobile apps and games.
Image Credits: Google
The new Kids Space leverages Google’s earlier work in evaluating Android apps for its “Play” tab, and has expanded its curation to now include other types of quality content. For example, Google worked with publishers to make popular children’s books free of charge in Kids Space, and at launch offers over 400 free books in the “Read” tab for users in the U.S.
In the Kids Space’ “Watch” and “Make” tabs, Google is pulling in creative content from YouTube Kids that encourage off-screen activities.
Image Credits: Google
The feature is ultimately meant to be a selling point for Android devices and a way to lock families into the Google ecosystem. This differentiates it from Amazon’s FreeTime, which only partially has this aim. Amazon’s FreeTime is largely meant to a subscription offering, and it’s one that works across platforms — including Amazon devices like Fire tablets and Echo smart speakers, but also on iOS and Android devices. Google’s Kids Space, meanwhile, is only designed for Android.
Google Kids Space is initially available on on the Lenovo Tab M10 HD Gen 2. The company said it worked with Lenovo to ease the setup process for parents and to ensure that Kids Space is a pre-loaded feature. Google says it aims to bring Kids Mode to more Android tablets soon.
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Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.
The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.
In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.
This week, two big stories dominated the news: Apple’s fight with Fortnite maker Epic Games and TikTok’s negotiations with top U.S. tech firms over a sale. The former story saw Microsoft coming to Epic Games’ aid in court, in a surprise move.
Meanwhile, TikTok deal talks are happening quickly as both Oracle and Microsoft’s names have emerged as top suitors. But this week, we saw Walmart joining in the talks, too. Yes, Walmart!
One has to wonder if the TikTok that emerges from an acquisition like this will even be the TikTok that people today love to use, what with all these new corporate synergies that come into play.
Top Stories
Apple gets petty in fight with Epic Games
Image credit: Kyle Grillot/Bloomberg via Getty Images
Sorry, Apple, but this is not a good look.
On Friday, the $2 trillion company took its battle with Fortnite maker Epic Games to a whole new level of petty. Just as Fortnite for iOS and Mac was officially blocked from being able to issue updates for its apps, Apple featured Fortnite top competitor PUBG Mobile in the App Store in an editorial story on the Today tab. Apple’s App Store Twitter account also posted about PUBG Mobile’s New Era.
Oh my gosh they did it. They actually did it. They’re running a featured story on the App Store about PUBG today. pic.twitter.com/M4nwA3sBQA
This isn’t coincidental, but a conscious decision on Apple’s part to demonstrate its market power. That is: if you don’t want to play by our rules, fine — we’ll just give business to your competitor instead. Being featured on the App Store drives downloads for an app, which helps an app find new users and reconnect with existing ones.
Apple made its point, but it sure was an ugly way to do it.
In a surprise move, Microsoft came out in support of Epic Games this week. Microsoft GM of gaming developer experiences Kevin Gammill submitted a letter to the court that said Apple’s move to cut ties with Epic would harm game developers. Microsoft uses Epic’s Unreal Engine for its own title, “Forza Street,” but the company understands the damage Apple can do to the gaming industry if it stopped Epic from being able to work on Unreal Engine by disabling its Apple developer account.
Plus, if there’s a battle between the gaming industry and Apple, Microsoft will probably take game developers’ sides these days. After all, Microsoft is in the gaming business and its own cloud gaming service xCloud is banned from the App Store, too, as is Google’s Stadia. Apple’s decision to disallow cloud gaming is anti-consumer and fairly unpopular.
The judge in the Apple v. Epic case this week gave Epic Games a temporary restraining order against Apple, but only to stop Apple from retaliating against Epic Games by blocking the company’s Unreal Engine. Judge Yvonne Gonzalez Rogers also chastised Apple for the move, saying that Epic and Apple were free to litigate against each other, but “their dispute should not create havoc to bystanders.”
Unfortunately, in battles of this size we’re not exactly left with a hero to root for. Epic Games is no indie underdog being crushed by the big guy. It is the big guy. Microsoft is doing okay too. And when Facebook complains that Apple wouldn’t allow its gaming app into the store, or when it rejected Facebook’s app for informing users of Apple’s 30% cut, it’s easy enough to shrug and move on. Oh poor Facebook is not a sentiment people are capable of feeling these days.
