Monday, 31 August 2020

Google launches Google Kids Space, a ‘kids mode’ feature for Android, initially on Lenovo tablets

Streaming services have built-in kids’ profiles, so why not devices? Google today is responding to parents’ demand for a better way for their children to interact with technology with the launch of the new “Google Kids Space,” a dedicated kids mode on Android tablets which will aggregate apps, books, and videos for kids to enjoy and learn from. The feature will launch first on the Lenovo Smart Tab M10 HD Gen 2, but Google aims to bring Kids Space to more devices in time.

The concept is somewhat similar to Amazon’s FreeTime, Amazon’s own well-built system for parental controls and access to approved and curated children’s’ apps and media. But in Google’s case, its new kids’ mode is building on top of the company’s earlier efforts focused on designing a safer, more controlled Android experience for families with children.

These efforts began with Family Link, a series of parental control features that’s now built into the Android OS. Family Link already allows parents to set screen time limits, engage content safety filters, set privacy controls, and more. Google then expanded into kids’ app curation with the launch of a Kids tab in Google Play where it can showcase “teacher-approved” mobile apps and games.

Image Credits: Google

The new Kids Space leverages Google’s earlier work in evaluating Android apps for its “Play” tab, and has expanded its curation to now include other types of quality content. For example, Google worked with publishers to make popular children’s books free of charge in Kids Space, and at launch offers over 400 free books in the “Read” tab for users in the U.S.

In the Kids Space’ “Watch” and “Make” tabs, Google is pulling in creative content from YouTube Kids that encourage off-screen activities.

Image Credits: Google

The feature is ultimately meant to be a selling point for Android devices and a way to lock families into the Google ecosystem. This differentiates it from Amazon’s FreeTime, which only partially has this aim. Amazon’s FreeTime is largely meant to a subscription offering, and it’s one that works across platforms — including Amazon devices like Fire tablets and Echo smart speakers, but also on iOS and Android devices. Google’s Kids Space, meanwhile, is only designed for Android.

Google Kids Space is initially available on on the Lenovo Tab M10 HD Gen 2. The company said it worked with Lenovo to ease the setup process for parents and to ensure that Kids Space is a pre-loaded feature. Google says it aims to bring Kids Mode to more Android tablets soon.



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Saturday, 29 August 2020

This Week in Apps: Unreal Engine saved, Fortnite banned and TikTok talks to everyone

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, two big stories dominated the news: Apple’s fight with Fortnite maker Epic Games and TikTok’s negotiations with top U.S. tech firms over a sale. The former story saw Microsoft coming to Epic Games’ aid in court, in a surprise move.

Meanwhile, TikTok deal talks are happening quickly as both Oracle and Microsoft’s names have emerged as top suitors. But this week, we saw Walmart joining in the talks, too. Yes, Walmart!

One has to wonder if the TikTok that emerges from an acquisition like this will even be the TikTok that people today love to use, what with all these new corporate synergies that come into play.

Top Stories

Apple gets petty in fight with Epic Games

Image credit: Kyle Grillot/Bloomberg via Getty Images

Sorry, Apple, but this is not a good look.

On Friday, the $2 trillion company took its battle with Fortnite maker Epic Games to a whole new level of petty. Just as Fortnite for iOS and Mac was officially blocked from being able to issue updates for its apps, Apple featured Fortnite top competitor PUBG Mobile in the App Store in an editorial story on the Today tab. Apple’s App Store Twitter account also posted about PUBG Mobile’s New Era.

This isn’t coincidental, but a conscious decision on Apple’s part to demonstrate its market power. That is: if you don’t want to play by our rules, fine — we’ll just give business to your competitor instead. Being featured on the App Store drives downloads for an app, which helps an app find new users and reconnect with existing ones.

Apple made its point, but it sure was an ugly way to do it.

In a surprise move, Microsoft came out in support of Epic Games this week. Microsoft GM of gaming developer experiences Kevin Gammill submitted a letter to the court that said Apple’s move to cut ties with Epic would harm game developers. Microsoft uses Epic’s Unreal Engine for its own title, “Forza Street,” but the company understands the damage Apple can do to the gaming industry if it stopped Epic from being able to work on Unreal Engine by disabling its Apple developer account.

Plus, if there’s a battle between the gaming industry and Apple, Microsoft will probably take game developers’ sides these days. After all, Microsoft is in the gaming business and its own cloud gaming service xCloud is banned from the App Store, too, as is Google’s Stadia. Apple’s decision to disallow cloud gaming is anti-consumer and fairly unpopular.

