Tuesday, 3 March 2020

Apple Stores to host over 5,000 female-focused sessions in March for International Women’s Day

Apple is celebrating International Women’s Day with a full month of events across its retail stores, App Store and other platforms, including Apple TV, plus its Apple Books and Apple Podcasts applications. In March, Apple’s retail stores will host over 5,000 “She Creates”-branded sessions as part of its “Today at Apple” event series focused on highlighting female leaders, artists, entrepreneurs and creators.

Over 100 sessions in select stores will be led by notable women, including co-chair of the Women’s March Linda Sarsour, as well as musicians Meghan Trainor and Victoria Monét and designer Carla Fernández. Two new sessions featuring the music of Alicia Keys are also now available, including a Music Lab where participants deconstruct her song “Underdog” and remix their own version with GarageBand.

In addition, a new Art Lab session called “Playful Portraits” will draw inspiration from three female artists from New York (artist Jade Purple Brown), Tokyo (illustrator Niky Roereke), and Warsaw (illustrator Jula Borzucka). In these, participants will transform everyday photos into art using patterns, stickers, and colors using the third-party Procreate app on iPad Pro.

Elsewhere across Apple’s platforms, the company will celebrate International Women’s Day with a variety of activities including curated content on the App Store, Apple TV, Apple Podcasts, Apple Books, and Apple Watch.

 

Notably, the U.S. App Store will feature an App of the Day and Game of the Day highlighting the work of female developers, designers and entrepreneurs every day during the month of March.

So far, Apple has featured titles like female-focused investing platform Ellevest, inspirational podcast network app Seneca Women, and female-founded political donations tracker Goods Unite Us, for example. These are labeled with a “Women’s History Month” badge on the App Store’s Today tab. The App Store will also feature editorial content that celebrates women helping build apps and games.

On the Apple TV app, the company is offering an International Women’s Day round-up featuring collections that highlight women’s contributions to movies and TV, including Bold New Voices, Women Directing Women, Rebellious Icons, and Recent Watershed Moments in TV. It’s also offering extended trials to Starz, BritBox, History Vault, and Lifetime Movie Club, where customers can find female-focused shows and movies.

On the actual date of International Women’s Day, March 8, Apple will launch a curated collection of podcasts called “Changing the Narrative,” to feature women podcasters and shows.

Apple Books will showcase famous women’s favorite book picks, and Apple Watch users will be able to earn a special award and sticker set for Messages when they walk, run or wheelchair workout for 20 minutes or more on March 8.



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Monday, 2 March 2020

Apple agrees to settlement of up to $500 million from lawsuit alleging it throttled older phones

Apple Inc. has agreed to pay a settlement of up to $500 million, following a lawsuit accusing the company of intentionally slowing down the performance of older phones to encourage customers to buy newer models or fresh batteries.

The preliminary proposed class action lawsuit was disclosed Friday night and would see Apple pay consumers $25 per phone, as reported by Reuters.

Any settlement needs to be approved by U.S. District Judge Edward Davila, who oversaw the case brought in San Jose, Calif.

For consumers, the $25 payout may seem a little low, as a new iPhone can cost anywhere from $649 to $849 (for a lower-end model). The cost may be varied depending on how many people sue, and the company is set to pay at least $310 million under the terms of the settlement.

For its part, Apple is denying wrongdoing in the case and said it was only agreeing to avoid the cost and burden associated with the lawsuit.

Any U.S. owner of the iPhone 6, 6 Plus, 6s, 6s Plus, 7 Plus or SE that ran on iOS 10.2.1 or any of the later operating systems are covered by the settlement. Users of the iPhone 7 and 7 Plus which ran iOS 11.2 or later before Dec. 21, 2017 are also covered by the settlement.

Apple customers said their phone performance slowed down after they installed Apple software updates. The customers contend that Apple’s software updates intentionally degraded the performance of older models to encourage customers to unnecessarily upgrade to newer models or install new batteries.

Lawyers for Apple said that the problems were mainly due to high usage, temperature changes and other issues and that its engineers tried to address the problems as quickly as possible.

In February, Apple was fined $27 million by the French government for the same issue.

As we reported at the time:

A couple of years ago, Apple  released an iOS update (10.2.1 and 11.2) that introduced a new feature for older devices. If your battery is getting old, iOS would cap peak performances as your battery might not be able to handle quick peaks of power draw. The result of those peaks is that your iPhone might shut down abruptly.

While that feature is technically fine, Apple failed to inform users that it was capping performances on some devices. The company apologized and introduced a new software feature called “Battery Health,” which lets you check the maximum capacity of your battery and if your iPhone can reach peak performance.

