Saturday, 8 September 2018

Alex Jones’ Infowars gets banned from Apple’s App Store

Another domino has fallen in Alex Jones’ media empire. Apple this week announced that it’s pulled the controversial conspiracy theorist/provocateur from the App Store this week, banning the Infowars app over violations to its “objectionable content” rules.

Slightly more specifically, the host was determined to have violated the TOS around “defamatory, discriminatory, or mean-spirited content, including references or commentary about religion, race, sexual orientation, gender, national/ethnic origin, or other targeted groups, particularly if the app is likely to humiliate, intimidate, or place a targeted individual or group in harm’s way.”

There’s been a cascade effect with many of the major platforms Jones has used to distribute his video content. Facebook, Google and Spotify have all pulled Infowars content from their respective platforms. This week, Twitter and Periscope banned him after widespread criticism.

Among other controversial comments, Jones has come under fire for suggesting that the Sandy Hook shooting, which resulted in the deaths of 20 elementary school students, was a hoax.

We’ve reached out to Apple for comment.



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Friday, 7 September 2018

Fortnite hits 15 million installs on Android

Circumventing the Google Play store wasn’t exactly a gamble for Epic, given the fact that Fortnite is essentially a license to print money. But even by its own standards, the game is posting some impressive numbers three weeks after hitting Android.

In a blog post this week, Epic noted that the wildly popular sandbox survival game hit 23 million players on Google’s mobile operating system, spread out across 15 million APK installs. Those numbers are arriving 21 days after the title launched on the OS.

This, like every other piece of Fortnite news, means big bucks for Epic. That’s especially the case here, however, given that the launch means the gaming company is cutting Google’s 30 percent take out of the equation.

Along with the numbers, Epic also highlighted some of its efforts to tackle potential malware threats — an added issue given that the game isn’t distributed through Google’s official channel.

“So far, Epic has instigated action on 47 unauthorized “Fortnite for Android’ websites,” the company writes, “many of which appear to be run by the same bad actors. We continue to police the situation with a goal of taking them offline, or restricting access by leveraging Epic’s connection to a network of anti-fraud partners.”



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A top-tier app in Apple’s Mac App Store will steal your browser history

A popular top-tier app in Apple’s Mac App Store was found pilfering browser histories from anyone who downloads it.

Yet still, at the time of writing, the rogue app — Adware Doctor — stands as the No.1 grossing paid app in the app store’s utilities categories. But Apple was warned weeks ago and did nothing to pull the app offline.

As of publication, the app is still in the store. (We’re not linking to it.)

Apple’s walled garden approach to Mac and iPhone security is almost entirely based on the inability to install apps outside the app store, which Apple monitors closely. While it’s not uncommon to hear of dangerous apps slipping into Google’s Play store, it’s nearly unheard of for Apple to face the same fate. Any app that doesn’t meet the company’s strict security and sometimes moral criteria will be rejected, and users won’t able to install it.

This app promises to “keep your Mac safe” and “get rid of annoying pop-up ads” — and even “discover and remove threats on your Mac.” But what the app won’t tell you is that for just a few bucks it’ll steal and download your browser history — including all the sites you’ve searched for or accessed — to servers in China run by the app’s makers.

Thanks in part to a video posted last month on YouTube and with help from security firm Malwarebytes, it’s now clear what the app is up to.

Security researcher Patrick Wardle, a former NSA hacker and now chief research officer at cybersecurity startup Digita Security, dug in and shared his findings with TechCrunch.

Wardle found that the downloaded app jumped through hoops to bypass Apple’s Mac sandboxing features, which prevents apps from grabbing data on the hard drive, and upload a user’s browser history on Chrome, Firefox and Safari browsers.

Wardle found that the app, thanks to Apple’s own flawed vetting, could request access to the user’s home directory and its files. That isn’t out of the ordinary, Wardle says, because tools that market themselves as anti-malware or anti-adware expect access to the user’s files to scan for problems. When a user allows that access, the app can detect and clean adware — but if found to be malicious, it can “collect and exfiltrate any user file,” said Wardle.

Once the data is collected, it’s zipped into an archive file and sent to a domain based in China.

Wardle said that for some reason in the last few days the China-based domain went offline. At the time of writing, TechCrunch confirmed that the domain wouldn’t resolve — in other words, it was still down.

