Monday, 8 March 2021

Apple releases important iPhone, iPad, Mac and Watch security patches

Apple has released a set of security updates for iPhones, iPads, Macs and Watches. There are no new features — but these are updates you will still want to install.

As part of these security fixes, iPhones and iPads will update to iOS and iPadOS 14.4.1, watchOS users will update to 7.3.2 and macOS Big Sur will update to 11.2.3. Those on older versions of macOS can install the latest version of Safari, bumping the version to 14.0.3.

Apple says these are “important” security updates and are “recommended for all users.”

These patches fix the same vulnerability — a memory corruption bug in WebKit, the engine that powers Apple’s Safari browser. The bug can be triggered by visiting a malicious web page containing code that can exploit the vulnerability. Once exploited, an attacker can run malicious code on the affected Apple device.

The bugs were reported by Google and Microsoft, but are not believed to be actively exploited by malicious hackers unlike recent security flaws.

Last month, Apple pushed out iOS 14.4 to fix three WebKit vulnerabilities that were being “actively exploited.” The vulnerabilities were chained together to break into the underlying iPhone software.

If you haven’t already, update today.



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Apple teams with Common Sense Media to curate podcasts for kids

Apple announced this morning it’s teaming up with Common Sense Media to curate a selection of kid-friendly podcasts in the U.S. in light of what appears to be growing interest in spoken word entertainment among families. That interest, in part, may have been prompted by the pandemic and parents’ desire to reduce kids’ screen time for entertainment.

Via a new website at Apple.co/showsforkids (which launches Apple Podcasts), Apple has collaborated with Common Sense Media to group podcasts by age group as well as by theme. At launch, the collection features creators like Tinkercast, American Public Media, Gen-Z Media, Pinna, Tumble, Highlights, WNYC Studios, Rebel Girls, and Nickelodeon, among others.

In addition to groups by age, there are also four thematic collections available: Common Sense Media Picks, which are all-time family favorites; One More!, which features mysterious tales and action-packed dramas; Kids Know Best, which feature shows picked by kids themselves; and Story Time, which are story-driven shows.

Image Credits: screenshot of Apple Podcasts

The site will be updated monthly to feature new and popular shows and to introduce timely collections around historical and cultural moments, like Women’s History Month or Back to School ideas, Apple says.

The company also notes the selection of shows is curated using the same sort of research-backed approach that Common Sense Media applies to other entertainment, like TV shows, movies, books, apps and games.

The launch follows Apple’s recent debut of an “Apple for Kids” website that helps parents set up devices for kids and learn about Family Sharing options, highlighting an increased interest in catering to the needs of families.

But unlike with kids’ use of Apple devices, the current market for kids’ podcasts is small — none of Apple’s top 100 podcasts are directed towards kids, for example.

However, industry experts believe the kids market may grow alongside the overall adult podcast market. Plus, as Morning Consult recently reported, the COVID-19 pandemic has helped drive new interest in the audio format as parents struggled to keep kids entertained at home.

Case in point: one leading kids’ podcast, “Wow in the World” by NPR, saw 94% increase in downloads in the 13 weeks post-COVID compared with pre-COVID, the report said.

In another recent analysis, NPR’s 2020 Spoken Word Audio Report found that 15% of U.S. adults were now listening to children’s spoken word audio — an indication that many parents were already co-listening with kids. In addition, research from Kids Listen, a nonprofit advocacy group for kids’ podcast, found that 89% of kids who listen to podcast are ages 8 or under, Morning Consult pointed out.

Apple, it’s worth noting, has been rumored to be considering a new podcast subscription service to challenge Spotify, The Information reported year earlier this . In the weeks since that report, Apple has seemingly begun to pay more attention to the format, having launched a new editorial franchise, Apple Podcasts Spotlight, to highlight interesting creators.

Adding kids’ programing could play into Apple’s future ambitions, perhaps, as 64% of parents who listen to podcasts said they’re likely to purchase a paid subscription to podcasts for their kids.

The new collection is live in the U.S. in Apple Podcasts.



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Sunday, 7 March 2021

The iMac Pro is being discontinued

Chalk this up to inevitability. The iMac Pro is soon to be no more. First noted by 9to5Mac, TechCrunch has since confirmed with Apple that the company will stop selling the all-in-one once the current stock is depleted.

One configuration of the desktop is still available through Apple’s site, listed as “While Supplies Last” and priced at $5,000. Some other versions can also still be found from third-party retailers, as well, if you’re so inclined.

The space gray version of the popular system was initially introduced in 2017, ahead of the company’s long-awaited revamp of the Mac Pro. Matthew called it a “love letter to developers” at the time, though that particular letter seems to have run its course.