The judge in the Apple v. Epic case this week gave Epic Games a temporary restraining order against Apple, but only to stop Apple from retaliating against Epic Games by blocking the company’s Unreal Engine. Judge Yvonne Gonzalez Rogers also chastised Apple for the move, saying that Epic and Apple were free to litigate against each other, but “their dispute should not create havoc to bystanders.”

It’s becoming pretty clear that Apple’s way of running the App Store is not just a set of rules, it’s become a way for Apple to control other businesses, and even limit their growth. Apple’s ban on cloud gaming looks a lot like a way for Apple to protect its own gaming business at the expense of rivals. In the meantime, a patent reveals Apple is working on its own cloud gaming system. Yikes.

Unfortunately, in battles of this size we’re not exactly left with a hero to root for. Epic Games is no indie underdog being crushed by the big guy. It is the big guy. Microsoft is doing okay too. And when Facebook complains that Apple wouldn’t allow its gaming app into the store, or when it rejected Facebook’s app for informing users of Apple’s 30% cut, it’s easy enough to shrug and move on. Oh poor Facebook is not a sentiment people are capable of feeling these days.

But it’s important to remember that what Apple is doing to these big guys, it’s also doing to the smaller ones. We already saw that with the Basecamp Hey debacle. More recently, Apple rejected the free, open-source WordPress app from the App Store for failing to add Apple’s in-app purchase system and because some of the app’s web views could lead to information about WordPress’s pricing plans.

The issue was resolved and Apple even apologized, but it’s clear that something is very, very broken at the App Store. And the ultimate loser is the consumer. 

In Steve Jobs’ day, GV General Partner M.G. Siegler pointed out in a recent blog post, Apple believed in its App Store and payment systems would win on their own merits, not because they were forced. In Jobs’ own words: “Our philosophy is simple — when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing.”

How times have changed.

TikTok nears U.S. deal and loses CEO 

TikTok office building

(Photo by CHRIS DELMAS/AFP via Getty Images)

TikTok is busy. On Monday, the world’s biggest app sued the U.S. government over Trump’s executive order, claiming it had been enacted without evidence and without any due process. Meanwhile, Vietnamese technology firm VNG also sued TikTok over music licensing issues and the U.K. began readying governmental restrictions on TikTok’s activities. TikTok is also still trying to come up with a deal that will allow its app to return to India.

On Thursday, things went from bad to worse as TikTok CEO Kevin Mayer resigned. The former Disney executive had joined the social network just over 100 days ago, but said this was not the job he signed up for. His hiring now increasingly looks like a way what many had suspected all along — a way for TikTok’s Chinese parent company, ByteDance, to point to Americans in exec roles at TikTok as a way to reassure U.S. regulators about its business.

According to reports, Mayer was left out of the negotiations to sell TikTok, which were instead headed by ByteDance founder and CEO Zhang Yiming. Mayer was also said to be scheduled to leave TikTok as part of a planned sale, as his role would no longer exist. But the exec’s sudden departure is bad for morale at a time when TikTok’s existence in the U.S. market remains in question.

Meanwhile, the question of who is talking to TikTok would be easier to answer by who is not. Only Apple went on record to say it’s not interested. Microsoft and Oracle have emerged as top suitors in the days since Trump’s E.O. Oracle is reportedly nearing a $20 billion deal. But this week, Walmart also expressed interest in TikTok, teaming up with Microsoft, before trying to first team up with Alphabet and SoftBank. Walmart…yes really. It imagines it could sell to customers on the platform and expand its ad business.

Other News

  • Apple releases new betas. Apple’s 6th developer betas for iOS 14, iPadOS 14, watchOS 7 and tvOS 14 rolled out this week, as did the latest public betas for iOS an iPadOS. The company typically releases its software updates in September, so these are getting close to the final versions.
  • Facebook and Instagram expand Shopping features. Facebook this week introduced a new “Shop” section in its app, which aims to redirect Facebook users to sellers’ storefronts without leaving Facebook, similar to Instagram’s existing shopping experience. Instagram also began testing live shopping, where businesses can show off content in live videos. Dozens of live video shopping startups will be impacted by the new competition.
  • YouTube is testing Picture-in-Picture mode on iOS. But will supporting the feature impact YouTube’s ability to upsell subscriptions to those who want access to background play?
  • Ever shuts down app after building facial recognition tech using customer data. Cloud photo storage app Ever is shutting down. The company last year was the subject of an NBC News report which found Ever had been using its customers’ photos to develop facial recognition technology that it turned around and offered for sale by way of the Ever API to business clients, including law enforcement and the military. Unfortunately, that ill-gotten business lives on, rebranded as Paravision.
  • Amazon launches a fitness band and app called Halo. The service will sell for $64.99 for a six-month membership at launch. Oh, do we trust Amazon with our health data now?
  • Facebook warns Apple’s upcoming ad tracking restrictions will significantly impact app developers’ ability to target ads. The company says that without targeting and personalization, mobile app install campaigns brought in 50% less revenue for publishers and it expects the impact to Audience Network on iOS 14 will be even greater. Consumers, sick of being tracked everywhere on the web, are going to be fine with this. Facebook will also be OK. Small startups that used highly targeted ads to save themselves from having to pay for tons more impressions to reach their desired audience, however…
  • Android security bug let malicious apps siphon user data. Google confirmed the bug was patched in March after a security researcher reported it.