“Let’s face it, your browsing history provides a glimpse into almost every aspect of your life,” said Wardle’s post. “And people have even been convicted based largely on their internet searches!”

He said that the app’s access to such data “is clearly based on deceiving the user.”

Apple was contacted weeks ago. The email it responded with, in not so many words, said “we can’t tell you anything,” but forwarded the feedback.

A meagre $4.99 for the app may not seem much to the average user, but it’s a heavy price to pay for having the app steal your browser history — which users will never get back. And given that Apple makes a 30 percent cut of every purchase of this popular app, there isn’t much financial incentive to withdraw the app from the store.

Apple did not respond to a request for comment.



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Thursday, 6 September 2018

What to expect from next week’s big iPhone event

It’s been a slow year for Apple hardware. The company has traditionally done a good job spreading announcements throughout the calendar, but aside from an iPad event in Chicago and a MacBook refresh a few months back, there’s been little news out of the company. Even this summer’s WWDC was utterly devoid of hardware news.

All that’s about to change at the big show being held next week at Steve Jobs Theater on the company’s new space-age Cupertino campus. Rumors are coming fast and furious, and by all accounts, there’s A LOT to expect, from a slew of new phones, to an updated Apple to some additional news on the iPad front.

Here’s a breakdown of some of what we expect from the big show on September 12.

iPhone XS: This is the big one. In more ways than one. Last year’s 10th anniversary iPhone event found the company intent on pushing the state of the art on iPhone (and bezel) technology. This year, we fully anticipate the arrival of the sequel.

The flagship model will arrive in two sizes — 5.8 and 6.5 inches, referred to as the iPhone XS and iPhone XS Plus (or, possibly, max), respectively. One of the smaller (but compelling) rumors of the bunch is the inclusion of a Lightning to USB-C cable in-box.

Yes, for better or worse, Apple is keeping Lighting around, but the new cable will make it easier to hook up to those new MacBooks and also enable fast charging. The phones will all supposedly be available in gold, as well, which appears to have been hinted at with the invite’s art work.

Cheaper iPhone X: Along with the flagships, Apple is said to be bringing a cheaper version of the X-style phone. After all, the first iPhone X was pretty commonly understood to be cost-prohibitive. The easiest way to drop the cost? Swap the OLED display for LCD, naturally. The phone will reportedly get Face ID as it drops the home button. As for the name? iPhone XC has been somewhat credibly floated.

Apple Watch Series 4: It’s the time of the season. The suggestion of a round face appears to be little more than wishful thinking, but the standard squircle shape has been improved a bit with the addition of an edge-to-edge display, marking the first major hardware redesign in the three years the watch has been kicking around. Along with a 15 percent larger display, battery and heart-rate monitoring are said to be improved, as well.

Etc.

Speaking of wishful thinking, here’s an assorted collection of what else could be on hand:

  • HomePod Mini: A smaller version of the company’s premium smart speaker? Siri could certainly use the boost.
  • MacBook Air upgrade: The legacy line is certainly due for an update, including a long-awaited Retina display.
  • AirPods: Water resistance and improved Siri functionality could be on tap.
  • iPad Pro: This one feels like a bit more of a crapshoot, all said, but a new iPhone X-style design is likely coming sooner or later.
  • AirPower: A year should be enough time, right?


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What to expect from next week’s big iPhone event

It’s been a slow year for Apple hardware. The company has traditionally done a good job spreading announcements throughout the calendar, but aside from an iPad event in Chicago and a MacBook refresh a few months back, there’s been little news out of the company. Even this summer’s WWDC was utterly devoid of hardware news.

All that’s about to change at the big show being held next week at Steve Jobs Theater on the company’s new space-age Cupertino campus. Rumors are coming fast and furious, and by all accounts, there’s A LOT to expect, from a slew of new phones, to an updated Apple to some additional news on the iPad front.

Here’s a breakdown of some of what we expect from the big show on September 12.

iPhone XS: This is the big one. In more ways than one. Last year’s 10th anniversary iPhone event found the company intent on pushing the state of the art on iPhone (and bezel) technology. This year, we fully anticipate the arrival of the sequel.

