Monday, 25 November 2019

European smartphone shipments grew in Q3, driven by Samsung

Europe bucked global smartphone stagnation in the third quarter, marking an 8% year over year growth in device shipments. That number, provided by Canalys, puts the region at the top of smartphone growth figures, beating out Asia/Pacific’s six percent.

Once again, Samsung was the biggest winner here. The Korean manufacturer saw a healthy 26%, year over year growth. As noted back in Q2, Samsung’s growth comes as the company floods the market with a variety of different devices. Its mid-tier A Series accounted for all four of its top spots during that time period.

Huawei held steady in second place, as the company refocuses on Europe amid US/China trade tensions. Huawei accounted for 22.2 % of units shipped, versus Samsung’s 35.7%. Fellow Chinese manufacturer Xiaomi saw an extremely healthy boost for the quarter, jumping 73 percent for the year, to nab fourth place behind Apple.

While the numbers are positive in the face of larger negative trends, politics are still having a marked impact on figures.

“On the negative side, Brexit has already had an impact,” analyst Ben Stanton said in a release. “In the UK, shipments of premium devices from Samsung and Apple accelerated before each Brexit deadline this year, in March and recently October, followed by a large dip, as distributors were forced to stockpile product and hedge against impending tariff risk. This shot-term artificial boost distorts the market and the accompanying risk, costs and uncertainty, is a drain on the industry.”

Like much of the rest of the world, the European market is looking forward to a 5G rollout to help further juice shipments moving forward.



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European smartphone shipments grew in Q3, driven by Samsung

Europe bucked global smartphone stagnation in the third quarter, marking an 8% year over year growth in device shipments. That number, provided by Canalys, puts the region at the top of smartphone growth figures, beating out Asia/Pacific’s six percent.

Once again, Samsung was the biggest winner here. The Korean manufacturer saw a healthy 26%, year over year growth. As noted back in Q2, Samsung’s growth comes as the company floods the market with a variety of different devices. Its mid-tier A Series accounted for all four of its top spots during that time period.

Huawei held steady in second place, as the company refocuses on Europe amid US/China trade tensions. Huawei accounted for 22.2 % of units shipped, versus Samsung’s 35.7%. Fellow Chinese manufacturer Xiaomi saw an extremely healthy boost for the quarter, jumping 73 percent for the year, to nab fourth place behind Apple.

While the numbers are positive in the face of larger negative trends, politics are still having a marked impact on figures.

“On the negative side, Brexit has already had an impact,” analyst Ben Stanton said in a release. “In the UK, shipments of premium devices from Samsung and Apple accelerated before each Brexit deadline this year, in March and recently October, followed by a large dip, as distributors were forced to stockpile product and hedge against impending tariff risk. This shot-term artificial boost distorts the market and the accompanying risk, costs and uncertainty, is a drain on the industry.”

Like much of the rest of the world, the European market is looking forward to a 5G rollout to help further juice shipments moving forward.



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Nike is latest retailer to offer 3% cash back to Apple Card users

Nike is the latest company to offer 3% cash back to Apple Card users, when they make an Apple Pay purchase using the card across Nike’s retail platforms, including its stores, Nike.com, SNKRS, Nike Training Club, Nike Running Club and on the Nike app. The addition is one of what’s still a small number of Apple Pay partners who are offering the top-tier cash back rate of 3% to cardholders — a group that also includes Uber/Uber Eats, Walgreens/Duane Reade, and T-Mobile stores.

When first introduced, Apple had only said purchases from Apple itself would be rewarded with 3% back. Apple Pay transactions would be rewarded with 2% back and use of the physical card offered 1% back.

But when the card launched in August to customers in the U.S., Apple surprised everyone by expanding the 3% back to Uber and Ubers Eats, too, with promises of more to come.

Since then, Apple has been steadily expanding the number of retailers and apps that offer cash back to Apple Card users, giving Apple a larger foothold in online and mobile payments, as well as point-of-sale transactions. In October, Apple CEO Tim Cook said Apple Pay transaction volume was bigger thabn PayPal and was growing 4 times as fast.

Apple’s advances in this area have clearly shaken up the market, as Apple Pay rival PayPal last week announced its largest acquisition to date with a deal to buy browser maker Honey for $4 billion in mostly cash. PayPal plans to use Honey to get ahead of the checkout page by reaching customers as they’re shopping online looking for deals and discovering new products. By capturing the customer at this earlier stage, PayPal can acquire the sale before the customer chooses to simply tap a button to pay with Apple Pay instead.

