Wednesday, 15 July 2020

Gmail for G Suite gets deep integrations with Chat, Meet, Rooms and more

Google is launching a major update to its G Suite productivity tools today that will see a deep integration of Gmail, Chat, Meet and Rooms on the web and on mobile, as well as other tools like Calendar, Docs, Sheets and Slides. This integration will become available in the G Suite early adopter program, with a wider roll-out coming at a later time.

The G Suite team has been working on this project for about a year, though it fast-tracked the Gmail/Meet integration, which was originally scheduled to be part of today’s release, as part of its response to the COVID-19 pandemic.

At the core of today’s update is the idea that we’re all constantly switching between different modes of communication, be that email, chat, voice or video. So with this update, the company is bringing all of this together, with Gmail being the focal point for the time being, given that this is where most users already find themselves for hours on end anyway.

Google is branding this initiative as a ‘better home for work’ and in practice, it means that you’ll not just see deeper integrations between products, like a fill calendaring and file management experience in Gmail, but also the ability to have a video chat open on one side of the window while collaboratively editing a document in real-time on the other.

Image Credits: Google

According to G Suite VP and GM Javier Soltero, the overall idea here is not just to bring all of these tools closer together to reduce the task-switching that users have to do.

Image Credits: Google

“We’re announcing something we’ve been working on since a little bit before I even joined Google last year: a new integrated workspace designed to bring together all the core components of communication and collaboration into a single surface that is not just about bringing these ingredients into the same pane of glass, but also realizes something that’s greater than the sum of its parts,” he told me ahead of today’s announcement. “The degree of integration across the different modes of communication, specifically email, chat, and video calling and voice video calling along with our existing physical existing strength in collaboration.”

Just like on the web, Google also revealed some of its plans when it first announced its latest major update to Gmail for mobile in May, with its Meet integration in the form of a new bar at the bottom of the screen for moving between Mail and Meet. With this, it’s expanding this to include native Chat and Rooms support as well. Soltero noted that Google things of these four products as the “four pillars of the integrated workspace.” Having them all integrated into a single app means you can manage the notification behavior of all of them in a single place, for example, and without the often cumbersome task-switching experience on mobile.

For now, these updates are specific to G Suite, though similar to Google’s work around bringing Meet to consumers, the company plans to bring this workspace experience to consumers as well, but what exactly that will look like still remains to be seen. “Right now we’re really focused. The people who urgently need this are those involved in productivity scenarios. This idea of ‘the new home for work’ is much more about collaboration that is specific to professional settings, productivity and workplace settings,” Soltero said.

But there is more…

Google is also announcing a few other feature updates to its G Suite line today. Chat rooms, for example, are now getting shared files and tasks, with the ability to assign tasks and to invite users from outside your company into rooms. These rooms now also let you have chats open on one side and edit a document on the other, all without switching to a completely different web app.

Also new is the ability in Gmail to search not just for emails but also chats, as well as new tools to pin important rooms and new ‘do not disturb’ and ‘out of office’ settings.

One nifty new feature of these new integrated workspaces is that Google is also working with some of its partners to bring their apps into the experience. The company specifically mentions DocuSign, Salesforce and Trello. These companies already offer some deep Gmail integrations, including integrations with the Gmail sidebar, so we’ll likely see this list expand over time.

Meet itself, too, is getting some updates in the coming weeks with ‘knocking controls’ to make sure that once you throw somebody out of a meeting, that person can’t come back, and safety locks that help meeting hosts decide who can chat or present in a meeting.

Image Credits:



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Over 2,500 games removed from Apple’s China App Store in early July, as crackdown begins

Over 2,500 mobile games have been removed from China’s App Store during the first week of July, according to a new report from app store intelligence firm Sensor Tower. The removals were expected due to a planned crackdown on unlicensed games, but this data is the first to demonstrate the impact on the app economy.

For comparison, the July figure is four times the number of games that were delisted during the first week of April, five times higher than the first week of May, and over four times higher than the first week of June.

The removals have to do with Apple’s new compliance with Chinese gaming regulations.

Apple earlier this year set a deadline of June 30 for app developers to comply with a Chinese law for mobile games, first introduced in 2016. The law requires game developers offering paid downloads or in-app purchases to get a license from one of the country’s censorship bodies, the General Administration of Press and Publication of China.

