Wednesday, 28 August 2019

Fitbit’s CEO discusses the company’s subscription future

At a small event in Manhattan this week, Fitbit laid out its future for the press. Tellingly, the event was far more focus on the company’s software play, with the big hardware announcement feeling almost rushed at the end.

Along with an increased focus on health care providers and enterprise, much of its revenue strategy will be tied up in Fitbit Premium, a $10 a month subscription service. The offering marks a major shift for a company whose identity has been so closely tied to hardware for its first decade of existence.

The announcement comes a year and a half after the release of Versa. The smartwatch has helped the company begin to right the ship after several quarters’ worth of financial struggle. And while last quarter found Fitbit’s valuation stumbling a bit on the heels of a disappointing performance by the Versa Lite, the company says it continues to be committed to its core hardware offering.

Following the announcement of Fitbit Premium and the Versa 2 smartwatch, we sat down with CEO and co-founder James Park to discuss the company’s path and what the future holds for Fitbit.

The state of Fitbit

Brian Heater: The flow of today’s briefing was different. In previous years, the company’s always led with hardware.

James Park: You noticed that it was pretty conscious, and I think it’s just to reinforce the fact that what we’re working on is not just about hardware anymore. But it’s equally important that the services component is an important part of our strategy, and also an important part of an overall solution, again, people healthier.



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Tuesday, 27 August 2019

Apple releases first beta of iOS 13.1, indicating iOS 13 is nearly done

Surprise, Apple didn’t release yet another beta version of iOS 13. The company released the first developer beta of iOS and iPadOS 13.1 instead.

This is a curious move as Apple doesn’t usually share beta versions of .1 updates before the release of major updates. What’s even more surprising is that Apple released new beta versions for watchOS 6.0 and tvOS 13.0 today.

Chances are that iOS 13.0 is pretty much done by this point. Usually, Apple releases major versions of iOS a few days after announcing the new iPhone — the press event will likely take place at some point in early September. The company might release iOS 13.0 a bit earlier than expected this year.

Apple removed some minor features in iOS 13 in early beta versions of iOS 13. As MacRumors spotted, many of those features are now back in the beta version of iOS 13.1. Those features include Shortcuts automations and the ability to share your ETA in Apple Maps.

It’s clear that Apple is trying to make iOS 13.0 as stable as possible, even if it means releasing some features a bit later this fall.



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Emojivision app turns your iPhone’s camera into a real-time emoji painting machine

Your iPhone is capable of some impressive feats of computational photography, and a new app created by developer Gabriel O’Flaherty-Chan shows one way all that power can be put to creative use. Emojivision lets you see the world as if it were made up entirely of emojis.

The free app (which induces an in-app purchase for $2.79 that unlocks more emoji packs) works by breaking down your iPhone’s camera sensor input to its color palette fundamentals, finding its nearest neighbor from a subset of emojis (organized thematically within the app) and then rebuilding the image with a filter that overlays the image, and that can run at 60fps so you’d be hard-pressed to spot any lag between it and a real-time feed.

Screen Shot 2019 08 27 at 12.33.38 PM

You can use the app to take selfies, interpret photos from your phone’s photo gallery, or just mess around with resolution to see how finely detailed, or how abstractly and yet obviously emoji-based you can get. This isn’t the app to go to if you’re looking for a hyper-realistic or clear visual interpretation of your face, but it is a fun thing to show your friends – and an impressive bit of software engineering, too.

O’Flaherty-Chan has create some noteworthy mobile software projects in the past – including when he managed to hack a fully playable version of Pokémon Yellow onto an Apple Watch. He’s currently working on building a gigantic real-time strategy game set within a procedurally-generated universe – like a ‘No Man’s Sky’ but with a focus on the RTS elements that should make for a very compelling and evolving approach to gathering resources and expanding your empire.



from Apple – TechCrunch https://ift.tt/2LbIUwJ

Emojivision app turns your iPhone’s camera into a real-time emoji painting machine

Your iPhone is capable of some impressive feats of computational photography, and a new app created by developer Gabriel O’Flaherty-Chan shows one way all that power can be put to creative use. Emojivision lets you see the world as if it were made up entirely of emojis.

The free app (which induces an in-app purchase for $2.79 that unlocks more emoji packs) works by breaking down your iPhone’s camera sensor input to its color palette fundamentals, finding its nearest neighbor from a subset of emojis (organized thematically within the app) and then rebuilding the image with a filter that overlays the image, and that can run at 60fps so you’d be hard-pressed to spot any lag between it and a real-time feed.

