Showing posts with label smartphone. Show all posts
Showing posts with label smartphone. Show all posts

Tuesday, 21 September 2021

The iPhone 13 Pro goes to Disneyland

This year’s iPhone review goes back to Disneyland for the first time in a couple of years for, uh, obvious reasons. I’m happy to report that the iPhone 13 Pro and iPhone 13 performed extremely well and the limited testing I was able to do on the iPhone mini and iPhone 13 Pro Max showed that for the first time you’re able to make a pretty easy choice based on size once you’ve decided you’re ok without telephoto.

One of the major reasons I keep bringing these iPhones back to Disneyland is that it’s pretty much the perfect place to test the improvements Apple claims it is making in an intense real-world setting. It’s typically hot, the network environment is atrocious, you have to use your phone for almost everything these days from pictures to ticket scanning to food ordering and you’re usually there as long as you can to get the most out of your buck. It’s the ideal stress test that doesn’t involve artificial battery rundowns or controlled photo environments. 

In my testing, most of Apple’s improvements actually had a visible impact on the quality of life of my trip, though in some cases not massive. Screen brightness, the longer telephoto and battery life were all bright spots.

Performance and battery

The battery of the iPhone 13 Pro hit just over the 13 hour mark in the parks for me running it right to the dregs. Since there was so much video testing this year, the camera app did stay on screen longer than usual at just over 1hr of active ‘on screen’ usage which does put a bit of a strain on the system. I’d say that in real-world standard use you’ll probably get a bit more than that out of it so I’m comfortable saying that Apple’s estimate of an hour or more longer video playback time from the iPhone 12 Pro is probably pretty accurate. 

Though it was hard to get the same level of stress on the iPhone 13 Pro Max during my tests, I’d say you can expect even more battery life out of it, given the surplus it still had when my iPhone 13 Pro needed charging. Bigger battery, more battery life, not a big shock.

If you’re using it in the parks and doing the rope drop I’d say I would plan on taking it off the charger at 6am or so and plan to have a charger handy by about 4pm so you don’t go dead. That’s not a bad run overall for an iPhone in challenging conditions and with heavy camera use. 

Apple’s new ProMotion display was a nice upgrade as well, and I did notice the increased screen brightness. Typically the bump in brightness was only truly noticeable side-by-side with an iPhone 12 Pro with high-key content displayed on the screen. Popping open the Disneyland app for the barcode meant a bit better consistency in scanning (though that’s pretty hard to say for sure) and a visual increase in overall brightness in direct sun. Out of the Sun I’d say you’d be hard pressed to tell.

The variable refresh rate of the ProMotion screen cranking all the way up to 120hz while scrolling Safari is a really nice quality of life improvement. I’m unfortunately a bit jaded in this department because I’ve done a ton of my computing on the iPad Pro for the past couple of years, but it’s going to be an amazing bump for iPhone users that haven’t experienced it. Because Apple’s system is not locked at 120hz, it allows them to conserve battery life by slowing down the screen’s refresh rate when viewing static content like photos or text when not scrolling. I’m happy to say that I did not see any significant ramping while scrolling, so it’s really responsive and seamless in its handling of this variability.

The new A15 chip is, yes, more powerful than last year. Here’s some numbers if that’s your sort of thing:

Impressive as hell, especially for more battery life not less. The power-per-watt performance of Apple’s devices continues to be the (relatively) un-sung victory of its chips department. It’s not just that this year’s iPhones or the M1 laptops are crazy fast, it’s that they’re also actually usable for enormous amounts of time not connected to a charger. For those curious, the iPhone 13 Pro appears to have 6GB of RAM. 

Design

The design of the iPhone continues to be driven by the camera and radio. Whatever is necessary to support the sensors and lenses of the camera package and whatever is necessary to ensure that the antennas can accommodate 5G are in control of the wheel at this point in the iPhone’s life, and that’s pretty natural. 

The camera array on the back of the iPhone 13 Pro is bigger and taller in order to accommodate the three new cameras Apple has installed here. And I do mean bigger, like 40% bigger overall with taller arrays. Apple’s new cases now have a very noticeable raised ridge that exists to protect the lenses when you’re setting the case down on a surface. 

Everything else is sort of built around the camera and the need for wireless charging and radio performance. But Apple’s frosted glass and steel rim look retains its jewel-like quality this year and they’re still really good looking phones. I doubt the vast majority of people will see them long without a case but while you do they’re nice looking phones.

The front notch has been pared down slightly due to improvements in camera packaging, which leaves a tiny bit more screen real-estate for things like videos, but we’ll have to wait to see if developers find clever ways to use the extra pixels. 

Now, on to the cameras.

Cameras

It seems impossible that Apple continues to make year-over-year improvements that genuinely improve your optionality and quality of images that are enough to matter. And yet. The camera quality and features are a very real jump from the iPhone 11 Pro across the board and still a noticeable improvement from the iPhone 12 Pro for you early adopters. Anything older and you’re going to get a blast of quality right to the face that you’re going to love. 

The camera packaging and feature set is also more uniform across the lineup than ever before with Apple’s IBIS in camera sensor shift stabilization system appearing in every model — even the iPhone 13 mini which is a crazy achievement given the overall package size of this sensor array.

In my experience in the parks this year, Apple’s improvements to cameras made for a material difference no matter which lens I chose. From low light to long zoom, there’s something to love here for every avid photographer. Oh, and that Cinematic Mode, we’ll talk about that too. 

