Tuesday, 11 May 2021

Snowman, the studio behind Alto’s Adventure and others, launches a kids app company, Pok Pok

Snowman, the small studio behind award-winning iOS games Alto’s Adventure, Alto’s Odyssey, Skate City, and others, is spinning out a new company, Pok Pok, that will focus on educational children’s entertainment. Later this month, Pok Pok will debut its first title, Pok Pok Playroom, aimed at inspiring creative thinking through play for the preschool crowd.

The launch takes Snowman back to its roots as an app maker, not a games studio.

In fact, the company’s first iOS app, Checkmark, had been in the productivity space, offering location-based reminders to iPhone users. But Snowman later shifted to making games, tapping into the demand for mobile games with early launches like Circles and Super Squares. But it wasn’t until Alto’s Adventure came out that Snowman really kicked off its foray into gaming.

“We’ve never really considered Snowman to be a video game studio,” explains Snowman co-founder and Creative Director Ryan Cash. “A lot of people would assume that because it’s really all that we’re known for at the moment. It’s kind of our core business. But we like to think of ourselves more as like a team of tinkerers who like working on creative stuff. And for now, it happens to be video games, but you never know kind of what might be around the corner,” he says.

Image Credits: Snowman

Pok Pok actually emerged from Snowman’s culture of tinkering.

Snowman employees Mathijs Demaeght and Esther Huybreghts, now Pok Pok Design Director and Creative Director, respectively, went looking for an app to entertain their young son James when he was a toddler. They soon found that there weren’t many options that fit what they had been hoping to find.

They had wanted something that wouldn’t rile him up, something that wasn’t too technical, and something that wasn’t gamified, Esther explains.

When they later had their second son Jack, they decided to just built the app they wanted for themselves. After showing a rough prototype to Ryan, he saw the potential and told them to run with it.

Ryan’s sister, Melissa Cash, whose background was in developing products at Disney for babies and toddlers, had been helping with the Alto’s Odyssey launch at the time. When she saw what Esther and Mathijs were working on, she was impressed.

Image Credits: Snowman

“I’ve worked in the kid space for five years, and I’ve never seen anything that’s even remotely like this. And then, I just knew this is what I wanted to work on for the next 20 years,” she says. Melissa became involved with the project and is now CEO of the Pok Pok spinout.

Although legally a distinctive entity, Pok Pok remains closely tied to Snowman.

“We’ve been incubating the company within Snowman. We moved desks to a corner and we all work together as mentor, colleagues, and collaborate as a group,” Melissa notes. Ryan is still involved, as well. “Ryan is everything — our advisor, our helper — we haven’t even come up with a title for him,” she adds.

Today, the Pok Pok team is six full-time employees, but works with contractors and educators on its projects. Snowman, meanwhile, is over 20 people, mostly in Toronto. However, some Snowman employees spend 30% to 50% of their time on Pok Pok, Ryan says.

For the time being, Pok Pok is self-funded thanks to Snowman’s success on other fronts, which not only includes the Alto’s series, but also Apple Arcade’s Where Cards Fall and Skate City, both of which are now expanding to PC and console. The company is also working on DISTANT, a collaboration with Slingshot and Satchel.

Pok Pok Playroom, which is aimed at kids ages 2 to 6, will be the first title to go live from Pok Pok, arriving on May 20th. The app itself will initially contain six “digital toys,” so to speak, which encourage kids to creatively play. These toys also grow with the child as they age up.

For example, a stacking blocks toy could appeal to toddlers who just want to move the shapes around, but an older child might build a town with them. A drawing toy can encourage scribbles at younger ages or become a real canvas for art when the child is older. There’s also a calming toy called “musical blobs” that’s sort of like a lava lamp with differently-shaped that bounce around and respond to touches.

All the toys are designed to be open-ended — there’s no right or wrong way to use them. And Pok Pok Playroom is not a game. There are no levels to beat or objectives to achieve. There’s nothing to buy.

What is different about Pok Pok Playroom, compared with games and “digital toys” from rivals like Toca Boca, for example, is that it’s designed to be more educational and realistic.

“We take a more educational approach, and we still plan to do that for future apps and for whatever Pok Pok Playroom will grow into after launch,” says Esther. “For example, we have no unicorns or no wizards in Pok Pok Playroom. Everything is grounded in reality. I think we want to explore with children what the world looks like and how it works. We have tons of ideas for taking a more education-based approach for all the children, as well, that isn’t necessarily the ABCs, 1,2,3’s pedagogical, so to speak.”