Funding and M&A

  • LaunchNotes raised a $1.8 million seed round to help companies better communicate their software updates. No more “bug fixes and performance improvements.”
  • Berlin-based Delivery Hero acquired InstaShop for $360 million. The latter is based in Dubai and has half a million users in five markets.
  • Unity files to go public. A rival to Epic Games’ Unreal Engine with its own Unity Game Engine, Unity claims its engine powers over half the top games on mobile, PC and consoles, and 53% of the top 1,000 games on iOS and Android. Not surprisingly, its numbers look strong.

Downloads

Bingie helps you find new things to watch.

Bingie

Image Credits: Bingie

Bingie aims to turn getting Netflix recommendations from friends into a more structured experience. The app for streamers let them get together with friends to discuss, discover and share recommendations across services. The app looks well-built, but overlooks the fact that not all friend groups share common interests. It would be interesting to see it expand to include fellow fans, like TV Time offers, in a later update. Bingie is free on iOS. Read the full review on TechCrunch.

Firefox Daylight for Android 

Mozilla this week launched Firefox 79 for Android, aka Firefox Daylight, after more than a year of development. The new browser is faster and entirely overhauled, offering a new user interface, Mozilla’s browser engine GeckoView, enhanced tracking protection, a private mode (based on the privacy browser Firefox Focus), a new bookmarking tools, support for add-ons and more.

Flipboard gets into video

Image Credits: Flipboard

News magazine app Flipboard has been around for years, but its latest update introduces a big change. The app now allows users to follow video content from hundreds of publishers, including national/global news outlets, local news and (carefully vetted) indie producers. Users can even build out their own video-only collections to stay on top of the latest news in the form of video, or they can add video-only feeds into existing magazines. Publishers can also add video to their static round-ups known as Storyboards. Flipboard TV, as the new feature is called, was previously a Samsung exclusive. Now the ad-supported version is available to all.



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This Week in Apps: Unreal Engine saved, Fortnite banned and TikTok talks to everyone

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

This week, two big stories dominated the news: Apple’s fight with Fortnite maker Epic Games and TikTok’s negotiations with top U.S. tech firms over a sale. The former story saw Microsoft coming to Epic Games’ aid in court, in a surprise move.

Meanwhile, TikTok deal talks are happening quickly as both Oracle and Microsoft’s names have emerged as top suitors. But this week, we saw Walmart joining in the talks, too. Yes, Walmart!

One has to wonder if the TikTok that emerges from an acquisition like this will even be the TikTok that people today love to use, what with all these new corporate synergies that come into play.

Top Stories

Apple gets petty in fight with Epic Games

Image credit: Kyle Grillot/Bloomberg via Getty Images

Sorry, Apple, but this is not a good look.

On Friday, the $2 trillion company took its battle with Fortnite maker Epic Games to a whole new level of petty. Just as Fortnite for iOS and Mac was officially blocked from being able to issue updates for its apps, Apple featured Fortnite top competitor PUBG Mobile in the App Store in an editorial story on the Today tab. Apple’s App Store Twitter account also posted about PUBG Mobile’s New Era.

This isn’t coincidental, but a conscious decision on Apple’s part to demonstrate its market power. That is: if you don’t want to play by our rules, fine — we’ll just give business to your competitor instead. Being featured on the App Store drives downloads for an app, which helps an app find new users and reconnect with existing ones.

Apple made its point, but it sure was an ugly way to do it.

In a surprise move, Microsoft came out in support of Epic Games this week. Microsoft GM of gaming developer experiences Kevin Gammill submitted a letter to the court that said Apple’s move to cut ties with Epic would harm game developers. Microsoft uses Epic’s Unreal Engine for its own title, “Forza Street,” but the company understands the damage Apple can do to the gaming industry if it stopped Epic from being able to work on Unreal Engine by disabling its Apple developer account.

