Wednesday, 19 May 2021

Review: Apple’s 2021 iPad Pro is great, again, but…

If you’ve lived in a few places in your life then you probably have experienced the feeling of moving into a nice new apartment or house — a blank canvas of rooms and spaces filled with possibility. Most times, unless you’ve got that money money, you then fill it up with all of your same, old, dinged-up furniture.

I have had this experience a bunch over the years. When I moved out of my parent’s house, every single piece of furniture I had was thrifted, rescued or gifted. A mash-mash of centuries and styles that was well-lived-in the day I got it. Even as I got married and even moved, much of that same furniture came with. 

Eventually, much of it began to feel too out of place and we passed it on and carefully bought or made things that we felt represented our home and resonated with us. But there is still that odd piece, like that dinged-up Dutch-modern coffee table, that we look at and remember the sticky cocktail clutter of karaoke nights in our 20s and the — still sticky — kid’s snacks of our 30s.

That’s where iPad is now. It’s a beautiful new monument to the engineering and hardware teams at Apple that continue to execute at an insane level year over year. But it’s filled with the still-functional-but-feeling-its-age iPadOS software. And it’s getting more out of place by the day.

This writeup has to be about what Apple has currently shipped, of course. That’s what consumers are getting in the mail when they order one now. But, Apple’s Worldwide Developer’s Conference is coming in just a couple of weeks and I hope to basically review this iPad Pro all over again in a new light. 

Image Credits: Matthew Panzarino

Ironically, one of the biggest hardware upgrades for this model is going to elicit a relatively muted response in me here. The M1 chip is absolutely blistering. It delivers the same performance as the M1 MacBook Pro did in benchmark tests, making Apple’s lineup more a matter of form factor and use case than raw power. But last year’s model frankly still feels just as fast in almost all of the applications that I tested, and certainly in all of my daily workflows.  

Yes, it’s super powerful and you’re getting the absolute latest in silicon, but upgraders won’t see any immediate difference. In some ways this is by design. In my interview last month with Apple’s John Ternus and Greg Joswiak about the iPad Pro they noted that the new unified processor strategy and the aggressively good display are about creating overhead that they hope developers will take advantage of.

Image Credits: Matthew Panzarino

The new iPad Pro cameras are pretty fantastic, both front and back are now very usable and the new front camera especially benefits from an increase in resolution and new wide-angle optics. This wide angle makes video calling a bit more relaxed and doable on iPad Pro. 

That is coupled with Center Stage, Apple’s new ML-driven feature that automatically crops and centers your head and shoulders, following you around with a smooth and forgiving pan and zoom as you lean, stand and even move about a room within the view of the camera. The feature works by using machine learning frameworks to detect a person’s silhouette within the frame and then applies “camera moves” to that view as you shift in the frame. Unlike some other auto-zooming features, Center Stage feels like there is a virtual camera operator there helping you to frame yourself properly. It’s really clever and very nicely done — and it’s one of the biggest upgrades to iPad Pro usability this time around.

Image Credits: Matthew Panzarino

And yes, if you’re wondering, this does a lot to mitigate the camera placement issues on iPad Pro. The camera remains in the “top center” of a vertically oriented iPad Pro, which means that it is on the “middle left” of a horizontally oriented keyboard-bound setup. This has led to an awkwardness in iPad video calling. Center Stage doesn’t completely delete these issues, hand placement is still a problem at times, but it goes a long way to making it more usable. The new APIs will make this feature available to all video calling apps by the way, and there are also some slight improvements in multi-tasking which let you use multi-pane setups without blanking out your video call in the process of a Zoom.

I tested the external Thunderbolt connection with Apple’s Pro Display XDR and it works fine. The displays are very close in capability so, aside from the scaling, this arrangement could prove to be very useful for pros working in a pipeline with XDR displays for color correction purposes. The software limitation of the iPad Pro only supporting mirror mode is still in effect, alas, which makes the usability of this feature a bit suspect in most situations.

