Saturday, 29 February 2020

This Week in Apps: Coronavirus impacts app stores, Facebook sues mobile SDK maker, Apple kicks out a cloud gaming app

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, we’ll look at the coronavirus outbreak’s impact on the App Store, China’s demand for App Store removals — and soon-to-be-removals, it seems. We’re also talking about Facebook’s lawsuit over a data-grabbing SDK, Tinder’s new video series, the TSA ban on TikTok, Instagram’s explanation for its lack of an iPad app and how Democratic presidential primary candidates are performing on mobile and social, among other things.

Headlines

Coronavirus concerns send Chinese ride-hailing apps crashing, games surging



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Friday, 28 February 2020

Apple has blocked Clearview AI’s iPhone app for violating its rules

An iPhone app built by controversial facial recognition startup Clearview AI has been blocked by Apple, effectively banning the app from use.

Apple confirmed to TechCrunch that the startup “violated” the terms of its enterprise developer program.

The app allows its users — which the company claims it serves only law enforcement officers — to use their phone camera or upload a photo to search its database of 3 billion photos. But BuzzFeed News revealed that the company — which claims to only cater to law enforcement users — also includes many private-sector users, including Macy’s, Walmart and Wells Fargo.

Clearview AI has been at the middle of a media — and legal — storm since its public debut in The New York Times last month. The company scrapes public photos from social media sites, drawing ire from the big tech giants that claim Clearview AI misused their services. But it’s also gained attention from hackers. On Wednesday, Clearview AI confirmed a data breach in which its client list was stolen.

The public Amazon S3 page containing the iPhone app. (Image: TechCrunch)

TechCrunch found Clearview AI’s iPhone app on an public Amazon S3 storage bucket on Thursday, despite a warning on the page that the app is “not to be shared with the public.”

The page asks users to “open this page on your iPhone” to install and approve the company’s enterprise certificate, allowing the app to run.

But this, according to Apple’s policies, is prohibited if the app’s users are outside of Clearview AI’s organization.

Clearview AI’s use of an enterprise certificate on an iPhone. (Image: TechCrunch)

Enterprise certificates are issued by Apple to allow companies to build and approve iPhone and iPad apps designed for internal company use only. It’s common for these certificates to be used to test apps internally before they are pushed out to the App Store. Apple maintains a strict set of rules on use of enterprise certificates, and says they cannot be used by consumers. But there have been cases of abuse.

Last year, TechCrunch exclusively reported that both Facebook and Google were using their enterprise certificates for consumer-facing apps in an effort to bypass Apple’s App Store. Apple revoked the tech giants’ enterprise certificates, disabling the infracting app but also any other app that relied on the certificate, including their catering and lunch menu apps.

The app was labeled as “beta” — typically a pre-release or a test version of the app. Besides this claim, there is no evidence to suggest this app was not used by Clearview AI customers.

Clearview AI chief executive Hoan Ton-That told TechCrunch: “We are in contact with Apple and working on complying with their terms and conditions.”

A brief analysis of the app through network traffic tools and disassembly tools shows it works largely in the same way as Clearview AI’s Android app, which was discovered by Gizmodo on Thursday.

Like the Android app, a user needs a Clearview AI-approved username and password to use the app.



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Wednesday, 26 February 2020

Apple to begin online sales in India this year, open first retail store in 2021

For a decade, Apple has solely relied on third-party sellers, stores, and marketplaces to sell its products in India. That will begin to change this year.

At the company’s annual shareholder meeting Wednesday, chief executive Tim Cook told investors that Apple will open its online store in India, the world’s second largest smartphone market, at some point this year, and set up its first flagship brick-and-mortar store next year.

“I’m a huge believer in the opportunity in India,” said Cook. “It’s a country with a vibrancy and demographics that are just unparalleled.”

TechCrunch reported last month that Apple was planning to open its online store in Q3 this year and was unlikely to be able to have its brick-and-mortar store ready in the country this year.

India, perhaps the last great growth market for American technology giants, has been a conundrum for Apple and several firms that sell premium items.

It’s a big market that continues to report growth, but most people in the country can’t afford Apple’s products. In fact, the vast majority of smartphones that ship in India carry a price tag of $150 or lower, according to research firm Counterpoint.

For Apple, the other challenge has been the heavy import duty that New Delhi levies on electronic items. This has made iPhone even more expensive for people in India as the company passes the additional cost to customers.

Apple has attempted to broaden its appeal in India by looking to reduce prices of its handset. For years, it urged the government to provide it with some tax benefits. When those talks did not materialize, Apple moved to do something that all the Chinese phone makers have done in India: Assemble smartphones locally.

New Delhi provides companies that assemble electronic items locally with several incentives. Two years into the process, Apple contractors Foxconn and Wistron are assembling a range of iPhone models in India, and that has lowered the prices for a number of models (except those in the current generation lineup.)

These moves have already proven useful for the company. Apple shipped close to 925,000 iPhone units in India in the quarter that ended in December, research firm Canalys estimated. That figure, up 200% year-over-year, was the iPhone-maker’s best year in the country to date, the research firm added.

Madhumita Chaudhary, an analyst with Canalys, said Apple’s decision to become more aggressive with pricing — partnering with banks to offer more incentives to customers — helped the company improve its position in a market with 99% Android smartphones.

Apple has also held discussions with content studios to bulk up its movies and TV shows offerings for the Indian audience. Two years ago, for instance, it was in late stages of talks to acquire the Indian business of Eros Now for $300 million — something which has not been previously reported — with option to expand its stake in the publicly listed global company, sources with direct knowledge of the matter told TechCrunch a few months ago.

But the deal did not materialize.

TechCrunch also reported last month that Cook may plan an India visit for the opening of the online store. Apple did not comment on that story.

India eased sourcing norms for single-brand retailers last year, which paved the way for companies like Apple to open online stores before they establish presence in the brick-and-mortar market.



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Apple to begin online sales in India this year, open first retail store in 2021

For a decade, Apple has solely relied on third-party sellers, stores, and marketplaces to sell its products in India. That will begin to change this year.