Image Credits: Snowman

Pok Pok also won’t use talking animals or fantasy characters in order to avoid the subject of diversity. Instead, its apps will features all races, all genders, all family constructs, all different sorts of abilities and disabilities, as they’re built.

“I think it’s very important to us to have kids be able to recognize themselves, and family members and friends in the app,” says Esther. “It’s really important to our entire team that everyone feels respected in who they are and what their family looks like, and… I think that’s still really lacking in the kid space right now. We want to be the front-runner there,” she notes.

The new app, which has been in development for nearly three years, will be priced on a subscription basis with more “digital toys” added over time.

Though Pok Pok will aim more at the preschool crowd, the company envisions a future where it designs creative projects for the next age group up and for other types of learning.

Pok Pok Playroom has been beta tested with around 250 families ahead of its launch.

It will be available on iPhone and iPad starting on May 20th at 9 AM ET, with a 14-day free trial. It will then be priced at $3.99 per month or $29.99 per year, and will not feature in-app purchases.

 



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Monday, 10 May 2021

Facebook is testing pop-up messages telling people to read a link before they share it

Years after popping open a pandora’s box of bad behavior, social media companies are trying to figure out subtle ways to reshape how people use their platforms.

Following Twitter’s lead, Facebook is trying out a new feature designed to encourage users to read a link before sharing it. The test will reach 6 percent of Facebook’s Android users globally in a gradual rollout that aims to encourage “informed sharing” of news stories on the platform.

Users can still easily click through to share a given story, but the idea is that by adding friction to the experience, people might rethink their original impulses to share the kind of inflammatory content that currently dominates on the platform.

Twitter introduced prompts urging users to read a link before retweeting it last June and the company quickly found the test feature to be successful, expanding it to more users.

Facebook began trying out more prompts like this last year. Last June, the company rolled out pop-up messages to warn users before they share any content that’s more than 90 days old in an an effort to cut down on misleading stories taken out of their original context.

At the time, Facebook said it was looking at other pop-up prompts to cut down on some kinds of misinformation. A few months later, Facebook rolled out similar pop-up messages that noted the date and the source of any links they share related to COVID-19.

The strategy demonstrates Facebook’s preference for a passive strategy of nudging people away from misinformation and toward its own verified resources on hot button issues like COVID-19 and the 2020 election.

While the jury is still out on how much of an impact this kind of gentle behavioral shaping can make on the misinformation epidemic, both Twitter and Facebook have also explored prompts that discourage users from posting abusive comments.

Pop-up messages that give users a sense that their bad behavior is being observed might be where more automated moderation is headed on social platforms. While users would probably be far better served by social media companies scrapping their misinformation and abuse-ridden existing platforms and rebuilding them more thoughtfully from the ground up, small behavioral nudges will have to do.



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Equity Monday: Dogecoin is passé, but student notes are big business

Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast where we unpack the numbers behind the headlines.

This is Equity Monday, our weekly kickoff that tracks the latest private market news, talks about the coming week, digs into some recent funding rounds and mulls over a larger theme or narrative from the private markets. You can follow the show on Twitter here and myself here.

This weekend was all about memecoins. And I am sorry about that. But Equity doesn’t run the world, sadly, it merely notes what is going on:

  • Dogecoin dropped during Elon Musk’s SNL appearance. Which was somewhat ironic. Also there’s another memecoin that is skyrocketing.
  • Palantir, DoorDash, Airbnb, Alibaba will report earnings this week, amongst others.
  • Clubhouse is finally coming to Android. In the United States. By invite. So, if that’s you, congrats, welcome to the app.
  • A major cyberattack and ransom situation in the United States is a data point, yet again, that we’re woefully unprepared for cyber risk.
  • StuDocu raised $50 million which was cool, while Gojek raised another $300 million, which was the very opposite of surprising.
  • This week’s Extra Crunch Live is going to be really good. I will see you there!

It is going to be a busy week! Already since we recorded this show there’s more drama from Box, and more. Strap in!

Equity drops every Monday at 7:00 a.m. PST, Wednesday, and Friday at 6:00 AM PST, so subscribe to us on Apple PodcastsOvercastSpotify and all the casts!



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Sunday, 9 May 2021

Clubhouse finally launches its Android app

Clubhouse finally has an Android app that you can download from the Play Store — provided you live in the U.S.