Telephoto

Of all of the lenses I expected improvement from, the telephoto was actually not that high on my list. But I was pleasantly surprised by the increased range and utility of this lens. I am an admitted telephoto addict, with some 60% of my photos on iPhone 12 Pro taken with the tele lens over the wide. I just prefer the ability to pick and choose my framing more closely without having to crop after the fact. 

Having Night Mode on the telephoto now means that it doesn’t fall back to the wide lens with crop in dark conditions as it used to. Now you get that native telephoto optics plus the Night Mode magic. This means much better black points and great overall exposure even hand held at zoom — something that felt just completely out of reach a couple of years ago.

With the higher zoom level, portraits are cropped tighter, with better organic non-portrait-mode bokeh which is lovely. With this new lens you’re going to be able to shoot better looking images of people, period.

If you’re a camera person, the 3x reminds me a lot of my favorite 105mm fixed portrait lens. It’s got the crop, it’s got the nice background separation and the optical quality is very, very good on this lens package. Apple knocked it out of the park on the tele this time around. 

The longer optical range was also very handy in a Disneyland world where performers are often kept separate from guests — sometimes for effect but mostly because of pandemic precautions. Being able to reach out and get that shot of Kylo Ren hyping up the crowd was a fun thing to be enabled to do.

Wide

Apple’s wide lens gets the biggest overall jump in sensor technology. A larger ƒ/1.5 aperture and new 1.9µm pixels roughly doubles the light gathering — and it shows. Images at night and inside ride buildings had a marked improvement in overall quality due to deeper blacks and better dynamic range. 

With Night Mode enabled, the deeper light gathering range and improved Smart HDR 4 makes for deeper blacks and a less washed out appearance. If I had to characterize it, it would be ‘more natural’ overall — a theme I’ve seen play out across the iPhone cameras this time around. 

Without Night Mode enabled, the raw improvement in image quality due to more light being captured is immediately evident. Though I think there are few situations where you need to turn off Night Mode any more, subjects in motion in low light are one of those and you’ll get a few inches extra of wiggle room with this new sensor and lens combo in those instances. 

Having sensor shift OIS come to the wide on the iPhone 13 across the range is a huge godsend to both still shots and video. Though I’m spoiled having been able to play with the iPhone 12 Pro Max’s stabilization, if you haven’t shot with it before you’re going to be incredibly happy with the additional levels of sharpness it brings.

Ultra Wide

Apple’s ultra wide camera has been in need of some love for a while. Though it offered a nice additional perspective, it has suffered from a lack of auto-focus and sub-par light gathering ability since its release. This time around it gets both a larger ƒ/1.8 aperture and autofocus. Apple claims 92% more light gathering and my testing in pretty rough lighting conditions shows a massive improvement across the board. 

Typically at Disneyland I like to shoot the wide in one of two ways: up close to create a fisheye-type perspective for portraits or to snag a vista when the lighting or scene setting is especially good. Having auto focus available improves the first a ton and the wider aperture gives the second a big boost too. 

Check out these shots of a moonlit Trader Sam’s, a snap that you might grab because the lighting and scenery are just right. The iPhone 12 Pro isn’t bad at all here but there is an actually quite clear difference between the two in exposure. Both of these were taken with Night Mode disabled in order to compare the raw improvement in aperture.

The delta is clear, and I’m pretty impressed in general with how much Apple keeps improving this ultra wide camera, though it seems clear at this point that we’re hitting the upper limits of what a 12MP sensor at this size can bring to a lens with such a wide POV. 

The new ISP also improves Night Mode shooting here too — and with a bit more raw range to work with given the wider aperture, your night mode shots lose even more of that bright candy-like look and get a deeper and more organic feeling. 

Macro photos and video

Another new shooting possibility presented by the iPhone 13 Pro is a pretty impressive macro mode that can shoot as close as 2cm. It’s really, really well done given that it’s being implemented in a super wide lens on a smartphone. 

I was able to shoot incredibly detailed snaps very, very close-up. We’re talking ‘the surface texture of objects’ close; ‘pollen hanging off a bee’s thorax’ close; dew…well you get the idea. It’s close, and it’s a nice tool to have without having to carry a macro attachment with you. 

I found the sharpness and clarity of the macro images I captured to be excellent within the rough 40% area that comprised the center of the capture area. Due to the fact that the macro mode is on the ultra wide, there is a significant amount of comatic aberration around the edges of the image. Basically, the lens is so curved you get excess blurring at the edges of a hyper-spherical element. This is only truly visible at very close distances at the minimum of the focal range. If you’re a few cm away you’ll notice and you’ll probably crop it out or live with it. If you’re further away getting a ‘medium macro’ at 10cm or whatever you’ll likely not notice it much.

This is a separate factor from the extremely slim field-of-focus that is absolutely standard with all macro lenses. You’re going to have to be precise at maximum macro, basically, but that’s nothing new.

Given how large scale Disneyland is I actually had to actively seek out ways to use the macro, though I’d imagine it would be useful in more ways in other venues. But I still got cool shots of textures in the bottles in Radiator Springs and some faux fungi at Galaxy’s Edge. 

Macro video is similarly fun but requires extremely stable hands or a tripod to really take advantage of given that the slightest movement of your hands is going to move the camera a massive amount of distance proportional to the focal area. Basically, tiny hand moves, big camera moves in this mode. But it’s a super fun tool to add to your arsenal and I had fun chasing bugs around some flower petals in the garden of the Grand Californian hotel with it.

As a way to go from world scale down to fine detail it’s a great way to mix up your shots.

