Monday, 29 June 2020

The iRig Pro Duo makes managing advanced audio workflows simple anywhere

Connecting audio interfaces to the various mobile and computing devices we use these days can be a confusing headache. The iRig Pro Duo, which IK Multimedia announced this year at CES and recently released, is a great way to simplify those connections while giving you all the flexibility you need to record high-quality audio anywhere, with any device.

The basics

The iRig Pro Duo is a new addition to IK’s lineup based on the original iRig Pro, which adds a second XLR input, as the name implies. It’s still quite small and portable, fitting roughly in your hand, with built-in power optionally supplied via two AA batteries, while you can also power it via USB connection, or with an optional dedicated plug-in power adapter accessory.

Compared to desktop devices like the Scarlett Focusrite 2i2 USB audio interface that’s a popular standard among home audio enthusiasts, the iRig Pro Duo is downright tiny. It’s still beefier than the iRig Pro, of course, but it’s a perfect addition to a mobile podcaster’s kit for ultimately portability while also maintaining all the features and capabilities you need.

The iRig Pro Duo also includes balanced L/R 1/4″ output, built-in 48v phantom power for passive Macs, a 3.5mm stereo jack for direct monitoring, 2x MIDI inputs and dedicated gain control with simple LED indicators for 48V power status and to indicate audio input peaking.

Design

Beveled edges and a slightly rounded rectangular box design might not win the iRig Pro Duo any accolades from the haute design community, but it’s a very practical form factor for this type of device. Inputs go in one side, and output comes out the other. IK Multimedia employs a unique connector for its output cables, but provides every one you could need in the box for connecting to Mac, iOS, Windows and Android devices.


The whole thing is wrapped in a matte, slightly rubberized outside surface that feels grippy and durable, while also looking good in an understated way that suits its purpose as a facilitation device. The knobs are large and easy to turn with fine-grained control, and there are pads on the underside of the Duo to help it stick a bit better to a surface like a table or countertop.

The lighting system is pretty effective when it comes to a shorthand for what’s on and working with your system, but this is one area where it might be nice to have a more comprehensive on-device audio levels display, for instance. Still, it does the job, and since you’ll likely be working with some kind of digital audio workflow software whenever you’re using it that will have a much more detailed visualizer, it’s not really that much of an issue.

Bottom line

As mentioned, iRig Pro Duo works with virtually all platforms out of the box, and has physical connector cables to ensure it can connect to just about every one as well. IK Multimedia also supplies free DAW software and effects, for all platforms – though you do have to make a choice about which one you’re most interested in since it’s limited to one piece of software per customer.

If you’re looking for a simple, painless and versatile way to either set up a way to lay down some music, or to record a solo or interview podcast, this is an option that ticks essentially all the boxes you could come up with.



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India bans TikTok, dozens of other Chinese apps

The Indian government on Monday evening said it was banning 59 apps developed by Chinese firms over concerns that these apps were “engaged in activities which is prejudicial to sovereignty and integrity of India, defence of India, and security of state and public order” in what is the latest standoff between the two most populated nations in the world.

ByteDance’s TikTok, which counts India as its biggest market, Community and Video Call apps from Xiaomi, which is the top smartphone vendor in India, UC Browser, UC News, Shareit, CM Browser, Club Factory (India’s third-largest e-commerce firm), ES File Explorer are among the 59 apps that India’s Ministry of Electronics and IT have ordered to ban.

“The Computer Emergency Response Team (CERT-IN) has also received many representations from citizens regarding security of data and breach of privacy impacting upon public order issues,” the Indian government agency said.

The apps India is banning

All of the aforementioned apps are currently live on Google Play Store and Apple’s App Store in India.  We have reached out to Google, Apple, ByteDance and several others for comment.

New Delhi said it had received “many complaints from various sources including several reports about misuse of some mobile apps available on Android and iOS platforms for stealing and surreptitiously transmitting users’ data in an unauthorized manner to servers which have locations outside India.”

Monday evening’s announcement is the latest standoff between the two neighboring nations following a deadly border earlier this month that stoked historical tensions between them.