The voice social network launched its beta Android app on Play Store for users in the U.S. on Sunday, and said it will gradually make the new app available in other English-speaking countries and then the rest of the world.

The social network, valued at about $4 billion in its most recent fundraise, launched as an iPhone-only app last year. The startup, which still requires new users to secure an invite from existing Clubhouse members, recently began testing the Android app.

“Our plan over the next few weeks is to collect feedback from the community, fix any issues we see and work to add a few final features like payments and club creation before rolling it out more broadly,” the team wrote.

Clubhouse download figures across some of its popular markets, according to estimates by mobile insight firm AppMagic. (Though precise download estimates from other mobile insight firms vary, they all suggest Clubhouse app’s popularity has dropped in recent months.)

Clubhouse’s launch on Android comes at a time when scores of technology giants including Facebook, Twitter, Discord, Spotify, Reddit, and Microsoft’s LinkedIn, have either launched their similar offerings — or announced plans to do so.

Twitter’s clone of Clubhouse, called Spaces, has emerged as one of the biggest competitors to the A16z and Tiger Global-backed-startup. An unplanned Twitter Spaces, available on Android as well, hosted by a high-profile Indian startup founder on earlier Sunday attracted hundreds of listeners within a few minutes, for instance.

“As a part of the effort to keep the growth measured, we will be continuing the waitlist and invite system, ensuring that each new community member can bring along a few close friends. As we head into the summer and continue to scale out the backend, we plan to begin opening up even further, welcoming millions more people in from the iOS waitlist, expanding language support, and adding more accessibility features, so that people worldwide can experience Clubhouse in a way that feels native to them,” Clubhouse team wrote.

Clubhouse’s beta Android app currently lacks a number of features such as the ability to follow a topic, in-app translations, localization, ability to create or manage a club, link Twitter and Instagram profiles, payments, as well as the ability to change the profile name or user name.

More to follow…



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Thursday, 6 May 2021

Someone already turned Apple’s AirTag into a slim, wallet-friendly card

Apple’s new AirTag item trackers are pretty small, but not quite small enough to slip into most wallets without adding an obvious bit of bulk.

Fortunately, as one talented AirTag owner has found, that’s nothing you can’t fix with a heat gun, a bit of soldering and an understanding that you could totally fry your shiny new AirTag in the blink of an eye. Oh, and a 3D printer.

When Andrew Ngai realized that much of AirTag’s thickness came from its PCB and its battery being stacked atop each other, he set out to instead arrange them side-by-side. With the help of some iFixit guides (which, by the way, provide an awesome peek inside the AirTag if you’re curious what’s in there but aren’t looking to dissect one yourself), Andrew tore the AirTag down to its key components. After making sure everything still worked in its freshly disassembled state, he 3D printed a new case, soldered in wires to connect the board to the battery at a distance, and put everything back together. Success! And he did it all within just days of AirTag being released.

While this sort of project requires a pretty broad set of skills to pull off, Andrew has kindly handled one of the steps for anyone looking to take it on: he’s uploaded the STL file for the 3D-printed card holder as a free download on Thingiverse(Or you could, of course, just buy a Tile Slim. But that doesn’t involve soldering irons and 3D printing, so where’s the fun in that?)

[via 9to5mac]



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Following Apple’s launch of privacy labels, Google to add a ‘safety’ section in Google Play

Months after Apple’s App Store introduced privacy labels for apps, Google announced its own mobile app marketplace, Google Play, will follow suit. The company today pre-announced its plans to introduce a new “safety” section in Google Play, rolling out next year, which will require app developers to share what sort of data their apps collect, how it’s stored, and how it’s used.

For example, developers will need to share what sort of personal information their apps collect, like users’ names or emails, and whether it collects information from the phone, like the user’s precise location, their media files or contacts. Apps will also need to explain how the app uses that information — for example, for enhancing the app’s functionality or for personalization purposes.

Developers who already adhere to specific security and privacy practices will additionally be able to highlight that in their app listing. On this front, Google says it will add new elements that detail whether the app uses security practices like data encryption; if the app follows Google’s Families policy, related to child safety; if the app’s safety section has been verified by an independent third party; whether the app needs data to function or allows users to choose whether or not share data; and whether the developer agrees to delete user data when a user uninstalls the app in question.

Apps will also be required to provide their privacy policies.