Plus, if there’s a battle between the gaming industry and Apple, Microsoft will probably take game developers’ sides these days. After all, Microsoft is in the gaming business and its own cloud gaming service xCloud is banned from the App Store, too, as is Google’s Stadia. Apple’s decision to disallow cloud gaming is anti-consumer and fairly unpopular.

The judge in the Apple v. Epic case this week gave Epic Games a temporary restraining order against Apple, but only to stop Apple from retaliating against Epic Games by blocking the company’s Unreal Engine. Judge Yvonne Gonzalez Rogers also chastised Apple for the move, saying that Epic and Apple were free to litigate against each other, but “their dispute should not create havoc to bystanders.”

It’s becoming pretty clear that Apple’s way of running the App Store is not just a set of rules, it’s become a way for Apple to control other businesses, and even limit their growth. Apple’s ban on cloud gaming looks a lot like a way for Apple to protect its own gaming business at the expense of rivals. In the meantime, a patent reveals Apple is working on its own cloud gaming system. Yikes.

Unfortunately, in battles of this size we’re not exactly left with a hero to root for. Epic Games is no indie underdog being crushed by the big guy. It is the big guy. Microsoft is doing okay too. And when Facebook complains that Apple wouldn’t allow its gaming app into the store, or when it rejected Facebook’s app for informing users of Apple’s 30% cut, it’s easy enough to shrug and move on. Oh poor Facebook is not a sentiment people are capable of feeling these days.

But it’s important to remember that what Apple is doing to these big guys, it’s also doing to the smaller ones. We already saw that with the Basecamp Hey debacle. More recently, Apple rejected the free, open-source WordPress app from the App Store for failing to add Apple’s in-app purchase system and because some of the app’s web views could lead to information about WordPress’s pricing plans.

The issue was resolved and Apple even apologized, but it’s clear that something is very, very broken at the App Store. And the ultimate loser is the consumer. 

In Steve Jobs’ day, GV General Partner M.G. Siegler pointed out in a recent blog post, Apple believed in its App Store and payment systems would win on their own merits, not because they were forced. In Jobs’ own words: “Our philosophy is simple — when Apple brings a new subscriber to the app, Apple earns a 30 percent share; when the publisher brings an existing or new subscriber to the app, the publisher keeps 100 percent and Apple earns nothing.”

How times have changed.

TikTok nears U.S. deal and loses CEO 

TikTok office building

(Photo by CHRIS DELMAS/AFP via Getty Images)

TikTok is busy. On Monday, the world’s biggest app sued the U.S. government over Trump’s executive order, claiming it had been enacted without evidence and without any due process. Meanwhile, Vietnamese technology firm VNG also sued TikTok over music licensing issues and the U.K. began readying governmental restrictions on TikTok’s activities. TikTok is also still trying to come up with a deal that will allow its app to return to India.

On Thursday, things went from bad to worse as TikTok CEO Kevin Mayer resigned. The former Disney executive had joined the social network just over 100 days ago, but said this was not the job he signed up for. His hiring now increasingly looks like a way what many had suspected all along — a way for TikTok’s Chinese parent company, ByteDance, to point to Americans in exec roles at TikTok as a way to reassure U.S. regulators about its business.

According to reports, Mayer was left out of the negotiations to sell TikTok, which were instead headed by ByteDance founder and CEO Zhang Yiming. Mayer was also said to be scheduled to leave TikTok as part of a planned sale, as his role would no longer exist. But the exec’s sudden departure is bad for morale at a time when TikTok’s existence in the U.S. market remains in question.

Meanwhile, the question of who is talking to TikTok would be easier to answer by who is not. Only Apple went on record to say it’s not interested. Microsoft and Oracle have emerged as top suitors in the days since Trump’s E.O. Oracle is reportedly nearing a $20 billion deal. But this week, Walmart also expressed interest in TikTok, teaming up with Microsoft, before trying to first team up with Alphabet and SoftBank. Walmart…yes really. It imagines it could sell to customers on the platform and expand its ad business.