Speaking of the screen, the mini-LED-driven Liquid Retina XDR display is probably the best display that’s ever shipped on a mobile computer. It’s just fantastic. The daily driving brightness is good, with an average of 600 nit max, but full-screen HDR content like videos or photos allow the display to boom up to 1,000 nits average with a peak of 1,600 nits. This thing is b r i g h t. Daylight viewing of HDR content is massively improved. And this comes with inclusion of all the standard stuff, like the 120hz ProMotion features. 

The 10,000 mini-LEDs in the display allow for much more precise localization of blacks (because they can turn off completely) and less bloom (though extreme tests still show it). They also provide a noticeably better edge-to-edge uniformity in brightness and improved off-axis viewing of content on the screen. It’s just better in every way. Absolute gold standard display here.

Image Credits: Matthew Panzarino

Apple’s new Magic Keyboard works essentially exactly the same as the previous version, but it now comes in white. I’m also happy to report that if you have an existing one it works completely fine on the new iPad Pro models. There was some minor uproar because Apple noted that the dimensions of the two devices were not the same so the old keyboard may not fit perfectly. Rest assured that it’s essentially the same exact fit and the functionality is identical. The only time any of it is evident is if you close it and peer very, very carefully at the open end you’ll notice that there is about 1mm less clearance between the rim of the case and the edge of the iPad Pro. Apple probably felt that it was better to over-disclose than anything here, but really, it’s not an issue.

The white color is fantastic-looking, especially with the silver model of iPad Pro and its white antenna window accents. It’s very 2001 (even though Kubrik’s iPads were black). I would fully, 100% expect this thing to get marred and dingy though. There’s a warning on the box that “color may transfer” and I would believe it. My demo unit has not sustained any noticeable markings yet but I would guess that it’s just a matter of time. 

The overall feel of the keyboard is still great, a really nice typing experience and great little piece of kit that should be factored into the price of purchase of any iPad Pro because it’s just essential.

The other side of this coin that isn’t so shiny is the iPad’s aging software. It’s just as good as it was when I wrote my review of the iPad Pro in 2020 — at which point my conclusions were “you can adapt to it but it could be better.” That was a year ago. As someone who has used it as my only portable machine for the last two and a half years I can tell you that this is a very long time to wait for a big leap forward in capability. 

I have a very simple ask for the iPad’s software. I want to feel the same energy vivacity and pure performance for the sake of peak performance that the hardware side exhibits. 

Apple’s iPad Pro hardware is performing like an athlete in peak physical condition that is out three lengths ahead. The M1 chip and mini-LED display are really untouchable — it is exhilarating to see this much excellence packed into one device.

Unfortunately the software can not cash those checks, leaving this iPad Pro to feel like a perfect house with the same old furniture.

Image Credits: Matthew Panzarino

Apple has done an incontestably incredible job with the 2021 iPad Pro’s hardware, but it needs to level up the software. As a “power” user that lives on iPad Pro much of the year, I have grown used to my kludges and tic-affordances. But there needs to be some big-time commitment to the iPad paradigm here. The pane-style interface currently has so many things to recommend it as a brutally fast, fluid way to work, but there is no follow-through. There is no willingness to say “this is a new way of working and you will learn it.” 

Too much of the iPad Pro’s current software leans into “affordance valley.” A place where users are still treated as if they aren’t capable of learning a touch-first way of working. Instead, these affordances actually do the opposite and stand in the way of progress.

This reminds me of the “reduce animations” affordance circa the iOS 7 era. When Apple reinvented iOS it went way overboard in animations in order to make it super clear to the user what was happening when they were tapping around the new pane-based interface. Nothing was “slower” hardware-wise but the animated affordances they put in were tuned too far up and made it feel slower. Turning those animations off made the interface feel snappier and more useful almost instantly. 

Apple eventually got those animations under control by conceding that maybe people were indeed ready to be more advanced touch users. 

This is where the iPad Pro is currently and it’s the disparity that irks the most. This is one of the best computing hardware devices ever made, and you know it’s capable of so much more than it is currently being let to do. Apple has always had an editorial point of view when it comes to software and I can appreciate that. But currently, it feels like that stance is far too conservative when it comes to iPad Pro.