Since then, Apple has revamped the standard iMac, focusing the 27-inch model at those same users. The company notes that the model is currently the most popular iMac among professional users. The system has essentially made the Pro mostly redundant, prefiguring its sunsetting. Of course, there’s also the new Mac Pro at the high end of Apple’s offerings.

And let us not forget that the Apple silicon-powered iMacs should be on the way, as well. Thus far the company has revamped the MacBook, MacBook Air and Mac Mini with its proprietary chips. New versions of the 21.5-inch and 27-inch desktop are rumored for arrival later this year, sporting a long-awaited redesign to boot.



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Thursday, 4 March 2021

Apple clarifies you can’t actually set a ‘default’ music service in iOS 14.5

Apple has clarified that the iOS 14.5 beta is not actually allowing users to select a new default music service, as has been reported. Following the beta’s release back in February, a number of beta testers noticed that Siri would now ask what music service they would like to use when they asked Siri to play music. But Apple doesn’t consider this feature the equivalent to “setting a default” — an option it more recently began to allow for email and browser apps.

Instead, the feature is Siri intelligence-based, meaning it can improve and even change over time as Siri learns to better understand your listening habits.

For example, if you tell Siri to play a song, album or artist, it may ask you which service you want to use to listen to this sort of content. However, your response to Siri is not making that particular service your “default,” Apple says. In fact, Siri may ask you again at some point — a request that could confuse users if they thought their preferences had already been set.

Image Credits: iOS 14.5 screenshot

Apple also points out there’s no specific setting in iOS where users can configure a “default” music service, the way there is with email and browser apps. While many earlier reports did note this difference, they still referred to the feature as “setting a default,” which is technically incorrect. 

More broadly, the feature is an attempt to help Siri to learn the listening apps you want to use for different types of audio content — not just music. Perhaps you want to use Spotify to listen to music, but prefer to keep up with your podcasts in Apple Podcasts or some other third-party podcasts app. And you may want to listen to audiobooks in yet another app.

When Siri asks you the which service you want to use for these sorts of audio requests, it will present a list of the audio apps you have installed for you to choose from.

Image Credits: iOS 14.5 screenshot

In addition to Siri’s understanding of your habits — which are based on your responses and choices — app developers can optionally use APIs to provide Siri with access to more intelligence about what people listen to in their app and why. This could allow Siri to fulfill users’ requests with more accuracy. And all this processing takes place on the device.

The audio choice feature, of course, doesn’t prevent users from requesting a particular service by name, even if it’s not their usual preference.

For instance, you can still say something like “play smooth jazz radio on Pandora” to launch that app instead. However, if you continued to request Pandora by name for music requests — even though you had initially specified Apple Music or Spotify or some other service when Siri had first prompted you — then the next time you asked Siri to play music without specifically a service, the assistant may ask you again to choose a service.

Image Credits: iOS 14.5 screenshot

Although this may seem like a minor clarification, it has a greater importance given the increased regulatory scrutiny Apple is under these days over how its App Store and app ecosystem work. Spotify, in particular, has alleged that Apple is behaving in anti-competitive ways — for instance by requiring a commission on Spotify’s in-app purchases even though Apple runs a rival music service that Spotify claims has first-party advantages.

The audio choice feature had first appeared in iOS 14.5 beta 1, but had been pulled in beta 2. It has since returned with the release of beta 3, which again drew attention and headlines — as well as Apple’s response.

Although it’s not technically allowing you to set a “default,” the Siri-powered feature could eventually feel like one for users with consistent listening behavior. The iPhone will simply become smarter about how to play what you want to hear, without necessarily forcing you to use Apple’s own apps if you don’t want to.

 



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Apple’s App Store is now also under antitrust scrutiny in the UK

Apple is facing another antitrust investigation in Europe into how it operates the iOS App Store.

The UK’s Competition and Markets Authority (CMA) announced today that it’s opened an investigation following a number of complaints from developers alleging unfair terms and as a result of its own work in the digital sector.

“The CMA’s investigation will consider whether Apple has a dominant position in connection with the distribution of apps on Apple devices in the UK — and, if so, whether Apple imposes unfair or anti-competitive terms on developers using the App Store, ultimately resulting in users having less choice or paying higher prices for apps and add-ons,” it wrote in a press release.

“This is only the beginning of the investigation and no decision has yet been made on whether Apple is breaking the law,” it added.

In a statement, Andrea Coscelli, chief executive of the CMA, also said: “Millions of us use apps every day to check the weather, play a game or order a takeaway. So, complaints that Apple is using its market position to set terms which are unfair or may restrict competition and choice — potentially causing customers to lose out when buying and using apps – warrant careful scrutiny.”

