Tuesday, 4 June 2019

Apple’s new Health feature tracks unsafe headphone volumes

According to recent numbers from the World Health Organization, roughly half of people aged 12-35 are at risk for hearing loss. That’s due in no small part to explosive growth in “personal listening devices” like smartphones. Young people are cranking up the volume on their headphones and could be doing irreparable damage to their hearing in the process.

One of the health features Apple didn’t get around to discussing on stage yesterday tracks headphone volume levels over time. The feature, which available as part of the Health app, is able to track listening levels on calibrated and MFi headphones (including AirPods, Beats and the like). That information will be logged as either “OK” or “Loud” based on guidance from the W.H.O. 

The feature joins the new Noise app, which uses uses the Apple Watch’s built-in microphones to measure ambient noise. That app will send notifications if sound levels reach 90dBs — the level at which sustained exposure can lead to hearing loss.

The headphone health feature is a less proactive — assumedly because users have to opt into loud headphone volumes. Still, there’s something to be said for the ability to receive notifications when levels get loud, particularly over a sustained time period. I know I’ve certainly been in situations where I’ve unknowingly cranked the volume up on my headphones at, say, the gym where I’m using my own music to counteract whatever they’re pumping through the PA.

As this generation ages, this issue will likely only become more critical. But by the time many begin to discover the problem with prolonged volumes, it could be too late.



from Apple – TechCrunch https://techcrunch.com/2019/06/04/apples-new-health-feature-tracks-unsafe-headphone-volumes/

With antitrust investigations looming, Apple reverses course on bans of parental control apps

With Congressional probes and greater scrutiny from Federal regulators on the horizon, Apple has abruptly reversed course on its bans of parental control apps available in its app store.

As reported by The New York Times, Apple quietly updated its App Store guidelines to reverse its decision to ban certain parental control apps.

The battle between Apple and certain app developers dates back to last year when the iPhone maker first put companies on notice that it would cut their access to the app store if they didn’t make changes to their monitoring technologies.

The heart of the issue is the use of mobile device management (MDM) technologies in the parental control apps that Apple has removed from the App Store, Apple said in a statement earlier this year.

These device management tools give control and access over a device’s user location, app use, email accounts, camera permissions and browsing history to a third party.

“We started exploring this use of MDM by non-enterprise developers back in early 2017 and updated our guidelines based on that work in mid-2017,” the company said.

Apple acknowledged that the technology has legitimate uses in the context of businesses looking to monitor and manage corporate devices to control proprietary data and hardware, but, the company said, it is “a clear violation of App Store policies — for a private, consumer-focused app business to install MDM control over a customer’s device.”

Last month, developers of these parental monitoring tools banded together to offer a solution. In a joint statement issued by app developers including OurPact, Screentime, Kidslox, Qustodio, Boomerang, Safe Lagoon, and FamilyOrbit, the companies said simply, “Apple should release a public API granting developers access to the same functionalities that Apple’s native “Screen Time” uses.”

By providing access to its screen time app, Apple would obviate the need for the kind of controls that developers had put in place to work around Apple’s restrictions.

“The API proposal presented here outlines the functionality required to develop effective screen time management tools. It was developed by a group of leading parental control providers,” the companies said. “It allows developers to create apps that go beyond iOS Screen Time functionality, to address parental concerns about social media use, child privacy, effective content filtering across all browsers and apps and more. This encourages developer innovation and helps Apple to back up their claim that “competition makes everything better and results in the best apps for our customers”.

Now, Apple has changed its guidelines to indicate that apps using MDM “must request the mobile device management capability, and may only be offered by commercial enterprises, such as business organizations, educational institutions, or government agencies, and, in limited cases, companies utilizing MDM for parental controls. MDM apps may not sell, use, or disclose to third parties any data for any purpose, and must commit to this in their privacy policy.”

Essentially it just reverses the company’s policy without granting access to Screen Time as the consortium of companies have suggested.

“It’s been a hellish roller coaster,” said Dustin Dailey, a senior product manager at OurPact, told The New York Times. OurPact had been the top parental control app in the App Store before it was pulled in February. The company estimated that Apple’s move cost it around $3 million, a spokeswoman told the Times.

