Tuesday, 15 September 2020

Watch Apple’s hardware event live right here

Apple is holding a keynote today to unveil some new products. This time, the company is switching to a virtual event, which means that you’ll be able to watch the event as the company is streaming it live. The event starts at 10 a.m. PDT (1 p.m. in New York, 6 p.m. in London, 7 p.m. in Paris).

Rumor has it that the company plans to unveil a new version of the Apple Watch and a new iPad Air. The Apple Watch Series 6 could feature some new tracking abilities, such as oxygen saturation. There should be a big emphasis on sleep tracking as well.

As for the iPad Air, Apple could unveil a big redesign. The new device could look more like the iPad Pro with slimmer bezels. But iPad Air users won’t necessarily be getting Face ID as the company has been working on integrating a Touch ID sensor in the power button. Let’s see if Apple replaces the Lightning port with a USB-C port.

What about the iPhone? Apple has been working hard on a new generation of smartphones, but the new iPhone might not be ready just yet. Apple has told shareholders that the release would occur a bit later than usual. Maybe the company will mention it, maybe not.

You can watch the livestream directly on this page, as Apple is streaming its conference on YouTube.

If you have an Apple TV, you can download the Apple Events app in the App Store. It lets you stream today’s event and rewatch old ones. The app icon was updated a few days ago for the event.

And if you don’t have an Apple TV and don’t want to use YouTube, the company also lets you livestream the event from the Apple Events section on its website. This video feed now works in all major browsers — Safari, Microsoft Edge, Google Chrome and Mozilla Firefox.



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Monday, 14 September 2020

What to expect from Apple’s hardware event

If this was a normal year, we would be settling in for an iPhone event right about now. This is, however, very much not a normal year. And while we are, in fact, getting an Apple hardware event tomorrow at 10 a.m. PT/1 p.m. ET, it’s looking entirely possible — even likely — that we won’t be getting much face time with the iPhone 12.

If the handset even makes an appearance at all. After all, Apple’s been pretty upfront about the months or so delay of its long-awaited 5G handset (shareholders, you know), owing at least in part to some supply chain issues. It follows, then, that the company is planning another event in the not so distant future.

As we’ve seen from Samsung, the move toward virtual events during the pandemic seems to have made companies a bit bolder about holding more events, without the the obligation of travel. What we can expect this time, however, are some refreshes to a couple of other Apple tent-pole products — namely, the Apple Watch and an old iPad favorite. There are a handful of other possibilities, as well, including service bundles and some additions to the AirPods line.

Let’s start with the best bets.

Apple Watch

Apple Watch Series 5

Image Credits: Brian Heater

The “Time Flies” slogan is the clearest indication that we’re getting some Watch news. Again, in most years, we’d simply be able to look at the calendar. But this isn’t most years. A healthy combination of rumors, leaks and some of the new features from the latest version of watchOS give us a pretty healthy picture of what we’re in store for at tomorrow’s big event.

The Apple Watch Series 6 is likely to be the centerpiece of the show. One of the biggest pieces of news from the new model is actually a feature loss. The latest version of Apple’s ultra-popular wearable is expected to drop Force Touch, as support for the feature is out on watchOS 7. Such a move could help slim down the watch — or even more likely/hopefully leave room for more battery.

With the addition of sleep features in the new version of the OS, it behooves the company to find ways to make the device last longer on a charge, so users can wear it to bed. There are already some on-board power-saving features to track while the wearer sleeps, but a bigger battery would make a big difference — and help the company stay competitive on that front.

Otherwise, the device is set to continue Apple’s focus on health tracking improvements. That’s long been a key to the Watch’s success — and the success of wrist-worn devices, generally. Among the expected features is the addition of SpO2 tracking. The Apple Watch would be far from the first smartwatch to track blood oxygen levels, but the feature would come at a time when home tracking of health vitals feels all the more important.

Rumors also point to the addition of a low-cost model — specifically a new Watch designed to replace the Series 3, which has stuck around at $199. The product would answer the fair bit of demand for lower-priced smartwatches. That’s particularly the case during COVID-19, as users are looking for a reasonably priced entry into health tracking. That said, it seems likely that the lower-cost product won’t be nearly as sophisticated.

iPad

Image Credits: Apple

It seems likely there’s an iPad on the menu for tomorrow, too. The top candidate is the iPad Air, which saw its last refresh in March 2019. Rumors point to a significant reduction in bezels and a power button with Touch ID moved to the top of the device. Other features for the iPad Air 4 include a 10.8-inch display and Apple finally swapping the Lightning port for USB-C.