One interesting quirk of the ultra wide camera being the home of macro on iPhone 13 Pro is that there is a noticeable transition between the wide and ultra-wide cameras as you move into macro range. This presents as a quick-shift image transition where you can see one camera clicking off and the other one turning on — something that was pretty much never obvious in other scenarios even though the cameras switch all the time depending on lighting conditions and imaging judgement calls made by the iPhone’s camera stack. 

Users typically never notice this at all, but given that there is now an official macro camera available when you swoop in close to an object while you’re on 1x then it’s going to flip over to the .5x mode in order to let you shoot super close. This is all totally fine, by the way, but can result in a bit of flutter if you’re moving in and out of range with the cameras continuously switching as you enter and exit ‘macro distance’ (around 10-15cm). 

When I queried about this camera switching behavior, Apple said that “a new setting will be added in a software update this fall to turn off automatic camera switching when shooting at close distances for macro photography and video.”

This should solve this relatively small quirk for people who want to work specifically at the macro range. 

Photographic Styles and Smart HDR 4

One of the constant tensions with Apple’s approach to computational photography has been its general leaning towards the conservative when it comes to highly processed images. Simply put, Apple likes its images to look ‘natural’, where other similar systems from competitors like Google or Samsung have made different choices in order to differentiate and create ‘punchier’ and sometimes just generally brighter images. 

I did some comparisons of these approaches back when Apple introduced Night Mode two years ago.  

The general idea hasn’t changed much even with Apple’s new launches this year, they’re still hewing to nature as a guiding principle. But now they’ve introduced Photographic Styles in order to give you the option of cranking two controls they’re calling Tone and Warmth. These are basically vibrance and color temperature (but only generally). You can choose from 5 presets including no adjustments or you can adjust the two settings on any of the presets on a scale of -100 to +100. 

I would assume that long term people will play with these and recommendations will get passed around on how to get a certain look. My general favorite of these is vibrant because I like the open shadows and mid-tone pop. Though I would assume a lot of folks will gravitate towards Rich Contrast because more contrast is generally more pleasing to the human eye. 

In this shot of some kid-sized speeders, you can see the effects on the shadows and midtones as well as the overall color temperature. Rather than being a situational filter, I view this as a deep ‘camera setting’ feature, much like choosing the type of film that you wanted to roll with in a film camera. For more contrast you might choose a Kodak Ektachrome, for cooler-to-neutral colors perhaps a Fuji, for warm skin tones perhaps a Kodak Portra and for boosted color maybe an Ultramax. 

This setting gives you the option to set up your camera the way you want the color to sit in a similar way. The setting is then retained when you close camera.app. This way when you open it, it’s set to shoot the way you want it to. This goes for the vast majority of camera settings now under iOS 15, which is a nice quality of life improvement over the old days when the iPhone camera reset itself every time you opened it. 

It’s worth noting that these color settings are ‘imbedded’ in the image, which means they are not adjustable afterwards like Portrait Mode’s lighting scenarios. They are also not enabled during RAW — which makes sense.

Smart HDR4 also deserves a mention here because it’s now doing an additional bit of smart segmentation based on subjects in the frame. In a situation with a backlit group of people, for instance, the new ISP is going to segment out each of those subjects individually and apply color profiles, exposure, white balance and other adjustments to them — all in real time. This makes for a marked improvement in dark-to-light scenarios like shooting out of windows and shooting into the sun. 

I would not expect much improvement out of the selfie camera this year, it’s just much the same as normal. Though you can use Cinematic Mode on it which is fun if not that useful in selfie modes.

Cinematic Mode

This is an experimental mode that has been shipped live to the public. That’s the best way to set the scene for those folks looking to dive into it. Contrary to Apple’s general marketing, this won’t yet replace any real camera rack focus setup on a film set, but it does open up a huge toolset for budding filmmakers and casual users that was previously locked behind a lot of doors made up of cameras, lenses and equipment. 

Cinematic Mode uses the camera’s depth information, the accelerometer and other signals to craft a video that injects synthetic bokeh (blur) and tracks subjects in the frame to intelligently ‘rack’ focus between them depending on what it thinks you want. There is also some impressive focus tracking features built in that allow you to lock onto a subject and follow them in a ‘tracking shot’ which can keep them in focus through obstacles like crowds, railings and water. I found all of these depth-leveraging features that did tracking to be incredibly impressive in my early testing, but they were often let down a bit by the segmentation masking that struggled to define crisp, clear borders around subjects to separate them from the background. It turns out that doing what portrait mode does with a still image is just insanely hard to do 30 times a second with complex, confusing backgrounds. 

The feature is locked to 1080p/30fps which says a lot about its intended use. This is for family shots presented on the device, AirPlayed to your TV or posted on the web. I’d imagine that this will actually get huge uptake with the TikTok filmmaker crowd who will do cool stuff with the new storytelling tools of selective focus.

I did some test shooting with my kids walking through crowds and riding on carousels that was genuinely, shockingly good. It really does provide a filmic, dreamy quality to the video that I was previously only able to get with quick and continuous focus adjustments on an SLR shooting video with a manually focused lens. 

That, I think, is the major key to understanding Cinematic Mode. Despite the marketing, this mode is intended to unlock new creative possibilities for the vast majority of iPhone users who have no idea how to set focal distances, bend their knees to stabilize and crouch-walk-rack-focus their way to these kinds of tracking shots. It really does open up a big bucket that was just inaccessible before. And in many cases I think that those willing to experiment and deal with its near-term foibles will be rewarded with some great looking shots to add to their iPhone memories widget.