 



from iPhone – TechCrunch https://tcrn.ch/2QKE24f

With antitrust investigations looming, Apple reverses course on bans of parental control apps

With Congressional probes and greater scrutiny from Federal regulators on the horizon, Apple has abruptly reversed course on its bans of parental control apps available in its app store.

As reported by The New York Times, Apple quietly updated its App Store guidelines to reverse its decision to ban certain parental control apps.

The battle between Apple and certain app developers dates back to last year when the iPhone maker first put companies on notice that it would cut their access to the app store if they didn’t make changes to their monitoring technologies.

The heart of the issue is the use of mobile device management (MDM) technologies in the parental control apps that Apple has removed from the App Store, Apple said in a statement earlier this year.

These device management tools give control and access over a device’s user location, app use, email accounts, camera permissions and browsing history to a third party.

“We started exploring this use of MDM by non-enterprise developers back in early 2017 and updated our guidelines based on that work in mid-2017,” the company said.

Apple acknowledged that the technology has legitimate uses in the context of businesses looking to monitor and manage corporate devices to control proprietary data and hardware, but, the company said, it is “a clear violation of App Store policies — for a private, consumer-focused app business to install MDM control over a customer’s device.”

Last month, developers of these parental monitoring tools banded together to offer a solution. In a joint statement issued by app developers including OurPact, Screentime, Kidslox, Qustodio, Boomerang, Safe Lagoon, and FamilyOrbit, the companies said simply, “Apple should release a public API granting developers access to the same functionalities that Apple’s native “Screen Time” uses.”

By providing access to its screen time app, Apple would obviate the need for the kind of controls that developers had put in place to work around Apple’s restrictions.

“The API proposal presented here outlines the functionality required to develop effective screen time management tools. It was developed by a group of leading parental control providers,” the companies said. “It allows developers to create apps that go beyond iOS Screen Time functionality, to address parental concerns about social media use, child privacy, effective content filtering across all browsers and apps and more. This encourages developer innovation and helps Apple to back up their claim that “competition makes everything better and results in the best apps for our customers”.

Now, Apple has changed its guidelines to indicate that apps using MDM “must request the mobile device management capability, and may only be offered by commercial enterprises, such as business organizations, educational institutions, or government agencies, and, in limited cases, companies utilizing MDM for parental controls. MDM apps may not sell, use, or disclose to third parties any data for any purpose, and must commit to this in their privacy policy.”

Essentially it just reverses the company’s policy without granting access to Screen Time as the consortium of companies have suggested.

“It’s been a hellish roller coaster,” said Dustin Dailey, a senior product manager at OurPact, told The New York Times. OurPact had been the top parental control app in the App Store before it was pulled in February. The company estimated that Apple’s move cost it around $3 million, a spokeswoman told the Times.

 



from Apple – TechCrunch https://tcrn.ch/2QKE24f

Daily Crunch: Everything Apple announced at WWDC

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.

1. Here’s everything Apple just announced at the 2019 WWDC Keynote

The keynote was an epic two-and-a-half hours long, but unlike TC’s editorial staff, you don’t have to sit through the whole thing — we’ve got a comprehensive rundown for you right here.

The announcements include a dark mode in iOS 13, an iPad-specific version of iOS and the end of iTunes (which is being split into Apple Music, Apple Podcasts and Apple TV).

2. Apple is now the privacy-as-a-service company

In addition to the announcements mentioned above, Apple also unveiled a unified ID platform, illustrating how the company’s approach to privacy will mesh with its ongoing transformation into a services company.

3. Fitness startup Mirror nears $300M valuation with fresh funding

Mirror, a startup selling $1,495 full-length mirrors that double as interactive home gyms, is closing in on a round of funding expected to reach $36 million.

4. Bird is launching a two-seater electric vehicle to become more than a kick scooter startup

The Bird Cruiser can seat up to two people and, depending on the market, it will either be pedal-assist or just have a peg. This marks Bird’s first move outside of the kick scooter space.

5. Spotify launches its lightweight listening app Stations in the US

The app has been considered an experiment by Spotify — and by some, a Pandora copycat, due to its support for instant music playback at launch.