Screen Shot 2019 08 27 at 12.33.38 PM

You can use the app to take selfies, interpret photos from your phone’s photo gallery, or just mess around with resolution to see how finely detailed, or how abstractly and yet obviously emoji-based you can get. This isn’t the app to go to if you’re looking for a hyper-realistic or clear visual interpretation of your face, but it is a fun thing to show your friends – and an impressive bit of software engineering, too.

O’Flaherty-Chan has create some noteworthy mobile software projects in the past – including when he managed to hack a fully playable version of Pokémon Yellow onto an Apple Watch. He’s currently working on building a gigantic real-time strategy game set within a procedurally-generated universe – like a ‘No Man’s Sky’ but with a focus on the RTS elements that should make for a very compelling and evolving approach to gathering resources and expanding your empire.



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Google Maps adds biking and ridesharing options to transit directions for multi-mode commutes

Google is introducing combo navigation directions that pair ridesharing and biking options with transit guidance. Starting today, when you search from directions using Google Maps and select the ‘transit’ tap, you’ll see ridesharing options included when the nearest station is a bit further than most people might expect to go on foot. Similarly, you’ll also see routes with bike suggestions for certain legs, all listed alongside routes that stick to just transit alone for a full range of options.

The new hybrid navigation options will include useful info life the cost of rideshare segments, as well as wait times and traffic conditions. You’ll be able to specify your preferred rideshare provider from this available through Google Maps in your area, and also pick which rideshare method you prefer (ie., pool or economy).

[gallery ids="1874327,1874326"]

Bikers will get route directions specific to the best paths and roads for bikes to takes, and in both cases, all of the available info will be fed into providing an overall ETA, so you can make an informed decision about which route and method of transportation to take depending on when you need to be where you’re going.

Google says that the combined transit/ridesharing navigation will start rolling out today on both Android and iOS, and that iOS users will start seeing the biking options today, with Android to follow in the coming weeks.



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Mario Kart Tour arrives on iOS and Android on September 25

Nintendo’s next mobile game, Mario Kart Tour, will be available on iOS and Android devices starting on September 25. The official Twitter account for the game revealed the launch date, and shared the pre-registration link where users of both platforms can sign up to get the game when it launches.

The mobile instalment of Nintendo’s incredibly popular cart racing franchise was originally announced last year, and at that time had a planned launch window of sometime before the end of March 2019. Nintendo later updated that date to sometime during this summer, in order to “improve [the] quality of the application and expand the content offerings after launch,” according to a statement in one of the game-maker’s earnings reports.

September 25 is actually technically after the end of summer, the last day of which is officially on September 23, but it’s pretty close. Nintendo also released Dr. Mario World earlier this year, so it’s been a busy year for the company in terms of launching mobile adaptations of its popular franchises.

Mario Kart Tour had a closed beta in the U.S. and Japan, which was Android-only, earlier this year. Details from the beta include a look at the rather expansive roster, as well as a lot of in-game purchase mechanics that might frustrate fans of the main series.



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Smartphone sales declined again in Q2, surprising no one

Stop me if you’ve heard this one before. Smartphone sales are down. Again. After years of growth, the smartphone market’s recent slide has continued into the second quarter of 2019, per numbers from analyst group, Gartner.

At 1.7% year over year, it’s not a huge slice of the overall pie, but it does point to a continued problem for manufacturers, dropping from 374 million to 368 million. The biggest hit continues to be in the high end of the market, as higher prices coupled with longer refresh cycles and fewer compelling features continue to contribute to the decline.

Of the top five markets, only China and Brazil saw growth. At 0.5%, however, China’s slight bump wasn’t enough to turn things around. Interestingly, Gartner notes that some of China’s growth may be due to manufacturers looking to move old flagship stock to make way for 5G models. Additional 5G phones, coupled with more carrier coverage, could drive sales a bit as well in future quarters.

The number two market, India, saw a 2.3% drop y-o-y, as consumer upgrades from feature phones to smartphones began to slow. The firm anticipates that sales will continue to remain slow through the end of 2019.

Apple continued to see declines, though those have slowed compared to the hit it took in the first quarter. Samsung and Huawei, meanwhile, were rare bright spots. Samsung’s growth was led primarily by mid-range and entry-level handsets like its Galaxy A series, while the deferment of Huawei’s U.S. ban helped boost its sale a bit for the quarter.



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