Thursday, 14 November 2019

The new AirFly Pro is the perfect travel buddy for your AirPods Pro

Accessory maker TwelveSouth has a solid lineup of gadgets, many of which fill a niche that their products uniquely address – and address remarkably well. The AirFly Pro ($54.99) is a new iteration on one of those, providing a way to connect Bluetooth headphones to any audio source with a 3.5mm headphone jack. It’s being sold at Apple Stores, too, as part of its launch today – and there’s good reason for that: This is the ideal way to make sure you can use your AirPods Pro just about everywhere, including with airplane seatback entertainment systems.

The AirFly Pro will work with any Bluetooth headphones, not just AirPods Pro – but the latest noise cancelling earbuds from Apple are among the best available when it comes to both active noise cancellation and sound quality, both great assets for frequent travellers and people more likely to encounter an in-flight entertainment system. But the AirFly Pro has additional tricks up its sleeve that earn it the ‘Pro’ designation.

This is the first version of the product from TwelveSouth that offers the ability to stream audio in, as well as out. That means you can use it with a car stereo system that only access auxiliary audio-in, for instance, to stream directly from your iPhone to the vehicle’s sound system. The AirFly Pro can also serve that function for home stereo sound equipment, speakers or other audio equipment that accepts audio in, but not Bluetooth streaming connections.

One other neat trick the AirFly Pro packs: Audio sharing, so that you can connect two pairs of headphones at once. This is similar to the native audio sharing feature that Apple introduced for its own AirPod line in the most recent iOS update, but it works through the AirFly with any audio source, and any Bluetooth headphones. That’s yet another great feature for when you’re traveling with a partner.

I’ve had a bit of time to spend with the AirFly Pro, and so far it’s been rock solid, with easy pairing and set up, and a convenient keychain ring/3.5mm connector cap for making it easier to keep with you. It charges via USB-C, and there’s a USB-A to USB-C cable included, too. The on-board battery lasts for 16 or more hours, which is more than enough time for even the longest of flights, and again you’re getting that audio sharing feature which is super handy even around the house for just checking something out on the iPad on your couch.

Alongside the AirFly Pro, TwelveSouth also introduced new AirFly Duo and AirFly USB-C models. The difference is that neither of these offer that wireless audio input mode – but you get up to 4 more hours of battery life for the trade-off. The USB-C model also offers USB-C audio compatibility, for connecting to devices that use that connection for sound instead of 3.5mm, and both of these still also offer dual headphone connectivity, for $5 less at $49.99 each.



from iPhone – TechCrunch https://ift.tt/2qXZ46j

The new AirFly Pro is the perfect travel buddy for your AirPods Pro

Accessory maker TwelveSouth has a solid lineup of gadgets, many of which fill a niche that their products uniquely address – and address remarkably well. The AirFly Pro ($54.99) is a new iteration on one of those, providing a way to connect Bluetooth headphones to any audio source with a 3.5mm headphone jack. It’s being sold at Apple Stores, too, as part of its launch today – and there’s good reason for that: This is the ideal way to make sure you can use your AirPods Pro just about everywhere, including with airplane seatback entertainment systems.

The AirFly Pro will work with any Bluetooth headphones, not just AirPods Pro – but the latest noise cancelling earbuds from Apple are among the best available when it comes to both active noise cancellation and sound quality, both great assets for frequent travellers and people more likely to encounter an in-flight entertainment system. But the AirFly Pro has additional tricks up its sleeve that earn it the ‘Pro’ designation.

This is the first version of the product from TwelveSouth that offers the ability to stream audio in, as well as out. That means you can use it with a car stereo system that only access auxiliary audio-in, for instance, to stream directly from your iPhone to the vehicle’s sound system. The AirFly Pro can also serve that function for home stereo sound equipment, speakers or other audio equipment that accepts audio in, but not Bluetooth streaming connections.

One other neat trick the AirFly Pro packs: Audio sharing, so that you can connect two pairs of headphones at once. This is similar to the native audio sharing feature that Apple introduced for its own AirPod line in the most recent iOS update, but it works through the AirFly with any audio source, and any Bluetooth headphones. That’s yet another great feature for when you’re traveling with a partner.