Misc

All of those operating systems announced back at WWDC (iOS, macOS, watchOS, TVOS) should be coming out of beta any week now. This could be the event — though, again, with the possible addition of an iPhone event, we can’t say for sure. The company is also rumored to be launching “Apple One,” an offering that would bundle in some of its key subscription services, including Apple TV+ and Music. Additional bundles could feature Arcade and News+, along with additional iCloud storage.

Some additional longstanding rumors include AirTags, the company’s Tile-like device tracker that plays nicely with its Find My application. The hardware offering would make it easier to locate lost objects in a fashion similar to Find My iPhone. New AirPods could be on the docket as well. AirPods 3, AirPods Pro 2 and the long-awaited over-ear AirPods Studio all seem like reasonable possibilities.



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Saturday, 12 September 2020

This Week in Apps: The App Store’s new rules, Epic’s battle continues, TikTok’s time is up

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

Top Stories

App Store get new rules

app store icon 2

Image Credits: screenshot via TechCrunch

Apple on Friday released updated App Store Guidelines with the goal of clarifying how it will approach new technologies, like game streaming services, App Clips and widgets, in addition to better detailing its stance over how and when it will collect in-app purchases from certain categories of apps. The changes arrive at a time when Apple is battling in court with Epic over its requirements regarding the use of in-app purchases. The company is also seeing its App Store business scrutinized by regulators over monopolistic practices in the  U.S., E.U. and Australia, and elsewhere.

Among the most critical changes is the new rule that effectively permits game streaming services like Microsoft’s xCloud and Google Stadia. These services will now be allowed so long as each individual app that can be streamed has its own App Store listing offering a playable (even if a demo), experience. A separate “catalog” app can also be offered where users sign up and subscribe. Who wants to bet Facebook will soon use this new permission to its advantage with Facebook Gaming?

Other notable changes involve clarifications around in-app purchases, including exceptions for enterprise apps, app companions for some web apps and a rule that says one-to-one experiences (think: telehealth) aren’t required to use only IAP. Another rule says personal loan apps must spell out their terms more clearly and puts restrictions on the max APR.

Apple and Epic continue fight

The Apple vs. Epic battle continued to heat up this week. Epic tweeted on Wednesday that Apple will no longer allow Fortnite users to sign in using “Sign In with Apple” starting on September 11, 2020. That meant Apple was using its power to make sure that even those iOS users who already had Fortnite installed before the game’s ban from the App Store could no longer log in.

Less than a day later, Epic announced that Apple decided to provide an indefinite extension on blocking players from logging in. However, the company warned that players should prepare their accounts for the eventual removal of “Sign In with Apple” support.

The move, if true, is another example of how Apple can use its ecosystem power to harm businesses, and ultimately its own customers — in this case, Fortnite players — in the process. As a result, iOS developers are beginning to realize that all the technologies Apple pushes them to use could become ways to control them, as Apple can easily yank them away the minute they cross the line. This move on Apple’s part (if true and not an exaggeration by Epic), could impact developers’ desire to adopt future Apple technologies.

Apple has the legal right to enforce the App Store terms that Epic agreed to, but doing so in the middle of multiple antitrust investigations around the world is surprisingly bold.

Plus, the approach Apple has been taking also comes across as incredibly petty — to the point that it’s burning through its own developer community’s goodwill in the process.

Developers are tuning into this courtroom drama, which this week includes Apple also suing for damages on breach of contract, and noticing the callous language Apple is using in its legal documents. As former Tumblr CTO and developer Marco Arment pointed (see above), people buy iPhone for its ability to run apps.

Ultimately, Apple needs a thriving developer community to succeed, so it’s not clear why Apple — which already offered a discounted commission to Amazon — won’t negotiate with other large players of significance, like Epic.

That said, Epic doesn’t come off too great in this fight, either. It has leveraged its own user base as a weapon, for starters, knowing that Apple would likely act aggressively and ban its app and maybe even worse. Meanwhile, Epic acts as if it’s on some great crusade against developer abuse, when really this battle is about Epic’s desire to keep more money. If Apple cut it Epic deal, it’s not like Epic would hold out until all other developers were treated fairly, too.

Still, Epic’s response to Apple’s claims that it wants a “free ride” makes a good point.