I’ll be writing more about this feature later this week so stay tuned. For now, what you need to know is that an average person can whip this out in bright light and get some pretty fun and impressive results, but it is not a serious professional tool, yet. And even if you miss focus on a particular subject you are able to adjust that in post with a quick tap of the edit button and a tap on a subject — as long as it’s within the focal range of the lens.

As a filmmaking tool for the run and gun generation it’s a pretty compelling concept. The fact is that it allows people to spend less time and less technical energy on the mechanics of filmmaking and more time on the storytelling part. Moviemaking has always been an art that is intertwined with technology — and one of the true exemplars of the ideal that artists are always the first to adopt new technology and push it to its early limits.

It’s kind of hard to explain because I think most of us are so used to the language of film these days but having these tools in your arsenal is a huge step forward in how everyone’s home videos will look and feel over the next few years.

Just as Apple’s portrait mode has improved massively over the past 6 years, I expect Cinematic Mode to keep growing and improving. The relatively sketchy performance in low light and the locked zoom are high on my list to see bumps next year, as is improved segmentation. It’s an impressive technical feat that Apple is able to deliver this kind of slicing and adjustment not only in real-time preview but also in post-shooting editing modes, and I’m looking forward to seeing it evolve. 

Assessment

This is a great update that improves user experience in every way, even during an intense day-long Disneyland outing. The improved brightness and screen refresh means easier navigation of park systems and better visibility in daylight for directions and wait times and more. The better cameras mean you’re getting improved shots in dark-to-light situations like waiting in lines or shooting from under overhangs. The nice new telephoto lets you shoot close-up shots of cast members who are now often separated from the crowds by large distances, which is cool — and as a bonus acts as a really lovely portrait lens even while not in Portrait mode.

Overall this was one of the best experiences I’ve had testing a phone at the parks, with a continuous series of ‘wow’ moments with the cameras that sort of made me question my confirmation bias. I ended up with a lot of shots like the night mode wide angle and telephoto ones I shared above that impressed me so much I ended up doing a lot of gut checking asking other people in blind tests what they thought of the two images. Each time I did so the clear winner was the iPhone 13 — it really is just a clear cut improvement in image making across the board.

The rest of the package is pretty well turned out here too, with massive performance gains in the A15 Bionic with not only no discernable impact on battery life but a good extra hour to boot. The performance chart above may give the wow factor but that performance charted on the power usage of the chip across a day is what continues to be the most impressive feat of Apple’s chip teams. 

The iPhones 13 are an impressive field this year, providing a solid moat of image quality, battery life and now, thankfully, screen improvements that should serve Apple well over the next 12 months.



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Saturday, 18 September 2021

The GoPro-ification of the iPhone

Hello friends, and welcome back to Week in Review!

Last week, we talked about some sunglasses from a company that many people do not like very much. This week, we’re talking about Apple and the company 1,600 times smaller than it that’s facing similar product problems.

If you’re reading this on the TechCrunch site, you can get this in your inbox from the newsletter page, and follow my tweets @lucasmtny


(Photo by Brooks Kraft/Apple Inc.)

the big thing

When you get deep enough into the tech industry, it’s harder to look at things with a consumer’s set of eyes. I’ve felt that way more and more after six years watching Apple events as a TechCrunch reporter, but sometimes memes from random Twitter accounts help me find the consumer truth I’m looking for.

As that dumb little tweet indicates, Apple is charging toward a future where it’s becoming a little harder to distinguish new from old. The off-year “S” period of old is no more for the iPhone, which has seen tweaks and new size variations since 2017’s radical iPhone X redesign. Apple is stretching the periods between major upgrades for its entire product line and it’s also taking longer to roll out those changes.

Apple debuted the current bezel-lite iPad Pro design back in late 2018 and it’s taken three years for the design to work its way down to the iPad mini while the entry-level iPad is still lying in wait. The shift from M1 Macs will likely take years as the company has already detailed. Most of Apple’s substantial updates rely on upgrades to the chipsets that they build, something that increasingly makes them look and feel like a consumer chipset company.

This isn’t a new trend, or even a new take, it’s been written lots of times, but it’s particularly interesting as the company bulks up the number of employees dedicated to future efforts like augmented reality, which will one day soon likely replace the iPhone.

It’s an evolution that’s pushing them into a similar design territory as action camera darling GoPro, which has struggled again and again with getting their core loyalists to upgrade their hardware frequently. These are on laughably different scales, with Apple now worth some $2.41 trillion and GoPro still fighting for a $1.5 billion market cap. The situations are obviously different, and yet they are both facing similar end-of-life innovation questions for categories that they both have mastered.

This week GoPro debuted its HERO10 Black camera, which brings higher frame rates and a better performing processor as it looks to push more of its user audience to subscription services. Sound familiar? This week, Apple debuted its new flagship, the iPhone 13 Pro, with a faster processor and better frame rates (for the display not the camera here, though). They also spent a healthy amount of time pushing users to embrace new services ecosystems.

Apple’s devices are getting so good that they’re starting to reach a critical feature plateau. The company has still managed to churn out device after device and expand their audience to billions while greatly expanding their average revenue per user. Things are clearly going pretty well for the most valuable company on earth, but while the stock has nearly quadrupled since the iPhone X launch, the consumer iPhone experience feels pretty consistent. That’s clearly not a bad thing, but it is — for lack of a better term — boring.