The flagship model will arrive in two sizes — 5.8 and 6.5 inches, referred to as the iPhone XS and iPhone XS Plus (or, possibly, max), respectively. One of the smaller (but compelling) rumors of the bunch is the inclusion of a Lightning to USB-C cable in-box.

Yes, for better or worse, Apple is keeping Lighting around, but the new cable will make it easier to hook up to those new MacBooks and also enable fast charging. The phones will all supposedly be available in gold, as well, which appears to have been hinted at with the invite’s art work.

Cheaper iPhone X: Along with the flagships, Apple is said to be bringing a cheaper version of the X-style phone. After all, the first iPhone X was pretty commonly understood to be cost-prohibitive. The easiest way to drop the cost? Swap the OLED display for LCD, naturally. The phone will reportedly get Face ID as it drops the home button. As for the name? iPhone XC has been somewhat credibly floated.

Apple Watch Series 4: It’s the time of the season. The suggestion of a round face appears to be little more than wishful thinking, but the standard squircle shape has been improved a bit with the addition of an edge-to-edge display, marking the first major hardware redesign in the three years the watch has been kicking around. Along with a 15 percent larger display, battery and heart-rate monitoring are said to be improved, as well.

Etc.

Speaking of wishful thinking, here’s an assorted collection of what else could be on hand:

  • HomePod Mini: A smaller version of the company’s premium smart speaker? Siri could certainly use the boost.
  • MacBook Air upgrade: The legacy line is certainly due for an update, including a long-awaited Retina display.
  • AirPods: Water resistance and improved Siri functionality could be on tap.
  • iPad Pro: This one feels like a bit more of a crapshoot, all said, but a new iPhone X-style design is likely coming sooner or later.
  • AirPower: A year should be enough time, right?


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Apple’s Shazam acquisition cleared by EU regulators

European regulators have given the green light to Apple’s December 2017 acquisition of music and image recognition discovery firm Shazam.

Apple Music is the second largest music streaming service in Europe, after Spotify. While Shazam offers what has been described as “a leading music recognition app” in the region (and globally).

TechCrunch broke the news of the acquisition last year — reporting the price for Apple picking up the veteran UK startup to be in the region of $400 million. Apple confirmed our scoop a few days later.

But two months later European Union competition regulators said they were reviewing the deal, a move triggered by concerns raised by multiple countries in the European Economic Area (EEA).

Then in April the Commission stepped the review up into a full-blown investigation.

Today, after carrying out its in-depth probe, the Commission says it’s satisfied the deal will not adversely affect competition in the EEA — and has given it the go-ahead.

Commenting in a statement, antitrust chief Margrethe Vestager, said: “Data is key in the digital economy. We must therefore carefully review transactions which lead to the acquisition of important sets of data, including potentially commercially sensitive ones, to ensure they do not restrict competition. After thoroughly analysing Shazam’s user and music data, we found that their acquisition by Apple would not reduce competition in the digital music streaming market.”

We’ve reached out to Apple for comment.

In reaching this decision, the Commission found that Apple and Shazam mainly offer complementary services that do not compete with each other.

It says its investigation looked at:

  • whether Apple would obtain access to commercially sensitive data about customers of its competitors for the provision of music streaming services in the EEA, and whether such data could allow Apple to directly target its competitors’ customers and encourage them to switch to Apple Music. As a result, competing music streaming services could have been put at a competitive disadvantage
  • considering Shazam’s strong position in the market for music recognition apps, whether Apple Music’s competitors would be harmed if Apple, after the transaction, were to discontinue referrals from the Shazam app to them

The decision to clear the deal was made after what it describes as “a wide range of investigative measures” were undertaken. It also says it took feedback from “key market participants in the digital music industry, including providers of music streaming and music recognition services, as well as other stakeholders”.

It said today that it does not believe the merged entity will be able to shut out competing providers by accessing commercially sensitive data about their customers — viewing Shazam’s data holdings as unable to “materially increase Apple’s ability to target music enthusiasts”.

It also does not believed the merged entity could shut out competing providers by restricting access to the Shazam app — saying the app has “a limited importance as an entry point to the music streaming services of Apple Music’s competitors”.

The Commission has also judged the combined user datasets of Shazam and Apple as not able to confer “a unique advantage to the merged entity in the markets on which it operates”.

