Friday, 13 September 2019

Apple introduces a ‘grace period’ for lapsed App Store subscriptions

Apple is changing how subscriptions work on its App Store. Before, any lapse in payment could cut off the customer from being able to use the app’s subscription-based features — and make it more difficult for the developer to reacquire that customer’s business in the future. Now, Apple says developers will have the option to instead offer a “grace period” for auto-renewable subscriptions which gives Apple more time to collect payment on the developer’s behalf.

Lapsed payments can occur for many reasons — like expired credit cards, changes in addresses requiring an update of the billing zip, corporate cards getting shut off because your company’s expense program is ridiculous (ahem), credit cards that get disabled by the bank, and so on. This sort of involuntary churn means developers were losing out on revenue not because the customer had wanted to end their subscription, but because of a simple billing issue.

The new Grace Period — which is opt-in, not opt-out on the developer’s part — is enabled from App Store Connect, where developers manage their apps. Here, you can navigate to “My Apps,” then in the toolbar click Features –> In-App Purchases, and in the new Billing Grace Period section, click “Turn On.”

Screen Shot 2019 09 13 at 10.06.52 AM

Of course, there’s a bit more to it than that when it comes to actually integrating support in the app itself but for many developers, it will be worth the extra effort to more easily retain their customers going forward.

Once enabled, Apple’s documentation says it will attempt to collect payment for either 6 or 16 days, depending on whether the subscription duration is weekly or monthly or longer, respectively. Meanwhile, the customer retains full access to the app’s paid content.

If the subscription is renewed within this period, there won’t be any interruption to the days of paid service or to the developer’s revenue.

If the user resubscribes after 60 days, the days of paid service will reset and the developer will receive 70% of the subscription price until one year of paid service passes. (After the first year, Apple cuts its revenue share, allowing developers to retain 85% of the subscription.)

Subscription revenue is critical to developers, as the App Store has shifted away from paid downloads towards recurring revenue streams. For developers, subscriptions mean a more sustainable business. And for Apple, subscriptions are a huge part of its growing “services” business which including App Store revenues, along with its own subscriptions like Apple Card, iCloud, Apple Music, Apple News+, Apple TV+, and its Apple Pay business.

In Q3, services revenue increased 13% to $11.46 billion from $10.17 billion a year earlier, and now accounts for a fifth of Apple’s revenue. As Apple now has a growing line of subscription products of its own, it makes sense that it would want to better design the overall subscription offering to make it easier to handle common billing problems, too.

 

 



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Thursday, 12 September 2019

Apple tweaks App Store rule changes for children’s apps and sign in services

Originally announced in June, changes to Apple’s App Store policies on its Sign in with Apple service and the rules around children’s app categories are being tweaked. New apps must comply right away with the tweaked terms, but existing apps will have until early 2020 to comply with the new rules.

The changes announced at Apple’s developer conference in the summer were significant, and raised concerns among developers that the rules could handicap their ability to do business in a universe that, frankly, offers tough alternatives to ad-based revenue for children’s apps.

In a short interview with TechCrunch, Apple’s Phil Schiller said that they had spent time with developers, analytics companies and advertising services to hear what they had to say about the proposals and have made some updates.

The changes are garnering some strong statements of support from advocacy groups and advertising providers for children’s apps that were pre-briefed on the tweaks. The changes will show up as of this morning in Apple’s developer guidelines.

“As we got closer to implementation we spent more time with developers, analytics companies and advertising companies,” said Schiller. “Some of them are really forward thinking and have good ideas and are trying to be leaders in this space too.”

With their feedback, Schiller said, they’ve updated the guidelines to allow them to be more applicable to a broader number of scenarios. The goal, he said, was to make the guidelines easy enough for developers to adopt while being supportive of sensible policies that parents could buy into. These additional guidelines, especially around the Kids app category, says Schiller, outline scenarios that may not be addressed by the Children’s Online Privacy Protection Act (COPPA) or GDPR regulations.

There are two main updates.

Kids changes

The first area that is getting further tweaking is the Kids terms. Rule sections 1.3 and 5.1.4 specifically are being adjusted after Apple spoke with developers and providers of ad and analytics services about their concerns over the past few months.