Jayanth Kolla, an analyst at research firm Convergence Catalyst, told TechCrunch the move was surprising and will have huge impact on Chinese firms, many of which count India as their biggest market. He said banning these apps would also hurt livelihood of several people who count on the aforementioned apps for their businesses.

More to follow…



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Apple began work on the Watch’s hand washing feature years before COVID-19

Handwashing for the Apple Watch happily slotted alongside face masks for Memojis in the list of COVID-19-related features the company introduced at last week’s WWDC keynote. It’s a pedestrian action, something we take entirely for granted the several times a day we do it. Over the past five months, however, handwashing has taken on a kind of central importance to our daily lives — something to focus on and obsess over.

We all read the WHO and CDC guidelines and shared (and perhaps even created) some of the millions of song lyric memes highlighting the proper length of time required to sufficiently clean one’s hands and avoid virus transmission. We’ve all also become painfully aware of just how long 20 seconds can feel when you’re standing in front of the bathroom sink.

Unlike other rush initiatives undertaken by the company once the virus hit, however, the forthcoming Apple Watch handwashing app wasn’t built overnight. The feature was the result of “years of work,” VP of Technology Kevin Lynch told TechCrunch. In typical Apple fashion, the product was a result of years of trial and error, according to the executive.

Image Credits: Apple

Certainly it’s not the first smartwatch app to tackle this one banal action. Samsung was quick to the market to introduce a Galaxy Watch app designed for users wash their hands for the allotted time. But Apple’s version slots alongside such health features as the Noise app, and leverages the device’s built-in sensors to provide clever applications that contribute to the wearable’s overall health focus.

The feature, which is built directly into the forthcoming version of watchOS, is designed to work like fitness tracking in a number of ways. For starters, if the user opts into it, it’s designed to automatically trigger when handwashing is detected, starting a countdown timer of 20 seconds. The accelerometer is the key piece of hardware here, waiting for the specific handwashing pattern — which apparently adopts a number of different methods, depending on who’s actually doing the scrubbing.

The system uses machine learning models to tackle different methods, but the system gets an additional nudge from the Watch’s microphone. Along with motion, the app listens for the sound of running water. Even that’s not enough, though — after all, eco sinks have become increasingly popular, meaning that there’s often less water sound to be listening for. The sound of squishing soap takes care of that last bit. It’s got a unique enough audio signature so as to confirm that handwashing is taking place.

The feature flashes images of soap bubbles and buzzes the watch’s haptics to encourage the wearer to go the distance — offering “polite encouragement” if they pause. Like fitness tracking, that information is recorded in Apple’s health app. Again, what might otherwise feel like a silly little feature is suddenly taking on a much deeper importance as suddenly we all find ourselves obsessing over germ transmission.

The feature inadvertently joins a number of other COVID-19-related initiatives from Apple introduced over the past several months. The company has donated masks and built face shields and been a key player in contact-tracing initiatives.

Image Credits: Apple

On the Watch front specifically, it has opened remote usage for doctors looking to monitor patients’ ECG readings without risking exposure to the virus for either party. Apple currently makes no claims about the Watch’s potential for helping to diagnose the virus, however. “While we haven’t studied specifically how Apple Watch can track COVID, we’re happy to support the research the medical community is doing. We really support their initiatives by enabling our colleagues in the space, and we’re excited to see what they learn,” Apple’s VP of Health, Sumbul Ahmad Desai, tells TechCrunch.

The company doesn’t have anything specific to share on that front, at the moment, but it’s easy to see how researchers would be interested in leveraging such a widely used wearable in the detection and diagnoses of such a viral and deadly disease. Back in May, Fitbit announced that it was in the early stages of working with researchers on precisely that.



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Saturday, 27 June 2020

This Week in Apps: WWDC20 highlights, App Store antitrust issues, tech giants clone TikTok

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this Extra Crunch series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, we’re looking at the highlights from Apple’s first-ever virtual Worldwide Developers Conference (WWDC) and what its announcements mean for app developers. Plus, there’s news of the U.S. antitrust investigation into Apple’s business, a revamp of the App Store review process, and more. In other app news, both Instagram and YouTube are responding to the TikTok threat, while Snapchat is adding new free tools to its SDK to woo app developers. Amazon also this week entered the no-code app development space with Honeycode.

