Friday, 27 September 2019

YouTube Music will be preinstalled on Android 10 and new Android 9 devices

Here’s one way to play catch-up in the competitive streaming music market: preinstall your app on millions of Android handsets. That’s what Google will now be doing with YouTube Music. The company announced today the app will come preinstalled on all new devices launching with Android 10, as well as Android 9, including its own Pixel series of smartphones.

The move comes at a time when the company’s music strategy is in need of change.

Since the launch of YouTube Music in November 2015, Google has operated two separate music services — the other being Google Play Music, launched in 2011. To add to the confusion, YouTube also offered a subscription tier, originally called YouTube Red and rebranded later to YouTube Premium, which would provide access to both Google Play Music and YouTube Music. Plus, Google Play’s subscribers would also receive access to YouTube Premium. Oh, and as of last May, Google also allowed you to buy YouTube Music separately, if you’d prefer.

Did you follow all that?

Okay, sure, this wasn’t as bad as Google’s bizarre messaging app strategy, but it was still a mess.

This April, Google finally confirmed that it would replace Google Play Music with YouTube Music, explaining that the closure of Google Play’s Artist Hub was a part of a broader strategy to merge the two music services.

But despite today’s news that YouTube Music is being added to the list of preinstalled apps that ship with Android, and is now the new default, the Google Play Music shutdown has not yet occurred.

Instead, the company says that Google Play Music listeners with Android 10 devices can continue to use the service by downloading the app directly from the Play Store, if desired.

And those without a new Android (9 or 10) handset can continue to seek out YouTube Music from the Play Store, if they choose.

YouTube’s streaming music service is fairly competitive (in terms of feature set) with its larger rivals, like Apple Music and Spotify. Like most in the space, it also offers the ability to discover and stream music, but in its case, this includes albums, live performances and remixes. With a paid subscription, YouTube Music users can listen ad-free and offline. It also just introduced its own version of Spotify’s Discover Weekly with the launch of its own Discover Mix.

But because YouTube Music has had to compete with Android’s built-in music app for subscribers, it’s been lagging in subscribers, compared with Spotify and Apple. This is made worse by the fact that there’s not been a way to import a Google Play Music user’s playlists and liked songs, curated over years, to YouTube Music.

YouTube Music, in May, had some 15 million subscribers. For comparison’s sake, Spotify said it had 232 million monthly active users and 108 million paying subscribers at the end of June, and Apple Music in June surpassed 60 million subscribers.

The plan to replace Google Play Music is still in the works, Google says. It just hasn’t happened yet.

“As we’ve previously announced, eventually we plan to replace Google Play Music with YouTube Music. As part of the transition, YouTube Music will replace Google Play Music and come preinstalled on new Android Q devices,” a YouTube spokesperson confirmed.



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Thursday, 26 September 2019

‘We are seeing volume and interest in Peloton explode,’ says company president on listing day

This morning, Peloton (NASDAQ: PTON), the tech-enabled stationary bicycle and fitness content streaming company, raised $1.2 billion in its NASDAQ initial public offering. Despite dropping more than 10% in its first day of trading — ultimately closing down 11% at $25.84 per share — the IPO was a bona fide success. Peloton, once denied (over and over again) by VC skeptics, now has hundreds of millions of dollars to take its business into a new era. One in which, the media, hardware, software, logistics and social company attempts to become a generation-defining company akin to Apple.

Founded in 2012 — six years after Soul Cycle opened its first cycling studio in New York’s Upper East Side and two years before a Soul Cycle founder, Ruth Zukerman, jumped ship to launch her own indoor cycling business, Flywheel Sports — a man by the name of John Foley made the ambitious, some might say foolish, decision to start a company that would sell these exercise bikes direct-to-consumer. That way, you could take a Soul Cycle class, in essence, in the comfort of your own home. Even better, technology would improve the experience.

As my colleague Josh Constine recently described it, these bikes come outfitted with a 22-inch Android screen, transforming an outdated exercising experience and bringing it into 2019: “It makes lazy people like me work out. That’s the genius of the Peloton bicycle. All you have to do is Velcro on the shoes and you’re trapped. You’ve eliminated choice and you will exercise,” Constine writes.

Peloton’s ability to get people exercise — a feature driven by its talented instructors (some of whom were poached from competitor Flywheel Sports) — ultimately had venture capital investors funneling $1 billion, roughly, into the business. Today, Peloton operates dozens of showrooms across the U.S., counts 1.4 million total community members — defined as any individual who has a Peloton account — and over 500,000 paying subscribers. Why? Because the company, as stated in its IPO prospectus, “sells happiness.”