For years, iPhone game developers had skirted the law by publishing their games then waiting for their license approval. This can be a long and tedious process that could take many months, or longer if there’s a freeze underway — as in 2018. Then, the gaming industry saw a 9-month halt on the issuing of licenses as Chinese regulators reshuffled their duties to clamp down further on games containing pornography, gambling, violence and and any other content deemed inappropriate by Beijing.

Major Android app stores had already enforced the 2016 rule, but Apple’s loophole allowed a mobile gaming industry to thrive on the iPhone platform in China for years.

Apple’s decision was expected to see the removal of thousands of games from the App Store, starting July. Sensor Tower data indicates that came to pass.

However, its data is only able to capture those games that saw enough downloads to rank in the App Store’s charts, including the game subcategory charts.

Out of the 2,500+ games that were pulled, nearly 2,000 (80%) had less than 10,000 downloads since the start of 2012, the firm estimates. Together, the titles had seen a total of 133.4 million lifetime downloads.

Combined, the removed games generated $34.7 million in lifetime gross revenue, with one game accounting for more than $10 million and 6 that earned over $1 million.

Notable removals included Contract Killer Zombies 2 from Glu, Solitaire from Zynga, ASMR Slicing from Crazy Labs, Nonstop Chuck Norris from Flaregames. More recently, Hay Day from Supercell was also taken down.

The changes to the gaming market as well as the coronavirus impact on the app economy have already allowed the U.S. to reclaim the top spot in terms of iOS consumer spend in Q2. According to App Annie, the U.S. saw 30% quarter-over-quarter growth in iOS consumer spend in Q2, besting China.

The longer-term fallout from the removals may show up in Apple’s bottom line, as China has been the most lucrative mobile games market in the world, noted Sensor Tower, including on iOS. In 2019, games on China’s App Store generated an estimated $12.6 billion, or 33.2% of all global games spending on Apple’s marketplace last year, the firm said.



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LA’s Kickback is a social shopping app that converts users into marketing channels through cash rewards

Frankie Bernstein, the Venice, Calif.-based serial entrepreneur, knows marketing.

At his last startup, Markett, Bernstein turned college students into brand ambassadors who were paid by the companies they repped for proselytizing about them on campuses.

Now he’s using that knowledge to launch Kickback on iOS and Android. It’s invite-only at this point, but the idea is that it uses company’s marketing budgets to create shopping rewards and incentives for app users. In the same way that Markett turned college students into advocates for apps like Uber and Lyft, Kickback will turn shoppers into brand ambassadors through its app.

In-app referrals and discounts for shopping are nothing new to the e-commerce world. In China, apps like Pinduoduo have turned into billion dollar businesses on the strength of referrals. Indeed, Pinduoduo recently raised $1.1 billion in funding to hit a valuation of nearly $100 billion.

It was only a matter of time before an American company tried to copy its success. Kickback — like most new apps these days — is invite-only.

Once past the waiting list, users get discounts on brands and can earn cash-back rewards when they shop or when they encourage their friends to buy something with the app.

[gallery ids="2016896,2016897,2016898,2016899,2016900"]

So far brands on the app include Walmart, Sam’s Club, Nike, Alo Yoga, Reebok, Away, Planet Blue, Sonos, Winc, Postmates, Casper, Kate Somerville, Lacoste, Columbia. Users get discounts or cash rewards when they shop and earn “kickbacks” when they invite someone to shop using their discount code. Cash rewards can be withdrawn using PayPal, according to a statement.

“Our mission is to take the billions of dollars brands spend on advertising and put that money directly into the pockets of the people,” said Franky Bernstein, Founder and CEO of Kickback, in a statement. “Brands know the most powerful form of marketing is word of mouth. We like to say that people are 100% more likely to go on a first date, watch a movie or, in our case, try a new product or service if a friend tells them about it. People have always loved sharing their favorite products and services with their friends. Now with Kickback, they get paid for it.”



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Apple and Ireland win appeal against the European Commission’s $15 billion tax ruling

The General Court of the European Court of Justice has annulled an EU decision that involved Apple’s subsidiaries in Ireland. Four years ago, the European Commission said that Ireland had failed to collect €13 billion in taxes from Apple — roughly $15 billion.

According to the press statement, “the Commission did not succeed in showing to the requisite legal standard that there was an advantage for the purposes of Article 107(1) TFEU [Treaty of the Functioning of the European Union].”