I’ve had a bit of time to spend with the AirFly Pro, and so far it’s been rock solid, with easy pairing and set up, and a convenient keychain ring/3.5mm connector cap for making it easier to keep with you. It charges via USB-C, and there’s a USB-A to USB-C cable included, too. The on-board battery lasts for 16 or more hours, which is more than enough time for even the longest of flights, and again you’re getting that audio sharing feature which is super handy even around the house for just checking something out on the iPad on your couch.

Alongside the AirFly Pro, TwelveSouth also introduced new AirFly Duo and AirFly USB-C models. The difference is that neither of these offer that wireless audio input mode – but you get up to 4 more hours of battery life for the trade-off. The USB-C model also offers USB-C audio compatibility, for connecting to devices that use that connection for sound instead of 3.5mm, and both of these still also offer dual headphone connectivity, for $5 less at $49.99 each.



from Apple – TechCrunch https://ift.tt/2qXZ46j

Apple Research app arrives on iPhone and Apple Watch with three opt-in health studies

Apple in September announced its plans for a research app that would allow U.S. consumers to participate in health studies from their Apple devices. Today, that app has gone live for both iPhone and Apple Watch for customers in the U.S. From the new app, Apple Research, users can currently opt to participate in three health studies, including a women’s health study, hearing study, and a heart and movement study.

Apple had teamed up with researchers and health organizations on previous studies, but those would require participants to install a dedicated app on their iOS device for each study alone. The new Research app instead offers a dedicated place for this opt-in activity and makes it simpler for people who want to join multiple studies at once.

The data collected from Apple devices (and their numerous sensors) offers researchers the ability to conduct large-scale health studies in a way that hasn’t been possible before. Before, these sorts of studies were expensive and time-consuming, Apple says, but now users can opt into sharing health-related information directly with researchers — like signals from their heart, motion level and activity, and sound exposure.

Apple’s privacy promises come into play here as well, as it puts data-sharing in users’ control, and offers commitments that data will be encrypted, won’t be sold, and that studies have to inform users how your data will support their research. Participants can also withdraw at any time.

Among the first three studies is a women’s health study in partnership with the Harvard T.H. Chan School of Public Health and National Institute of Environmental Health Sciences. It aims to advance understanding of women’s menstrual cycles and their relationship to infertility, osteoporosis, menopause, and polycystic ovary syndrome (PCOS). This will collect users’ cycle tracking logs from the Health app on the iPhone or the Cycle Tracking app on Apple Watch.

Another heart and movement study is in partnership with the American Heart Association and Brigham and Women’s Hospital, and will use Apple Watch data collected during workouts, plus heart rate and activity data, along with short surveys. This data will be used to understand how certain mobility signals and details about heart rate and rhythm could serve as potential early warning signs of atrial fibrillation (AFib), heart disease or declining mobility, among other things.

The hearing study from the University of Michigan and the World Health Organization collects data about users’ sound exposure from the iPhone and Noise app on Apple Watch, along with surveys and hearing tests. The study will also test if Health app notifications will encourage users to modify their listening behavior, when loud sounds are detected.

“Today marks an important moment as we embark on research initiatives that may offer incredible learnings in areas long sought after by the medical community,” said Jeff Williams, Apple’s chief operating officer, in a statement about the app’s launch. “Participants on the Research app have the opportunity to make a tremendous impact that could lead to new discoveries and help millions lead healthier lives.”

The Research app is rolling out now to iPhone and Apple Watch in the U.S.



from Apple – TechCrunch https://ift.tt/2Qjpjiv

Wednesday, 13 November 2019

New NASA app puts you in the pilot’s seat of Boeing’s Starliner or SpaceX’s Crew Dragon

NASA has a new app (or web-based game, if you’re on desktop) that provides a simplified simulation of what it’s like to plan and run a commercial crew mission — meaning one of the planned varieties of mission that will actually take place aboard the SpaceX Crew Dragon and Boeing Starliner once they begin flying crews next year.

The app takes you through each part of the process, from spacecraft choice, to mission type, to crew selection, and then to the actual launch and docking process. It’s mostly about providing some education about each part of the process, rather than offering up an exhaustively realistic flight simulator — but the docking process with the International Space Station can be handled either on full automatic or on manual mode — and manual mode is fairly challenging and fun.