That’s why I’m waiting for WWDC with bated breath. With this much high-level execution on the hardware side, you have to imagine that the time is ripe for Apple to really take the next leap forward with iPad software. When that happens and we get a solid view of Apple’s vision for the next wave of iPad work, I’ll come back to the table with another look.

Image Credits: Matthew Panzarino



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PhonePe in talks to acquire Indian app store Indus OS

Walmart-backed Indian payments services firm PhonePe is in advanced stages of talks to acquire Samsung-backed Indus OS, a startup that operates an eponymous third-party Android app store, a source familiar with the matter told TechCrunch.

The deal values Noida-headquartered Indus OS at $60 million, the source said, requesting anonymity as the matter is private. The deal has yet to close. PhonePe and Indus OS didn’t immediately respond to a request for comment.

Indian news outlet Entrackr first reported about the development.

Indus OS powers several popular third-party Android stores including Samsung’s Galaxy Store and provides partners with localized content and apps.

Late last year, Indus OS said it offered its partners 400,000 apps in English and 12 Indian languages. The seven-year-old startup, which has raised about $21 million to date and monetizes through ads, has amassed over 100 million users.

The startup plans to launch an app store for individual users once Google begins accepting third-party app stores, another source familiar with the matter said.

It remains unclear why PhonePe is interested in Indus OS’ offering. The Bangalore-based startup has long offered its own mini app store on its app. A handful of firms — including PhonePe rival Paytm — have either launched or explored launching their own mini app stores in recent months.



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Tuesday, 18 May 2021

Android TV OS reaches 80M monthly active devices, adds new features

Google offered an update on its TV platform, Android OS, at its Google I/O developer event on Tuesday. The company said its Android TV OS now reaches over 80 million monthly active devices, including through its new experience Google TV for Chromecast, as well as other platforms like smart TVs. The company also previewed a series of upcoming features for Android TV OS, including a remote control feature for consumers and several developer updates around casting, emulators, and more.

The company repositioned Android TV OS last fall with the introduction of the Google TV experience. The new experience, which runs Android TV under the hood, now powers Chromecast with Google TV, smart TVs from Sony, and is coming soon to some TCL TVs. Over 80% of Android TV OS’ growth came from the U.S., Google noted, when announcing its 80 million monthly active devices milestone during the Google I/O event.

Google’s milestone may seem to put Android TV OS is ahead of rivals like Roku and Amazon Fire TV, with 53.6 million and 50+ million monthly active accounts, respectively. However, these are different measurements.

Android TV OS figures are actually calculated by counting the number of devices that were actively used in a month — which means a user with multiple devices could have those devices counted separately, but a family with multiple people watching on one device would be counted once.

Roku and Amazon define monthly active users as “accounts” that have been active during the month. That means, even if that account streams on several different devices during the time period, it would only be counted once. If Roku or Amazon were to calculate active devices as Google is doing, their numbers would be higher.

In addition, Roku and Amazon Fire TV power both their respective company’s own device lineup and select TVs from partners, but Google’s Android TV OS also powers devices and services from TV and streaming device brand partners as well as TV service providers. That means this global number includes operator-tier and set-top boxes also powered by Android TV OS. It’s a different type of market.

Google today also announced it’s adding remote control features directly in Android, so users will be able to control their TV even when their existing remote goes missing. This feature, arriving later this year, will make it easier to type in usernames and passwords or search for longer titles, Google notes. It will work for all users of Android TV OS, including Google TV.

Image Credits: Google

Meanwhile, for those building Android TV experiences, the company announced a handful of new features coming soon. A Cast Connect feature will allow users to cast from their Chrome browser on their phone or tablet to an Android TV app. Stream Transfer and Stream Expansion will allow users to transfer media to other devices or play audio on multiple devices.

Image Credits: Google

Google is also making its first Google TV Emulator available, running on Android 11, along with an Android 11 image with the traditional Android TV experience. And developers can now also use a remote that more closely mimics TV remotes directly within the Emulator.