Back in 2017, the Commission said Apple received illegal state aid and should have paid more taxes. But the General Court, Europe’s first instance court, says that this argument doesn’t represent a legal basis.

“According to the General Court, the Commission was wrong to declare that [Apple Sales International] and [Apple Operations Europe] had been granted a selective economic advantage and, by extension, State aid,” the court wrote in a statement.

Today’s decision represents a blow to the European Commission’s strategy to track down multinational corporations that have been optimizing their tax structure in order to lower their effective tax rate across Europe — a strategy that was mostly incarnated by then Competition Commissioner Margrethe Vestager.

Between 2003 and 2014, Apple operated with two main subsidiaries in Europe — Apple Sales International and Apple Operations Europe. Back then, the Commission said those subsidiaries attributed the vast majority of their profit to a head office that only exists on paper. “This selective treatment allowed Apple to pay an effective corporate tax rate of 1 per cent on its European profits in 2003 down to 0.005 per cent in 2014,” Vestager wrote in 2016.

Apple’s arguments have always been quite straightforward. According to the company, Ireland never cut a deal with Apple. “The opinion issued on August 30th alleges that Ireland gave Apple a special deal on our taxes. This claim has no basis in fact or in law. We never asked for, nor did we receive, any special deals,” Apple CEO Tim Cook said in 2016.

While Apple has continuously maintained that it complies with tax laws in Europe, it took advantage of favorable tax laws in Ireland and the so-called Double Irish tax structure.

As tax optimization schemes come and go, Apple changed its European structure in 2014. Apple Sales International and Apple Operations International moved its cash stockpile to the tiny island of Jersey.

In 2018, Apple started allocating money in case it had to pay back €13 billion to Ireland. Everything is currently sitting in an escrow account. The defeated side can still appeal the decision on points of law, so the money might remain in the escrow account a little longer.

Update: Executive Vice-President Margrethe Vestager wrote the following statement:

“Today’s judgment by the General Court annuls the Commission’s August 2016 decision that Ireland granted illegal State aid to Apple through selective tax breaks. We will carefully study the judgment and reflect on possible next steps.

The Commission’s decision concerned two tax rulings issued by Ireland to Apple, which determined the taxable profit of two Irish Apple subsidiaries in Ireland between 1991 and 2015. As a result of the rulings, in 2011, for example, Apple’s Irish subsidiary recorded European profits of US$ 22 billion (c.a. €16 billion) but under the terms of the tax ruling only around €50 million were considered taxable in Ireland.

The Commission stands fully behind the objective that all companies should pay their fair share of tax. If Member States give certain multinational companies tax advantages not available to their rivals, this harms fair competition in the EU. It also deprives the public purse and citizens of funds for much needed investments – the need for which is even more acute during times of crisis.

In previous judgments on the tax treatment of Fiat in Luxembourg and Starbucks in the Netherlands, the General Court confirmed that, while Member States have exclusive competence in determining their laws concerning direct taxation, they must do so in respect of EU law, including State aid rules. Furthermore, the General Court also confirmed the Commission’s approach to assess whether a measure is selective and whether transactions between group companies give rise to an advantage under EU State aid rules based on the so-called ‘arm’s length principle’.

The Commission will continue to look at aggressive tax planning measures under EU State aid rules to assess whether they result in illegal State aid. At the same time, State aid enforcement needs to go hand in hand with a change in corporate philosophies and the right legislation to address loopholes and ensure transparency. We have made a lot of progress already at national, European and global levels, and we need to continue to work together to succeed.”



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Tuesday, 14 July 2020

Decrypted: As tech giants rally against Hong Kong security law, Apple holds out

It’s not often Silicon Valley gets behind a single cause. Supporting net neutrality was one, reforming government surveillance another. Last week, Big Tech took up its latest: halting any cooperation with Hong Kong police.

Facebook, Google, Microsoft, Twitter, and even China-headquartered TikTok said last week they would no longer respond to demands for user data from Hong Kong law enforcement — read: Chinese authorities — citing the new unilaterally imposed Beijing national security law. Critics say the law, ratified on June 30, effectively kills China’s “one country, two systems” policy allowing Hong Kong to maintain its freedoms and some autonomy after the British handed over control of the city-state back to Beijing in 1997.