The clear difference, among 2.4 trillion others, is that GoPro doesn’t seem to have a clear escape route from its action camera vertical.

But Apple has been pushing thousands of employees toward an escape route in augmented reality, even if the technology is clearly not ready for consumers and they’re forced to lead with what has been rumored to be a several-thousand-dollar AR/VR headset with plenty of limitations. One of the questions I’m most interested in is what the iPhone device category looks likes once its unwieldy successor has reared its head. Most likely is that the AR-centric devices will be shipped as wildly expensive iPhone accessories and a way to piggy back off the accessibility of the mobile category while providing access to new — and more exciting — experiences. In short, AR is the future of the iPhone until AR doesn’t need the iPhone anymore. 


Image Credits: Tesla

other things

Here are the TechCrunch news stories that especially caught my eye this week:

Everything Apple announced this week
Was it the most exciting event Apple has ever had? Nah. Are you still going to click that link to read about their new stuff? Yah.

GoPro launches the HERO10 Black
I have a very soft spot in my heart for GoPro, which has taken a niche corner of hardware and made a device and ecosystem that’s really quite good. As I mentioned above, the company has some issues making significant updates every year, but they made a fairly sizable upgrade this year with the second-generation of their customer processor and some performance bumps across the board.

Tesla will open FSD beta to drivers with good driving record
Elon Musk is pressing ahead with expanding its “Full Self-Driving” software to more Tesla drivers, saying that users who paid for the FSD system can apply to use the beta and will be analyzed by the company’s insurance calculator bot. After 7 days of good driving behavior, Musk says users will be approved.

OpenSea exec resigns after ‘insider trading’ scandal
NFTs are a curious business; there’s an intense amount of money pulsating through these markets — and little oversight. This week OpenSea, the so-called “eBay of NFTs,” detailed that its own VP of Product had been trading on insider information. He was later pushed to resign.

Apple and Google bow to the Kremlin
Apple and Google are trying to keep happy the governments of most every market in which they operate. That leads to some uncomfortable situations in markets like Russia, where both tech giants were forced by the Kremlin to remove a political app from the country’s major opposition party.


Gitlab logo

Image Credits: Gitlab

extra things

Some of my favorite reads from our Extra Crunch subscription service this week:

What could stop the startup boom?
“…We’ve seen record results from citiescountries and regions. There’s so much money sloshing around the venture capital and startup worlds that it’s hard to recall what they were like in leaner times. We’ve been in a bull market for tech upstarts for so long that it feels like the only possible state of affairs. It’s not…”

The value of software revenue may have finally stopped rising
“…I’ve held back from covering the value of software (SaaS, largely) revenues for a few months after spending a bit too much time on it in preceding quarters — when VCs begin to point out that you could just swap out numbers quarter to quarter and write the same post, it’s time for a break. But the value of software revenues posted a simply incredible run, and I can’t say “no” to a chart…

Inside GitLab’s IPO filing
“…The company’s IPO has therefore been long expected. In its last primary transaction, GitLab raised $286 million at a post-money valuation of $2.75 billion, per PitchbBook data. The same information source also notes that GitLab executed a secondary transaction earlier this year worth $195 million, which gave the company a $6 billion valuation…”


Thanks for reading, and again, if you’re reading this on the TechCrunch site, you can get this in your inbox from the newsletter page, and follow my tweets @lucasmtny

Lucas Matney



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Thursday, 16 September 2021

Tile secures $40 million to take on Apple AirTag with new products

Tile, the maker of Bluetooth-powered lost item finder beacons and, more recently, a staunch Apple critic, announced today it has raised $40 million in non-dilutive debt financing from Capital IP. The funding will be put towards investment in Tile’s finding technologies, ahead of the company’s plan to unveil a new slate of products and features that the company believes will help it to better compete with Apple’s AirTags and further expand its market.

The company has been a longtime leader in the lost item finder space, offering consumers small devices they can attach to items — like handbags, luggage, bikes, wallets, keys, and more — which can then be tracked using the Tile smartphone app for iOS or Android. When items go missing, the Tile app leverages Bluetooth to find the items and can make them play a sound. If the items are further afield, Tile taps into its broader finding network consisting of everyone who has the app installed on their phone and other access points. Through this network, Tile is able to automatically and anonymously communicate the lost item’s location back to its owner through their own Tile app.

Image Credits: Tile

Tile has also formed partnerships focused on integrating its finding network into over 40 different third-party devices, including those across audio, travel, wearables, and PC categories. Notable brand partners include HP, Dell, Fitbit, Skullcandy, Away, Xfinity, Plantronics, Sennheiser, Bose, Intel, and others. Tile says it’s seen 200% year-over-year growth on activations of these devices with its service embedded.

To date, Tile has sold over 40 million devices and has over 425,000 paying customers — a metric it’s revealing for the first time. It doesn’t disclose its total number of users, both free and paid combined, however. During the first half of 2021, Tile says revenues increased by over 50%, but didn’t provide hard numbers.

While Tile admits that the Covid-19 pandemic had some impacts on international expansions, as some markets have been slower to rebound, it has still seen strong performance outside the U.S., and considers that a continued focus.

The pandemic, however, hasn’t been Tile’s only speed bump.

When Apple announced its plans to compete with the launch of AirTags, Tile went on record to call it unfair competition. Unlike Tile devices, Apple’s products could tap into the iPhone’s U1 chip to allow for more accurate finding through the use of ultra-wideband technologies available on newer iPhone models. Tile, meanwhile, has plans for its own ultra-wideband powered device, but hadn’t been provided the same access. In other words, Apple gave its own lost item finder early, exclusive access to a feature that would allow it to differentiate itself from the competition. (Apple has since announced it’s making ultra-wideband APIs available to third-party developers, but this access wasn’t available from day one of AirTag’s arrival.)