And that’s the issue here. Many users may have noticed that their phone would get slower when they play a game, for instance. But they didn’t know that replacing the battery would fix that. Some users may have bought new phones even though their existing phone was working fine.

Shares of Apple were up more than 9% today in a general market rally.



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Apple agrees to settlement of up to $500 million from lawsuit alleging it throttled older phones

Apple Inc. has agreed to pay a settlement of up to $500 million, following a lawsuit accusing the company of intentionally slowing down the performance of older phones to encourage customers to buy newer models or fresh batteries.

The preliminary proposed class action lawsuit was disclosed Friday night and would see Apple pay consumers $25 per-phone, as reported by Reuters.

Any settlement needs to be approved by U.S. District Judge Edward Davila, who oversaw the case brought in San Jose, Calif.

For consumers, the $25 payout may seem a little low as a new iPhone can cost anywhere from $649 to $849 (for a lower-end model). The cost may be varied depending on how many people sue and the company is set to pay at least $310 million under the terms of the settlement.

For its part, Apple is denying wrongdoing in the case and said it was only agreeing to avoid the cost and burden associated with the lawsuit.

Any U.S. owner of the iPhone 6, 6 Plus, 6s, 6s Plus, 7 Plus or SE that ran on iOS 10.2.1 or any of the later operating systems are covered by the settlement. Users of the iPhone 7 and 7 Plus which ran iOS 11.2 or later before Dec. 21, 2017 are also covered by the settlement.

Apple customers said their phone performance slowed down after they installed Apple software updates. The customers contend that Apple’s software updates intentionally degraded the performance of older models to encourage customers to unnecessarily upgrade to newer models or install new batteries.

Lawyers for Apple said that the problems were mainly due to high usage, temperature changes and other issues and that its engineers tried to address the problems as quickly as possible.

In February, Apple was fined $27 million by the French government for the same issue.

As we reported at the time:

A couple of years ago, Apple  released an iOS update (10.2.1 and 11.2) that introduced a new feature for older devices. If your battery is getting old, iOS would cap peak performances as your battery might not be able to handle quick peaks of power draw. The result of those peaks is that your iPhone might shut down abruptly.

While that feature is technically fine, Apple failed to inform users that it was capping performances on some devices. The company apologized and introduced a new software feature called “Battery Health,” which lets you check the maximum capacity of your battery and if your iPhone can reach peak performance.

And that’s the issue here. Many users may have noticed that their phone would get slower when they play a game, for instance. But they didn’t know that replacing the battery would fix that. Some users may have bought new phones even though their existing phone was working fine.

Shares of Apple were up over 9% today in a general market rally.



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Announcing the agenda for TC Sessions: Mobility 2020

TC Sessions: Mobility is back in San Jose on May 14, and we’re excited to give the first peek of what and who is coming to the main stage. We’re not revealing everything just yet, but already this agenda highlights some of the best and brightest minds in autonomous vehicles, electrification and shared mobility.

We’ve selected the most innovative startups and top leaders from established tech companies working in mobility. This past year saw huge leaps forward, and we’re thrilled to bring the latest and greatest to our stage.

This year, we’re holding a pitch-off competition for early stage mobility companies. More details to come.

Don’t forget that early-bird tickets (including $100 savings) are currently available for a limited time; grab your tickets here before prices increase.

Some speakers have already been announced, and more will be added to the agenda in the coming weeks, so stay tuned. In the meantime, check out this early look at the agenda:

AGENDA

9:35 AM – 10:05 AM

Investing in Mobility: with Reilly Brennan (Trucks VC), Olaf Sakkers (Maniv Mobility) and speakers to be announced.

Reilly Brennan, Olaf Sakkers and two yet-to-be announced venture capitalists will come together to debate the uncertain future of mobility tech and whether VC dollars are enough to push the industry forward.

10:05 AM – 10:25 AM

Coming soon!

10:25 AM – 10:50

The next opportunities in micromobility with Danielle Harris (Elemental Excelerator), Dor Levi (Lyft), and Dmitry Shevelenko (Tortoise)

Worldwide, numerous companies are operating shared micromobility services — so many that the industry is well into a consolidation phase. Despite the over-saturation of the market, there are still opportunities for new players. Dor Levi, head of bikes and scooters at Lyft, Danielle Harris, director of mobility innovation at Elemental Excelerator and Dmitry Shevelenko, founder at Tortoise will discuss.