Epic has paid out $257 million in commission fees in two years’ time over in-app purchases that Apple doesn’t help to generate, beyond being the platform where they occur and the way they’re processed. Epic could have generated that money itself, via alternative payment mechanisms, if allowed. Apple gets its cut because it ties IAP to the App Store. And you can’t distribute to iPhone without the App Store.

Even Mark Zuckerberg this week suggested the App Store is a monopoly (isn’t that rich?), because of its control over the App Store.

“Well I certainly think that they have the unilateral control of what gets on the phones in terms of apps,” Zuckerberg said. “So, I do think that there are questions that people should be looking into about that control of the App Store and whether that is enabling as robust of a competitive dynamic,” he said.

TikTok’s time is up

Trump says TikTok won’t get an extension. The Beijing-based social video app still has only until September 20 to sell off TikTok’s U.S. operations in order for its app to remain in the country. The app will be banned if TikTok isn’t able to reach an agreement with a potential buyer before the deadline passes. And from the latest reports, it seems China doesn’t even want that to happen.

TikTok had run into new complications in recent days that would make a sale to Microsoft, Oracle or any other buyer more challenging. China introduced restrictions on the export of AI technology, which forced TikTok owner ByteDance to re-evaluate how it could even proceed with a sale. In light of the news, ByteDance began discussing possible agreements with the U.S. government that would allow TikTok to avoid a full sale of its U.S. operations. It’s not clear those have had any success, as Trump has said the deadline stands.

As it stands now, ByteDance will likely miss the September 20th deadline. And according to Reuters, Beijing would rather see the app shut down in the U.S. than a forced sale.

Despite TikTok’s troubles, which also include a ban in India, demand for the app remains strong. The app was the most downloaded non-gaming app in August 2020, according to Sensor Tower data. The company also this week revealed more about how its algorithm works, claiming it wanted to be transparent about its use of machine learning techniques and other technologies.

Weekly News

Image Credits: Apple

  • Apple to host an event on September 15, where it’s expected to focus on iPad and Apple Watch.
  • Android 11 makes its debut. The new OS was in public preview and will now roll out to select devices, including Pixel phones, to start. The updated OS is not a major overhaul, but offers several new consumer-facing features around messaging, privacy and smart devices. Built-in screen recording and revamped media controls are also included. (Frederic Lardinois/TechCrunch)
  • Android Go 11, meanwhile, now works better on budget devices, up to 2GB of RAM, up from 1.5GB in Android Go 10. (Steve Dent/Engadget)
  • Apple confirms the “Apple One” subscription bundle in its own Apple Music app’s code. The subscription will bundle Apple Music and Apple TV+. In higher tiers, consumers can bundle in other Apple services like Apple News+, Apple Arcade and iCloud. (Kyle Bradshaw/9to5Google)
  • Apple releases iOS 14 and iPadOS 14 beta 8 to developers, followed by a release to public testers. We’re getting closer! (Apple)
  • U.S. homebuying app installs grew 21% year-over-year in August, setting 2020 record. (Stephanie Chan/Sensor Tower)
  • Google and Apple’s app stores are being investigated by Australia’s competition watchdog. (Josh Taylor/The Guardian)
  • Apple agrees to meet with advertising coalition over iOS 14 concerns. The news follows last week’s announcement that the changes to IDFA were to be delayed. (Stephen Warwick/iMore)
  • Apple announces enhancements to sandbox testing. Developers can now test upgrades, downgrades and cancellations for subscriptions, as well as reset the introductory offer eligibility for a test account from Settings on devices running iOS 14 or later, and more. (Apple)
  • U.S. holiday shopping season on mobile expected to be largest to date, topping 1B hours on Android. (Sarah Perez/TechCrunch)
  • AppsFlyer launches an ad spend tool designed to help app marketers better budget. (AppsFlyer)
  • Ahead of Apple’s expected launch of AirTags, Tiles launches a subscription that reimburses for lost items. (Nicole Lee/Engadget)
  • PUBG Mobile Generates $500 million in just over 2 months, passes $3.5 billion in lifetime revenue. (Craig Chapple/Sensor Tower)
  • Smart banners in iOS 14 beta now point users to open stories in the Apple News app, at least for Apple News+ partners, not third-party publisher apps. (Mike Peterson/AppleInsider)
  • Developers behind popular mobile game Alto’s Adventure have started a new studio, Land & Sea. The team describes the first, yet to be announced, game as “an accessible, coming-of-age folktale set against an ancient pastoral landscape.” (Andrew Webster/Verge)