Nike is an obvious choice as the next Apple Card partner, given the two companies’ close relationship over the years on products which ran from retail partnerships to co-branded products, like the Apple Watch Nike+ edition and Nike sports bands, for example. Nike also last year rolled out Nike+ app membership benefits that included free months of Apple Music, among other perks.

As an Apple Card partner, Nike customers who transact through Apple Pay with their card receive 3% Daily Cash. This is applied to the customer’s Apple Cash Card, then can be used immediately for other Apple Pay purchases, sent to family and friends, or can be put towards the Apple Card balance.

Apple says more Apple Card partners will be added in the months ahead.



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Saturday, 23 November 2019

This Week in Apps: Honey’s $4B exit, a new plan for iOS 14, Apple’s new developer resource

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support, and the money that flows through it all. What are developers talking about? What do app publishers and marketers need to know? How are politics impacting the App Store and app businesses? And which apps are everyone using?

This week, we’re looking at several major stories, including the whopping $4 billion PayPal just spent on browser extension and mobile app maker, Honey, as well as the release of the Apple Developer app, a new plan for iOS 14, Google Stadia’s launch, AR gaming’s next big hit (or flop?), e-commerce app trends, Microsoft’s exit from voice assistant mobile apps, and so much more.

Plus, did you hear the one about the developer who got kicked out from his developer account by Apple, leaving his apps abandoned?

Headlines

Apple to overhaul iOS development strategy after buggy iOS 13 launch

apple ios 13Apple’s iOS 13 release was one of its worst, in terms of bugs and glitches. Now Apple is making an internal change to how it approaches software development in an effort to address the problem. According to Bloomberg, Apple’s Software chief Craig Federighi and other execs announced its plans at an internal meeting. The new process will involve having unfinished and buggy features disabled by default in daily builds. Testers will then have to optionally enable the features in order to try them. While this change focuses on making internal builds of the OS more usable (or “livable”), Apple hopes that over time it will improve the overall quality of its software as it will give testers the ability to really understand what’s supposed to now be working, but isn’t. The testing changes will also apply to iPadOS, watchOS, tvOS, and macOS, the report said.

Apple launches the Apple Developer App

Apple rebranded and expanded its existing WWDC app to become a new Apple Developer app that can stay with its 23 million registered developers year-round. Instead of only including information about the developer event itself, the app will expand to include other relevant resources — like technical and design articles, developer news and updates, videos and more. It also will offer a way for developers to enroll in the Apple Developer program and maintain their membership. Apple says it found many developers were more inclined to open an app than an email, and by centralizing this information in one place, it could more efficiently and seamlessly deliver new information and other resources to its community.

PayPal buys Honey for $4 billion

PayPal has made its biggest-ever acquisition for browser extension and mobile app maker, Honey. TechCrunch exclusively broke the news of the nearly all-cash deal, noting that Honey currently has 17 million monthly actives. But PayPal was interested in more than the user base — it wanted the tech. The company plans to insert itself ahead of the checkout screen by getting involved with the online shopping and research process, where customers visit sites and look for deals. Honey’s offer-finding features from its mobile app will also become part of PayPal and Venmo’s apps in the future.

Cloud gaming expands with Google Stadia launch

Cloud-based gaming could benefit from the growing investment in 5G. Google Stadia, which launched this week, is a big bet on 5G in that regard. Though the early reviews were middling, Google believes the next generation of gaming will involve continuous, cross-device play, including on mobile devices. This trend was already apparent with the successes of cross-platform games like Fortnite, Minecraft, Roblox, and PUBG, for example. Meanwhile, console makers like Microsoft are working to build out their own cloud infrastructure to compete. (Microsoft’s xCloud launches in May 2020.) Google could have a head start, even if Stadia today feels more like a beta than a finished product. But one question that still arises is whether Google is serious about gaming, or only sees Stadia as a content engine for YouTube?

Microsoft kills Cortana mobile apps

Microsoft this week belatedly realized it can’t compete with the built-in advantages that Siri and Google Assistant offer users, like dedicated buttons, hands-free voice commands, workflow building and more. The company decided to shut down its Cortana mobile applications on iOS and Android in a number of markets, including Great Britain, Australia, Germany, Mexico, China, Spain, Canada, and India. Any bets on when the U.S. makes that list?

SF Symbols expands



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Thursday, 21 November 2019

Another US court says police cannot force suspects to turn over their passwords

The highest court in Pennsylvania has ruled that the state’s law enforcement cannot force suspects to turn over their password that would unlock their devices.