10:50 AM – 11:10 AM

Waymo Grows Up with Tekedra Mawakana (Waymo)

Waymo Chief Operating Officer Tekedra Mawakana is at the center of Waymo’s future from scaling the autonomous vehicle company’s commercial deployment and directing fleet operations to developing the company’s business path. Tekedra will speak about what lies ahead as Waymo drives forward with its plan to become a grownup business.

11:10 AM – 11:30 AM
Innovation Break

11:30 AM – 11:40 AM

Live Demo. Coming soon!

11:40 AM – 12:00 PM

Setting the Record Straight with Bryan Salesky (Argo AI)

Argo AI has gone from unknown startup to a company providing the autonomous vehicle technology to Ford and VW — not to mention billions in investment from the two global automakers. Co-founder and CEO Bryan Salesky will talk about the company’s journey, what’s next and what it really takes to commercialize autonomous vehicle technology.

1:00 PM – 1:25 PM

Pitch-Off

Select, early-stage companies, hand-picked by TechCrunch editors, will take the stage and have 5 minutes to present their companies.

1:25 PM – 1:45 PM

Building an AV Startup with  Nancy Sun (Ike)

Ike co-founder and chief engineer Nancy Sun will share her experiences in the world of automation and robotics, a ride that has taken her from Apple to Otto and Uber before she set off to start a self-driving truck company. Sun will discuss what the future holds for trucking and the challenges and the secrets behind building a successful mobility startup.

1:45 PM – 2:10 PM

Working with Cities, Not Against Them with Euwyn Poon (Spin) and Shin-pei Tsay (Uber)

Many micromobility services got off to a rough start with cities in the early days of the industry. Now, operators are making a point to work more closely with regulators from the very beginning. Hear from Spin co-founder Euwyn Poon and Uber Director of Policy, Cities and Transportation Shin-pei Tsay on what it takes to make a copacetic relationship between operators and cities.

2:10 PM – 2:30 PM

Innovation Break

2:30 PM – 2:50 PM

The electrification of Porsche with Klaus Zellmer (Porsche)

Porsche has undergone a major transformation in the past several years, investing billions into an electric vehicle program and launching the Taycan, its first all-electric vehicle. Now, Porsche is ramping up for more. North America CEO Klaus Zellmer will talk about Porsche’s path, competition and where it’s headed next.

2:50 PM – 3:15 PM

Navigating Self-Driving Car Regulations with Melissa Froelich (Aurora) and Jody Kelman (Lyft)

Autonomous vehicle developers face a patchwork of local, state and federal regulations. Government policy experts Jody Kelman, who leads the self-driving platform team at Lyft, and Melissa Froelich Senior Manager, Government Affairs at Aurora, discuss how to get your startup back on the road safely.

3:15 PM – 3:35 PM

Coming Soon!

3:35 PM – 4:00 PM

The Future of Trucking with Xiaodi Hou (TuSimple) and Boris Sofman (Waymo)

TuSimple co-founder and CTO Xiaodi Hou and Boris Sofman, former Anki Robotics founder and CEO who now leads Waymo’s trucking unit, will discuss the business and the technical challenges of autonomous trucking.

4:00 PM – 4:20 PM

Innovation Break

4:20 PM – 4:30 PM

Live Demo. Coming soon!

4:30 PM – 4:55 PM

Coming soon!

Don’t forget to grab your tickets and join us this May.



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Pixel phones updated with new gesture controls, emoji, AR effects & more

One of the benefits of owning a Pixel smartphone is that it improves over time as Pixels are first to receive updates that deliver the latest fixes and improvements. The first round of new features arrived in December, including a filter for robocalls, more photo controls, improved Duo calls, and more. Today Google says Pixel owners are getting a second set of additions, this time including new music controls, new emoji, still more photo and video features, expanded emergency help features, Google Pay improvements, and several others.

Last year, Google introduced a new sort of gesture control called Motion Sense with the introduction of the Pixel 4. The idea is that you can now control your phone without having to touch it. Instead, the smartphone detects the wave of your hands and translates that into software controls.

Already, Motion Sense allowed Pixel 4 owners to skip forward or go back to a previous song. With today’s update, they’ll also be able to pause and resume music by making a tapping gesture above the phone.

Google suggests this will be an easy way to pause your music when you need to have a conversation. But in reality, it will only be useful if it works consistently — and so far, reviews have said the Motion Sense system was finicky and underdeveloped. That could change in time, of course.

Another improvement today is an update to Pixel 4’s Personal Safety app, which first arrived in October. The app uses the phone’s sensors to detect if you’ve been a severe car crash and checks with you to see if you need help. It also lets U.S. users call 911 with a tap or voice command. If you’re unresponsive, the phone shares your location and details with emergency responders. Now the feature is coming to users in Australia (000) and the U.K. (999).