Image Credits: Tile internal concept art

Tile has been vocal on the matter of Apple’s anti-competitive behavior, having testified in multiple Congressional hearings alongside other Apple critics, like Spotify and Match. As a result of increased regulatory pressure, Apple later opened up its Find My network to third-party devices, in an effort to placate Tile and the other rivals its AirTags would disadvantage.

But Tile doesn’t want to route its customers to Apple’s first-party app — it intends to use its own app in order to compete based on its proprietary features and services. Among other things, this includes Tile’s subscriptions. A base plan is $29.99 per year, offering features like free battery replacement, smart alerts, and location history. A $99.99 per year plan also adds insurance of sorts — it pays up to $1,000 per year for items it can’t find. (AirTag doesn’t do that.)

Despite its many differentiators, Tile faces steep competition from the ultra-wideband capable AirTags, which have the advantage of tapping into Apple’s own finding network of potentially hundreds of millions of iPhone owners.

However, Tile CEO CJ Prober — who joined the company in 2018 — claims AirTag hasn’t impacted the company’s revenue or device sales.

“But that doesn’t take away from the fact that they’re making things harder for us,” he says of Apple. “We’re a growing business. We’re winning the hearts and minds of consumers… and they’re competing unfairly.”

“When you own the platform, you shouldn’t be able to identify a category that you want to enter, disadvantage the incumbents in that category, and then advantage yourself — like they did in our case,” he adds.

Tile is preparing to announce an upcoming product refresh that may allow it to better take on the AirTag. Presumably, this will include the pre-announced ultra-wideband version of Tile, but the company says full details will be shared next week. Tile may also expand its lineup in other ways that will allow it to better compete based on look and feel, size and shape, and functionality.

Tile’s last round of funding was $45 million in growth equity in 2019. Now it’s shifted to debt. In addition to new debt financing, Tile is also refinancing some of its existing debt with this fundraise, it says.

“My philosophy is it’s always good to have a mix of debt and equity. So some amount of debt on the balance sheet is good. And it doesn’t incur dilution to our shareholders,” Prober says. “We felt this was the right mix of capital choice for us.”

The company chose to work with Capital IP, a group it’s had a relationship with over the last three years, and who Tile had considered bringing on as an investor. The group has remained interested in Tile and excited about its trajectory, Prober notes.

“We are excited to partner with the Tile team as they continue to define and lead the finding category through hardware and software-based innovations,” said Capital IP’s Managing Partner Riyad Shahjahan, in a statement. “The impressive revenue growth and fast-climbing subscriber trends underline the value proposition that Tile delivers in a platform-agnostic manner, and were a critical driver in our decision to invest. The Tile team has an ambitious roadmap ahead and we look forward to supporting their entry into new markets and applications to further cement their market leadership,” he added.



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Tuesday, 14 September 2021

Apple sheds value during iPhone event

The TechCrunch crew is hard at work writing up the latest from Apple’s iPhone, iPad and Apple Watch event. They have good notes on the megacorp’s hardware updates. But what are the markets saying about the same array of products?

For those of us more concerned with effective S&P dividend yields than screen nit levels, events like Apple’s confab are more interesting for what they might mean for the value of the hosting company than how many GPUs a particular smartphone model has. And, for once, Apple’s stock may have done something a little interesting during the event!

Observe the following chart:

Image Credits: TechCrunch/Y Charts

This is a one-day chart, mind, so we’re looking at intraday changes. We’re zoomed in. And Apple kinda took a bit of a dive during its event that kicked off at 1 p.m. in the above chart.

Normally nothing of import happens to Apple’s shares during its presentations. Which feels weird, frankly, as Apple events detail the product mix that will generate hundreds of billions in revenue. You’d think that they would have more impact than their usual zero.

But today, we had real share price movement when the event wrapped around 2 p.m. ET. Perhaps investors were hoping for more pricey devices? Or were hoping Apple had more up its sleeve? How you rate that holiday Apple product lineup is a matter of personal preference, but investors appear to have weighed in slightly to the negative.

Worth around $2.5 trillion, each 1% that Apple’s stock moves is worth $10 billion. Apple’s loss of 1.5% today — more or less; trading continues as I write this — is worth more than Mailchimp. It’s a lot of money.

You can read the rest of our coverage from the Apple event here. Enjoy!

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Here’s everything Apple announced at its event this morning

It’s that time again!

It’s September, which generally means two things: We’re blasting Earth, Wind, and Fire on repeat, and Apple will announce a new iPhone (or four).

Right on schedule, Apple held a remote event this morning, streaming kinda-sorta-live from its Cupertino campus. Whether you didn’t have time to watch the entire hour-long stream or just want the highlights, we’ve got you — as usual, we’ve boiled the whole thing down to the bullet points.

New iPads

Both the standard iPad and the iPad mini have gotten the update treatment — here’s whats new for each:

Image Credits: Apple

New iPad:

  • Runs the A13 Bionic chip, which Apple first introduced in 2019 with the iPhone 11. Apple says it’s 20% faster across the board compared to the last gen.
  • The front-facing camera has been bumped from 8 megapixels up to a 12 megapixel ultrawide lens.
  • It’s getting Center Stage, the feature that debuted on the iPad Pro and automatically reframes front-facing video to keep your face centered as you move around a room.
  • Starts at $329 (or $299 for schools). Orders start today, shipping next week.