But it’s important to remember that what Apple is doing to these big guys, it’s also doing to the smaller ones. We already saw that with the Basecamp Hey debacle. More recently, Apple rejected the free, open-source WordPress app from the App Store for failing to add Apple’s in-app purchase system and because some of the app’s web views could lead to information about WordPress’s pricing plans.
Heads up on why @WordPressiOS updates have been absent… we were locked by App Store. To be able to ship updates and bug fixes again we had to commit to support in-app purchases for .com plans. I know why this is problematic, open to suggestions. Allow others IAP? New name?
The issue was resolved and Apple even apologized, but it’s clear that something is very, very broken at the App Store. And the ultimate loser is the consumer.
In Steve Jobs’ day, GV General Partner M.G. Siegler pointed out in a recent blog post, Apple believed in its App Store and payment systems would win on their own merits, not because they were forced. In Jobs’ own words: “Our philosophy is simple — when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing.”
On Thursday, things went from bad to worse as TikTok CEO Kevin Mayer resigned. The former Disney executive had joined the social network just over 100 days ago, but said this was not the job he signed up for. His hiring now increasingly looks like a way what many had suspected all along — a way for TikTok’s Chinese parent company, ByteDance, to point to Americans in exec roles at TikTok as a way to reassure U.S. regulators about its business.
According to reports, Mayer was left out of the negotiations to sell TikTok, which were instead headed by ByteDance founder and CEO Zhang Yiming. Mayer was also said to be scheduled to leave TikTok as part of a planned sale, as his role would no longer exist. But the exec’s sudden departure is bad for morale at a time when TikTok’s existence in the U.S. market remains in question.
Apple releases new betas. Apple’s 6th developer betas for iOS 14, iPadOS 14, watchOS 7 and tvOS 14 rolled out this week, as did the latest public betas for iOS an iPadOS. The company typically releases its software updates in September, so these are getting close to the final versions.
Facebook and Instagram expand Shopping features. Facebook this week introduced a new “Shop” section in its app, which aims to redirect Facebook users to sellers’ storefronts without leaving Facebook, similar to Instagram’s existing shopping experience. Instagram also began testing live shopping, where businesses can show off content in live videos. Dozens of live video shopping startups will be impacted by the new competition.
YouTube is testing Picture-in-Picture mode on iOS. But will supporting the feature impact YouTube’s ability to upsell subscriptions to those who want access to background play?
Ever shuts down app after building facial recognition tech using customer data. Cloud photo storage app Ever is shutting down. The company last year was the subject of an NBC News report which found Ever had been using its customers’ photos to develop facial recognition technology that it turned around and offered for sale by way of the Ever API to business clients, including law enforcement and the military. Unfortunately, that ill-gotten business lives on, rebranded as Paravision.
Amazon launches a fitness band and app called Halo. The service will sell for $64.99 for a six-month membership at launch. Oh, do we trust Amazon with our health data now?
Facebook warns Apple’s upcoming ad tracking restrictions will significantly impact app developers’ ability to target ads. The company says that without targeting and personalization, mobile app install campaigns brought in 50% less revenue for publishers and it expects the impact to Audience Network on iOS 14 will be even greater. Consumers, sick of being tracked everywhere on the web, are going to be fine with this. Facebook will also be OK. Small startups that used highly targeted ads to save themselves from having to pay for tons more impressions to reach their desired audience, however…
LaunchNotes raised a $1.8 million seed round to help companies better communicate their software updates. No more “bug fixes and performance improvements.”
Berlin-based Delivery Hero acquired InstaShop for $360 million. The latter is based in Dubai and has half a million users in five markets.
Unity files to go public. A rival to Epic Games’ Unreal Engine with its own Unity Game Engine, Unity claims its engine powers over half the top games on mobile, PC and consoles, and 53% of the top 1,000 games on iOS and Android. Not surprisingly, its numbers look strong.
Downloads
Bingie helps you find new things to watch.
Image Credits: Bingie
Bingie aims to turn getting Netflix recommendations from friends into a more structured experience. The app for streamers let them get together with friends to discuss, discover and share recommendations across services. The app looks well-built, but overlooks the fact that not all friend groups share common interests. It would be interesting to see it expand to include fellow fans, like TV Time offers, in a later update. Bingie is free on iOS. Read the full review on TechCrunch.
Mozilla this week launched Firefox 79 for Android, aka Firefox Daylight, after more than a year of development. The new browser is faster and entirely overhauled, offering a new user interface, Mozilla’s browser engine GeckoView, enhanced tracking protection, a private mode (based on the privacy browser Firefox Focus), a new bookmarking tools, support for add-ons and more.