[gallery ids="1911680,1911681,1911682,1911683,1911684"]

NASA has included plenty of great info on both the Crew Dragon and the Starliner, and the respective rockets they will launch atop. It also included great bios for 10 actual astronauts you can select from to staff your mission. The launch assembly stage was a bit buggy when I gave it a try on my iPhone, but still workable, and it also provides key info about each element of the launch spacecraft, from boosters to crew capsules and everything in between.

The ‘Rocket Science: Ride 2 Station’ app is a free download, out now on iOS, and also available on the web.



from iPhone – TechCrunch https://ift.tt/2CEAUQT

Daily Crunch: Meet Apple’s new MacBook Pro

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.

1. MacBook Pro 16” first impressions: Return of the Mack

Over the past few years, Apple’s MacBook game had begun to suffer from complacency — as problems with the models started to mount (unreliable keyboards, low RAM ceilings and anemic graphics offerings), the once insurmountable advantage that the MacBook had compared to the rest of the notebook industry started to show signs of dwindling.

So the new 16” MacBook Pro is an attempt to rectify most, if not all, of the major complaints of its most loyal, and vocal, users.

2. Google to offer checking accounts in partnership with banks starting next year

Google is calling the project “Cache,” and it’ll partner with banks and credit unions to offer the checking accounts, with the banks handling all financial and compliance activities related to the accounts.

3. A US federal court finds suspicionless searches of phones at the border is illegal

A federal court has ruled that the government is not allowed to search travelers’ phones or other electronic devices at the U.S. border without first having reasonable suspicion of a crime. The case was brought by 11 travelers — 10 of whom are U.S. citizens — with support from the American Civil Liberties Union and the Electronic Frontier Foundation.

4. Convoy raises $400 million to expand its on-demand trucking platform

Convoy co-founders Dan Lewis and Grant Goodale set out in 2015 to modernize freight brokerage, a fragmented and oftentimes analog business that matches loads from shippers with truckers. The company has gone from hundreds of loads per week in 2016 to tens of thousands per week across the U.S.

5. The AI stack that’s changing retail personalization

To be forward-looking, brands and retailers are turning to startups in image recognition and machine learning to know, at a very deep level, what each consumer’s current context and personal preferences are and how they evolve. (Extra Crunch membership required.)

6. These sneakers vibrate

Invented by a man named Brock Seiler, and led by former Beats by Dre CEO Susan Paley, DropLabs aims to take audio to a whole new level by syncing music, movies and other audio to shoes that vibrate the soles of your feet.

7. Elon Musk picks Berlin for Tesla’s Europe Gigafactory

Musk said Tesla is also going to create an engineering and design center in Berlin because “I think Berlin has some of the best art in the world.”



from Apple – TechCrunch https://ift.tt/3759Msg

GitHub launches a mobile app, smarter notifications and improved code search

At its annual Universe conference today, Microsoft-owned GitHub announced a couple of new products, as well as the general availability of a number of tools that developers have been able to test for the last few months. The two announcements that developers will likely be most interested in are the launch of GitHub’s first native mobile app and an improved notifications experience. But in addition to that, it is also taking GitHub Actions, the company’s workflow automation and CI/CD solution, as well as GitHub Packages, out of beta. GitHub is also improving its code search, adding scheduled reminders and it’s launching a pre-release program that will allow users to try out new features before they are ready for a wider rollout.

GitHub is also extending its sponsor program, which until now allowed you to tip individual open source contributors for their work, to the project level. With GitHub Sponsors, anybody can help fund a project and the members of that project then get to choose how to use the money. These projects have to be open source and have a corporate or non-profit entity attached to it (and a bank account).

“Developers are what’s driving us and we’re building the tools and the experiences to help them come together to create the world’s most important technologies and to do it on an open platform and ecosystem,” GitHub SVP of Product Shanku Niyogi told me. Today’s announcements, he said, are driven by the company’s mission to improve the developer experience. Over the course of the last year, the company launched well over 150 new features and enhancements, Niyogi stressed. For its Universe show, the company decided to highlight the new mobile app and notification enhancements, though.