6. Tinder adds sexual orientation and gender identity to its profiles

The company worked with the LGBTQ advocacy organization GLAAD on changes to its dating app to make it more inclusive.

7. Is your event strategy paying off? How to calculate your event ROI

The standard KPIs rarely provide a meaningful benchmark to determine if an event is successful, or to tell what worked and what didn’t. (Extra Crunch membership required.)



from Apple – TechCrunch https://tcrn.ch/2XtTK6c

Apple is now restricting Chinese language podcasts in China

Aptoide, a Play Store rival, cries antitrust foul over Google hiding its app

As US regulators gear up to launch another antitrust probe of Google’s business, an alternative Android app store is dialling up its long time complaint of anti-competitive behavior against the search and smartphone OS giant.

Portugal-based Aptoide is launching a campaign website to press its case and call for Google to “Play Fair” — accusing Mountain View of squeezing consumer choice by “preventing users from freely choosing their preferred app store”.

Aptoide filed its first EU antitrust complaint against Google all the way back in 2014, joining a bunch of other complainants crying foul over how Google was operating Android.

And while the European Commission did eventually step in, slapping Google with a $5BN penalty for antitrust abuses last summer after a multi-year investigation, rivals continue to complain the Android maker still isn’t playing fair.

In the case of Aptoide, the alternative Android app store says Google has damaged its ability to compete by unjustifiably flagging its app as insecure.

“Since Summer 2018, Google Play Protect flags Aptoide as a harmful app, hiding it in users’ Android devices and requesting them to uninstall it. This results in a potential decrease of unique Aptoide users of 20%. Google Play Protect is Google’s built-in malware protection for Android, but we believe the way it works damages users’ rights,” it writes on the site, where it highlights what it claims are Google’s anti-competitive behaviors, and asks users to report experiences of the app being flagged.

Aptoide says Google has engaged in multiple behaviors that make it harder for it to gain or keep users — thereby undermining its ability to compete with Google’s own Play Store.

“In 2018, we had 222 million yearly active users. Last month (May’19), we had 56 million unique MAU,” co-founder and CEO Paulo Trezentos tells TechCrunch. “We estimate that the Google Play removal and flagging had cause the loss of 15% to 20% of our user base since June’18.”

(The estimate of how many users Aptoide has lost was performed using Google SafetyNet API which he says allows it to query the classification of an app.)

“Fortunately we have been able to compensate that with new users and new partnerships but it is a barrier to a faster growth,” he adds.

“The googleplayfair.com site hopes to bring visibility to this situation and help other start ups that may be under the same circumstances.”

Among the anti-competitive behaviors Aptoide accuses Google of engaging in are flagging and suspending its app from users’ phones — without their permission and “without a valid reason”.

“It hides Aptoide. User cannot see Aptoide icon and cannot launch. Even if they go to ‘settings’ and say they trust Aptoide, Aptoide installations are blocked,” he says. “If it looks violent, it’s because it’s a really aggressive move and impactful.”

Here’s the notification Aptoide users are shown when trying to override Google’s suspension of Aptoide at the package manager level:

Even if an Aptoide user overrides the warning — by clicking ‘keep app (unsafe)’ — Trezentos says the app still won’t work because Google blocks Aptoide from installing apps.

“The user has to go to Play Protect settings (discover it it’s not easy) and turn off Play protect for all apps.”

He argues there is no justification for Aptoide’s alternative app store being treated in this way.

“Aptoide is considered safe both by security researchers [citing a paper by Japanese security researchers] and by Virus Total (a company owned by Google),” says Trezentos, adding: “Google is removing Aptoide from users phone only due to anticompetitive practices. Doesn’t want anyone else as distribution channel in Android.”

On the website Aptoide has launched to raise awareness and inform users and other startups about how Google treats its app, it makes the claim that its store is “proven… 100% secure” — writing:

We would like to be treated in a fair way: Play Protect should not flag Aptoide as a harmful app and should not ask users to uninstall it since it’s proven that it’s 100% secure. Restricting options for users goes against the nature of the Android open source project [ref10]. Moreover, Google’s ongoing abusive behaviour due to it’s dominant position results in the lack of freedom of choice for users and developers.We would like to keep allowing users and developers to discover and distribute apps in the store of their choice. A healthy competitive market and a variety of options are what we all need to keep providing the best products.