Following developer requests, Firebase Test Lab is adding Android TV support, as well. Initially, Firebase Test Lab Virtual Devices will run the developer’s app in the cloud on Android TV emulators to scale a test across hundreds or thousands of virtual devices. Support for physical devices will come soon.

Image Credits: Google

Finally, the Android 12 Beta 1 is being made available for TV on its ADT-3 Developer Kit, starting today.



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Google updates Firebase with new personalization features, security tools and more

At its I/O developer conference, Google today announced a slew of updates to its Firebase developer platform, which, as the company also announced, now powers over 3 million apps.

There’s a number of major updates here, most of which center around improving existing tools like Firebase Remote Config and Firebase’s monitoring capabilities, but there are also a number of completely new features here as well, including the ability to create Android App Bundles and a new security tool called App Check.

“Helping developers be successful is what makes Firebase successful,” Firebase product manager Kristen Richards told me ahead of today’s announcements. “So we put helpfulness and helping developers at the center of everything that we do.” She noted that during the pandemic, Google saw a lot of people who started to focus on app development — both as learners and as professional developers. But the team also saw a lot of enterprises move to its platform as those companies looked to quickly bring new apps online.

Maybe the marquee Firebase announcement at I/O is the updated Remote Config. That’s always been a very powerful feature that allows developers to make changes to live production apps on the go without having to release a new version of their app. Developers can use this for anything from A/B testing to providing tailored in-app experience to specific user groups.

With this update, Google is introducing updates to the Remote Config console, to make it easier for developers to see how they are using this tool, as well as an updated publish flow and redesigned test results pages for A/B tests.

Image Credits: Google

What’s most important, though, is that Google is taking Remote Config a step further now by launching a new Personalization feature that helps developers automatically optimize the user experience for individual users. “It’s a new feature of [Remote Config] that uses Google’s machine learning to create unique individual app experiences,” Richards explained. “It’s super simple to set up and it automatically creates these personalized experiences that’s tailored to each individual user. Maybe you have something that you would like, which would be something different for me. In that way, we’re able to get a tailored experience, which is really what customers expect nowadays. I think we’re all expecting things to be more personalized than they have in the past.”

Image Credits: Google

Google is also improving a number of Firebase’s analytics and monitoring capabilities, including its Crashlytics service for figuring out app crashes. For game developers, that means improved support for games written with the help of the Unity platform, for example, but for all developers, the fact that Firebase’s Performance Monitoring service now processes data in real time is a major update to having performance data (especially on launch day) arrive with a delay of almost half a day.

Firebase is also now finally adding support for Android App Bundles, Google’s relatively new format for packaging up all of an app’s code and resources, with Google Play optimizing the actual APK with the right resources for the kind of device the app gets installed on. This typically leads to smaller downloads and faster installs.

On the security side, the Firebase team is launching App Check, now available in beta. App Check helps developers guard their apps against outside threats and is meant to automatically block any traffic to online resources like Cloud Storage, Realtime Database and Cloud Functions for Firebase (with others coming soon) that doesn’t provide valid credentials.

Image Credits: Google

The other update worth mentioning here is to Firebase Extensions, which launched a while ago, but which is getting support for a few more extensions today. These are new extensions from Algolia, Mailchimp and MessageBird, that helps bring new features like Algolia’s search capabilities or MessageBird’s communications features directly to the platform. Google itself is also launching a new extension that helps developers detect comments that could be considered “rude, disrespectful, or unreasonable in a way that will make people leave a conversation.”



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Google adds foldable-focused Android developer updates

Things have been a bit quiet on the foldables front of late, but plenty of parties are still bullish about the form factor’s future. Ahead of today’s big I/O kickoff, Samsung (undoubtedly the most bullish of the bunch) posted a bunch of metrics this morning, noting,

The global outlook is just as impressive. This year alone, the foldables market is expected to triple over last year — a year in which Samsung accounted for three out of every four foldable smartphones shipped worldwide.