An Apple spokesperson sent us this statement in response to the CMA action:

We created the App Store to be a safe and trusted place for customers to download the apps they love and a great business opportunity for developers everywhere. In the UK alone, the iOS app economy supports hundreds of thousands of jobs, and any developer with a great idea is able to reach Apple customers around the world.

We believe in thriving and competitive markets where any great idea can flourish. The App Store has been an engine of success for app developers, in part because of the rigorous standards we have in place — applied fairly and equally to all developers — to protect customers from malware and to prevent rampant data collection without their consent. We look forward to working with the UK Competition and Markets Authority to explain how our guidelines for privacy, security and content have made the App Store a trusted marketplace for both consumers and developers.

The European Union already has an open antitrust investigation into a number of elements of Apple’s business — after announcing a probe of the App Store and the iPhone maker’s payment offering, Apple Pay, last summer.

US lawmakers have also been questioning Apple as part of a major antitrust probe into big tech. And a bill has just advanced in Arizona that aims to force both Apple and Google to allow third party payment options in their smartphone stores.

The EU’s Apple investigation, meanwhile, remains ongoing. The video games publisher Epic Games — which has been engaged in a vicious public battle with Apple over what it decries as Cupertino’s unfair ‘tax’ on developers — recently sought to join the EU’s case by filing a complaint with the European Commission last month.

Epic previously filed the same complaint in the UK — so it’s one of the unhappy developers the CMA cites.

With the UK now outside the European Union, the CMA looks set to take on a more prominent role as a regional regulator. Post-Brexit, it’s free to investigate the same issues as the Commission (whereas under EU rules national regulators are supposed to avoid duplicating effort).

If it can move faster than the bloc’s competition commission it may have the opportunity to mould the standards that apply to tech giants. (Although the CMA said today that it “continues to coordinate closely” with the Commission and other agencies to tackle what it described as “global concerns”.)

Last fall the UK also announced a plan to establish a pro-competition regulation regime aimed at tackling the market power of big tech. That followed a major market study of online platforms and digital advertising carried out by the CMA — which published its advice to the government on shaping that regime in December.

“As the CMA works with the government on these proposals – which will complement its current enforcement powers – the CMA will continue to use its existing powers to their fullest extent in order to protect competition in these areas,” it said today.

“Our ongoing examination into digital markets has already uncovered some worrying trends,” Coscelli added. “We know that businesses, as well as consumers, may suffer real harm if anti-competitive practices by big tech go unchecked. That’s why we’re pressing on with setting up the new Digital Markets Unit and launching new investigations wherever we have grounds to do so.”

In other recent actions targeting tech giants, the CMA has opened an investigation into Google’s plan to phase out third party tracking cookies — and launched an inquiry into Uber’s planned acquisition of UK SaaS maker Autocab.

In its final report into the online ad market last year, it concluded that the market power of Google and Facebook had become so great a new regulatory approach and a dedicated oversight body is needed to address what it summarized as “wide ranging and self reinforcing” concerns.

The forthcoming Digital Markets Unit will form a key part of the UK’s regulatory response to big tech.



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Wednesday, 3 March 2021

Cashify raises $15 million for its second-hand smartphone business in India

Tens of millions of people each year purchase a second-hand smartphone in India, the world’s second largest market. Phone makers and giant online sellers such as Amazon and Flipkart are aware of it, but it’s too much of a hassle for them to inspect, repair, and resell used phones. But these firms also know that customers are more likely to buy a smartphone if they are offered the ability to trade-in their existing handsets.

A startup that is helping these firms tackle this challenge said on Thursday it has raised $15 million in a new financing round. New York-based Olympus Capital Asia made the investment through Asia Environmental Partners, a fund dedicated to the environmental sector. The five-year-old startup, which counts Blume Ventures  among its early investors, has raised $42 million to date.

Cashify operates an eponymous platform — both online and physical stores and kiosks — for users to sell and buy used smartphones, tablets, smartwatches, laptops, desktops, and gaming consoles. 90% of its business today surrounds the smartphone category, explained Mandeep Manocha, founder and chief executive of Cashify, in an interview with TechCrunch.

“For consumers, our proposition is that we make it easy for you to sell your devices. You come to our site or app, answer questions to objectively evaluate the condition of your device, and we give you an estimate of how much your gadget is worth,” he said. “If you like the price, we pick it up from your doorstep and give you instant cash.”

A few years ago, I wrote about the struggle e-commerce firms face globally in handling returned items. There are many liability challenges — such as having to ensure that the innards in a returned smartphone haven’t been tempered with — as well as overhead costs in reversing an order.