Funding and M&A

  • Groww, an investment app for millennials in India, raises $30 million led by YC Continuity
  • Lokalise raises $6 million to make it easier to localize your product
  • Curio, a curated audio platform for journalism, raises $9 million Series A led by Earlybird

Downloads

Poolside.fm

Image Credits: Poolside.fm

If you mashup feel-good summer music, ridiculous 80s-inspired imagery and retro tech, you’ll get the lighthearted and fun web radio service Poolside.fm. The service was already available on the web and, recently, as a Mac app. With the iOS launch, the team created a new design that references old mobile devices, like the Nokia 3310, and doused it in pink. It’s the most fun you’ll have with an app all week. Check it out via cellular.poolside.fm.

Google Maps returns to Apple Watch

Image Credits: 9to5Google (photo of Google Maps app)

But why? Google Maps first launched on Apple Watch in 2015 but was pulled two years later without explanation. Now it’s back, 9to5Google spotted this week. The new version doesn’t let you search for new locations from the Watch — you still have to use your phone. The app can then provide navigation instructions by car, bike, public transport or walking.

NewNew

Image Credit: NewNew

Former Drake personal assistant Courtne Smith launches NewNew, a social network based on the video its users like and share. The app, a combination of TikTok and Facebook, allows users to create networks based on the videos, memes and images they’re sharing.



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Friday, 11 September 2020

Apple lays out its messy vision for how xCloud and Stadia will work with its App Store rules

Apple laid out some interesting updates to its App Store rules this morning, the most headline-grabbing of which was a section dedicated to cloud gaming platforms like Microsoft’s xCloud and Google’s Stadia.

This comes after very public complaints from Microsoft regarding xCloud’s rejection from the App Store, which Apple denied because its App Store rules fundamentally did not allow game-streaming platforms on it. The outcry from gamers was notable given how hyped this launch is to the future of the Xbox platform. This saga was also timed alongside Epic Games’ broader complaints about in-app purchases on the games store.

It was clear that Apple’s antiquated App Store rules needed an update, but now that we see their solution, it’s clear that things are going to be very messy for platform operators and game developers that were hoping for an easy solution.

The gist is that Apple will allow game-streaming platforms like xCloud and Stadia to operate, but each game in their library will need to have its own separate App Store listing and each title will have to be “downloaded” from the Store. Each of these games will be discoverable inside the App Store, potentially meaning that the same game will exist inside multiple pages for multiple streaming platforms. In addition, xCloud and Stadia will be able to house their own “catalog” apps, but they will still have to kick users to the App Store when they want to score a new title.

The end result is that this solution is incredibly less plug-and-play for game developers, and developers will have to integrate their payment systems with Apple’s in-app purchase frameworks. It also means that developers are going to have to balance the in-app purchases cut for Apple with whatever deals they have worked out with the streaming platforms. It’s complicated, but iOS is such a massive platform that these developers don’t have much choice but to comply, especially given how heavily Microsoft is pushing xCloud.

It’s far from the ideal solution for the cloud gaming platforms also, but this is likely as good as it was going to get. This will likely strengthen the popularity of these platforms by having multiple entry-points to buying a subscription, something Apple will assuredly highlight amid any complaints, but it will also increase the likelihood that a consumer purchasing a subscription may be doing so from Apple, thus paying the Apple tax on said subscription. It seems like users will likely be downloading the app for free and then being prompted to either subscribe or enter their login info for their streaming platform of choice.

Let’s get to the letter of the law, as Apple is a stickler for precision when it comes to these rules:

4.92 Streaming Games
Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc. Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store.
4.9.1
Each streaming game must be submitted to the App Store as an individual app so that it has an App Store product page, appears in charts and search, has user ratings and review, can be managed with ScreenTime and other parental control apps, appears on the userʼs device, etc.
4.9.2
Streaming game services may offer a catalog app on the App Store to help users sign up for the service and find the games on the App Store, provided that the app adheres to all guidelines, including offering users the option to pay for a subscription with in-app purchase and use Sign in with Apple. All the games included in the catalog app must link to an individual App Store product page.


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Daily Crunch: Apple revises App Store rules

Apple’s making App Store changes, China might stop TikTok’s acquisition and we talk to Polish venture capitalists about the startup scene. This is your Daily Crunch for September 11, 2020.

The big story: Apple revises App Store rules

Apple announced a bunch of changes to its App Store guidelines today, with details about how it will support new iOS features like App Clips and much more.