The state’s Supreme Court said compelling a password from a suspect is a violation of the Fifth Amendment, a constitutional protection that protects suspects from self-incrimination.

It’s not an surprising ruling given other state and federal courts have almost always come to the same conclusion. The Fifth Amendment grants anyone in the U.S. the right to remain silent, which includes the right to not turn over information that could incriminate them in a crime. These days, those protections extend to the passcodes that only a device owner knows.

But the ruling is not expected to affect the ability by police to force suspects to use their biometrics — like their face or fingerprints — to unlock their phone or computer.

Because your passcode is in stored your head and your biometrics are not, prosecutors have long argued that police can compel a suspect into unlocking a device with their biometrics, which they say are not constitutionally protected. The court also did not address biometrics. In a footnote of the ruling, the court said it “need not address” the issue, blaming the U.S. Supreme Court for creating “the dichotomy between physical and mental communication.”

Peter Goldberger, president of the ACLU of Pennsylvania, who presented the arguments before the court, said it was “fundamental” that suspects have the right to “to avoid self-incrimination.”

Despite the spate of rulings in recent years, law enforcement have still tried to find their way around compelling passwords from suspects. The now-infamous Apple-FBI case saw the federal agency try to force the tech giant to rewrite its iPhone software in an effort to beat the password on the handset of the terrorist Syed Rizwan Farook, who with his wife killed 14 people in his San Bernardino workplace in 2015. Apple said the FBI’s use of the 200-year-old All Writs Act would be “unduly burdensome” by putting potentially every other iPhone at risk if the rewritten software leaked or was stolen.

The FBI eventually dropped the case without Apple’s help after the agency paid hackers to break into the phone.

Brett Max Kaufman, a senior staff attorney at the ACLU’s Center for Democracy said the Pennsylvania case ruling sends a message to other courts to follow in its footsteps.

“The court rightly rejects the government’s effort to create a giant, digital-age loophole undermining our time-tested Fifth Amendment right against self-incrimination,” he said. “The government has never been permitted to force a person to assist in their own prosecution, and the courts should not start permitting it to do so now simply because encrypted passwords have replaced the combination lock.”

“We applaud the court’s decision and look forward to more courts to follow in the many pending cases to be decided next,” he added.



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Netgear’s Meural Canvas II is a better version of the best home gadget for photographers

Netgear has released the first updated Canvas digital art from from Meural since acquiring the company last September, and the next-generation connected frame comes with some decent quality-of-life improvements as well as a new, additional size. It’s not a dramatic change from the original Meural Canvas, but it means that a product that was already great is now even better.

The Meural Canvas II from Netgear comes in two sizes, including a smaller 16×24-inch frame that provides a 21.5-inch diagonal picture (starting at $399.95), and a 19×29-inch frame with a 27-inch diagonal display (starting at $599.95). Both screens are 1080P full HD resolution, and both feature ambient light sensors (which are relocated to a better location under the mat that surrounds the screen for improved light detection) that will automatically adjust the brightness of your image to make it appear more natural and less like a screen.

The Canvas II features built-in Wi-Fi, which is also upgraded with this generation (Netgear, which makes routers and other Wi-Fi products, seems to have brought its expertise to bear here) and they offer new Ethernet connectivity, as well as full-size SD ports. They also can hang either vertically or horizontally, and a new accessory mount for this generation (sold separately) allows for even easier switching between the two orientations via simple rotation.

For the virtual art collector

Meural is controlled primarily from the Meural companion app, though you can also access a web interface to accomplish much of the same thing from a desktop browser. The app features curated collections of artwork, which is available both via a paid monthly subscription and via direct, one-time purchases. One of the changes that the Meural service has undergone is that the subscription membership now gets you some, but not all, of the art available — some premium content is still an additional charge. It’s definitely not as good from the user’s perspective as when everything was free once you’d paid the subscription fee, but paying monthly still nets you 20GB of cloud storage for uploading your own art, discounts on the stuff that is available for purchase and access to a much larger library than you get without any membership.

Subscriptions go for either $8.95 per month, or $69.95 per year, and they’re probably plenty to satisfy most casual art lovers who just want some recognizable or interesting works to adorn their walls, and want to be able to change that on a fairly regular basis. And when you use the art provided through Meural’s various collections, you can take a look at credits and descriptions right on the display — available quickly via a motion control swipe up gesture made possibly by the sensors built into the frame.