WWDC20 Wrap-Up

Image Credits: Apple

Apple held its WWDC developer event online for the first time due to the pandemic. The format, in some ways, worked better — the keynote presentations ran smoother, packed in more content, and you could take in the information without the distractions of applause and cheers. (If you were missing the music, there was a playlist.)

Of course, the virtual event lacked the real-world networking and learning opportunities of the in-person conference. Better online forums and virtual labs didn’t solve that problem. In fact, given there aren’t time constraints on a virtual event, some might argue it would make sense to do hands-on labs in week two instead of alongside all the sessions and keynotes. This could give developers more time to process the info and write some code.

Among the bigger takeaways from WWDC20 — besides the obvious changes to the Mac and the introduction of “Apple silicon” — there was the introduction of the refreshed UI in iOS 14 that adds widgets, an App Library and more Siri smarts; plus the debut of Apple’s own mini-apps, in the form of App Clips; and the ability to run iOS apps on Apple Silicon Macs — in fact, iOS apps will run there by default unless developers uncheck a box.

Let’s dig in.

  • The iPad’s influence over Mac. There are plenty of iOS apps that would work on Mac, but making the choice an opt-out instead of an opt-in experience could lead to poor experiences for end users. Developers should think carefully about whether they want to make the leap to the Mac ecosystem and design accordingly. There’s also a broader sense that the iPad and the Mac are starting to look very similar. The iPad already gained support for a proper trackpad and mouse, while the Mac with Big Sur sees the influence of design elements like its new iPad-esque notifications, Control Center, window nav bars and rounded rectangular icons. Are the two OS’s going to merge? Apple’s answer, thankfully, is still “NO.”


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Friday, 26 June 2020

Fleetsmith customers unhappy with loss of third-party app support after Apple acquisition

When Apple confirmed it had acquired Fleetsmith, a mobile device management vendor, on Wednesday, it seemed like a straightforward purchase, but Fleetsmith customers quickly learned a key piece of functionality had stopped working  — and many weren’t happy about it.

Apple systems administrators began complaining on social media on the morning of the acquisition announcement that the company was no longer allowing them to connect to third-party applications.

“Primarily Fleetsmith maintained a third party app catalog, so you could deploy things like Chrome or Zoom to your Macs, and Fleetsmith would maintain security updates for those apps. This was the main reason we purchased Fleetsmith,” a Fleetsmith customer told TechCrunch.

The customer added that the company described this functionality as a major feature in a company blog post:

Fleetsmith handles this all for you automatically. Once the version is enforced, it is downloaded and queued for install immediately across the device fleet. Most apps will update silently and automatically once they’re restarted, but users can also choose to do the update manually. Our agent will remind users about the update periodically, and then once the enforcement date hits, it will give them an opportunity to save work and then run the update itself.

As it turned out, Apple had made it clear that it was discontinuing this feature in an email to Fleetsmith customers on the day of the transition. The email included links to several help articles that were supposed to assist admins with the transition. (The email is included in full at the end of the article).

The general consensus among admins that I spoke to was that these articles were not terribly helpful. While they described a way to fix the issues, they said that Apple has turned what was a highly automated experience into a highly manual one, effectively eliminating the speed and ease of use advantage of having then update feature in the first place.

Apple did confirm that it had responded to some help ticket requests after the changes this week, saying that it would soon restore some configurations for Catalog apps, and were working with impacted customers as needed. The company did not make clear, however, why they removed this functionality in the first place.

Fleetsmith offered a couple of key features that appealed to Mac system administrators. For starters, it let them set up new Macs automatically out of the box. This allows them to ship a new Mac or other Apple device, and as soon as the employee powers it up and connects to WiFi, it connects to Fleetsmith where systems administrators can track usage and updates. In addition, it allowed System Administrators to enforce Apple security and OS updates on company devices.

What’s more, it could also do the same thing with third-party applications like Google Chrome, Zoom or many others. When these companies pushed a new update, system administrators could make sure all users had the most recent version running on their machines. This is the key functionality that was removed this week.

It’s not clear why Apple chose to strip out these features outlined in the email to customers, but it seems likely that most of this functionality  isn’t coming back, other than restoring some configurations for Catalog apps.