“Peloton is so much more than a Bike — we believe we have the opportunity to create one of the most innovative global technology platforms of our time,” writes Foley. “It is an opportunity to create one of the most important and influential interactive media companies in the world; a media company that changes lives, inspires greatness, and unites people.”

Peloton Bike Lifestyle 04

Peloton’s flagship product, a tech-enabled stationary bike.

Peloton’s community coupled with the high margins on sales of its $2,245 bikes had the company reporting $915 million in total revenue for the year ending June 30, 2019, an increase of 110% from $435 million in fiscal 2018 and $218.6 million in 2017. Its losses, meanwhile, hit $245.7 million in 2019, up significantly from a reported net loss of $47.9 million last year.

What’s next for Peloton? The opportunities are endless, given the company’s firm seat at the intersection of hardware, software, media content and more. A third product may be in the works, expansion to international markets or new instructors. Peloton is going after a massive market ripe for disruption. What’s certain is that we’ll see a whole lot of cash flowing into fitness tech copycats in the next couple of years.

Peloton, following a number of lukewarm consumer IPOs (Uber), nearly doubled its valuation to $8.1 billion this morning after pricing its IPO at the top of its range, $29 per share. To answer some of our most burning questions, we chatted with Peloton’s president William Lynch, the former CEO of Barnes & Noble, about the float.

The following conversation has been edited for length and clarity.

William Lynch

Peloton president and former Barnes & Noble CEO William Lynch.


Kate Clark: What’s next for Peloton?
William Lynch: We now have over a billion in capital to fuel more growth, especially in the area of product innovation.



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The time is right for Apple to buy Sonos

It’s been a busy couple of months for smart speakers – Amazon released a bunch just this week, including updated versions of its existing Echo hardware and a new Echo Studio with premium sound. Sonos also introduced its first portable speaker with Bluetooth support, the Sonos Move, and in August launched its collaboration collection with Ikea. Meanwhile, Apple didn’t say anything about the HomePod at its latest big product event – an omission that makes it all the more obvious the smart move would be for Apple to acquire someone who knows what they’re doing in this category: Sonos.

Highly aligned

From an outsider perspective, it’s hard to find two companies who seem more philosophically aligned than Sonos and Apple when it comes to product design and business model. Both are clearly focused on delivering premium hardware (at a price point that’s generally at the higher end of the mass market) and both use services to augment and complement the appeal of their hardware, even if Apple’s been shifting that mix a bit with a fast-growing services business.

Sonos, like Apple, clearly has a strong focus and deep investment in industrial design, and puts a lot of effort into truly distinctive product look and feel that stands out from the crowd and is instantly identifiable once you know what to look for. Even the company’s preference for a mostly black and white palette feels distinctly Apple – at least Apple leading up to the prior renaissance of multicolour palettes for some of its more popular devices, including the iPhone.

airplay2 headerThen from a technical perspective, Apple and Sonos seem keen to work together – and the results of their collaboration has been great for consumers who use both ecosystems. AirPlay 2 support is effectively standard on all modern Sonos hardware, and really Sonos is essentially the default choice already for anyone looking to do AirPlay 2-based multiform audio, thanks to the wide range of options available in different form factors and at different price points. Sonos and Apple also offer an Apple Music integration for Sonos’ controller app, and now you can use voice control via Alexa to play Apple Music, too.

Competitive moves

The main issue that an Apple-owned Sonos hasn’t made much sense before now, at least from Sonos’ perspective, is that the speaker maker has reaped the benefits of being a platform that plays nice with all the major streaming service providers and virtual assistants. Recent Sonos speakers offer both Amazon Alexa and Google Assistant support, for instance, and Sonos’ software has connections with virtually every major music and audio streaming service available.

What’s changed, especially in light of Amazon’s slew of announcements this week, is that competitors like Amazon are looking more like they want to own more of the business that currently falls within Sonos’ domain. Amazon’s Echo Studio is a new premium speaker that directly competes with Sonos in a way that previous Echos really haven’t, and the company has consistently been releasing better-sounding versions of its other, more affordable Echos. It’s also been rolling out more feature-rich multi-room audio features, including wireless surround support for home theater use – all things squarely in the Sonos wheelhouse.

alexa echo amazon 9250064

For now, Sonos and Amazon seem to be comfortably in ‘frenemy’ territory, but increasingly, it doesn’t seem like Amazon is content to leave them their higher-end market segment when it comes to the speaker hardware category. Amazon still probably will do whatever it can to maximize use of Alexa, on both its own and third-party devices, but it also seems to be intent on strengthening and expanding its own first-party device lineup, with speakers as low-hanging fruit.