Flipboard gets into video
Image Credits: Flipboard
News magazine app Flipboard has been around for years, but its latest update introduces a big change. The app now allows users to follow video content from hundreds of publishers, including national/global news outlets, local news and (carefully vetted) indie producers. Users can even build out their own video-only collections to stay on top of the latest news in the form of video, or they can add video-only feeds into existing magazines. Publishers can also add video to their static round-ups known as Storyboards. Flipboard TV, as the new feature is called, was previously a Samsung exclusive. Now the ad-supported version is available to all.
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Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.
The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.
In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.
This week, two big stories dominated the news: Apple’s fight with Fortnite maker Epic Games and TikTok’s negotiations with top U.S. tech firms over a sale. The former story saw Microsoft coming to Epic Games’ aid in court, in a surprise move.
Meanwhile, TikTok deal talks are happening quickly as both Oracle and Microsoft’s names have emerged as top suitors. But this week, we saw Walmart joining in the talks, too. Yes, Walmart!
One has to wonder if the TikTok that emerges from an acquisition like this will even be the TikTok that people today love to use, what with all these new corporate synergies that come into play.
Top Stories
Apple gets petty in fight with Epic Games
Image credit: Kyle Grillot/Bloomberg via Getty Images
Sorry, Apple, but this is not a good look.
On Friday, the $2 trillion company took its battle with Fortnite maker Epic Games to a whole new level of petty. Just as Fortnite for iOS and Mac was officially blocked from being able to issue updates for its apps, Apple featured Fortnite top competitor PUBG Mobile in the App Store in an editorial story on the Today tab. Apple’s App Store Twitter account also posted about PUBG Mobile’s New Era.
Oh my gosh they did it. They actually did it. They’re running a featured story on the App Store about PUBG today. pic.twitter.com/M4nwA3sBQA
This isn’t coincidental, but a conscious decision on Apple’s part to demonstrate its market power. That is: if you don’t want to play by our rules, fine — we’ll just give business to your competitor instead. Being featured on the App Store drives downloads for an app, which helps an app find new users and reconnect with existing ones.
Apple made its point, but it sure was an ugly way to do it.
In a surprise move, Microsoft came out in support of Epic Games this week. Microsoft GM of gaming developer experiences Kevin Gammill submitted a letter to the court that said Apple’s move to cut ties with Epic would harm game developers. Microsoft uses Epic’s Unreal Engine for its own title, “Forza Street,” but the company understands the damage Apple can do to the gaming industry if it stopped Epic from being able to work on Unreal Engine by disabling its Apple developer account.
Plus, if there’s a battle between the gaming industry and Apple, Microsoft will probably take game developers’ sides these days. After all, Microsoft is in the gaming business and its own cloud gaming service xCloud is banned from the App Store, too, as is Google’s Stadia. Apple’s decision to disallow cloud gaming is anti-consumer and fairly unpopular.
The judge in the Apple v. Epic case this week gave Epic Games a temporary restraining order against Apple, but only to stop Apple from retaliating against Epic Games by blocking the company’s Unreal Engine. Judge Yvonne Gonzalez Rogers also chastised Apple for the move, saying that Epic and Apple were free to litigate against each other, but “their dispute should not create havoc to bystanders.”
Unfortunately, in battles of this size we’re not exactly left with a hero to root for. Epic Games is no indie underdog being crushed by the big guy. It is the big guy. Microsoft is doing okay too. And when Facebook complains that Apple wouldn’t allow its gaming app into the store, or when it rejected Facebook’s app for informing users of Apple’s 30% cut, it’s easy enough to shrug and move on. Oh poor Facebook is not a sentiment people are capable of feeling these days.
But it’s important to remember that what Apple is doing to these big guys, it’s also doing to the smaller ones. We already saw that with the Basecamp Hey debacle. More recently, Apple rejected the free, open-source WordPress app from the App Store for failing to add Apple’s in-app purchase system and because some of the app’s web views could lead to information about WordPress’s pricing plans.
Heads up on why @WordPressiOS updates have been absent… we were locked by App Store. To be able to ship updates and bug fixes again we had to commit to support in-app purchases for .com plans. I know why this is problematic, open to suggestions. Allow others IAP? New name?
The issue was resolved and Apple even apologized, but it’s clear that something is very, very broken at the App Store. And the ultimate loser is the consumer.