Noticeably absent from the list of tech giants pulling cooperation was Apple, which said it was still “assessing the new law.” What’s left to assess remains unclear, given the new powers explicitly allow warrantless searches of data, intercept and restrict internet data, and censor information online, things that Apple has historically opposed if not in so many words.

Facebook, Google and Twitter can live without China. They already do — both Facebook and Twitter are banned on the mainland, and Google pulled out after it accused Beijing of cyberattacks. But Apple cannot. China is at the heart of its iPhone and Mac manufacturing pipeline, and accounts for over 16% of its revenue — some $9 billion last quarter alone. Pulling out of China would be catastrophic for Apple’s finances and market position.

The move by Silicon Valley to cut off Hong Kong authorities from their vast pools of data may be a largely symbolic move, given any overseas data demands are first screened by the Justice Department in a laborious and frequently lengthy legal process. But by holding out, Apple is also sending its own message: Its ardent commitment to human rights — privacy and free speech — stops at the border of Hong Kong.

Here’s what else is in this week’s Decrypted.


THE BIG PICTURE

Police used Twitter-backed Dataminr to snoop on protests



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Logitech’s new Mac-specific mouse and keyboards are the new best choices for Mac input devices

Logitech has released new versions of its MX peripherals in Mac-friendly finishes, as well as a new K380 wireless Bluetooth keyboard designed for Apple devices. These aren’t dramatically different devices from the existing versions that Logitech offers – but that’s a good thing in this case, and it elevates what were already amazing peripherals to no-brainer default choices for Mac users.

MX Master 3 for Mac

Image Credits: Darrell Etherington

The MX Master 3 for Mac is a very slightly altered twist on the MX Master 3 – consisting mostly of a new paint job that actually pretty closely resembles the old one. Specs are the same for the Mac-specific version, including its quiet scroll wheel with 1,000 lines per second maximum scroll speed, and Logitech’s MagSpeed tech that dynamically enables freewheel scrolling when you’re going fast.

The MX Master 3 for Mac does ship with a USB-C to USB-C cord in the box, instead of the USB-A to USB-C cable that comes with the non-Mac version, and that’s much more convenient for charging and using it dongle-free with modern MacBook computers. It can run for 70 days on a full charge, and you can get three full hours of use out of just 60 seconds of charge time. The mouse uses Logitech’s Darkfield laser tracking which provides 1000 dpi on average of accuracy and the ability to track on virtually every surface, and it can also work across Macs and iPads with Logitech’s Easy-Switch technology for connecting to multiple devices.

In terms of major differences, the main one any owners of the MX Master 3 will notice is that the MX Master 3 for Mac is listed as only offering Bluetooth connectivity on Logitech’s website – and it doesn’t ship with Logitech’s Unifying USB receiver, which connects its peripherals via a dedicated RF network instead of Bluetooth for greater reliability. That’s odd, because the MX Master 3 for Mac definitely still works with Logitech’s Unifying Retriever, and that’s exactly how I had it set up, using the USB dongle that shipped with the MX Master Keys for Mac.

Image Credits: Darrell Etherington

This is noteworthy because Logitech is charging $129.99 for the MX Master 3 for Mac – the same as the non-Mac version, but it doesn’t include the receiver and bills itself as a Bluetooth mouse. It’s a bit of an odd choice, but if you’ve used Logitech gear over the years, you probably have an abundance of unifying receivers on hand, and the Space Gray colorway on the Mac version does match better with actual Mac hardware.

Performance-wise, the MX Master 3 for Mac is still one of the best full-size mice you can get. It’s extremely comfortable to use, features a healthy array of controls that are customizable with Logitech’s Options software, and provides smooth, high-precision tracking, with the ability to use it while charging.

MX Keys for Mac

Image Credits: Darrell Etherington

Like the mouse, the Mac version of the MX Keys is mostly an aesthetic change. It’s also done up in Space Gray to match Apple’s colorway of the same name, and it features contrast-coloured black keys and a top bar that houses the wireless and battery electronics. The key layout also gets Mac-specific, ditching the hybrid key labelling of Logitech’s existing MX Keys for actual dedicated Command and Option keys, as well as a hardware eject key.

Also like the Mac Master 3, the MX Keys can work across devices, including those running macOS, iPadOS and iOS. It ships with a USB-C to USB-C charging cable (again, more convenient than the USB-A to USB-C one in the standard MX Keys configuration) and a unifying receiver. It’s also able to connect via Bluetooth, and can be connected to up to 3 devices with dedicated keys to switch between each.