Both of those rules are being updated to add more nuance to their language around third-party services like ads and analytics. In June, Apple announced a very hard-line version of these rule updates that essentially outlawed any third-party ads or analytics software and prohibited any data transmission to third-parties. The new rules offer some opportunities for developers to continue to integrate these into their apps, but also sets out explicit constraints for them.

The big changes come in section 1.3 surrounding data safety in the Kids category. Apple has removed the explicit restriction on including any third-party advertising or analytics. This was the huge hammer that developers saw heading towards their business models.

Instead, Apple has laid out a much more nuanced proposal for app developers. Specifically, it says these apps should not include analytics or ads from third parties, which implicitly acknowledging that there are ways to provide these services while also practicing data safety on the App Store.

Apple says that in limited cases, third-party analytics may be permitted as long as apps in the Kids category do not send personal identifiable information or any device fingerprinting information to third parties. This includes transmitting the IDFA (the device ID for advertisers), name, date of birth, email address, location or any other personally identifiable information.

Third-party contextual ads may be allowed but only if those companies providing the ads have publicly documented practices and policies and also offer human review of ad creatives. That certainly limits the options, including most offerings from programmatic services.

Rule 5.1.4 centers on data handling in kids apps. In addition to complying with COPPA, GDPR and other local regulations, Apple sets out some explicit guard rails.

First, the language on third-party ads and analytics has been changed from may not to should not. Apple is discouraging their use, but acknowledges that “in limited cases” third-party analytics and advertising may be permitted if it adheres to the new rules set out in guideline 1.3.

The explicit prohibition on transmitting any data to third parties from apps in the Kids category has been removed. Once again, this was the big bad bullet that every children’s app maker was paying attention to.

An additional clause reminds developers not to use terms like “for kids” and “for children” in app metadata for apps outside of the Kids category on the App Store.

SuperAwesome is a company that provides services like safe ad serving to kids apps. CEO Dylan Collins was initially critical of Apple’s proposed changes, noting that killing off all third-party apps could decimate the kids app category.

“Apple are clearly very serious about setting the standard for kids apps and digital services,” Collins said in a statement to TechCrunch after reviewing the new rules Apple is publishing. “They’ve spent a lot of time working with developers and kidtech providers to ensure that policies and tools are set to create great kids digital experiences while also ensuring their digital privacy and safety. This is the model for all other technology platforms to follow.”

All new apps must adhere to the guidelines. Existing apps have been given an additional six months to live in their current form but must comply by March 3, 2020.

“We commend Apple for taking real steps to protect children’s privacy and ensure that kids will not be targets for data-driven, personalized marketing,” said Josh Golin, Executive Director of Campaign for Commercial-Free Childhood. “Apple rightly recognizes that a child’s personal identifiable information should never be shared with marketers or other third parties. We also appreciate that Apple made these changes on its own accord, without being dragged to the table by regulators.”

The CCFC had a major win recently when the FTC announced a $170M fine against YouTube for violations of COPPA.

Sign in with Apple

The second set of updates has to do with Apple’s Sign in with Apple service.

Sign in with Apple is a sign-in service that can be offered by an app developer to instantly create an account that is handled by Apple with additional privacy for the user. We’ve gone over the offering extensively here, but there are some clarifications and policy additions in the new guidelines.

Sign in with Apple is being required to be offered by Apple if your app exclusively offers third-party or social log ins like those from Twitter, Google, LinkedIn, Amazon or Facebook. It is not required if users sign in with a unique account created in the app, with say an email and password.

But some additional clarifications have been added for additional scenarios. Sign in with Apple will not be required in the following conditions:

  • Your app exclusively uses your company’s own account setup and sign-in systems.
  • Your app is an education, enterprise or business app that requires the user to sign in with an existing education or enterprise account.
  • Your app uses a government or industry-backed citizen identification system or electronic ID to authenticate users.
  • Your app is a client for specific third-party service and users are required to sign in to their mail, social media or other third-party account directly to access their content.

Most of these were sort of assumed to be true but were not initially clear in June. The last one, especially, was one that I was interested in seeing play out. This scenario applies to, for instance, the Gmail app for iOS, as well as apps like Tweetbot, which log in via Twitter because all they do is display Twitter.

Starting today, new apps submitted to the store that don’t meet any of the above requirements must offer Sign in with Apple to users. Current apps and app updates have until April 2020 to comply.