The new set of updates also includes added AR effects for Google’s video calling app Duo which can change with your expression and move around the screen. These aren’t Duo’s first set of effects, but keeping the roster of effects updated is critical for social communication apps.

Meanwhile, the Pixel 4’s selfie camera can now create images with depth, which improves Portrait Blur and color pop, and lets you create 3D photos for Facebook.

Pixel phones will also now receive the emoji version 12.1 update which hit iPhone with the iOS 3.2 update in October 2019, and which arrived on Twitter in January 2020. The set includes 169 new and more inclusive emoji, offering a wider array of gender and skin tones as well as more couple combinations.

A change to Google Pay will now let you press and hold the power button to swipe through your debit and credit cards, event tickets, boarding passes, and other stored items. This is coming first to the U.S., U.K., Canada, Australia, France, Germany, Spain, Italy, Ireland, Taiwan, and Singapore.

You can also now take a screenshot of a boarding pass’s barcode then tap a notification to add it to Google Pay, to then receive real-time flight updates as notifcations. This is rolling out to all countries with Google Play on Pixel 3, 3a, and 4 during March.

For power users, another useful addition lets you now configure rules based on Wi-Fi or physical location. For example, you can set your phone to automatically silence your ringtone when you arrive at work, or go to Do Not Disturb mode when you get home, among other things.

Other new features include the rollout of Live Caption (automatic captions) to Pixel 2 phones, the ability to schedule when Pixel’s Dark theme turns off and on, an easier means of accessing emergency contacts and medical info, improved long-press options for getting faster help from your apps, and an update to Adaptive brightness to make reading in direct sunlight easier.

Google says the new feature set is rolling out starting today. You may not see it immediately, but should fairly soon.



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Silicon Valley could be Biden’s funding lifeline post South Carolina

Presidential candidate Joe Biden is likely to throw a fundraising lifeline to Silicon Valley donors after his commanding South Carolina victory and into the next wave of primaries.

A pro-Biden super Pac, Unite the Country — whose past backers include senior tech figures — is picking up efforts to tap wealthy donors, Treasurer Larry Rasky told CNBC. The group made several ad-buys in Super-Tuesday states (per a February 28 Federal Election Committee filing).

Past Unite the Country’s benefactors include LinkedIn founder and Greylock Partners VC Reid Hoffman (who contributed $500,000) and Angel Investor Ronald Conway ($250,000), according to FEC data.

Source: FEC filing

Biden revived his presidential-bid from life-support with a resounding 29 point win over Bernie Sanders in Saturday’s South Carolina primary.

But after flailing in the first three contests — Iowa, New Hampshire and Nevada — the former Vice-President’s campaign has reportedly been running on financial fumes.

The last Federal Election Campaign disclosures before South Carolina’s democratic primary showed Biden with $7.1 million cash on hand, compared to Sanders’ nearly $17 million.

The race to become the Democratic-nominee for president is consolidating, post South Carolina, to a Sanders-Biden match-up — after Mayor Pete Buttigieg and billionaire Tom Steyer dropped out. Mayor Mike Bloomberg, who entered the race late, will be on the ballot for the first-time on Super Tuesday, though its not clear if he’ll shift dynamics between the front-runners.

To capture Sanders, who now leads Biden in the delegate count, Biden will need to close the fundraising gap between himself and the Vermont Senator, who doesn’t accept super Pac funds and has raised a large portion of his total $126 million presidential fundraising haul from small contributions.

Source: NBC News

For Democrats, fundraising is a big focus of campaign efforts in uncontested states (like New York and California) where they are nearly certain to win in the general-election. Areas with affluent residents, such as the Bay Area and Manhattan, have served as piggy-banks for tapping wealthy donors.

But a fundraising push by Biden and surrogates in Silicon Valley could further expose a political rift within big tech: that of founders and senior executives favoring a moderate candidate, while rank-and file workers “feel the Bern” on campaign donations.

FEC data and analysis by and the LA Times and the Center for Responsive Politics indicate Bernie Sanders has substantially outperformed all candidates in raising small-donations from workers in tech companies. By Times reporting, Sanders has raised, $1 million, or nearly four-times as much as Biden, in small donations from employees at Google, Amazon, Apple, Microsoft, and Facebook.

This preference divide within big-tech could align with the differences in each candidate’s policy platforms. Biden’s positions are generally milder on initiatives to police and potentially split up big-tech companies, such as Facebook.

Sanders has been vocal about driving policies that address the pay gap across major tech companies and has called for breaking up Facebook and Amazon.