Other competitors, including Google and Apple, don’t seem to have had as much success with their products that line up as direct competitors to Sonos, but the speaker-maker also faces perennial challenges from hi-fi and audio industry stalwarts, and also seems likely to go up against newer device makers with audio ambitions and clear cost advantages like Anker, too.

Missing ingredients/work to be done

Of course, there are some big challenges and potential red flags that stand in the way of Apple ever buying Sonos, or of that resulting union working out well for consumers. Sonos works so well because it’s service-agnostic, for instance, and they key to its success with recent products seems to also be integration with the smart home assistants that people seem to actually want to use most – namely Alexa and Google Assistant.

Under Apple ownership, it’s highly possible that Apple Music would at least get preferential treatment, if not become the lone streaming service on offer. It’s probable that Siri would replace Alexa and Assistant as the only virtual voice service available, and almost unthinkable that Apple would continue to support competing services if it did make this buy.

That said, there’s probably significant overlap between Apple and Sonos customers already, and as long as there was some service flexibility (in the same way there is for streaming competitors on iOS devices, including Spotify) then being locked into Siri probably wouldn’t sting as much. And it would serve to give Siri the foothold at home that the HomePod hasn’t managed to provide. Apple would also be better incentivized to work on improving Siri’s performance as a general home-based assistant, which would ultimately be good for Apple ecosystem customers.

Another smart adjacency

Apple’s bigger acquisitions are few and for between, but the ones it does make are typically obviously adjacent to its core business. A Sonos acquisition has a pretty strong precedent in the Beats purchase Apple made in 2014, albeit without the strong motivator of providing the underlying product and relationship basis for launching a streaming service.

What Sonos is, however, is an inversion of the historical Apple model of using great services to sell hardware. The Sonos ecosystem is a great, easy to use, premium-feel means of making the most of Apple’s music and video streaming services (and brand new games subscription offering), all of which are more important than ever to the company as it diversifies from its monolithic iPhone business.

I’m hardly the first to suggest an Apple-Sonos deal makes sense: J.P. Morgan analyst Samik Chatterjee suggested it earlier this year, in fact. From my perspective, however, the timing has never been better for this acquisition to take place, and the motivations never stronger for either party involved.

Disclosure: I worked briefly for Apple in its communications department in 2015-2016, but the above analysis is based entirely on publicly available information, and I hold no stock in either company.



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The time is right for Apple to buy Sonos

It’s been a busy couple of months for smart speakers – Amazon released a bunch just this week, including updated versions of its existing Echo hardware and a new Echo Studio with premium sound. Sonos also introduced its first portable speaker with Bluetooth support, the Sonos Move, and in August launched its collaboration collection with Ikea. Meanwhile, Apple didn’t say anything about the HomePod at its latest big product event – an omission that makes it all the more obvious the smart move would be for Apple to acquire someone who knows what they’re doing in this category: Sonos.

Highly aligned

From an outsider perspective, it’s hard to find two companies who seem more philosophically aligned than Sonos and Apple when it comes to product design and business model. Both are clearly focused on delivering premium hardware (at a price point that’s generally at the higher end of the mass market) and both use services to augment and complement the appeal of their hardware, even if Apple’s been shifting that mix a bit with a fast-growing services business.

Sonos, like Apple, clearly has a strong focus and deep investment in industrial design, and puts a lot of effort into truly distinctive product look and feel that stands out from the crowd and is instantly identifiable once you know what to look for. Even the company’s preference for a mostly black and white palette feels distinctly Apple – at least Apple leading up to the prior renaissance of multicolour palettes for some of its more popular devices, including the iPhone.

airplay2 headerThen from a technical perspective, Apple and Sonos seem keen to work together – and the results of their collaboration has been great for consumers who use both ecosystems. AirPlay 2 support is effectively standard on all modern Sonos hardware, and really Sonos is essentially the default choice already for anyone looking to do AirPlay 2-based multiform audio, thanks to the wide range of options available in different form factors and at different price points. Sonos and Apple also offer an Apple Music integration for Sonos’ controller app, and now you can use voice control via Alexa to play Apple Music, too.

Competitive moves

The main issue that an Apple-owned Sonos hasn’t made much sense before now, at least from Sonos’ perspective, is that the speaker maker has reaped the benefits of being a platform that plays nice with all the major streaming service providers and virtual assistants. Recent Sonos speakers offer both Amazon Alexa and Google Assistant support, for instance, and Sonos’ software has connections with virtually every major music and audio streaming service available.