At the company’s annual shareholder meeting Wednesday, chief executive Tim Cook told investors that Apple will open its online store in India, the world’s second largest smartphone market, at some point this year, and set up its first flagship brick-and-mortar store next year.

“I’m a huge believer in the opportunity in India,” said Cook. “It’s a country with a vibrancy and demographics that are just unparalleled.”

TechCrunch reported last month that Apple was planning to open its online store in Q3 this year and was unlikely to be able to have its brick-and-mortar store ready in the country this year.

India, perhaps the last great growth market for American technology giants, has been a conundrum for Apple and several firms that sell premium items.

It’s a big market that continues to report growth, but most people in the country can’t afford Apple’s products. In fact, the vast majority of smartphones that ship in India carry a price tag of $150 or lower, according to research firm Counterpoint.

For Apple, the other challenge has been the heavy import duty that New Delhi levies on electronic items. This has made iPhone even more expensive for people in India as the company passes the additional cost to customers.

Apple has attempted to broaden its appeal in India by looking to reduce prices of its handset. For years, it urged the government to provide it with some tax benefits. When those talks did not materialize, Apple moved to do something that all the Chinese phone makers have done in India: Assemble smartphones locally.

New Delhi provides companies that assemble electronic items locally with several incentives. Two years into the process, Apple contractors Foxconn and Wistron are assembling a range of iPhone models in India, and that has lowered the prices for a number of models (except those in the current generation lineup.)

These moves have already proven useful for the company. Apple shipped close to 925,000 iPhone units in India in the quarter that ended in December, research firm Canalys estimated. That figure, up 200% year-over-year, was the iPhone-maker’s best year in the country to date, the research firm added.

Madhumita Chaudhary, an analyst with Canalys, said Apple’s decision to become more aggressive with pricing — partnering with banks to offer more incentives to customers — helped the company improve its position in a market with 99% Android smartphones.

Apple has also held discussions with content studios to bulk up its movies and TV shows offerings for the Indian audience. Two years ago, for instance, it was in late stages of talks to acquire the Indian business of Eros Now for $300 million — something which has not been previously reported — with option to expand its stake in the publicly listed global company, sources with direct knowledge of the matter told TechCrunch a few months ago.

But the deal did not materialize.

TechCrunch also reported last month that Cook may plan an India visit for the opening of the online store. Apple did not comment on that story.

India eased sourcing norms for single-brand retailers last year, which paved the way for companies like Apple to open online stores before they establish presence in the brick-and-mortar market.



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Bird is testing Bird Pay, which lets users purchase items from local businesses using its main app

Another on-demand transport app is making a move into payments to expand the existing relationship with its customers (and subsequent margins that it makes from serving them). Bird today announced the launch of Bird Pay, a service that will let people use its app to purchase items from local participating businesses alongside renting scooters. The service is being tested first in Los Angeles and Santa Monica, the company said.

Bird Pay will work by way of a QR code, which can be read via your app at the point of sale at participating businesses to make cashless purchases. (After scanning the code, you enter the amount you are charging and swipe up to complete the purchase.)

The company said that Bird Pay was created directly in response to requests from businesses themselves — who will be using the app to promote deals near to where Bird users pick up or drop off scooters. The link between local businesses and scooter rides is a strong one: Bird says it found that 58% of all the rides through its app start or end at a local business, and claims that businesses in all of its areas of operation — it’s now live in some 100 cities — say that the presence of Bird scooters outside their establishments have increased footfall.

“An early insight that emerged shortly after introducing Bird in Santa Monica was that it had the potential to not only allow people to avoid the chore of circling a block to find parking resulting in congestion and frustration, but it could also foster a more direct connection between people and local businesses,” said Travis VanderZanden, CEO and founder, Bird, in a statement. “Store owners in the community often tell me, ‘Birds outside bring business inside.’ This phenomenon paired with our commitment to community resulted in Bird Pay which helps drive even more customers to local businesses.”

Adding in payments to on-demand transport apps has become something of a tested and successful formula. In Asia, companies like Grab have built rather extensive payments operations on top of their transportation apps — businesses big enough to be raising hundreds of millions of dollars in their own right to expand. And several months ago, Uber also started to test the waters in this area with the launch of Uber Money.

Of course, services like Grab’s have a slightly bigger greenfield when it comes to winning business: in many of the regions where Grab operates, cash is often still king; therefore, having a relationship with a user, where a mobile app is already being identified with “virtual money” (with money either being preloaded into an app or linked to a payment card), gives the app publisher an easy opening to expanding that relationship, such as payments for local goods and services.

The challenge in the U.S., where Bird is based and operates primarily, is somewhat different: people are already used to plastic cards, and their phones may already have one or more payments apps active already. Both Apple Pay and Google’s Android-based offering have had strong take-up, as have alternatives from Samsung, PayPal and many others. That means a much more crowded playing field for Bird or any other new entrant.

On the other hand, we are creatures of convenience, and if we already have the Bird app open to open or close off a ride, that could just be the lower friction we need to use it to buy something. Time will tell if this particular bird will, indeed, fly.

Bird last October raised some $275 million at a $2.5 billion valuation.



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Bird is testing Bird Pay, which lets users purchase items from local businesses using its main app

Another on-demand transport app is making a move into payments to expand the existing relationship with its customers (and subsequent margins that it makes from serving them). Bird today announced the launch of Bird Pay, a service that will let people use its app to purchase items from local participating businesses alongside renting scooters. The service is being tested first in Los Angeles and Santa Monica, the company said.

Bird Pay will work by way of a QR code, which can be read via your app at the point of sale at participating businesses to make cashless purchases. (After scanning the code, you enter the amount you are charging and swipe up to complete the purchase.)

The company said that Bird Pay was created directly in response to requests from businesses themselves — who will be using the app to promote deals near to where Bird users pick up or drop off scooters. The link between local businesses and scooter rides is a strong one: Bird says it found that 58% of all the rides through its app start or end at a local business, and claims that businesses in all of its areas of operation — it’s now live in some 100 cities — say that the presence of Bird scooters outside their establishments have increased footfall.