The MX Keys is already probably your best choice for a third-party keyboard that offers great performance and key feel, unless you’re specifically into clicky mechanical keyboards. It includes smart backlighting that activates automatically when your hands approach, and turns off automatically when not in use to preserve battery life. While it’s made of plastic, it still feels heavy in a good way, ensuring it’ll rest flat on your desk. Since it’s based on the MX Keys, I can also attest to its durability, as I’ve been using that keyboard since its launch and have not had any problems with it at all thus far.

Image Credits: Darrell Etherington

In terms of battery life, you can expect 10 days of use with the backlighting active – but if you go without the underlay lighting, it’ll stretch out to as much as five months. And as mentioned, it’s easy to charge up directly from your Mac with the included USB-C cable – which also allows you to use it while charging.

Logitech’s work on the color scheme here really does a good job of matching the look of Apple’s aluminum treatment, right down to the metal-like speckles on the Space Gray surfaces. If you’re already using an MX Keys, stick with it, but if you’re in the market for something new, this is the new best choice for a Mac user – at the same $129.99 price point as the original.

K380 Bluetooth Keyboard for Mac, iPad and iPhone

The K380 is a much more portable keyboard option, with rounded keys and a lighter plastic shell. It’s Bluetooth-only, but still offers the ability to connect up to there devices at once. The Mac version comes in either a white or pink version, and it features Mac-specific keys like the MX.

Image Credits: Darrell Etherington

It works across macOS, iOS and iPadOS, and can switch between each seamlessly, making it a great choice for working on the road with a setup that includes both a Mac and your iPad or iPhone. It’s powered by two AAA batteries (included), and is rated at around two years of use on a single pair.

The typing feel is a bit shallower than the MX series, but still impressive, and it’s near-silent which makes it better for use in shared or busy spaces. It’s available now for $49.99.

Bottom line

Logitech hasn’t reinvented the mouse wheel with any of these products (it already did that with the MX Master 3’s original launch) but these are all welcome updates that make its hardware feel more at home with Mac and other Apple devices. Even Apple itself charges a premium for the dark-coated versions of its input devices, too, so it’s nice to see pricing stay the same along with the facelift.

If you’re in the market for new peripherals and don’t already own the MX series, these are obvious choices. Ditto the K380 for Mac if you want a durable, all-in-one keyboard to use across your devices that won’t add too much weight to your pack, and that looks and feels great.



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Decrypted: As tech giants rally against Hong Kong security law, Apple holds out

It’s not often Silicon Valley gets behind a single cause. Supporting net neutrality was one, reforming government surveillance another. Last week, Big Tech took up its latest: halting any cooperation with Hong Kong police.

Facebook, Google, Microsoft, Twitter, and even China-headquartered TikTok said last week they would no longer respond to demands for user data from Hong Kong law enforcement — read: Chinese authorities — citing the new unilaterally imposed Beijing national security law. Critics say the law, ratified on June 30, effectively kills China’s “one country, two systems” policy allowing Hong Kong to maintain its freedoms and some autonomy after the British handed over control of the city-state back to Beijing in 1997.

Noticeably absent from the list of tech giants pulling cooperation was Apple, which said it was still “assessing the new law.” What’s left to assess remains unclear, given the new powers explicitly allow warrantless searches of data, intercept and restrict internet data, and censor information online, things that Apple has historically opposed if not in so many words.

Facebook, Google and Twitter can live without China. They already do — both Facebook and Twitter are banned on the mainland, and Google pulled out after it accused Beijing of cyberattacks. But Apple cannot. China is at the heart of its iPhone and Mac manufacturing pipeline, and accounts for over 16% of its revenue — some $9 billion last quarter alone. Pulling out of China would be catastrophic for Apple’s finances and market position.

The move by Silicon Valley to cut off Hong Kong authorities from their vast pools of data may be a largely symbolic move, given any overseas data demands are first screened by the Justice Department in a laborious and frequently lengthy legal process. But by holding out, Apple is also sending its own message: Its ardent commitment to human rights — privacy and free speech — stops at the border of Hong Kong.

Here’s what else is in this week’s Decrypted.


THE BIG PICTURE

Police used Twitter-backed Dataminr to snoop on protests



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