Monday, 4 May 2020

The 13-inch MacBook Pro gets Apple’s much-improved keyboard

Following in the footsteps of the MacBook Air and 16-inch Pro, Apple’s 13-inch Pro model is finally getting the company’s much improved keyboard. It’s probably not enough reason for recent MacBook buyers to upgrade, but could well be the thing that pushes the indecisive over the edge.

To sweeten the pot, the new laptop gets the standard spread of upgrades here. There are new 10th gen Intel processors (upgradable up to a 2.3GHz quad-core i7), with improved graphics speeds (up to 80% per Apple), coupled with 16GB of memory, upgradable to 32GB. Storage has been doubled, as well, starting at 256GB in the standard configuration, upgradable all the way to 4TB. The systems sport Intel Iris Plus Graphics and support Apple’s Pro Display at 6K.

Apple’s T2 security chip is onboard, as well, offering up added security, including a Secure Enclave for encrypted storage, among other things. Much of the system looks similar to its predecessors, otherwise, including four Thunderbolt 3/USB-C ports and a 13-inch Retina display — putting to rest rumors that the smaller pro would get upgraded to 14 inches, to match the larger model’s jump from 15 to 16.

Again, the keyboard is the thing here. I’ve been using the new Air for a while and can happily report that Apple finally got it right after a few unfortunate and buggy misfires. This is the keyboard these systems should have offered up in the first place. It’s got noticeably more travel, making it easier on the fingers and less likely to get jammed up — a major complaint with previous models.

Apple accomplished this by returning to the super scissor switch, after several years spent trying to improve the butterfly model. The keyboard is, per usual, supplemented by the Touch Bar and TouchID, up top.

The updated system is available through Apple’s site as of today, priced starting at $1,299 (or $100 for qualified education buyers).



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Saturday, 2 May 2020

This Week in Apps: Zoom gets busted, TikTok’s new record, contact tracing API launches

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019, according to App Annie’s “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week we’re continuing to look at how the coronavirus outbreak is impacting the world of mobile applications, including the latest on the U.S. and other international efforts to develop contact-tracing apps, plus the use of live-streaming apps as fundraising tools, the impact of quarantine on iPad apps and more. We’re also tracking news related to Zoom’s latest backtrack, WhatsApp’s plans to enter the credit market, the Instagram pods discovery, TikTok best quarter (better than any app… ever), Facebook’s plan for virtual dating and more.

Headlines

Apple News hits 125M monthly active users

The COVID-19 pandemic has driven a significant increase in how many people are using Apple’s News app on their mobile devices, tablets and Macs. During Apple’s earnings call this week, the company revealed Apple News now sees over 125 million monthly active users in the U.S., Canada, the U.K. and Australia, up from 100 million in January. Apple, however, did not note how many were subscribed to its $9.99/month premium news service, Apple News+.

Apple & Google release first version of the exposure notification API



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Equity Shot: 1% is the new “growth”

Happy Saturday and welcome back to an Equity Shot, a short-form episode of Equity where we drill into one particular topic. There was so much news this week in our main areas of focus — startup funding rounds, new venture funds, that sort of thing — that we had to exclude earnings from the main show! (But really, check it out, as it was a good time.)

Sad, I know. Everyone surely noticed the loss, but we gathered once again on Friday afternoon to dig into the results all the same. A big thanks to Danny, Natasha and Chris for gathering ’round one more time to get through:

  •  SaaS and enterprise earnings: We dug into Microsoft’s results (TechCrunch coverage here), along with notes on quarterly results from Atlassian, Zendesk and ServiceNow. The gist is that big corp SaaS did fine in Q1, but there are varying levels of concern regarding the future.
  • Subscription content: Spotify is doing fine and Netflix smashed it, according to Danny (TechCrunch coverage here, and here, respectively). Spotify also managed to eke out the world’s funniest net income result, while Netflix shot forward like a hare from a trap. In short, we may be listening to fewer podcasts, but we sure as hell aren’t getting off the couch.
  • Advertising shops: While the advertising world melts down in spectacular fashion, tech shops that are ad powered did kinda OK. Facebook did what it always does, wowing with results and this time telling investors that April was looking better than March. Snap grew like hell, surprising investors, even if its overall cost structure is broken when compared to its revenue. Twitter was the miss of the bunch, struggling the most after telling investors it was still seeing COVID-19 issues in April. And, finally, Alphabet did Google things, so its stock went up, COVID-19 be damned.

We avoided Tesla because who can be bothered, and managed the shortest note on Apple ever recorded on a business podcast. All that and we had some fun. Hugs from Equity; we’ll be right back Monday morning!

Equity drops every Monday at 7:00 AM PT and Friday at 6:00 am PT, so subscribe to us on Apple PodcastsOvercastSpotify and all the casts.



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This Week in Apps: Zoom gets busted, TikTok’s new record, contact tracing API launches

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019, according to App Annie’s “State of Mobile” annual report. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week we’re continuing to look at how the coronavirus outbreak is impacting the world of mobile applications, including the latest on the U.S. and other international efforts to develop contact-tracing apps, plus the use of live-streaming apps as fundraising tools, the impact of quarantine on iPad apps and more. We’re also tracking news related to Zoom’s latest backtrack, WhatsApp’s plans to enter the credit market, the Instagram pods discovery, TikTok best quarter (better than any app… ever), Facebook’s plan for virtual dating and more.