Manocha said that phone makers and e-commerce firms have found better ways to handle returned items in recent years, but they still lose a significant amount of money on them. These challenges have created a big opportunity for startups such as Cashify.

In fact, Cashify says it’s the market leader in its category in India. The startup has partnerships with “nearly every OEM” including Apple, Samsung, OnePlus, Oppo, Xiaomi, Vivo, and HP. “If you walk into an Apple store today, they use our platform.” For consumers in India, if they opted for the trade-in program, Apple.com also uses Cashify’s trading platform, he said.

The startup also works with top e-commerce firms in India — Amazon, Flipkart, and Paytm Mall. The firms use Cashify’s trading and exchange software, and also rely on the startup for liquidation of devices. The startup then repairs these gadgets and sells the refurbished units to customers.

“Essentially, whether you come directly to us, or go to popular e-commerce firms or phone OEMs, we are handling the majority of the trading,” he said. Even if a customer trades in the device to OEMs, or e-commerce firms, these companies sell the device to players like Cashify, which serves over 2 million customers in more than 1,500 cities.

The startup plans to deploy part of the fresh capital to expand its presence in the offline market. Manocha said Cashify currently has dozens of offline stores and kiosks at shopping malls across the country and it has already proven immensely effective in brand awareness among customers.

The startup also plans to expand outside of India, hire more talent, and invest more in getting the word out about its offerings. Manocha said the team is also working on expanding its expertise to more hardware categories such as cameras.

“The management team at Cashify has an excellent track record in building a strong consumer-facing franchise and building relationships with OEMs, e-commerce companies and electronic product retailers to be present across all touch points for the consumer,” said Pankaj Ghai, Managing Director of Asia Environmental Partners, in a statement.



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Version 2 of Google’s Flutter toolkit adds support for desktop and web apps

At an online event, Google today announced Flutter 2, the newest version of its open-source UI toolkit for building portable apps. While Flutter started out with a focus on mobile when it first launched two years ago, it spread its wings in recent years and with version 2, Flutter now supports web and desktop apps out of the box. With that, Flutter users can now use the same codebase to build apps for iOS, Android, Windows, MacOS, Linux and the web.

“The big thing that justifies the major version number shift is, of course, the availability of web and desktop support,” Flutter product lead Tim Sneath told me. “And that’s just a fairly profound pivot. It’s rare for products that you suddenly have all these additional endpoints.”

Image Credits: Google

He noted that because of Flutter’s open-source nature, web and desktop support had been “cooking in the open” for a while, so the addition of these endpoints isn’t a surprise. A lot of that work in getting these new platforms ready for the 2.0 release involved getting the performance up to par on these new platforms.

It’s worth noting, though, that Flutter desktop support is still behind an early-release flag in Flutter’s stable release channel and Google says developers should think of it as a “beta snapshot.” Web support, however, has transitioned from beta to stable and has become just another target for building apps with Flutter.

Image Credits: Google

On the web platform, specifically, Sneath noted that the team deliberately started out with a very standard, DOM-centric approach. But while that worked fine, it also meant performance was held back by that, especially for more advanced features. Over the course of the last year or so, the team started working on what it calls Canvas Kit. This WebAssembly-based project takes the same Skia graphics engine that powers Android and Chrome itself and makes it available to web apps.

“What that’s meant is that we can now essentially bypass the core HTML — sort of the document-centric parts of the web platform — and really use the app-centric parts of the web platform without leaving [behind] things like auto-complete of text or passwords and all the things that keep the web feeling very unique,” Sneath said.

Image Credits: Google

On the desktop, Google is announcing that Canonical is going all-in on Flutter and making it the default choice of all its future desktop and mobile apps.

Microsoft, too, is expanding its support for Flutter and working with Google on Windows support for Flutter. Given Microsoft’s interest in Android, that’s maybe no huge surprise, and indeed, Microsoft today is releasing contributions to the Flutter engine to help support foldable Android devices.

In total, Google notes, there are now over 15,000 packages for Flutter and Dart from companies like Amazon, Microsoft, Adobe, Huawei, Alibaba, eBay and Square.

As always, there are dozen of other smaller updates to Flutter in this update, too.

Looking ahead, Sneath noted that the Flutter team plans to spend more time on Flutter as a framework for embedded devices and other somewhat nontraditional platforms. He also noted that the team is interested in how Flutter can help power ambient computing experiences.

“As we think about the ambient computing worlds where there are these core premises behind the ambient computing aspects — things like: Can it be searched easily? Can people make money off of the apps that they build and do it in a responsible way? We’re building support for those kinds of services. Better analytics, better ads frameworks, connectivity into things like Firebase and Google Cloud, so that people can not just take advantage of Flutter but the broader ecosystem services that Google provides,” Sneath explained.



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