Both of these tweaks come after developers and other app makers expressed concern and reports noted the abruptness and strictness of the changes in the context of the ever-swirling anti-trust debate surrounding big tech. Apple continues to walk a tightrope with the App Store where they flex muscles in an effort to enhance data protections for users while simultaneously trying to appear as egalitarian as possible in order to avoid regulatory scrutiny.



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Walgreens joins Apple Card’s rewards program to offer 3% Daily Cash on purchases

Apple Card’s rewards program, Daily Cash, is expanding today with the addition of Walgreens. The retailer joins Uber and Uber Eats to become the latest merchant to offer 3% Daily Cash to Apple Card customers who use Apple Pay at checkout. This includes purchases made in both Walgreens and Duane Reade retail stores, as well as on the web at walgreens.com, and in the Walgreens mobile app.

Daily Cash is the Apple Card’s big incentive, as it offers a percentage back on every purchase when cardholders pay with Apple Pay, or when they pay with their titanium Apple Card when Apple Pay isn’t available.

Initially, only purchases made directly with Apple — including at Apple Stores, apple.com, the App Store, the iTunes Store and for Apple services — would qualify for the 3% Daily Cash. Apple Pay purchases earned 2% Daily Cash and those made with the physical card earned 1%.

This Daily Cash is paid out with every qualifying purchase and can be used right away for other Apple Pay purchases. It can also be put towards the Apple Card balance or sent to friends and family through iMessage.

But when the Apple Card launched in August to all customers in the U.S., Apple surprised users by expanding its 3% Daily Cash program to more merchants. Uber and Uber Eats were only the first of “many popular merchants” who would join the program in the months ahead, the company said at the time.

For the merchants, participation in the rewards program means better access to Apple’s sizable customer base, and a way to increase customer loyalty with their own businesses. After all, why not shop Walgreens over CVS, when there’s 3% Daily Cash to be had?

Apple hasn’t yet said what other merchants may be joining the program in the future, but an obvious place to look would be at the big list of Apple Pay merchants who accept Apple Pay in their stores already, as Walgreens does.

 



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Wednesday, 11 September 2019

Apple TV+ will cost $5.99 in Canada, £4.99 in the UK and INR 99 in India

At its big press event yesterday, Apple announced that its TV+ streaming service would cost $4.99 per month and a launch date on November 1. But it’s supposed to be available in more than 100 countries, so what does that pricing look like outside the United States?

The Streamable has rounded up TV+ pricing in different countries — and you can verify the number yourself by checking out the countryspecific versions of Apple’s announcement.

The service will cost $5.99 CAD ($4.54 US) in Canada, £4.99 ($6.15) in the United Kingdom, 4.99€ ($5.50) in the rest of Europe, A$7.99 ($5.48) in Australia, 600 JPY ($5.57) in Japan and INR 99 ($1.38) in India. That’s significantly cheaper than Netflix or Disney+ across-the-board — though in India, it’s still more expensive than Disney-owned Hotstar.

And if that’s not affordable enough for you, you’ll also get a year of free access when you purchase select Apple hardware.

The launch titles should include “The Morning Show” (a drama set in the world of morning TV and starring Jennifer Aniston, Reese Witherspoon and Steve Carrell) and “See” (a post-apocalyptic series starring Jason Momoa).



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Apple hid a secret message in its latest YouTube video

Shortly after Apple’s iPhone 11 event yesterday, the company posted a drastically condensed “supercut” of everything they announced. Taking the two hour event and boiling it down to a little over two minutes, they still manage to cover just about everything — from new iPads, to new Watches, to new iPhones. And they tucked a little Easter egg in there, while they were at it!

Here’s the video:

First spotted by Gcarsk on the r/apple subreddit, it’s very much a blink-and-you’ll-miss-it kinda thing. Hell, you might miss it even if you don’t blink, as it’s only on screen for a few tenths of a second. I had to rapid-fire hammer the space bar to pause the video long enough to grab the screenshot below. The frames flash on screen riiiight after the narrator says “the best-selling PC” at around the 1:23 mark.

The frames jab at the classic Blue Screen of Death that you might see when something goes real wrong on a Windows computer, announcing that “Error 09102019” (a nod to the event’s September 10th, 2019 date) has occurred:

apple message

See all the numbers at the bottom? If you recognize that as binary, you probably see where this is going. A hidden message within the hidden message!