“An early insight that emerged shortly after introducing Bird in Santa Monica was that it had the potential to not only allow people to avoid the chore of circling a block to find parking resulting in congestion and frustration, but it could also foster a more direct connection between people and local businesses,” said Travis VanderZanden, CEO and founder, Bird, in a statement. “Store owners in the community often tell me, ‘Birds outside bring business inside.’ This phenomenon paired with our commitment to community resulted in Bird Pay which helps drive even more customers to local businesses.”

Adding in payments to on-demand transport apps has become something of a tested and successful formula. In Asia, companies like Grab have built rather extensive payments operations on top of their transportation apps — businesses big enough to be raising hundreds of millions of dollars in their own right to expand. And several months ago, Uber also started to test the waters in this area with the launch of Uber Money.

Of course, services like Grab’s have a slightly bigger greenfield when it comes to winning business: in many of the regions where Grab operates, cash is often still king; therefore, having a relationship with a user, where a mobile app is already being identified with “virtual money” (with money either being preloaded into an app or linked to a payment card), gives the app publisher an easy opening to expanding that relationship, such as payments for local goods and services.

The challenge in the U.S., where Bird is based and operates primarily, is somewhat different: people are already used to plastic cards, and their phones may already have one or more payments apps active already. Both Apple Pay and Google’s Android-based offering have had strong take-up, as have alternatives from Samsung, PayPal and many others. That means a much more crowded playing field for Bird or any other new entrant.

On the other hand, we are creatures of convenience, and if we already have the Bird app open to open or close off a ride, that could just be the lower friction we need to use it to buy something. Time will tell if this particular bird will, indeed, fly.

Bird last October raised some $275 million at a $2.5 billion valuation.



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Chinese firms rush to bring 5G smartphones to India

India is unlikely to have any substantial coverage of 5G until at least the end of next year, with telecom operators in the country yet to participate in spectrum auction. But that hasn’t stopped Chinese vendors Oppo, Vivo, and Xiaomi from bringing 5G-enabled smartphones to the world’s second largest handset market.

Xiaomi, Vivo’s sub-brand iQoo, and Oppo’s sub-brand Realme have all moved in tandem to unveil their 5G smartphones in the last one week. While Xiaomi, which has been the top handset vendor in India for more than two years, only showcased its recently unveiled 5G-enabled MiMix Alpha smartphone at several of its physical stores in the country, the other two companies have moved to launch new phones.

Vivo, India’s second largest phone vendor, launched the iQoo 3, which features a 6.44-inch display with screen resolution of 1080 x 2400 pixels, 4,440mAh battery (with support for 55W fast charging ), and runs Android 10. It is powered by Qualcomm Snapdragon 865, coupled with 8GB of RAM, and 128GB storage. It sports four rear-cameras — 48MP main shooter, 13MP telephoto, 13MP ultra-wide, and 2MP depth-sensor — and a 16MP selfie sensor.

The phone’s prices start at 36,990 Indian rupees ($515), which goes up to 44,990 ($627) Indian rupees for variants with additional storage and memory.

Realme, which is giving the top phone makers a run for their money in India, launched the X50 Pro 5G that features a 6.44-inch display of screen resolution 1080 x 2400 pixels with support for 90Hz refresh rate. It is powered by Qualcomm Snapdragon 865 SoC, coupled with 12GB of RAM, and 4,200mAh battery with 65W Super Dart charging support.

On the photography front, it houses a 65MP primary shooter, 8MP ultra-wide sensor, 12MP telephoto shooter, and a 2MP portrait sensor. On the front is a setup of duo-selfie sensors of 32MP and 8MP.

The Realme X50 Pro 5G is priced at 37,999 Indian rupees ($530), which goes as high as 44,999 Indian rupees ($627) for variants with additional storage and memory.

Executives at the companies said that the rationale behind launching a 5G phone so ahead of time was to offer future-proof devices. Additionally, Qualcomm also requires phone vendors to use X55 5G modem if they want to use its flagship Snapdragon 865 SoC.

An executive with Poco, which recently spun out of Xiaomi, also chimed in:



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Sunday, 23 February 2020

Sensors are the next big thing in space, not starships

Understanding the opportunities available in the space industry — especially for early-stage companies and new founders — isn’t easy.

The pool of people who have deep aerospace technical expertise isn’t huge, and like any community that requires a high degree of specialist knowledge, it’s a tightly-knit field that relies on social connections. But space is increasingly opening up, and we’ve already reached a point where the most valuable new entrants might come from industries that aren’t specifically aerospace or aerospace-adjacent.

In fact, we could be reaching a stage where the parts of the space industry requiring actual rocket scientists are more or less saturated, while the real boon is set to come from crossover talent that develops new ways to leverage innovations in other areas on space-based operating platforms.

“We have enough low-Earth launch vehicles, we have enough rockets,” Bessemer VP Tess Hatch told me in an interview at the FAA’s Commercial Space Transportation Conference last month. “In 2020, we have even more coming online and a lot of the ‘fantasy’ ones [an industry term used to describe spacecraft that have been conceived and designed but not yet flown] are planning to launch, and I think maybe one of them will come to fruition.”

Hatch says she still sees much of the demand side of the industry cluster around existing and proven suppliers, even if new entrants, including Astra and Firefly, actually begin flying their rockets this year, as both have been planning. Companies like Rocket Lab (in which her company has a stake) will increase their volume and cadence and benefit from having a proven track record, taking up a lot of the growth in launch vehicle demand. “I don’t think there’s room for any more rockets in the industry,” she said.

Instead, Hatch is looking to payload variety and innovation as the next big thing in space tech. Satellites are becoming increasingly commoditized, and companies like Rocket Lab are looking to take this further by providing a satellite platform (Proton) as part of its launch offering. There’s still immaturity in the small-satellite supply chain, which is what led small-satellite operator Kepler to build its own, but the bigger opportunity isn’t in building satellites — it’s in equipping them with new, improved and radically redesigned sensors to gather new kinds of data and provide new kinds of services.