For one thing, it sounds like the App Store will now support game-streaming services like Microsoft’s xCloud and Google’s Stadia. The main caveat is that games available through these services must have their own listings in the App Store and be available as a separate download.

In addition, Apple is also offering more flexibility to “reader” apps like Netflix, and said it’s supporting a new category called “free stand-alone” apps, which could include email apps like the disputed Hey.

The tech giants

Facebook launches poll worker recruitment push in the News Feed — With the election looming and a pandemic still raging through the U.S., a shortage of poll workers is one of many threats to voting this November.

Elon Musk says Tesla will ‘one day’ produce ‘super efficient home HVAC’ with HEPA filtering — While primarily an automaker, Tesla is also already in the business of home energy and power generation, thanks to its acquisition of SolarCity.

Startups, funding and venture capital

China may kill TikTok’s U.S. operations rather than see them sold — According to reporting by Reuters, the Chinese government may prefer if TikTok simply shutters its U.S. operations instead of allowing it to be sold to an American company.

Santander spins out its $400M fintech venture capital arm, now called Mouro Capital — Santander, the Spanish multinational banking giant, is announcing that its fintech venture arm is to be spun out and will be managed more autonomously going forward.

Toucan raises $3 million to teach you new languages as you browse the web — The startup has developed a Chrome browser extension designed for anyone who wants to learn a new language but hasn’t found the motivation or the time.

Advice and analysis From Extra Crunch

10 Poland-based investors discuss trends, opportunities and the road ahead — The first in a two-part survey series about the nation’s startup ecosystem.

VCs pour funding into edtech startups as COVID-19 shakes up the market — 2020 should crush 2018’s edtech fundraising record.

(Reminder: Extra Crunch is our subscription membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

England’s long-delayed COVID-19 contact-tracing app to launch on September 24 — Scotland and Northern Ireland already have their own COVID-19 contact-tracing apps.

TechCrunch still brings the fun to Disrupt 2020 — Disrupt may be virtual this year, but we’re still making time for levity, swag and kick-ass entertainment.

The 2019 TechCrunch Include Report — TechCrunch is reporting our 2019 events and staff diversity numbers, the fourth report since we started tracking.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.



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Apple revises App Store rules to permit game streaming apps, clarify in-app purchases and more

Apple today is releasing updated App Store Guidelines with the goal of clarifying how it will approach new technologies, like game streaming services, App Clips and widgets, in addition to better detailing its stance over how and when it will collect in-app purchases from certain categories of apps. The changes arrive at a time when Apple is battling in court with Epic over its requirements regarding the use of in-app purchases. The company is also seeing its App Store business scrutinized by regulators over monopolistic practices in the  U.S., E.U. and Australia, and elsewhere.

Some of the updates simply put to writing how Apple’s rules apply to technologies it’s introducing with its new mobile operating system, iOS 14, due out later this fall.

The revised guidelines (2.5.16) cover new iOS features, specifically App Clips (slimmed down versions of an app with limited functionality), widgets, extensions and notifications. The guidelines require that the content in all of those formats be related to the content and functionality of the main app — so it can’t just be random additional features. Also, they have to be included in the main binary (the main executable file) and cannot include advertising. 

One key change in the new guidelines (3.1.2 a) explains how Apple will approach game streaming apps, like Microsoft xCloud and Google Stadia. The rules now say Apple will allow these services to operate on its App Store, so long as each individual game title offered by the service is submitted individually to Apple’s App Review for vetting and has its own App Store listing.

Separately, the game streaming service will be able to offer a “catalog app” where customers are able to subscribe to the service itself. This catalog app will link out to the individual gaming titles its subscription offers, and this can now include games from multiple publishers. This is a similar model to the one that Apple already approved for the third-party app catalog, GameClub. Though not a streaming gaming service, GameClub is a subscription-based service for classic games where each game has its own separate listing.

Apple says the reason it wants to have individual game listings is so it can review them for meeting its content guidelines and terms, and for rating purposes. In addition, this model allows customers to rate and review each individual title, too.

In practice, this change means customers will need to subscribe to the game streaming service through in-app purchases within the service’s “catalog app” in order to play the associated gaming titles that are linked under that subscription. However, if the customer had already subscribed to the service on a different platform, Apple will allow the customer to log in without having to pay twice.