What’s changed, especially in light of Amazon’s slew of announcements this week, is that competitors like Amazon are looking more like they want to own more of the business that currently falls within Sonos’ domain. Amazon’s Echo Studio is a new premium speaker that directly competes with Sonos in a way that previous Echos really haven’t, and the company has consistently been releasing better-sounding versions of its other, more affordable Echos. It’s also been rolling out more feature-rich multi-room audio features, including wireless surround support for home theater use – all things squarely in the Sonos wheelhouse.

alexa echo amazon 9250064

For now, Sonos and Amazon seem to be comfortably in ‘frenemy’ territory, but increasingly, it doesn’t seem like Amazon is content to leave them their higher-end market segment when it comes to the speaker hardware category. Amazon still probably will do whatever it can to maximize use of Alexa, on both its own and third-party devices, but it also seems to be intent on strengthening and expanding its own first-party device lineup, with speakers as low-hanging fruit.

Other competitors, including Google and Apple, don’t seem to have had as much success with their products that line up as direct competitors to Sonos, but the speaker-maker also faces perennial challenges from hi-fi and audio industry stalwarts, and also seems likely to go up against newer device makers with audio ambitions and clear cost advantages like Anker, too.

Missing ingredients/work to be done

Of course, there are some big challenges and potential red flags that stand in the way of Apple ever buying Sonos, or of that resulting union working out well for consumers. Sonos works so well because it’s service-agnostic, for instance, and they key to its success with recent products seems to also be integration with the smart home assistants that people seem to actually want to use most – namely Alexa and Google Assistant.

Under Apple ownership, it’s highly possible that Apple Music would at least get preferential treatment, if not become the lone streaming service on offer. It’s probable that Siri would replace Alexa and Assistant as the only virtual voice service available, and almost unthinkable that Apple would continue to support competing services if it did make this buy.

That said, there’s probably significant overlap between Apple and Sonos customers already, and as long as there was some service flexibility (in the same way there is for streaming competitors on iOS devices, including Spotify) then being locked into Siri probably wouldn’t sting as much. And it would serve to give Siri the foothold at home that the HomePod hasn’t managed to provide. Apple would also be better incentivized to work on improving Siri’s performance as a general home-based assistant, which would ultimately be good for Apple ecosystem customers.

Another smart adjacency

Apple’s bigger acquisitions are few and for between, but the ones it does make are typically obviously adjacent to its core business. A Sonos acquisition has a pretty strong precedent in the Beats purchase Apple made in 2014, albeit without the strong motivator of providing the underlying product and relationship basis for launching a streaming service.

What Sonos is, however, is an inversion of the historical Apple model of using great services to sell hardware. The Sonos ecosystem is a great, easy to use, premium-feel means of making the most of Apple’s music and video streaming services (and brand new games subscription offering), all of which are more important than ever to the company as it diversifies from its monolithic iPhone business.

I’m hardly the first to suggest an Apple-Sonos deal makes sense: J.P. Morgan analyst Samik Chatterjee suggested it earlier this year, in fact. From my perspective, however, the timing has never been better for this acquisition to take place, and the motivations never stronger for either party involved.

Disclosure: I worked briefly for Apple in its communications department in 2015-2016, but the above analysis is based entirely on publicly available information, and I hold no stock in either company.



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The Google Assistant can now control your Xbox One

It wasn’t so long ago that Microsoft was betting heavily on its Cortana digital assistant. That’s a bet that didn’t pay off. But since this is the new Microsoft, the company is instead betting on integrating its products with those services that its users do actually use and today, the company announced that you will now be able to control your Xbox One from the Google Assistant. For now, this feature is in beta, but you can expect a full launch later this fall.

To be clear, this doesn’t mean the Google Assistant is now available on your Xbox One and you can’t ask it for the weather. What it does mean is that you’ll be able to ask the Assistant to launch games on the Xbox, pause them, turn up the volume, etc. (Hey Google, turn off Xbox.”).

You can find a full list of supported commands here.

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This will work with virtually every Assistant-enabled device, including your iOS and Android phones. To get started, you set up the Xbox like any other third-party Assistant device in the Google Home app on Android or iOS — and that’s essentially what the Xbox One then becomes in the Assistant ecosystem: just another device you can control with it.

It’s worth noting that Microsoft, which has basically given up on Cortana for the consumer market, is also working with Amazon to bring Alexa to your PC. Microsoft doesn’t really care what you use to control your Microsoft devices, as long as you use a Microsoft or Windows 10 device. Now it’s probably just a matter of time before you can control your PC with the Assistant — or even get full Assistant support in Windows 10.