Pop those into a binary-to-ascii converter, and a new bit of text is revealed. Don’t feel like typing out all those ones and zeroes? Here’s the full text of the message:

Error 09102019

This is just a thought. But it might be nice to have some sort of easter egg message in here for the hard core Apple fans that will stop the video.

01010011 01101111 00100000 01111001 01101111 01110101 00100000 01110100 01101111 01101111 01101011 00100000 01110100 01101000 01100101 00100000 01110100 01101001 01101101 01100101 00100000 01110100 01101111 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01100101 00100000 01110100 01101000 01101001 01110011 00111111 00100000

01010111 01100101 00100000 01101100 01101111 01110110 01100101 00100000 01111001 01101111 01110101 00101110″

And — spoiler alert — the translated/decrypted text:

“So you took the time to translate this? We love you.”



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Apple hid a secret message in its latest YouTube video

Shortly after Apple’s iPhone 11 event yesterday, the company posted a drastically condensed “supercut” of everything they announced. Taking the two hour event and boiling it down to a little over two minutes, they still manage to cover just about everything — from new iPads, to new Watches, to new iPhones. And they tucked a little Easter egg in there, while they were at it!

Here’s the video:

First spotted by Gcarsk on the r/apple subreddit, it’s very much a blink-and-you’ll-miss-it kinda thing. Hell, you might miss it even if you don’t blink, as it’s only on screen for a few tenths of a second. I had to rapid-fire hammer the space bar to pause the video long enough to grab the screenshot below. The frames flash on screen riiiight after the narrator says “the best-selling PC” at around the 1:23 mark.

The frames jab at the classic Blue Screen of Death that you might see when something goes real wrong on a Windows computer, announcing that “Error 09102019” (a nod to the event’s September 10th, 2019 date) has occurred:

apple message

See all the numbers at the bottom? If you recognize that as binary, you probably see where this is going. A hidden message within the hidden message!

Pop those into a binary-to-ascii converter, and a new bit of text is revealed. Don’t feel like typing out all those ones and zeroes? Here’s the full text of the message:

Error 09102019

This is just a thought. But it might be nice to have some sort of easter egg message in here for the hard core Apple fans that will stop the video.

01010011 01101111 00100000 01111001 01101111 01110101 00100000 01110100 01101111 01101111 01101011 00100000 01110100 01101000 01100101 00100000 01110100 01101001 01101101 01100101 00100000 01110100 01101111 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01100101 00100000 01110100 01101000 01101001 01110011 00111111 00100000

01010111 01100101 00100000 01101100 01101111 01110110 01100101 00100000 01111001 01101111 01110101 00101110″

And — spoiler alert — the translated/decrypted text:

“So you took the time to translate this? We love you.”



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Apple’s HomePod set to gain some long overdue functionality this fall

It’s no secret that the HomePod’s software updates have been a bit sluggish, which made it all the more alarming that the device was barely touched on in yesterday’s Apple event.

Well, even as pre-launch promises are still getting ironed out, by the fall Apple says that its home smart speaker will be gaining new functionality including multi-user support, live radio and a relaxing “ambient sounds” mode, according to an updated product page on the company’s website. Some of this functionality was detailed at Apple’s June services event.

Multi-user support is “coming this fall” assumedly after the release of iOS13. This is one of the most egregious missing features from the device at the moment, something both Alexa and Google Home devices have pushed forward more quickly on.

The product page for the HomePod details that multi-user voice recognition will allow the device to recognize up to six individual voices. This feature will allow users to ask the device to play music catered to their interests while also asking the device to carry out commands related to personal data like recent iMessages or upcoming meetings.

The live radio features is part of iOS13’s functionality and will be arriving at the end of the month with support for iHeartRadio, Radio.com, and TuneIn. More than 100,000 radio stations will be available to users who ask Siri to pop on a station.

Alongside the new radio stations, in the fall Apple will be adding a relaxing Ambient Sounds mode “featuring the soothing sounds of ocean waves, forest birds, rainstorms, and more.”

Apple hasn’t proven the HomePod to be all that capable in meeting consumer-facing software update deadlines so we’ll see how that goes, but they’re saying all of these features will arrive by fall.



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