    Image Credits: Apple

New iPad mini:

  • Redesigned with slimmer borders and rounder edges.
  • The display has been bumped up to 8.3″ (from 7.9″) while keeping the overall device size the same.
  • The CPU is 40% faster, while the GPU is 80% faster.
  • USB-C!
  • There will be a 5G model.
  • The back camera has a much-improved 12 MP camera with True Tone flash, and, as with the standard iPad, the front camera is getting 12 MP ultrawide lens and Center Stage support.
  • It’ll support the second-gen Apple Pencil.
  • Starts at $499. Orders start today, shipping next week.

Apple Watch

Image Credits: Apple

Apple kicked off the Watch segment with a few new features coming to iOS 8 (like fall detection for cyclists and better algorithms for detecting calories burned when you’re on an e-bike) before announcing a new Watch — Series 7, they’re calling it.

Apple Watch Series 7:

  • By reducing the screen’s borders, they were able to squeeze in a display that is 20% bigger.
  • To take advantage of that bigger screen, buttons are bigger across the UI.
  • It’s got a swipe-style prediction keyboard, for easier text input on the go.
  • Apple says it’s got the strongest (most crack-resistant) display to dat, and is the first Apple Watch to be IP6X certified against dust.
  • An “updated charging architecture” and a new USB-C charger allow it to charge 33% faster.
  • Series 7 will start at $399 and start shipping “later this fall.”

New iPhones

Image Credits: Apple

Not one, not two, but four new iPhones — iPhone 13, iPhone 13 mini, iPhone 13 Pro and iPhone 13 Pro max. Faster chips, better cameras, better battery life.

iPhone 13 and iPhone 13 mini:

  • Both run Apple’s new A15 Bionic chip. It’s got a six-core CPU (two high-performance cores, four high efficiency), a four-core GPU and big improvements to the neural engine that Apple taps for on-device machine learning.
  • A “ceramic shield front,” which Apple says is tougher than any other smartphone’s glass.
  • IP68 water resistance.
  • 28% brighter display.
  • iPhone 13 comes in at 6.1″, while iPhone 13 mini will be 5.4″.
  • A wild new “Cinematic” mode that uses machine learning for tricks like auto-shifting the camera’s focus when one on-screen speaker looks at someone behind them.
  • The 64 GB model has finally been retired, with the base models coming with 128 GB of storage.
  • Apple says the iPhone 13 mini’s battery life has been improved by an hour and a half, while most iPhone 13 users will get two and half more hours per charge.
  • iPhone 13 will start at $799, while iPhone 13 mini starts at $699.

iPhone 13 Pro and Pro Max:

Image Credits: Apple

  • It’s getting that new “ceramic shield front,” along with an upgrade to A15, here with a five-core GPU.
  • As rumored, it’ll get a display that can adjust its refresh rate up to 120 hz for super smooth movement/scrolling.
  • It’s got three cameras on the back: a telephoto lens with 3x optical zoom, an ultrawide and a wide angle. Night Mode will now play friendly with all three cameras (including the telephoto lens, which previously didn’t support it).
  • It’ll come in two sizes: 6.1″ (Pro) and 6.7″ (Pro Max).
  • For those who just can’t seem to get enough storage space, they’re introducing 1 TB models!
  • Pro starts at $999, Pro Max starts at $1099. Pre-orders start September 17, shipping September 24.

Other stuff

  • iOS 15 will ship Monday, September 20th.
  • Apple’s Fitness Plus service is rolling out in 15 new countries, including Austria, Brazil, Colombia, France, Germany, Mexico and Russia. Workouts will be in English and subtitled in six languages. They’re also launching group workouts, which can be launched from iMessage or FaceTime and will let you multitask your hangouts and your workouts.
  • Apple’s MagSafe wallet will now be able to display its last known location via the Find My app if the wallet gets separated from the phone.

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The iPhone 13 Pro and Pro Max feature 120Hz display, better cameras

Apple has announced its new lineup of phones at its virtual conference. In addition to the regular iPhone 13 and iPhone 13 mini, the company has two Pro models with some premium features that you won’t find in the regular iPhone 13.

Of course, the Pro models are also more expensive. For reference, the iPhone 13 Mini starts at $699 and the iPhone 13 starts at $799. As for the Pro models, the iPhone 13 Pro starts at $999 and the iPhone 13 Pro Max starts at $1,099. The iPhone 13 Pro has a 6.1-inch display while the iPhone 13 Pro Max has a 6.7-inch display.

“Our Pro lineup pushes the limits with our most advanced technologies for users who want the very best iPhone,” Apple CEO Tim Cook said.

Here’s what you’ll get if you decide to buy the iPhone 13 Pro instead of the iPhone 13. The design is slightly different as the Pro models get shiny stainless steel bands around the case of the phone. There are also three stainless steel rings around the three camera sensors. The back of the device is made of matte glass.

There are three different camera sensors at the back of the iPhone 13 Pro and Pro Max instead of two. In addition to the ultra wide and wide camera, you get a 3x camera. It seems like the wide and ultra wide cameras aren’t identical in the Pro models vs. the regular models either.

Last year, only the iPhone 12 Pro Max featured sensor shift optical image stabilization. This time, the entire iPhone 13 lineup gets sensor shift optical image stabilization. Basically, the regular iPhone 13 is getting many of the advanced camera features that was restricted to Pro models.