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Learn how to help build a sustainable gig economy at Disrupt SF

A handful of years ago, the on-demand or ‘gig’ economy was seen as an innovative system of modern work that provided workers and consumers alike with flexibility, independence, and convenience. It seems like every week, a new on-demand or labor marketplace startup would stroll through Sand Hill Road with a slick logo and a new way to flip the nature of work on its head and would walk out with seven-figure checks.  

However, the gig economy ballooned — now permeating nearly every major industry — and its negative externalities have become inescapably evident. In the past year alone, whether it was new headline-grabbing regulations or new disclosures from the high-profile IPOs of Uber and Lyft, the issue of inequitable labor treatment for gig workers has risen to the forefront of public debate. Now, more activists, founders and companies are dedicated to figuring out how to create a more just and sustainable economic system for gig workers.

This year at TechCrunch Disrupt SF, we’ll be joined on the Extra Crunch stage by a panel of gig-focused civic leaders and founders to break down how one can best be a positive force in the modern gig economy.

From the activist side, we have Derecka Mehrens, an Executive Director at Working Partnerships USA and co-founder of Silicon Valley Rising – an advocacy campaign focused on fighting for tech worker rights and creating an inclusive tech economy. Though Silicon Valley Rising, Derecka has worked with some of the Valley’s largest and most influential tech giants (including Google and Apple) to invest in and improve labor and renter housing protections for local workers. With roughly two decades in civic advocacy, Derecka has helped and continues to help Bay Area workers organize, play more active roles in local policy, and reach milestone victories in wage improvement.

We’ll also dive into the founder’s perspective with Amanda de Cadenet, founder of Girlgaze, a platform that connects advertisers with a network of 200,000 female-identifying and non-binary creatives. Prior to founding Girlgaze, Amanda founded the website, online community and interview series known as “The Conversation”, which focuses on female empowerment and bringing to light key social issues that plague the female-identifying population. As a former photographer, author and TV host herself, Amanda continues to build companies determined to shift the lack of diverse and equal gender representation in media and creative industries. 

We’ll be diving deep into all the roles to be played by the public sector, startups and the private sector, gig workers themselves and the broader community in ensuring we have an equitable future of work landscape. We couldn’t be more excited to tackle all these topics and we hope to see you there! Buy tickets to Disrupt SF here at an early-bird rate!

Did you know Extra Crunch annual members get 20% off all TechCrunch event tickets? Head over here to get your annual pass, and then email extracrunch@techcrunch.com to get your 20% discount. Please note that it can take up to 24 hours to issue the discount code.



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Apple’s iOS and iPadOS 13 support multiple PS4 or Xbox One controllers, which could be huge for Arcade

Apple’s iOS 13 update (and the newly-renamed iPadOS for iPad hardware) both support multiple simultaneous Bluetooth game controller connections. Apple added Xbox One and PlayStation 4 controller support in the updates, and after doing some digging, I can confirm that you can use multiple of either type of controller on one iOS device running the update, with each controlling a different player character.

That’s the good news: The bad news is that not many games take advantage of this right now. I wasn’t able to find a game in Apple’s new Arcade subscription service to try this out, for instance – and even finding a non-Arcade iOS game took a bit of digging. I finally was able to try local multi-controller multiplayer with Horde, a free-to-play 2-player co-op brawler, and found that it worked exactly as you’d expect.

With Arcade, Apple has done more to re-invigorate the App Store, and gaming on iOS in particular, than it has since the original launch of the iPhone. The all-you can game subscription offering, which delivers extremely high-quality gaming experiences without ads or in-app purchases, has already impressed me immensely with the breadth and depth of its launch slate, which includes fantastic titles like Where Cards Fall, Skate, Sayonara: Wild Hearts and What the Golf, to name just a few.

Combine the quality and value of the library with cross-play on iOS, iPadOS, Apple TV and eventually Mac devices, and you have a killer combo that’s well-positioned to eat up a lot of the gaming market currently owned by Nintendo’s Switch and other home consoles.

Local multiplayer, especially on iPads, is another potential killer feature here. Already, iPad owners are likely to be using their tablets both at home and on the road, and providing quality local gaming experiences on that big display, with just the added requirement that you pack a couple of PS4 or Xbox controllers in your suitcase or carry-on, opens up a lot of potential value for device owners.

As I said above, there’s not much in the way of games that support this right now, but it’s refreshing to know that the features are there for when game developers want to take advantage.



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