A note on those motion controls — they allow you to navigate between artwork, and even change playlists and access a menu of other options related to the frame. Basically, you wave your hand near the bottom of the Meural to make this work, and it’s great when it does work, but it definitely takes some learning to figure out how and where to swipe to make it reliably respond. It’s convenient that it’s an option, but controlling the display with the iOS or Android app is a lot more pleasant, generally speaking.

The built-in library that Meural provides is definitely a selling point, and Meural is regularly adding new art collections, both for paid purchases and to build out the library of those works available included in the subscription. It just added a bunch through a new partnership with Marvel, in fact, including movie posters from a long list of their cinematic universe releases.

For the amateur/enthusiast/pro photographer

The primary reason I think the Meural Canvas II is a fantastic product has very little to do with its subscription-based art collection, however. Instead, it’s all about the flexibility and convenience that the Canvas provides when it comes to displaying your own photos. It’s incredibly easy to upload your photos from your mobile device or your desktop, and you can organize them in playlists, add descriptions and titles, and crop them manually or have the frame crop them automatically to display in its 16×9 aspect ratio.

As a display for your own photos, the Meural Canvas II is hard to beat: It’s a lot more flexible and cost effective than getting high-quality prints made, as you can rotate them out as often as you feel like, and the display’s color rendering and matte finish, while obviously not as good as a professional photo print, is nonetheless very pleasing to the eye. When you take as many photos as we collectively do now, but seldom have anywhere to show them off, the Canvas provides the perfect opportunity to ensure they have a great place to shine at home.

The included SD card reader means it’s easy to load up images and put them on the Canvas locally, but I also found that uploading from whatever Wi-Fi-connected device I had access to around the house was easy and fast (again, seems like Netgear’s core expertise came into play here). The ability to quickly change the orientation, which is fast and simple even without the rotation mount accessory, is another big plus for your own photos, as it means you can show off both portraits and landscapes.

Oh, and the ability to load your own artwork isn’t limited to just your photography, of course — any image in a standard format, including animated GIFs, can work on the Meural, which means it’s really only limited by the scope of what’s available on the internet.

Bottom line

Between the frame options, which you can swap out for different color options eventually when they’re sold separately, and the ability to upload your own content to the Canvas, it’s easily the most customizable piece of home decor you can find right now. For some, opting to move up to something like Samsung’s The Frame TV might be a better option, but that’s much larger, much more expensive, much heavier for mounting and not as flexible when it comes to playlists and your own curation of art to display.

The Meural Canvas II provides largely the same visual experience as the generation it replaces, but the other improvements make this a much better product overall, with faster, more reliable Wi-Fi connectivity, improved motion controls, more flexible on-device storage and new mounting options. If you like some variety in your wall art, or you’ve just been trying to figure out how to do something interesting with all those pictures you take, the Meural Canvas II is a great option.



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Google will now pay up to $1.5 million for very specific Android exploits

When Google first introduced its bug bounty program for Android, the biggest reward you could get for finding and reporting a potential exploit was $38,000.

The cap grew over time, as Android grew in popularity, more security researchers got on board and more vulnerabilities were unearthed. This morning, Google is bumping up its top reward to $1.5 million dollars.

They’re not going to pay out a million+ for just any bug, of course.

For this new reward category, Google is looking for “full chain remote code execution exploit with persistence which compromises the Titan M secure element on Pixel devices.” In other words, they’re looking for an exploit that, without the attacker having physical access to the device, can execute code even after a device is reset and breaks into the dedicated security chip built into the Pixels.

Reporting an exploit that fits that bill will get researchers up to $1 million. If they can do it on “specific developer preview versions” of Android, meanwhile, there’s a 50% bonus reward, bumping up the maximum prize up to $1.5 million.

Google first introduced the Titan M security chip with the Pixel 3. As Google outlines here, the chip’s job is essentially to supervise; it double-checks boot conditions, verifies firmware signatures, handles lock screen passcodes and tries to keep malicious apps from forcing your device to roll back to “older, potentially vulnerable” builds of Android. The same chip can be found in the Pixel 4 lineup.

Indeed, $1.5 million for a single exploit sounds like a lot… and it is. It’s roughly what Google paid out for all bug bounties in the last 12 months. The top reward this year, the company says, was $161,337 for a “1-click remote code execution exploit chain on the Pixel 3 device.” The average payout, meanwhile, was about $3,800 per finding. Given the potential severity of persistently busting through the security chip on what’s meant to be the flagship form of Android, though, a wild payout makes sense.



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