Email that went out to Fleetsmith customers the day of the acquisition outlining the changes:

 

Attempts to reach Fleetsmith founders for comment were unsuccessful. Should that change we will update the article.



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Thursday, 25 June 2020

Apple temporarily re-closes 14 more Florida stores as COVID-19 numbers surge

After closing stores across four states, this was no doubt a bit of an inevitable: Following reporting earlier today, Apple has confirmed that it will be shutting down an additional 14 stores in Florida, joining the two it closed last week.

The company sent a statement to TechCrunch that is essentially identical to the one it gave us last week, reading, “Due to current COVID-19 conditions in some of the communities we serve, we are temporarily closing stores in these areas. We take this step with an abundance of caution as we closely monitor the situation and we look forward to having our teams and customers back as soon as possible.”

The move comes as COVID-19 cases continue to surge in the southern states. On Wednesday, state officials reported north of 5,000 new infections for the second straight day. In all, Florida has experienced more than 114,000 COVID-19 cases and 3,000 deaths, ranking sixth among all states by number of infections.

As noted last week, Apple had earlier confirmed the possibility of closed locations as soon as it began to reopen select locations in May. The full list of newly closed Florida stores includes:

  • The Galleria
  • The Falls
  • Aventura
  • Lincoln Road
  • Dadeland
  • Brickell City Centre
  • Wellington Green
  • Boca Raton
  • The Gardens Mall
  • Millenia
  • Florida Mall
  • Altamonte
  • International Plaza
  • Brandon

The Waterside Shops and Coconut Point stores were closed last week. Locations in Arizona and North and South Carolina have also been closed following reopening.



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Four perspectives: Will Apple trim App Store fees?

The fact that Apple takes a 30% cut of subscriptions purchased via the App Store isn’t news. But since the company threatened to boot email app Hey from the platform last week unless its developers paid the customary tribute, the tech world and lawmakers are giving Apple’s revenue share a harder look.

Although Apple’s Senior Vice President of worldwide marketing Phil Schiller denied the company was making any changes, a new policy will let developers challenge the very rules by which they were rejected from the platform, which suggests that change is in the air.

According to its own numbers, the App Store facilitated more than $500 billion in e-commerce transactions in 2019. For reference, the federal government has given out about $529 billion in loans to U.S. businesses as part of the Paycheck Protection Program.

Given its massive reach, is it time for Apple to change its terms? Will it allow its revenue share to go gently into that good night, or does it have enough resources to keep new legislation at bay and mollify an increasingly vocal community of software developers? To examine these questions, four TechCrunch staffers weighed in:

Devin Coldewey: The App Store fee structure “seems positively extortionate”

Apple is starting to see that its simplistic and paternalistic approach to cultivating the app economy may be doing more harm than good. That wasn’t always the case: In earlier days it was worth paying Apple simply for the privilege of taking part in its fast-expanding marketplace.

But the digital economy has moved on from the conditions that drove growth before: Novelty at first, then a burgeoning ad market supercharged by social media. The pendulum is swinging back to more traditional modes of payment: one-time and subscription payments for no-nonsense services. Imagine that!

Combined with the emergence of mobile platforms not just as tools for simple consumption and communication but for serious work and productivity, the stakes have risen. People have started asking, what value is Apple really providing in return for the rent it seeks from anyone who wants to use its platform?

Surely Apple is due something for its troubles, but just over a quarter of a company’s revenue? What seemed merely excessive for a 99-cent app that a pair of developers were just happy to sell a few thousand copies of now seems positively extortionate.

Apple is in a position of strength and could continue shaking down the industry, but it is wary of losing partners in the effort to make its platform truly conducive to productivity. The market is larger and more complicated, with cross-platform and cross-device complications of which the App Store and iOS may only be a small part — but demanding an incredibly outsized share.

It will loosen the grip, but there’s no hurry. It would be a costly indignity to be too permissive and have its new rules be gamed and hastily revised. Allowing developers to push back on rules they don’t like gives Apple a lot to work with but no commitment. Big players will get a big voice, no doubt, and the new normal for the App Store will reflect a detente between moneyed interests, not a generous change of heart by Apple.



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