Apple’s rules also specify that the game services can’t disadvantage non-subscribers. In other words, a customer should be able to download any of the individual games in the game streaming service to their device and begin playing instantly, even if they haven’t subscribed. But Apple says this can be an introductory experience, not the full game. For example, a customer could play a level or two and then get pitched the upsell to buy the full subscription.

There are a number of updates to the App Store rules beyond game streaming, too.

One change applies to apps like Kindle and Netflix, which have been able to get around Apple’s App Store fees by offering a limited “reader” experience — in other words, users create an account and pay elsewhere, but they can log into the iOS app to read e-books or watch movies included in their subscription.

Under the new guidelines, these reader apps will also offer account creation within iOS, as long as it’s for the free tier of the product. They can also include “account management functionality.”

Apple also clarifies its rules around “enterprise apps,” meaning those where a developer sells to organizations or groups for employee or student use. These apps, which could include something like Slack, are allowed to use alternative purchase methods in addition to in-app purchases to collect payments.

In addition, Apple has also introduced a rule that seems tied to its recent dispute with Basecamp, developers of the Hey email app. It’s now allowing developers to offer free standalone apps (a separate category from reader apps) that offer services like VOIP calling, storage or email. These apps, which are basically app companions to web apps, don’t support in-app purchases and the resulting Apple fees — as long as there are no purchases in the app, and no calls to action for purchasing elsewhere. This allows apps, like Hey, to charge users elsewhere as long as it doesn’t call to action within the app.

It also addresses issues like the one that just cropped up with WordPress. Apple had temporarily blocked WordPress from updates as a web view directed users to a payment page within its app. Apple had apologized over this issue, but it also required WordPress to ensure that app users could not get to its pricing page.

Apps that offer person-to-person experiences, like tutoring or telehealth, can also use alternative methods of payment beyond in-app purchases. The clarification is that these can only be between two individuals. If it’s a one-to-many service, it must use in-app purchases instead.

One more change impacts all personal and loan apps, requiring them to clearly disclose all loan terms, including, but not limited to, equivalent maximum annual percentage rates and payment due dates. These apps may not charge a maximum APR higher than 36%, including costs or fees and fees, or require payment in full in 60 days or less. This, Apple says, is designed to protect consumers.

The updates now state that music and video subscriptions, with Apple’s approval, can be bundled into carriers’ data plans and offered in cellular carrier apps. The guidelines also introduce the new, previously announced policy that says Apple will not delay bug fixes even when an app has been rejected for violations.

Developers will receive a few more clarifications, too, around what not to do, like hiding features, or not being clear about an app’s functionality. One of the more interesting tweaks is that Apple says developers have to actually say what an app update includes, as it will reject generic descriptions in the Notes for Review section of App Store Connect. No more “bug fixes and performance improvements,” it seems.



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TikTok fixes Android bugs that could have led to account hijacks

TikTok has fixed four security bugs in its Android app that could have led to the hijacking of user accounts.

The vulnerabilities, discovered by app security startup Oversecured, could have allowed a malicious app on the same device to steal sensitive files, like session tokens, from inside the TikTok app. Session tokens are small files that keep the user logged in without having to re-enter their passwords. But if stolen, these tokens can give an attacker access to a user’s account without needing their password.

The malicious app would have to exploit the vulnerabilities to inject a malicious file into the vulnerable TikTok app. Once the user opens the app, the malicious file is triggered, letting the malicious app access and send stolen session tokens to the attacker’s server silently in the background.

Sergey Toshin, founder of Oversecured, told TechCrunch, that the malicious app could also hijack TikTok’s app permissions, allowing it access to the Android device’s camera, microphone, and the private data on the device, like photos and videos.

Oversecured published technical details of the bugs on its website.

TikTok said it fixed the bugs earlier this year after Oversecured reported the vulnerabilities.

“As part of our ongoing efforts to build the safest and most secure platform in the industry, we constantly work with third parties to find and fix bugs,” said TikTok spokesperson Hilary McQuaide. “While the bugs in question would only pose a risk if a user had also downloaded a malicious application onto their Android device, we have fixed them. We appreciate the researcher reporting this issue to us so that we could fix it, and we encourage all of our users to download the latest version of the app.”

News of the bugs come just days before an anticipated ban on TikTok is set to take effect. The Trump administration declared the video sharing app a threat to national security earlier this year over its ties to China.

ByteDance, the Beijing-headquartered parent company of TikTok, has denied the claims, and sued the federal government to challenge the allegations.

TikTok, which is not accessible in China, said it had “never provided user data to the Chinese government, nor would we do so if asked.”



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