In Steve Jobs’ day, GV General Partner M.G. Siegler pointed out in a recent blog post, Apple believed in its App Store and payment systems would win on their own merits, not because they were forced. In Jobs’ own words: “Our philosophy is simple — when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing.”
On Thursday, things went from bad to worse as TikTok CEO Kevin Mayer resigned. The former Disney executive had joined the social network just over 100 days ago, but said this was not the job he signed up for. His hiring now increasingly looks like a way what many had suspected all along — a way for TikTok’s Chinese parent company, ByteDance, to point to Americans in exec roles at TikTok as a way to reassure U.S. regulators about its business.
According to reports, Mayer was left out of the negotiations to sell TikTok, which were instead headed by ByteDance founder and CEO Zhang Yiming. Mayer was also said to be scheduled to leave TikTok as part of a planned sale, as his role would no longer exist. But the exec’s sudden departure is bad for morale at a time when TikTok’s existence in the U.S. market remains in question.
Apple releases new betas. Apple’s 6th developer betas for iOS 14, iPadOS 14, watchOS 7 and tvOS 14 rolled out this week, as did the latest public betas for iOS an iPadOS. The company typically releases its software updates in September, so these are getting close to the final versions.
Facebook and Instagram expand Shopping features. Facebook this week introduced a new “Shop” section in its app, which aims to redirect Facebook users to sellers’ storefronts without leaving Facebook, similar to Instagram’s existing shopping experience. Instagram also began testing live shopping, where businesses can show off content in live videos. Dozens of live video shopping startups will be impacted by the new competition.
YouTube is testing Picture-in-Picture mode on iOS. But will supporting the feature impact YouTube’s ability to upsell subscriptions to those who want access to background play?
Ever shuts down app after building facial recognition tech using customer data. Cloud photo storage app Ever is shutting down. The company last year was the subject of an NBC News report which found Ever had been using its customers’ photos to develop facial recognition technology that it turned around and offered for sale by way of the Ever API to business clients, including law enforcement and the military. Unfortunately, that ill-gotten business lives on, rebranded as Paravision.
Amazon launches a fitness band and app called Halo. The service will sell for $64.99 for a six-month membership at launch. Oh, do we trust Amazon with our health data now?
Facebook warns Apple’s upcoming ad tracking restrictions will significantly impact app developers’ ability to target ads. The company says that without targeting and personalization, mobile app install campaigns brought in 50% less revenue for publishers and it expects the impact to Audience Network on iOS 14 will be even greater. Consumers, sick of being tracked everywhere on the web, are going to be fine with this. Facebook will also be OK. Small startups that used highly targeted ads to save themselves from having to pay for tons more impressions to reach their desired audience, however…
LaunchNotes raised a $1.8 million seed round to help companies better communicate their software updates. No more “bug fixes and performance improvements.”
Berlin-based Delivery Hero acquired InstaShop for $360 million. The latter is based in Dubai and has half a million users in five markets.
Unity files to go public. A rival to Epic Games’ Unreal Engine with its own Unity Game Engine, Unity claims its engine powers over half the top games on mobile, PC and consoles, and 53% of the top 1,000 games on iOS and Android. Not surprisingly, its numbers look strong.
Downloads
Bingie helps you find new things to watch.
Image Credits: Bingie
Bingie aims to turn getting Netflix recommendations from friends into a more structured experience. The app for streamers let them get together with friends to discuss, discover and share recommendations across services. The app looks well-built, but overlooks the fact that not all friend groups share common interests. It would be interesting to see it expand to include fellow fans, like TV Time offers, in a later update. Bingie is free on iOS. Read the full review on TechCrunch.
Mozilla this week launched Firefox 79 for Android, aka Firefox Daylight, after more than a year of development. The new browser is faster and entirely overhauled, offering a new user interface, Mozilla’s browser engine GeckoView, enhanced tracking protection, a private mode (based on the privacy browser Firefox Focus), a new bookmarking tools, support for add-ons and more.
Flipboard gets into video
Image Credits: Flipboard
News magazine app Flipboard has been around for years, but its latest update introduces a big change. The app now allows users to follow video content from hundreds of publishers, including national/global news outlets, local news and (carefully vetted) indie producers. Users can even build out their own video-only collections to stay on top of the latest news in the form of video, or they can add video-only feeds into existing magazines. Publishers can also add video to their static round-ups known as Storyboards. Flipboard TV, as the new feature is called, was previously a Samsung exclusive. Now the ad-supported version is available to all.