Trezentos stands by the “100% secure” claim when we query it.

“We think that we have a safer approach. We call it  ‘security by design’: We don’t consider all apps secure in the same way. Each app has a badge depending on the reputation of the developer: Trusted, Unknown, Warning, Critical,” he says.

“We are almost 100% sure that apps with a trusted badge are safe. But new apps from new developers, [carry] more risk in spite of all the technology we have developed to detect it. They keep the badge ‘unknown‘ until the community vote it as trusted. This can take some weeks, it can take some months.”

“Of course, if our anti-malware systems detect problems, we classify it as ‘critical’ and the users don’t see it at all,” he adds.

Almost 100% secure then. But if Google’s counter claim to justify choking off access to Aptoide is that the app “can download potentially harmful apps” the same can very well be said of its Play Store. And Google certainly isn’t encouraging Android users to pause that.

On the competition front, Aptoide presents a clear challenge to Google’s Android revenues because it offers developers a more attractive revenue split — taking just 19%, rather than the 30% cut Google takes off of Play Store wares. (Aptoide couches the latter as “Google’s abusive conditions”.)

So if Android users can be persuaded to switch from Play to Aptoide, developers stand to gain — and arguably users too, as app costs would be lower.

While, on the flip side, Google faces its 30% cut being circumvented. Or else it could be forced to reduce how much it takes from developers to give them a greater incentive to stock its shelves with great apps.

As with any app store business, Aptoide’s store of course requires scale to function. And it’s exactly that scale which Google’s behavior has negatively impacted since it began flagging the app as insecure a year ago, in June 2018, squeezing the rival’s user-base by up to a fifth, as Aptoide tells it.

Trezentos says Google’s flagging of its app store affects all markets and “continues to this day” — despite a legal ruling in its favor last fall, when a court in Portugal ordered Google to stop removing Aptoide without users’ permission.

“Google is ignoring the injunction result and is disregarding the national court. No company, independently of the size, should be above court decisions. But it seems that is the case with Google,” he says.

“Our legal team believe that the decision applies to 82 countries but we are pursuing first the total compliance with the decision in Portugal. From there, we will seek the extension to other jurisdictions.”

“We tried to contact Google several times, via Google Play Protect feedback form and directly through LinkedIn, and we’ve not had any feedback from Google. No reasons were presented. No explanation, although we are talking about hiding Aptoide in millions of users’ phones,” he adds.

“Our point in court it’s simple: Google is using the control at operating system level to block competitors at the services level (app store, in this case). As Google has a dominant position, that’s not legal. Court [in Portugal] confirmed and order Google to stop. Google didn’t obey.”

Aptoide has not filed an antitrust complaint against Google in the US — focusing its legal efforts on that front on local submissions to the European Commission.

But Trezentos says it’s “willing to cooperate with US authorities and provide factual data that shows that Google has acted with anti-competitive behaviour” (although he says no one has come knocking to request such collaboration yet.)

In Europe, the Commission’s 2018 antitrust decision was focused on Android licensing terms — which led to Google tweaking the terms it offers Android OEMs selling in Europe last fall.

Despite some changes rivals continue to complain that its changes do not go far enough to create a level playing field for competition.

There has also not been any relief for Aptoide from the record breaking antitrust enforcement. On the contrary Google appears to have dug in against this competitive threat.

“The remedies are positive but the scope is very limited to OEM partnerships,” says Trezentos of the EC’s 2018 Android antitrust decision. “We proposed additionally that Google would be obliged to give the same access privileges over the operating system to credible competitors.”

We’ve reached out to the Commission for comment on Aptoide’s complaint.

While it’s at least technically possible for an OEM to offer an Android device in Europe which includes key Google services (like search and maps) but preloads an alternative app store, rather than Google Play, it would be a brave device maker indeed to go against the consumer grain and not give smartphone buyers the mainstream store they expect.

So, as yet, there’s little high level regulatory relief to help Aptoide. And it may take a higher court than a Portuguese national court to force Google to listen.

But with US authorities fast dialling up their scrutiny of Mountain View, Aptoide may find a new audience for its complaint.