While clearly inspired by Apple’s privacy labels, there are several key differences. Apple’s labels focus on what data is being collected for tracking purposes and what’s linked to the end user. Google’s additions seem to be more about whether or not you can trust the data being collected is being handled responsibility, by allowing the developer to showcase if they follow best practices around data security, for instance. It also gives the developer a way to make a case for why it’s collecting data right on the listing page itself. (Apple’s “ask to track” pop-ups on iOS now force developers to beg inside their apps for access user data).

Another interesting addition is that Google will allow the app data labels to be independently verified. Assuming these verifications are handled by trusted names, they could help to convey to users that the disclosures aren’t lies. One early criticism of Apple’s privacy labels was that many were providing inaccurate information — and were getting away with it, too.

Google says the new features will not roll out until Q2 2022, but it wanted to announce now in order to give developers plenty of time to prepare.

Image Credits: Google

There is, of course, a lot of irony to be found in an app privacy announcement from Google.

The company was one of the longest holdouts on issuing privacy labels for its own iOS apps, as it scrambled to review (and re-review, we understand) the labels’ content and disclosures. After initially claiming its labels would roll out “soon,” many of Google’s top apps then entered a lengthy period where they received no updates at all, as they were no longer compliant with App Store policies.

It took Google months after the deadline had passed to provide labels for its top apps. And when it did, it was mocked by critics — like privacy-focused search engine DuckDuckGo — for how much data apps like Chrome and the Google app collect.

Google’s plan to add a safety section of its own to Google Play gives it a chance to shift the narrative a bit.

It’s not a privacy push, necessarily. They’re not even called privacy labels! Instead, the changes seem designed to allow app developers to better explain if you can trust their app with your data, rather than setting the expectation that the app should not be collecting data in the first place.

How well this will resonate with consumers remains to be seen. Apple has made a solid case that it’s a company that compares about user privacy, and is adding features that put users in control of their data. It’s a hard argument to fight back against — especially in an era that’s seen too many data breaches to count, careless handling of private data by tech giants, widespread government spying, and a creepy adtech industry that grew to feel entitled to user data collection without disclosure.

Google says when the changes roll out, non-compliant apps will be required to fix their violations or become subject to policy enforcement. It hasn’t yet detailed how that process will be handled, or whether it will pause app updates for apps in violation.

The company noted its own apps would be required to share this same information and a privacy policy, too.

 



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Wednesday, 5 May 2021

Tesla supplier Delta Electronics invests $7M in AI chip startup Kneron

Despite a persistent semiconductor shortage that is disrupting the global automotive industry, investors remain bullish on the chips used to power next-generation vehicles.

Kneron, a startup that develops semiconductors to give devices artificial intelligence capabilities by using edge computing, just got funded by Delta Electronics, a Taiwanese supplier of power components for Apple and Tesla. The $7 million investment boosts the startup’s total financing to over $100 million to date.

As part of the deal, Kneron also agreed to buy Vatics, a part of Delta Electronics’ subsidiary Vivotek, for $10 million in cash. The new assets nicely complement Kneron’s business as the startup extends its footprint to the booming smart car industry.

Vatics, an image signal processing provider, has been selling system-on-a-chip (SoC) and intellectual property to manufacturers of surveillance, consumer, and automotive products for many years across the United States and China.

Headquartered in San Diego with a development force in Taipei, Kneron has emerged in recent years as a challenge to AI chip incumbents like Intel and Google. Its chips boast of low-power consumption and enable data processing directly on the chips using the startup’s proprietary software, a departure from solutions that require data to be computed through powerful cloud centers and sent back to devices.

The approach has won Kneron a list of heavyweight backers, including strategic investor Foxconn, Qualcomm, Sequoia Capital, Alibaba, and Li Ka-shing’s Horizons Ventures.

Kneron has designed chips for scenarios ranging from manufacturing, smart homes, smartphones, robotics, surveillance and payments to autonomous driving. In the automotive field, it has struck partnerships with Foxconn and Otus, a supplier for Honda and Toyota.

Following the acquisition, Vatics executives will join Kneron to lead its surveillance and security camera division. The merged teams will jointly develop surveillance and automotive products for Kneron going forward. Image signal processors, coupled with neural processing units, are helpful in detecting objects and ensuring the safety of automated cars.

“This acquisition will allow us to offer full-stack AI solutions, along with our current class-leading NPUs [neural processing units], and will significantly speed up our go-to-market strategy,” said Kneron’s founder and CEO, Albert Liu.



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