In particular, there’s a new cinematic mode with rack focus. You can track a subject and lock focus on that subject in real time. Cinematic mode shoots in Dolby Vision HDR. Later this year, you’ll be able to shoot ProRes videos with the iPhone 13 Pro and Pro Max.

So here’s what you get in the iPhone 13 and 13 Pro Max:

  • A 77mm telephoto camera with 3x optical zoom.
  • An ultra wide camera with ƒ/1.8 aperture and “up to 92% improvement in low-light performance,” according to Apple.
  • A wide camera with ƒ/1.5 aperture and “up to 2.2x improvement in low-light performance,” according to Apple.

For the first time, you can use Night mode with all three cameras. This way, you don’t have to remember which camera will give you the best result.

The iPhone 13 Pro and Pro Max comes with a Pro Motion display with P3 color range. Like on high-end iPad models, these iPhone models have an adaptative framerate. If you need it, your iPhone display can run at 120Hz. If you’re watching a movie, the iPhone can use a lower framerate to save battery life.

As the iPhone 13 Max is the largest smartphone in the lineup, you get more battery life. Apple promises a battery that lasts 2.5 hours longer for the iPhone 13 Pro Max compared to the iPhone 12 Pro Max.

Like the iPhone 13 and 13 Mini, the Pro models come with Apple’s A15 Bionic chip. It’s a 5-mm design with 15 billion transistors. There are two high-performance cores and four energy-efficient cores. You should get nearly the same performances across the lineup, but there’s a new 5-core GPU in the Pro lineup.

Pre-orders start on Friday and they will be available on September 24. There are four different models with 128GB, 256GB, 512GB or 1TB of storage.

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Apple’s new MagSafe wallet works with ‘Find My’ app for when it goes missing

Alongside the introduction of the new iPhone 13, Apple introduced a few new accessories to complement its upgraded flagship devices. One of the more interesting additions in the accessories in the lineup is a new MagSafe wallet that works with Apple “Find My” service. That means if you accidentally lose your wallet when it becomes unattached from your iPhone, you can launch the Find My app to locate it as you can with other Apple devices or items attached to your Apple AirTags.

In this case, the MagSafe leather wallet will notify users of the last known location where the wallet was separated from the phone. It will not, however, provide real-time tracking.

This is a small, but clever addition for those who use Apple’s MagSafe products. The technology was first introduced last fall to allow iPhone users to attach all sorts of products to the back of their iPhone, like cases, wallets, tripods and car mounts, as well as Apple’s own accessories for charging, like the MagSafe battery pack — which is coming to iPhone 13. MagSafe works by layering on a magnetometer, a copper-graphite shield, two shields, multiple layers of magnets, an NFC antenna, and more on the back of the iPhone, to make the accessories attach.

But it had not yet combined the power of MagSafe with the capabilities of “Find My” until now.

Image Credits: Apple

Along with the launch of the “Find My”-connected wallet, aka the iPhone Leather Wallet with MagSafe, the company is also introducing a range of new cases and colors for iPhone, designed to work with MagSafe. This includes MagSafe cases in leather and silicone, as well as a clear case with MagSafe. All are available to order today.

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Apple’s iPhone 13 sports better battery and improved cameras, starting at $799

The rumors were right. The centerpiece of today’s big Apple event is the latest iPhone. The latest device lands less than a year after its predecessor, now that things have settled down somewhat on the supply chain side for Apple. Last year’s iPhone 12 was a massive seller, bucking the trend of stagnating smartphones sales, in part due to a bottleneck in sales from the unplanned delay, but also because it finally brought 5G connectivity to Apple’s mobile line.

Lucky number iPhone 13 (no skipping for superstition’s sake, mind) features a familiar design. The front notch has finally been shrunken down — now 20% smaller than its predecessor, while the rear-facing camera system has also gotten a redesign. The screen is now 28% brighter Super Retina XDR display on both the iPhone 13 and 13 mini at 1200 nits.

The 13 sports a 6.1-inch screen, while the mini’s is 5.4 inches — same as last year. The display is protected by a ceramic shield coating, and the handset rates IP68 dust/waterproofing.

The phone is powered by Apple’s new A15 Bionic chip, built with a 5nm processor. The CPU is 6-core that the company is calling “the fastest CPU on any smartphone.” The new 4-core GPU, meanwhile, brings advanced graphics to the handset.

The rear dual-camera system features a 12MP wide angle camera that’s capable of pulling in up to 47% more light. The new Cinematic Mode, meanwhile, brings rack focus-style shooting capable of adjusting the focus on subjects, using machine learning (you can also tap to adjust manual or switch between subjects). All models in the iPhone 13 also support Night Mode shooting, as well as the ProRes codec for a more pro-level of video.

Following last year’s introduction of 5G, the company has added more advanced antennae. Through the combination of a larger battery and energy saving software, the company says it’s been able to eke out an additional 2.5 hours of life on the 13 and 1.5 hours on the mini.

iPhone 13 mini starts at $699 and, while the 13 starts at $799. It comes in black, gold, silver and a new, lighter blue. Storage options start at128GB.

Not a massive update all told — Apple seemingly save a lot of that for the iPhone 13 Pro, which brings a 120Hz display (a feature that was rumored across the line) and a number of key updates to the imaging system. The Pro and Pro Max feature similar battery upgrades as the 13. The devices go up for pre-order on September 17 and will be available at retail on September 24.

The company is also launching a number of accessories, including a new MagSafe Wallet that works with the Find My feature.

 

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