Founders and tech-workers in California will have a non-monetary option to express their preferences in voting booths tomorrow — as the Golden State is one of 13 in the super Tuesday primary contest. Those results will roll into more primaries, more fundraising and a decision on the 2020 presidential nominee at the Democratic National Convention in Milwaukee this July.



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Sunday, 1 March 2020

China Roundup: Apple closes a 4-year-old App Store loophole

Hello and welcome back to TechCrunch’s China Roundup, a digest of recent events shaping the Chinese tech landscape and what they mean to people in the rest of the world. This week, Apple made some major moves that are telling of its increasingly compliant behavior in China where it has seen escalating competition, but investors are showing dissatisfaction with how it is approaching hot-button issues in the country.

Virus game gone

Plague Inc., a simulation game where a player’s goal is to infect the entire world with a deadly virus, was removed from the China iOS App Store this week. Since the outbreak of the COVID-19 coronavirus in late January, Chinese users had flocked to download the eight-year-old game, potentially seeking an alternative way to understand the epidemic.

Data from market research firm App Annie shows that the title remained the most downloaded app in China from late January through most of February, up from No. 28 at the beginning of the year.

Ndemic Creations, the U.K. studio behind the game, said in a statement that the “situation” — the removal of Plague Inc. from the Apple App Store — “is completely out of our control.” The Chinese government provided an opaque reason for the takedown, saying the game “includes content that is illegal in China as determined by the Cyberspace Administration of China,” which is the country’s internet watchdog.

The incident has gotten plenty of attention in and outside of China. Some speculate that Apple has caved to pressure from Beijing, which could find Plague Inc.’s gameplay troubling. One sticking point is that its tutorial by default picks China as the starting country, although in the main game a user can begin anywhere in the world. The Information reported in 2018 that Plague Inc. actually applied for official permission to distribute in China but was turned down on account of its “socially inappropriate” content.

Others including Niko Partners games analyst Daniel Ahmad suggested that the Chinese authority might have taken issue with a December version update that allowed players to create “fake news,” which could mislead them in seeking advice in the midst of the health crisis.

Ahmad also suggested that the ban might have been linked to the ongoing crackdown of unlicensed mobile games in China. Notably, the Plague Inc. ban coincided with Apple’s announcement this week that would require all games in its Chinese app store to obtain government approval in the form of an ISBN number beginning in July. Few details have come to light about what this new regulatory process entails. Nor do developers know whether currently published games without official approval will be removed.

Apple investors are not sitting well with the firm’s app takedowns in China. 40% of its shareholders cast support for a proposal that would force Apple to uphold human rights commitment and be more transparent on how it responds to Beijing’s requests to censor apps.

Apple’s Delay

The gaming permit requirement is not new, though. In fact, Apple is just closing a regulatory loophole that had existed for years. Back in 2016, the Chinese government stipulated that video games — both PC and mobile — must apply for an ISBN number before entering circulation China. Within months, alternative Android stores operated by domestic tech giants swiftly moved to weed out illegal games. The official Google Play store is unavailable in China.

But Apple has managed to keep unlicensed titles in stock in the world’s largest gaming market, where content is strictly monitored. The American behemoth has many incentives to do so. Despite iPhone’s eroding share in China (to be fair, all Chinese phone makers but Huawei have recently suffered declining market share), iOS apps in China, especially games, remain an important revenue source for Apple.

So it’s in Apple’s best interest to clear hurdles for apps publishing in the country. Where there is a will, there is a way. Prior to 2016, publishing a game in China was relatively hassle-free. Following the regulatory change that year, Apple began asking games for proof of government license — but it didn’t go all out to enforce the policy. Local media reported that developers could get by with fabricated ISBN numbers or circumvent the rule by publishing in an overseas iOS App Store first and switching to China later.

This questionable practice did not go unnoticed. In August 2018, a Chinese state media lambasted Apple for its lousy oversight over App Store approvals.

Stepping up inspection on games will likely have little impact on China’s gaming titans who enjoy the financial and operational resources to secure the much-needed permit. Rather, their challenge is devising content that aligns with Beijing’s ideological guidelines, exemplified by Tencent’s patriotic makeover of PUBG.

Those that will be worst hit will most likely be small-time, independent studios, as well as firms that create “sockpuppet games” (马甲包), a practice whereby a developer exploits app stores’ loopholes to publish a troop of clones with similar gameplay and mask their appearance with altered names, logos and characters. Doing so can often help the publisher gain more traffic and revenue, but these sockpuppets will have a low chance of passing the authority’s strict scrutiny, which, as a Chinese gaming blog speculates, will potentially put an end to the surreptitious practice.



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