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Saturday, 22 February 2020

This Week in Apps: HQ Trivia’s dramatic death, Android 11, Apple mulls a more open iOS

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week we look at the sad, strange death of HQ Trivia, spying app ToTok getting booted from Google Play (again!), Android 11, an enticing Apple rumor about opening up iOS further to third-party apps, Google Stadia updates, the App Store book Apple wants banned, apps abusing subscriptions and much more.

Headlines

HQ Trivia burns to the ground

hq trivia app 1

Once-hot HQ Trivia believed it had invented a new kind of online gaming — live trivia played through your phone. Investors threw $15 million into the company hoping that was true. But the novelty wore off, cheaters came in, prize money dwindled and copycats emerged. Then co-founder Colin Kroll passed away and things at HQ Trivia got worse, including a failed internal mutiny, firings and layoffs. This week, HQ Trivia announced its demise. It then hosted one last, insane night of gaming featuring drunken and cursing hosts who sprayed champagne, called out trolls and begged for new jobs. (Sure, because they exited this one so professionally.)



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Do phones need to fold?

As Samsung (re)unveiled its clamshell folding phone last week, I kept seeing the same question pop up amongst my social circles: why?

I was wondering the same thing myself, to be honest. I’m not sure even Samsung knows; they’d win me over by the end, but only somewhat. The halfway-folded, laptop-style “Flex Mode” allows you to place the phone on a table for hands-free video calling. That’s pretty neat, I guess. But… is that it?

The best answer to “why?” I’ve come up with so far isn’t a very satisfying one: Because they can (maybe). And because they sort of need to do something.

Let’s time-travel back to the early 2000s. Phones were weird, varied and no manufacturers really knew what was going to work. We had basic flip phones and Nokia’s indestructible bricks, but we also had phones that swiveled, slid and included chunky physical keyboards that seemed absolutely crucial. The Sidekick! LG Chocolate! BlackBerry Pearl! Most were pretty bad by today’s standards, but it was at least easy to tell one model from the next.

(Photo by Kim Kulish/Corbis via Getty Images)

Then came the iPhone in 2007; a rectangular glass slab defined less by physical buttons and switches and more by the software that powered it. The device itself, a silhouette. There was hesitation to this formula, initially; the first Android phones shipped with swiveling keyboards, trackballs and various sliding pads. As iPhone sales grew, everyone else’s buttons, sliders and keyboards were boiled away as designers emulated the iPhone’s form factor. The best answer, it seemed, was a simple one.

Twelve years later, everything has become the same. Phones have become… boring. When everyone is trying to build a better rectangle, the battle becomes one of hardware specs. Which one has the fastest CPU? The best camera?



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Do phones need to fold?

As Samsung (re)unveiled its clamshell folding phone last week, I kept seeing the same question pop up amongst my social circles: why?

I was wondering the same thing myself, to be honest. I’m not sure even Samsung knows; they’d win me over by the end, but only somewhat. The halfway-folded, laptop-style “Flex Mode” allows you to place the phone on a table for hands-free video calling. That’s pretty neat, I guess. But… is that it?

The best answer to “why?” I’ve come up with so far isn’t a very satisfying one: Because they can (maybe). And because they sort of need to do something.

Let’s time-travel back to the early 2000s. Phones were weird, varied and no manufacturers really knew what was going to work. We had basic flip phones and Nokia’s indestructible bricks, but we also had phones that swiveled, slid and included chunky physical keyboards that seemed absolutely crucial. The Sidekick! LG Chocolate! BlackBerry Pearl! Most were pretty bad by today’s standards, but it was at least easy to tell one model from the next.

(Photo by Kim Kulish/Corbis via Getty Images)

Then came the iPhone in 2007; a rectangular glass slab defined less by physical buttons and switches and more by the software that powered it. The device itself, a silhouette. There was hesitation to this formula, initially; the first Android phones shipped with swiveling keyboards, trackballs and various sliding pads. As iPhone sales grew, everyone else’s buttons, sliders and keyboards were boiled away as designers emulated the iPhone’s form factor. The best answer, it seemed, was a simple one.

Twelve years later, everything has become the same. Phones have become… boring. When everyone is trying to build a better rectangle, the battle becomes one of hardware specs. Which one has the fastest CPU? The best camera?



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Friday, 21 February 2020

PC shipments expected to drop this year because of coronavirus outbreak

The coronavirus outbreak could result in at least a 3.3% drop — and as high as a 9% dip — in the volume of PCs that will ship globally this year, research firm Canalys reported Thursday evening in its revised projections to clients.

PC shipments will be down between 10.1% to 20.6% in Q1 2020, the firm estimated. The impact will remain visible in Q2, when the shipments are expected to drop between 8.9% (best case scenario, per Canalys) and 23.4% (worst case scenario), it said.

In the best case scenario, the outbreak would mean 382 million units will ship in 2020, down 3.4% from 396 million last year.

The worst case makes a deeper dent, stating that about 362 million units will ship this year, down 8.5% from last year.

“In the best-case scenario, production levels are expected to revert to full capacity by April 2020, hence the biggest hit will be to sell-in shipments in the first two quarters, with the market recovering in Q3 and Q4,” the firm said.

“Thus, worldwide PC market shipments are expected to decline 3.4% year on year in 2020, with Q1 2020 down by 10% and Q2 2020 by 9%. PC market supply will normalize by Q3 2020. On a yearly basis, Canalys expects the worldwide PC market will slowly begin its recovery starting in 2021.”

The worst case scenario assumes that production levels will not return to their full capacity by June 2020. “Under the assumptions of this scenario, production and demand levels in China will take even longer to recover and Q2 will suffer a decline on a par with Q1 as a consequence. It will be as late as Q4 2020 until we see a market recovery.”

In either of the scenarios, China, one of the world’s largest PC markets, will be most impacted. In worst case scenarios, “the Chinese market will suffer heavily in 2020 under this scenario, with a 12% year-on-year decline over 2019, and subsequent stabilization taking even longer, with 2021 forecast shipments lagging 6 million behind the best-case scenario. The expected CAGR between 2021 and 2024 in China is 6.3%,” Canalys.