Part of anticipating growth in the category is ensuring that the software is ready it. Samsung has been tweaking things for a while now on its end, and at I/O in 2018, Google announced that it would be adding support for foldable screens. Recent rumors have suggested that the company is working on its own foldable Pixel, but even beyond that, it’s probably in the company’s best interest to ensure that Android plays nicely with the form factor.

“We studied how people interact with large screens,” the company said in today’s developer keynote. This includes a variety of different aspects, including where users place their hands while using the device — which can be a bit all over the place when dealing with different applications in different orientations and form factors. Essentially, you don’t want to, say, put buttons where people generally place your hands.

The list of upgrades includes the ability to resize content automatically, without overly stretching it out to fit multiple panels. All of this is no doubt going to be a learning curve as foldables end up in the hands of more users. But at very least, it signals Google’s continued view of foldables as a growing category. It’s also one of multiple updates today that involve the company working more closely with Samsung.

The two tech giants also announced a joint Wear OS/Tizen play early today.



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Google updates its cross-platform Flutter UI toolkit

Flutter, Google’s cross-platform UI toolkit for building mobile and desktop apps, is getting a small but important update at the company’s I/O conference today. Google also announced that Flutter now powers 200,000 apps in the Play Store alone, including popular apps from companies like WeChat, ByteDance, BMW, Grab and DiDi. Indeed, Google notes that 1 in 8 new apps in the Play Store are now Flutter apps.

The launch of Flutter 2.2 follows Google’s rollout of Flutter 2, which first added support for desktop and web apps in March, so it’s no surprise that this is a relatively minor release. In many ways, the update builds on top of the features the company introduced in version 2 and reliability and performance improvements.

Version 2.2 makes null safety the default for new projects, for example, to add protections against null reference exceptions. As for performance, web apps can now use background caching using service workers, for example, while Android apps can use deferred components and iOS apps get support for precompiled shaders to make first runs smoother.

Google also worked on streamlining the overall process of bringing Flutter apps to desktop platforms (Windows, macOS and Linux).

But as Google notes, a lot of the work right now is happening in the ecosystem. Google itself is introducing a new payment plugin for Flutter built in partnership with the Google Pay team and Google’s ads SDK for Flutter is getting support for adaptive banner formats. Meanwhile, Samsung is now porting Flutter to Tizen and Sony is leading an effort to bring it to embedded Linux. Adobe recently announced its XD to Flutter plugin for its design tool and Microsoft today launched the alpha of Flutter support for Universal Windows Platform (UWP) apps for Windows 10 in alpha.



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Google launches the first beta of Android Studio Arctic Fox

At its I/O developer conference, Google today announced the first beta of the next version of its Android Studio IDE, Arctic Fox. For the most part, the idea here is to bring more of the tooling around building Android apps directly into the IDE.

While there is a lot that’s new in Arctic Fox, maybe the marquee feature of this update is the integration of Jetpack Compose, Google’s toolkit for building modern user interfaces for Android. In Android Studio, developers can now use Compose Preview to create previews of different configurations (think themes and devices) or deploy a preview directly to a device, all while the layout inspector makes it easier for developers to understand how (and why) a layout is rendered the way it is. With Live Updates enabled any change is then also directly streamed to the device.

The team also integrated the Android Accessibility Test Framework directly into Android Studio to help developers find accessibility issues like missing content descriptions or a low contrast in their designs.

Image Credits: Google

Just like with some of the updates to Android itself, the team is also looking at making it easier to develop for a wider range of form factors. To build Wear OS apps, developers previously had to physically connect the watch to their development machine or go through a lot of steps to pair the watch. Now, users can simply pair a watch and phone emulator (or physical phone) with the new Wear OS Pairing feature. All this takes now is a few clicks.

Also new on the Wear OS side is a new heart rate sensor for the Wear OS Emulators in Android Studio, while the Android Automotive emulator gains the ability to replay car sensor data to help those developers with their development and testing workflow.

Android Studio users who work on a Mac will be happy to hear that Google is also launching a first preview of Android Studio for the Apple Silicon (arm64) architecture.

Image Credits: Google



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