“Any concerns in that respect were dismissed because Shazam’s data is not unique and Apple’s competitors would still have the opportunity to access and use similar databases,” it added.



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With a $10 million round, Nigeria’s Paga plans global expansion

Nigerian digital payments startup Paga is gearing up for an international expansion with $10 million in funding let by the Global Innovation Fund. 

The company is planning to release its payments product in Ethiopia, Mexico, and the Philippines—CEO Tayo Oviosu told TechCrunch at Disrupt San Francisco.

Paga looks to go head to head with regional and global payment players, such as PayPal, Alipay, and Safaricom’s M-Pesa, according to Oviosu.

“We are not only in a position to compete with them, we’re going beyond them,” he  said of Kenya’s M-Pesa mobile money product. “Our goal is to build a global payment ecosystem across many emerging markets.”

Founded in 2012, Paga has created a multi-channel network and platform to transfer money, pay-bills, and buy things digitally that’s already serving 9 million customers in Nigeria—including 6000 businesses. All of whom can drop into one of Paga’s 17,167 agents or transfer funds from one of Paga’s mobile apps.

Paga products work on iOS, Android, and basic USSD phones using a star, hashtag option. The company has remittance partnerships with the likes of Western Union and Moneytrans and allows for third-party integration of its app.

Paga has also built out considerable scale in home market Nigeria—which boasts the dual distinction as Africa’s most populous nation and largest economy.

Since inception, the startup has processed 57 million transactions worth $3.6 billion, according to Oviosu.

That’s no small feat given the country straddles the challenges and opportunities of growing digital payments. Only recently did Nigeria’s mobile and internet penetration break 50 percent and 40 percent of the country’s 196 million remain unbanked.

To bring more of Nigeria’s masses onto digital commerce, Paga recently launched a new money transfer-app that further simplifies the P2P payment process from mobile devices.

For nearly a decade, Kenya’s M-Pesa—which has 20 million active users and operates abroad—has dominated discussions of mobile money in Africa.

Paga and a growing field of operators are diversifying the continent’s payment playing field.

Fintech company Cellulant raised $47 million in 2019 on its business of processing $350 million in payment transactions across 33 African countries.

In Nigeria, payment infrastructure company Interswitch has expanded across borders and is pursuing an IPO. And Nigerian payment gateway startups Paystack and Flutterwave have digitized volumes of B2B transactions while gaining global investment.

So why does Paga—a Nigerian payments company—believe it can expand its digital payments business abroad?

“Why not us?,” said CEO Oviosu. “People sit in California and listen to Spotify that was developed in Sweden. And Uber started somewhere before going to different countries and figuring out local markets,” he added.

“The team behind this business has worked globally for some of the top tech names. This platform can stand shoulder to shoulder with any payments company built somewhere else,” he said.

On that platform, Oviosu underscores it has positioned itself as a partner, not a rival, to traditional banks. “Our ecosystem is not built to compete with you, it’s actually complimentary to you,” he said of the company’s positioning to big banks—enabling Paga to partner with seven banks in Nigeria.

Paga also sees potential to adapt its model to other regulatory and consumer environments. “We’ve built an infrastructure that rides across all mobile networks,” said Oviosu. “We’re not trying to be a bank. Paga wants to work with the banks and financial institutions to enable a billion people to access and use money,” he said.

As part of the $10 million round (which brings Paga’s total funding up to $35 million), Global Innovation Partners will take a board seat. Other round participants include Goodwell, Adlevo Capital, Omidyar Network, and Unreasonable Capital.

Paga will use the Series B2 to grow its core development team of 25 engineers across countries and continents. It will also continue its due diligence on global expansion—though no hard dates have been announced.

On revenues, Paga makes money on merchant payments, bank to bank transfers, and selling airtime and data. “As we roll out other services, we will build a model where we will make money on savings and lending,” said the company’s CEO.

As for profitability, Paga does not release financials, but reached profitability in 2018, according to Oviosu—something that was confirmed in the due diligence process with round investors.

On the possibility of beating Interswitch (or another venerable startup) to become Africa’s first big tech IPO, Oviosu plays that down. “For the next 3-5 years I see us staying private,” he said.



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