The new mobile app, which is now out in beta for iOS, with Android support coming soon, offers all of the basic features you’d want from a mobile app like this. The team decided to focus squarely on the kind of mobile use cases that would make the most sense for a developer on the go, so you’ll be able to share feedback on discussions, review a few lines of code and merge changes, but this isn’t meant to be a tool that replicated the full GitHub experience, though at least on the iPad, you do get a bit more screen real estate to work with.

“When you start to look at the tablet experience, that then extends out because you now got more space,” explained Niyogi. “You can look at the code, you can navigate some of that, we support some of the key same keyboard shortcuts that github.com does to be able to look at a larger amount of content and a larger amount of code. So, the idea is the experience scales with the mobile devices you have, and but it’s also designed for the things you’re likely to do when you’re not using your computer.”

Others have built mobile apps for GitHub before, of course, and it turns out that the developers of GitHawk, which was launched by a group of engineers from Instagram, recently joined GitHub to help the company in its efforts to get this new app off the ground.

The second major new feature is the improved notifications experience. As every GitHub user on even a medium-sized team knows, GitHub’s current set of notifications can quickly become overwhelming. That’s something the GitHub team was also keenly aware of, so the company decided to build a vastly improved system that includes filters, as well as an inbox for all of your notifications right inside of GitHub.

“The experience for developers today can result in an inbox in Gmail or whatever email client you use with tons and tons of notifications — and it can end up being kind of hard to know what matters and what’s just noise,” Kelly Stirman, GitHub’ VP of Strategy and Product Management, said. “We’ve done a bunch of things over the last year to make notifications better, but what we’ve done is a big step. We’ve reimagined what notifications should be.”

Using filters and rules, developers can zero in on the notifications that matter to them, all without flooding your inbox with unnecessary noise. Developers can customize these filters to their hearts’ content. That’s also where the new mobile experience fits in well. “Many times, the notification will be sent to you when you’re not at your computer when you’re not at your desktop,” noted Stirman. “And that notification might be somebody asking for your help to unblock something. And so it’s natural we think that we need to extend the GitHub experience beyond the desktop to a mobile experience.”

Talking about notifications: GitHub also today announced a new feature in a limited preview that adds a few more notifications to your inbox. You can now set up scheduled reminders for pending code reviews.

Among the rest of today’s announcements, the improved code search stands out because that’s definitely an area where some improvements were necessary. This new code search is currently in limited beta, but should roll out to all users over the next few months. It’ll introduce a completely new search experience, the company says, that can match special characters and casing, among other things.

Also new are code review assignments, now in public beta, and a new way to navigate code on GitHub.



from Android – TechCrunch https://ift.tt/32IRREs
via IFTTT

Facebook says government demands for user data are at a record high

Facebook’s latest transparency report is out.

The social media giant said the number of government demands for user data increased by 16% to 128,617 demands during the first-half of this year compared to the second-half of last year.

That’s the highest number of government demands its received in any reporting period since it published its first transparency report in 2013.

The U.S. government led the way with the most number of requests — 50,741 demands for user data resulting in some account or user data given to authorities in 88% of cases. Facebook said two-thirds of all of the U.S. government’s requests came with a gag order, preventing the company from telling the user about the request for their data.

But Facebook said it was able to release details of 11 so-called national security letters (NSLs) for the first time after their gag provisions were lifted during the period. National security letters can compel companies to turn over non-content data at the request of the FBI. These letters are not approved by a judge, and often come with a gag order preventing their disclosure. But since the Freedom Act passed in 2015, companies have been allowed to request the lifting of those gag orders.

The report also said the social media giant had detected 67 disruptions of its services in 15 countries, compared to 53 disruptions in nine countries during the second-half of last year.

And, the report said Facebook also pulled 11.6 million pieces of content, up from 5.8 million in the same period a year earlier, which Facebook said violated its policies on child nudity and sexual exploitation of children.

The social media giant also included Instagram to its report for the first time, including removing 1.68 million pieces of content during the second and third quarter of the year.

Read more:



from iPhone – TechCrunch https://ift.tt/32Mzwq2