China, the global hub for production and supply chain, moved to contain the impact of coronavirus by first extending the official Lunar New Year holidays, which was followed by stringent travel restrictions to keep citizens safe. “This resulted in a significant drop in offline retail traffic and a dramatic fall in consumer purchases,” Canalys analysts said.

The outbreak has also resulted in supply shortages of components such as PCBs and memory in China and other markets. “Likewise, channel partners have received notifications from key PC vendors over the last two weeks that their PC shipments and replacement parts can be expected to arrive in up to 14 weeks – over three times the usual delivery time – depending on where partners are located,” the firm said.

“Technology vendors and channel partners in the Asia Pacific region face the unexpected challenge of coping with the sudden outbreak of COVID-19 (coronavirus). The crisis was largely unforeseen, even in mid-January. Most leaders this year were anticipating disruption from political instability and natural disasters, not an epidemic,” wrote Sharon Hiu, an analyst at Canalys in a separate report.

The outbreak has impacted several more industries, including smartphones, automobiles, television, smart speakers, and video game consoles.

Foxconn, a key manufacturer for Apple, said on Thursday that its 2020 revenue will be impacted by Wuhan coronavirus. The firm said its factories in India, Vietnam, and Mexico are fully loaded and it is planning to expand overseas.

Earlier this month, Apple said it does not expect to meet revenue guidance for March quarter due to constrained iPhone supply and low demand due to the store closures in China.

The US giant is expected to miss its schedule for mass producing a widely rumored affordable iPhone, while inventories for existing models could remain low until April or longer, Nikkei Asian Review reported on Wednesday.



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Wednesday, 19 February 2020

How companies are working around Apple’s ban on vaping apps

Apple banned vaping apps in November 2019. Since then, the company has said very little about its decision, leaving many companies upset and confused about its blanket prohibition.

Three months later, companies are working around Apple’s ban. Here’s how they’re doing it.

Apple’s wide-sweeping ban on vaping affected apps from Juul, Pax and many others, including apps that calculate electrical resistance because they can be used to build vape components. It appears to have hit the cannabis industry at a higher rate than tobacco, as few tobacco vapes have a companion application.

The removal was sudden but not unexpected, given the climate at the time. In 2019, the vaping industry suffered a crisis as the Centers for Disease Control stumbled through a health scare caused by illicit products. Industry experts quickly identified a filler additive as the source of the illnesses, but these reports were ignored for months, creating widespread panic. Consumer sentiment promptly settled on the conclusion that all vapes are harmful, even when clear data shows the opposite. Vapes sourced through legal means are proven to be safer alternatives than other consumption methods.

It’s important to note Apple didn’t disable the apps or force the removal from phones. Apps that had already been downloaded continued to work, though they could not be updated.



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Lack of big tech GDPR decisions looms large in EU watchdog’s annual report

The lead European Union privacy regulator for most of big tech has put out its annual report which shows another major bump in complaints filed under the bloc’s updated data protection framework, underlining the ongoing appetite EU citizens have for applying their rights.

But what the report doesn’t show is any firm enforcement of EU data protection rules vis-a-vis big tech.

The report leans heavily on stats to illustrate the volume of work piling up on desks in Dublin. But it’s light on decisions on highly anticipated cross-border cases involving tech giants including Apple, Facebook, Google, LinkedIn and Twitter.

The General Data Protection Regulation (GDPR) began being applied across the EU in May 2018 — so is fast approaching its second birthday. Yet its file of enforcements where tech giants are concerned remains very light — even for companies with a global reputation for ripping away people’s privacy.

This despite Ireland having a large number of open cross-border investigations into the data practices of platform and adtech giants — some of which originated from complaints filed right at the moment GDPR came into force.

In the report the Irish Data Protection Commission (DPC) notes it opened a further six statutory inquiries in relation to “multinational technology companies’ compliance with the GDPR” — bringing the total number of major probes to 21. So its ‘big case’ file continues to stack up. (It’s added at least two more since then, with a probe of Tinder and another into Google’s location tracking opened just this month.)

The report is a lot less keen to trumpet the fact that decisions on cross-border cases to date remains a big fat zero.

Though, just last week, the DPC made a point of publicly raising “concerns” about Facebook’s approach to assessing the data protection impacts of a forthcoming product in light of GDPR requirements to do so — an intervention that resulted in a delay to the regional launch of Facebook’s Dating product.

This discrepancy (cross-border cases: 21 – Irish DPC decisions: 0), plus rising anger from civil rights groups, privacy experts, consumer protection organizations and ordinary EU citizens over the paucity of flagship enforcement around key privacy complaints is clearly piling pressure on the regulator. (Other examples of big tech GDPR enforcement do exist. Well, France’s CNIL is one.)

In its defence the DPC does have a horrifying case load. As illustrated by other stats its keen to spotlight — such as saying it received a total of 7,215 complaints in 2019; a 75% increase on the total number (4,113) received in 2018. A full 6,904 of which were dealt with under the GDPR (while 311 complaints were filed under the Data Protection Acts 1988 and 2003).

There were also 6,069 data security breaches notified to it, per the report — representing a 71% increase on the total number (3,542) recorded last year.

While a full 457 cross-border processing complaints were received in Dublin via the GDPR’s One-Stop-Shop mechanism. (This is the device the Commission came up with for the ‘lead regulator’ approach that’s baked into GDPR and which has landed Ireland in the regulatory hot seat. tl;dr other data protection agencies are passing Dublin A LOT of paperwork.)

The DPC necessarily has to do back and forth on cross border cases, as it liaises with other interested regulators. All of which, you can imagine, creates a rich opportunity for lawyered up tech giants to inject extra friction into the oversight process — by asking to review and query everything. [Insert the sound of a can being hoofed down the road]

Meanwhile the agency that’s supposed to regulate most of big tech (and plenty else) — which writes in the annual report that it increased its full time staff from 110 to 140 last year — did not get all the funding it asked for from the Irish government.

So it also has the hard cap of its own budget to reckon with (just €15.3M in 2019) vs — for example — Google’s parent Alphabet’s $46.1BN in full year 2019 revenue. So, er, do the math.

Nonetheless the pressure is firmly now on Ireland for major GDPR enforcements to flow.