Headlines

Apple News hits 125M monthly active users

The COVID-19 pandemic has driven a significant increase in how many people are using Apple’s News app on their mobile devices, tablets and Macs. During Apple’s earnings call this week, the company revealed Apple News now sees over 125 million monthly active users in the U.S., Canada, the U.K. and Australia, up from 100 million in January. Apple, however, did not note how many were subscribed to its $9.99/month premium news service, Apple News+.

Apple & Google release first version of the exposure notification API



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Friday, 1 May 2020

Valve drops VR support for macOS

Valve is calling it quits on macOS support for its virtual reality platform. A Valve employee posted an update to the company’s SteamVR forums, noting that “SteamVR has ended macOS support so our team can focus on Windows and Linux.”

Apple introduced “Metal for VR” back in June 2017 and highlighted a partnership with Valve. At the time, Valve was pushing VR as a platform and working with HTC on its Vive system; fast-forward to 2020 and Valve has its own high-end headset and has just released its highly-anticipated title “Half Life: Alyx.”

This impacts developers more so than actual gamers.

Almost no games supported Mac, and even Apple’s highest-end MacBook Pros failed to meet minimum specification requirements for Oculus or SteamVR. As the folks at Upload point out, Valve’s recent hardware survey showcases that just 4% of gamers on the platform use macOS to begin with, suggesting a pretty small sliver of actual gamers even fit in the Mac-owning VR user Venn diagram.

Game developers building VR content on Mac likely enjoyed the ability to develop and test on a single machine. As Apple aggressively chases professionals with high-priced gear like the Mac Pro and iMac Pro, it’s not a great look when a major software platform decides you’re not worth the effort.



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An already struggling smartphone market takes a big hit from COVID-19

Quarter after quarter, familiar stories have appeared. The smartphone market, once seemingly bulletproof, has suffered. The list of factors is long, and I’ve written about them ad nauseam here, but the CliffsNotes version is: costs are too high, innovation is too incremental and most people already own a device that will be plenty good for the next few years.

But 2020 was going to be different. Smartphone makers were set to finally give consumers a reason to upgrade in the form of 5G. The first handsets appeared in earnest last year, but between a much wider carrier roll out, lower-cost 5G radios from Qualcomm and the arrival of a 5G iPhone, this was going to be the year the next-gen wireless technology helped reverse the smartphone slide.

And then COVID-19 disrupted everything. For many of us, life is on hold — and will likely continue to be for months. I’m writing this from my home in Queens, N.Y., the hardest-hit county in the hardest-hit country in the world. It still feels strange to type that, even though it’s been a reality for a month and half now.

Purchasing a smartphone is most likely the last thing on anyone’s mind during what is shaping up to be the worst global pandemic since the 1918 flu pandemic. With a number of key manufacturers reporting quarterly earnings this week, the numbers are starting to bear out this disconnect. Earlier this week, both Samsung and LG reported weak mobile numbers. Yesterday, Apple reported revenue of $28.96 billion, down from $31.1 billion the same time last year.

More troubling, all three companies appeared to be united in suggesting that the worst might be yet to come. Samsung suggested that both mobile and TV demand would “decline significantly” in the following quarter. LG used virtually the same exact wording, stating that, “market demand is expected to decline significantly YoY due to COVID-19 pandemic.” For its part, Apple simply didn’t issue guidance for the next quarter, a surefire indication of uncertainty in these uncertain times — to borrow a phrase from every commercial airing currently.



from Apple – TechCrunch https://ift.tt/2WvMPKH

An already struggling smartphone market takes a big hit from COVID-19

Quarter after quarter, familiar stories have appeared. The smartphone market, once seemingly bulletproof, has suffered. The list of factors is long, and I’ve written about them ad nauseam here, but the CliffsNotes version is: costs are too high, innovation is too incremental and most people already own a device that will be plenty good for the next few years.

But 2020 was going to be different. Smartphone makers were set to finally give consumers a reason to upgrade in the form of 5G. The first handsets appeared in earnest last year, but between a much wider carrier roll out, lower-cost 5G radios from Qualcomm and the arrival of a 5G iPhone, this was going to be the year the next-gen wireless technology helped reverse the smartphone slide.

And then COVID-19 disrupted everything. For many of us, life is on hold — and will likely continue to be for months. I’m writing this from my home in Queens, N.Y., the hardest-hit county in the hardest-hit country in the world. It still feels strange to type that, even though it’s been a reality for a month and half now.

Purchasing a smartphone is most likely the last thing on anyone’s mind during what is shaping up to be the worst global pandemic since the 1918 flu pandemic. With a number of key manufacturers reporting quarterly earnings this week, the numbers are starting to bear out this disconnect. Earlier this week, both Samsung and LG reported weak mobile numbers. Yesterday, Apple reported revenue of $28.96 billion, down from $31.1 billion the same time last year.

More troubling, all three companies appeared to be united in suggesting that the worst might be yet to come. Samsung suggested that both mobile and TV demand would “decline significantly” in the following quarter. LG used virtually the same exact wording, stating that, “market demand is expected to decline significantly YoY due to COVID-19 pandemic.” For its part, Apple simply didn’t issue guidance for the next quarter, a surefire indication of uncertainty in these uncertain times — to borrow a phrase from every commercial airing currently.



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