“The increased awareness to Google practices is reaching the regulators,” Trezentos agrees, adding: “Those practices harm competition and in the end are bad for developers and mobile users.”

We reached out to Google with questions about its treatment of Aptoide’s rival app store — but at the time of writing the company had not responded with any comment. 

There have also been some recent rumors that Aptoide is in talks to supply its alternative app store for Huawei devices — in light of the US/China trade uncertainties, and the executive order barring US companies from doing business with the Chinese tech giant, which have led to reports that Google intends to withdraw key Android services like Play from the company.

But Trezentos pours cold water on these rumors, suggesting there has been no change of cadence in its discussions with Huawei.

“We work with three of top six mobile OEMs in the world. Huawei is not one of them yet,” he tells us. “Our Shengzhen office had been in conversations for some months and they are testing our APIs. This process has not been accelerated or delayed by the recent news.”


from Android – TechCrunch https://tcrn.ch/3161hub
via IFTTT

Monday, 3 June 2019

Apple announces its 2019 Design Award winners

Apple doled out its 2019 Design Awards at its Worldwide Developer Conference this afternoon, highlighting a range of apps that work as beautifully as they look, the company said. This year, half the award winners were mobile games, which may speak to where much design innovation is today taking place. Other creativity focused and health care apps filled out the rest of the winners’ list.

To take home a prize, the apps’ had to excel across three areas: visual design, technology, and innovation. Specifically, Apple looks for apps that take full advantage of its latest devices and technologies.

The award winners don’t just get to take home a (newly redesigned) trophy. They also get an envious Apple prize pack that includes a 512GB iPhone 10S, AirPods, a 512GB 12.9 inch iPad Pro, Apple Pencil 2, a 64GB Apple TV 4K, an Apple Watch Series 4, a top of the line MacBook Pro, and a fully loaded iMac Pro. The apps will also be featured in the iOS App Store, gaining them more exposure.

The winning apps this year included:

Ordia: a one-finger action game where you play as a new life form taking its first leaps into a strange and hazardous world. Apple said this game offered a great balance between difficulty and satisfaction. It also focused on accessibility features, with a colorblind mode, for example. The game, from Loju LTD, was developed for two years and launched only a month ago, catching Apple’s eye.

Flow by Moleskin: Creative app for sketching, writing and drawing, Flow, was chosen for its attention to detail and overall design. It also showcased Apple technologies like Apple Pencil, gestures, iOS drawing APIs, and Metal.

The Gardens Between: A a single-player adventure-puzzle game about time, memory and friendship from The Voxel Agents won for its cinematic moments and immersive experience. Apple also really liked its gameplay mechanic which lets you stop time, which allows you to play without feeling rushed.

Asphalt 9 Legends: Gameloft’s latest iteration on the car racing game features cars from Ferrari, Porsche, Lamborghini, and W Motors. What makes it worthy of the award are its incredible effects and graphics, as well as its custom engine and Metal 2 integration. 

Pixelmator Photo: This photo editing app specifically won for its iPad version, which makes photo editing easy for everyone. But what Apple really liked was its use of Metal, CoreML and how it leveraged machine learning technologies to suggest changes to photos.

ELOH: Another game winner, this one described as a “chilled out puzzler.” The game helps you relax and decompress, said Apple, but its key component is its sound effects soundtrack, which complements its beautiful graphics and the animations. There are no time constraints on this one, so you can relax and enjoy playing.

Butterfly IQ – Ultrasound: This app was a standout from the group for focusing on a real healthcare need, not gaming or the creative arts. The app connects with a separate device to give mobile ultrasounds. The app won based largely on that innovation alone. As Apple noted, the idea with this app is that you can move ultrasound to a microchip and move the computer to an iOS device, instead of the big, expensive machines required today.

Thumper: Pocket Edition: This winning music rhythm game was unique and did a great job introducing new game mechanics involving swipes and taps. But it also has a psychedelic soundtrack to complement the action that sounds great when played loud.

Homecourt: The Basketball App:  This basketball training app uses a proprietary mobile AI technology to track, record, and provide deep analysis of all your shots and workouts using your iPhone’s camera.

 

 



from Apple – TechCrunch https://tcrn.ch/2Ier9eK