One year of major enforcement inaction could be filed under ‘bedding in’; but two years in without any major decisions would not be a good look. (It has previously said the first decisions will come early this year — so seems to be hoping to have something to show for GDPR’s 2nd birthday.)

Some of the high profile complaints crying out for regulatory action include behavioral ads serviced via real-time bidding programmatic advertising (which the UK data watchdog has admitted for half a year is rampantly unlawful); cookie consent banners (which remain a Swiss Cheese of non-compliance); and adtech platforms cynically forcing consent from users by requiring they agree to being microtargeted with ads to access the (‘free’) service. (Thing is GDPR stipulates that consent as a legal basis must be freely given and can’t be bundled with other stuff, so… )

Full disclosure: TechCrunch’s parent company, Verizon Media (née Oath), is also under ongoing investigation by the DPC — which is looking at whether it meets GDPR’s transparency requirements under Articles 12-14 of the regulation.

Seeking to put a positive spin on 2019’s total lack of a big tech privacy reckoning, commissioner Helen Dixon writes in the report: “2020 is going to be an important year. We await the judgment of the CJEU in the SCCs data transfer case; the first draft decisions on big tech investigations will be brought by the DPC through the consultation process with other EU data protection authorities, and academics and the media will continue the outstanding work they are doing in shining a spotlight on poor personal data practices.”

In further remarks to the media Dixon said: “At the Data Protection Commission, we have been busy during 2019 issuing guidance to organisations, resolving individuals’ complaints, progressing larger-scale investigations, reviewing data breaches, exercising our corrective powers, cooperating with our EU and global counterparts and engaging in litigation to ensure a definitive approach to the application of the law in certain areas.

“Much more remains to be done in terms of both guiding on proportionate and correct application of this principles-based law and enforcing the law as appropriate. But a good start is half the battle and the DPC is pleased at the foundations that have been laid in 2019. We are already expanding our team of 140 to meet the demands of 2020 and beyond.”

One notable date this year also falls when GDPR turns two — because a Commission review of how the regulation is functioning is looming in May.

That’s one deadline that may help to concentrate minds on issuing decisions.

Per the DPC report, the largest category of complaints it received last year fell under ‘access request’ issues — whereby data controllers are failing to give up (all) people’s data when asked — which amounted to 29% of the total; followed by disclosure (19%); fair processing (16%); e-marketing complaints (8%); and right to erasure (5%).

On the security front, the vast bulk of notifications received by the DPC related to unauthorised disclosure of data (aka breaches) — with a total across the private and public sector of 5,188 vs just 108 for hacking (though the second largest category was actually lost or stolen paper, with 345).

There were also 161 notification of phishing; 131 notification of unauthorized access; 24 notifications of malware; and 17 of ransomeware.



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How companies are working around Apple’s ban on vaping apps

Apple banned vaping apps in November 2019. Since then, the company has said very little about its decision, leaving many companies upset and confused about its blanket prohibition.

Three months later, companies are working around Apple’s ban. Here’s how they’re doing it.

Apple’s wide-sweeping ban on vaping affected apps from Juul, Pax and many others, including apps that calculate electrical resistance because they can be used to build vape components. It appears to have hit the cannabis industry at a higher rate than tobacco, as few tobacco vapes have a companion application.

The removal was sudden but not unexpected, given the climate at the time. In 2019, the vaping industry suffered a crisis as the Centers for Disease Control stumbled through a health scare caused by illicit products. Industry experts quickly identified a filler additive as the source of the illnesses, but these reports were ignored for months, creating widespread panic. Consumer sentiment promptly settled on the conclusion that all vapes are harmful, even when clear data shows the opposite. Vapes sourced through legal means are proven to be safer alternatives than other consumption methods.

It’s important to note Apple didn’t disable the apps or force the removal from phones. Apps that had already been downloaded continued to work, though they could not be updated.



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How companies are working around Apple’s ban on vaping apps

Apple banned vaping apps in November 2019. Since then, the company has said very little about its decision, leaving many companies upset and confused about its blanket prohibition.

Three months later, companies are working around Apple’s ban. Here’s how they’re doing it.

Apple’s wide-sweeping ban on vaping affected apps from Juul, Pax and many others, including apps that calculate electrical resistance because they can be used to build vape components. It appears to have hit the cannabis industry at a higher rate than tobacco, as few tobacco vapes have a companion application.

The removal was sudden but not unexpected, given the climate at the time. In 2019, the vaping industry suffered a crisis as the Centers for Disease Control stumbled through a health scare caused by illicit products. Industry experts quickly identified a filler additive as the source of the illnesses, but these reports were ignored for months, creating widespread panic. Consumer sentiment promptly settled on the conclusion that all vapes are harmful, even when clear data shows the opposite. Vapes sourced through legal means are proven to be safer alternatives than other consumption methods.

It’s important to note Apple didn’t disable the apps or force the removal from phones. Apps that had already been downloaded continued to work, though they could not be updated.



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Google launches the first developer preview of Android 11

With the days of desert-themed releases officially behind it, Google today announced the first developer preview of Android 11, which is now available as system images for Google’s own Pixel devices, starting with the Pixel 2.

As of now, there is no way to install the updates over the air. That’s usually something the company makes available at a later stage. These first releases aren’t meant for regular users anyway. Instead, they are a way for developers to test their applications and get a head start on making use of the latest features in the operating system.

With Android 11 we’re keeping our focus on helping users take advantage of the latest innovations, while continuing to keep privacy and security a top priority,” writes Google VP of Engineering Dave Burke. “We’ve added multiple new features to help users manage access to sensitive data and files, and we’ve hardened critical areas of the platform to keep the OS resilient and secure. For developers, Android 11 has a ton of new capabilities for your apps, like enhancements for foldables and 5G, call-screening APIs, new media and camera capabilities, machine learning, and more.”

Unlike some of Google’s previous early previews, this first version of Android 11 does actually bring quite a few new features to the table. As Burke noted, there are some obligatory 5G features like a new bandwidth estimate API, for example, as well as a new API that checks whether a connection is unmetered so apps can play higher-resolution video, for example.

With Android 11, Google is also expanding its Project Mainline lineup of updatable modules from 10 to 22. With this, Google is able to update critical parts of the operating system without having to rely on the device manufacturers to release a full OS update. Users simply install these updates through the Google Play infrastructure.

Users will be happy to see that Android 11 will feature native support for waterfall screens that cover a device’s edges, using a new API that helps developers manage interactions near those edges.

Also new are some features that developers can use to handle conversational experiences, including a dedicated conversation section in the notification shade, as well as a new chat bubbles API and the ability to insert images into replies you want to send from the notifications pane.

Unsurprisingly, Google is adding a number of new privacy and security features to Android 11, too. These include one-time permissions for sensitive types of data, as well as updates to how the OS handles data on external storage, which it first previewed last year.

As for security, Google is expanding its support for biometrics and adding different levels of granularity (strong, weak and device credential), in addition to the usual hardening of the platform you would expect from a new release.

There are plenty of other smaller updates as well, including some that are specifically meant to make running machine learning applications easier, but Google specifically highlights the fact that Android 11 will also bring a couple of new features to the OS that will help IT manage corporate devices with enhanced work profiles.

This first developer preview of Android 11 is launching about a month earlier than previous releases, so Google is giving itself a bit more time to get the OS ready for a wider launch. Currently, the release schedule calls for monthly developer preview releases until April, followed by three betas and a final release in Q3 2020.



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Tortoise co-founder Dmitry Shevelenko is bringing autonomous scooters to TC Sessions: Mobility

TechCrunch Sessions Mobility is gearing up to be a lit event. The one-day event, taking place May 14 in San Jose, has just added Dmitry Shevelenko, co-founder and president of an automatic repositioning startup for micromobility vehicles. Yes, that means we’ll be having autonomous scooters rolling around on stage. #2020

Tortoise, which recently received approval to deploy its tech in San Jose, is looking to become an operating system of sorts for micromobility vehicles. Just how Android is the operating system for a number of mobile phones, Tortoise wants to be the operating system for micromobility vehicles.

Given the volume of micromobility operators in the space today, Tortoise aims to make it easier for these companies to more strategically deploy their respective vehicles and reposition them when needed. Using autonomous technology in tandem with remote human intervention, Tortoise’s software enables operators to remotely relocate their scooters and bikes to places where riders need them, or, where operators need them to be recharged. On an empty sidewalk, Tortoise may employ autonomous technologies while it may rely on humans to remotely control the vehicle on a highly trafficked city block.

Before co-founding Tortoise, Shevelenko served as Uber’s director of business development. While at Uber, Shevelenko helped the company expand into new mobility and led the acquisition of JUMP Bikes. Needless to say, Shevelenko is well-versed to talk about the next opportunities in micromobility.

Other speakers at TC Sessions Mobility include Waymo COO Tekedra Mawakana, Uber Director of Policy, Cities & Transportation Shin-pei Tsay and Argo AI co-founder and CEO Bryan Salesky.

Tickets are on sale right now for $250 (early bird status). After April 9, tickets go up so be sure to get yours before that deadline. If you’re a student, tickets cost just $50.

Early-stage startups in the mobility space can book an exhibitor package for $2000 and get 4 tickets and a demo table. Packages allow you to get in front of some of the biggest names in the industry and meet new customers. Book your tickets here.



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Tuesday, 18 February 2020

Daily Crunch: Apple blames coronavirus for revenue miss

Apple says the coronavirus outbreak will hurt its manufacturing and sales, Jeff Bezos makes a big commitment to fighting climate change and SpaceX launches more Starlink satellites. Here’s your Daily Crunch for February 18, 2020.

1. Apple will miss revenue forecast as coronavirus impacts its manufacturing and sales

In a letter to investors, Apple said that it “do[es] not expect to meet the revenue guidance we provided for the March quarter” due to impacts stemming from the coronavirus that has shuttered large parts of China, and is reverberating through the global economy.

As China’s return to work has proved halting, and the coronavirus itself more intractable than some anticipated, the company’s change in guidance is almost unsurprising — but that hasn’t stopped Apple’s stock price from falling this morning.

2. Jeff Bezos announced a $10 billion fund to fight climate change

Jeff Bezos announced on Instagram that he’s creating a $10 billion fund to combat climate change. He said the Bezos Earth Fund will finance “scientists, activists, NGOs — any effort that offers a real possibility to help preserve and protect the natural world.”

3. SpaceX successfully launches 60 more Starlink satellites but misses booster landing

SpaceX has launched a batch of 60 Starlink satellites into orbit, marking its fifth overall launch of a group of 60 of the small spacecraft, and its third this year alone. This launch brings the total Starlink constellation to 300 satellites in orbit, extending SpaceX’s lead as the largest commercial satellite operator in the world.

4. Redbox enters the free, ad-supported streaming market

Oddly, Redbox Free Live TV isn’t live at all — at least, not in the way that you’d get with a TV streaming service like YouTube TV or Hulu with Live TV. Instead, it offers a curated set of ad-supported movies and TV shows, similar to The Roku Channel, IMDb TV or TiVo Plus.

5. How TikTok decides who to make famous

The co-founders of video startup Trash take a deep dive into the TikTok ecosystem, particularly its extensive content moderation. (Extra Crunch membership required.)

6. Atomico raises new $820M fund to back ‘mission-driven’ European founders at Series A and beyond

The London-headquartered VC firm’s previous fund closed at $765 million, so this is an increase over three years ago. However, the remit remains largely the same. Atomico says it plans to double down on its strategy of backing “mission-driven” European founders at Series A, but with the ability to invest in what it calls “breakout” companies at the Series B and C stage.

7. Black haircare startup Naza Beauty just raised $1 million from Alexis Ohanian’s Initialized Capital

At its most basic level, it’s like Drybar — with a menu of styles — but for women of color. On the tech side, Naza’s software functions as a booking and payments platform, which also learns the styles of each customer and then makes product recommendations.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.



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Monday, 17 February 2020

Apple will miss revenue forecast as coronavirus impacts its manufacturing, sales

Today Apple announced that its prior financial forecast, provided during its January earnings cycle, is no longer valid. In a letter to investors today, the technology giant said that it “do[es] not expect to meet the revenue guidance we provided for the March quarter” due to impacts stemming from the coronavirus that has shuttered large parts of China, and is reverberating through the global economy.

In its letter Apple said that its prior guidance was based on its “best estimates about the pace of return to work following the end of the extended Chinese New Year holiday on February 10.” As China’s return to work has proved halting, and the coronavirus itself more intractable than some anticipated, the company’s change in guidance is almost unsurprising.

The Cupertino-based firm cited two key reasons for the change in guidance: First, that “worldwide iPhone supply will be temporarily constrained.” This is not surprising given what we’ve learned about Foxconn’s less-than-quick return to capacity at various factories. Apple also said that “demand for our products within China has been” impacted by the virus. (Apple has moved away from hardware revenues as the key driver of its financial health in recent quarters, but the company’s services push is still nascent compared to its iPhone incomes.)

The American hardware company also said that it “is more than doubling our previously announced donation” to help combat the disease.

How investors will deal with Apple stock after this news will help detail what is ahead for other companies that have large manufacturing operations or concentrated sales in China. If Apple’s shares falls sharply following this announcement, it could inspire fear and bring down other stocks that investors view as newly risky. In reverse, however, if Apple shakes off what investors could read as a short-term disruption to production and sales, other stocks could maintain short-term price integrity.

Regardless, after Singapore cut its economic growth forecast, and Apple is part of that mix, the chance of the coronavirus having a modest impact on the global economy is fading.

This is not the first time that Apple has changed its guidance. A year ago the company reduced expectations due to trade tensions.



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Sunday, 16 February 2020

Original Content podcast: ‘Mythic Quest’ is a likable comedy with a single standout episode

There’s plenty to like about “Mythic Quest: Raven’s Banquet,” a new series on Apple TV+ — its sympathetic-but-critical portrayal of the video game industry, its goofy-but-likable characters and a couple of big surprises that come at the end of the season.

But what really stood out to us — as we discuss on the latest episode of the Original Content podcast — was a single episode, “A Dark Quiet Death.”

Without getting into spoilers, it’s probably safe to reveal that the episode mostly stands apart from the rest of the season, telling a self-contained story about two characters (played by Jake Johnson and Cristin Milioti) who, after they create a quirky horror video game that turns into a surprise hit, discover that success isn’t all its cracked up to be.

Where the rest of “Mythic Quest” is a broad comedy (with the aforementioned likable characters and surprising plot), “A Dark Quiet Death” is more of a drama that quietly — but agonizingly — portrays the tensions between commerce and art. And if we have a criticism, it’s that the episode’s achievement can make the rest of the show feel a little silly in comparison.

We also discuss Anthony’s interview with the creators of the show and how “Mythic Quest” might have been shaped by the involvement of video game company Ubisoft. And before we begin the review, we react to this year’s Oscars.

You can listen in the player below, subscribe using Apple Podcasts or find us in your podcast player of choice. If you like the show, please let us know by leaving a review on Apple. You can also send us feedback directly. (Or suggest shows and movies for us to review!)

And if you’d like to skip ahead, here’s how the episode breaks down:

0:00 Intro
0:27 Oscars discussion
17:54 “Mythic Quest” review
50:31 “Mythic Quest” spoiler discussion



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Saturday, 15 February 2020

This Week in Apps: YouTube TV cancels Apple’s rev share, more bad news for mobile voting, WhatsApp hits 2B users

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads in 2019 and $120 billion in consumer spending in 2019, according to App Annie’s recently released “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, we look at YouTube TV’s decision to stop revenue-sharing with Apple, another mobile voting app with serious flaws, new Apple launches in coding and AR, Microsoft’s game-streaming service Project xCloud arrival on iOS and other notable app news and trends, including WhatsApp’s big 2 billion user milestone, and more.

Headlines

YouTube TV fights back against Apple’s cut of in-app subscription revenue

This week, YouTube emailed customers subscribed to its YouTube TV service by way of Apple’s in-app purchases to let them know that this subscription offering will be discontinued starting on March 13, 2020. Current subscribers will have their subscription canceled automatically on their billing date after March 13, the letter said.

This is a pretty severe way for Google to end its subscription revenue-sharing with Apple, however. Most companies that decide to shut off in-app subscriptions still continue to honor those from existing subscribers — they just stop selling to new customers. In YouTube TV’s case, it’s actually ending its relationship with all its customers on Apple devices with the hope they’ll return and resubscribe. That’s quite a risk, given that YouTube TV is not the only streaming TV service out there, and customers getting their subscription canceled may take this opportunity to shop around. The timing is also poorly thought-out, given that YouTube TV just picked up new subs following Sony’s PlayStation Vue shutdown — and now it’s kicking them out.

The move makes Google the latest company to rebel against Apple’s 30% cut of all in-app payments (which drops to 15% in year two). A growing number of app publishers are refusing to share a cut of their revenue with Apple — even saying that Apple’s decision to charge this fee is anti-competitive. For example, Spotify believes Apple’s fee makes it more difficult to compete with Apple’s built-in music service, and has raised the issue repeatedly to regulators. Netflix also stopped paying the “Apple tax” over a year ago.

Mobile voting app Voatz, used by several states, was filled with security flaws

Above: Voatz, via The NYT

Last week, we looked at how a smartphone app meant to tabulate votes from the caucuses really screwed things up in Iowa. This week, MIT researchers took a look at mobile voting app Voatz, which has been used to tally votes for federal elections in parts of West Virginia, Oregon, Utah and Washington as part of various mobile voting pilot programs. The researchers found the app was riddled with security flaws that would let attackers monitor votes or even change ballots or block them without users’ knowledge. Attackers could also create a tainted paper trail, making a reliable audit impossible — despite Voatz’s promise of using blockchain technology to increase security. One security expert, speaking to VICE, called the app “sloppy” and filled with “elementary” mistakes.

Coming on the heels of the Iowa caucus mobile voting disaster, this latest news delivers another huge blow to the promise of mobile voting in the U.S.



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