Other News

  • Apple releases new betas. Apple’s 6th developer betas for iOS 14, iPadOS 14, watchOS 7 and tvOS 14 rolled out this week, as did the latest public betas for iOS an iPadOS. The company typically releases its software updates in September, so these are getting close to the final versions.
  • Facebook and Instagram expand Shopping features. Facebook this week introduced a new “Shop” section in its app, which aims to redirect Facebook users to sellers’ storefronts without leaving Facebook, similar to Instagram’s existing shopping experience. Instagram also began testing live shopping, where businesses can show off content in live videos. Dozens of live video shopping startups will be impacted by the new competition.
  • YouTube is testing Picture-in-Picture mode on iOS. But will supporting the feature impact YouTube’s ability to upsell subscriptions to those who want access to background play?
  • Ever shuts down app after building facial recognition tech using customer data. Cloud photo storage app Ever is shutting down. The company last year was the subject of an NBC News report which found Ever had been using its customers’ photos to develop facial recognition technology that it turned around and offered for sale by way of the Ever API to business clients, including law enforcement and the military. Unfortunately, that ill-gotten business lives on, rebranded as Paravision.
  • Amazon launches a fitness band and app called Halo. The service will sell for $64.99 for a six-month membership at launch. Oh, do we trust Amazon with our health data now?
  • Facebook warns Apple’s upcoming ad tracking restrictions will significantly impact app developers’ ability to target ads. The company says that without targeting and personalization, mobile app install campaigns brought in 50% less revenue for publishers and it expects the impact to Audience Network on iOS 14 will be even greater. Consumers, sick of being tracked everywhere on the web, are going to be fine with this. Facebook will also be OK. Small startups that used highly targeted ads to save themselves from having to pay for tons more impressions to reach their desired audience, however…
  • Android security bug let malicious apps siphon user data. Google confirmed the bug was patched in March after a security researcher reported it.

Funding and M&A

  • LaunchNotes raised a $1.8 million seed round to help companies better communicate their software updates. No more “bug fixes and performance improvements.”
  • Berlin-based Delivery Hero acquired InstaShop for $360 million. The latter is based in Dubai and has half a million users in five markets.
  • Unity files to go public. A rival to Epic Games’ Unreal Engine with its own Unity Game Engine, Unity claims its engine powers over half the top games on mobile, PC and consoles, and 53% of the top 1,000 games on iOS and Android. Not surprisingly, its numbers look strong.

Downloads

Bingie helps you find new things to watch.

Bingie

Image Credits: Bingie

Bingie aims to turn getting Netflix recommendations from friends into a more structured experience. The app for streamers let them get together with friends to discuss, discover and share recommendations across services. The app looks well-built, but overlooks the fact that not all friend groups share common interests. It would be interesting to see it expand to include fellow fans, like TV Time offers, in a later update. Bingie is free on iOS. Read the full review on TechCrunch.

Firefox Daylight for Android 

Mozilla this week launched Firefox 79 for Android, aka Firefox Daylight, after more than a year of development. The new browser is faster and entirely overhauled, offering a new user interface, Mozilla’s browser engine GeckoView, enhanced tracking protection, a private mode (based on the privacy browser Firefox Focus), a new bookmarking tools, support for add-ons and more.

Flipboard gets into video

Image Credits: Flipboard

News magazine app Flipboard has been around for years, but its latest update introduces a big change. The app now allows users to follow video content from hundreds of publishers, including national/global news outlets, local news and (carefully vetted) indie producers. Users can even build out their own video-only collections to stay on top of the latest news in the form of video, or they can add video-only feeds into existing magazines. Publishers can also add video to their static round-ups known as Storyboards. Flipboard TV, as the new feature is called, was previously a Samsung exclusive. Now the ad-supported version is available to all.



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Friday, 28 August 2020

Apple terminates Epic Games’ App Store account

Epic Games has been removed from Apple’s App Store.

If you’ve already downloaded Fortnite to your Mac or iOS device, it should still work, but Epic’s termination means the Fortnite developer will no longer be able to submit new apps or updates.

MacStories Managing Editor John Voorhees noted the termination on Twitter, as well as the fact that the App Store is currently featuring Fortnite competitor PUBG.

Apple confirmed the move in a statement:

We are disappointed that we have had to terminate the Epic Games account on the App Store. We have worked with the team at Epic Games for many years on their launches and releases. The court recommended that Epic comply with the App Store guidelines while their case moves forward, guidelines they’ve followed for the past decade until they created this situation. Epic has refused. Instead they repeatedly submit Fortnite updates designed to violate the guidelines of the App Store. This is not fair to all other developers on the App Store and is putting customers in the middle of their fight. We hope that we can work together again in the future, but unfortunately that is not possible today.

Apple also said that Epic has been creating support issues by directing frustrated users toward AppleCare.

This is the latest development in the Epic-Apple dispute, which began earlier this month when the developer introduced support for direct payments in Fortnite, attempting to circumvent the 30% cut that Apple takes on App Store payments. This prompted Apple to boot Fortnite from the App Store, with Epic immediately launching a lawsuit and a publicity campaign that accused Apple of abusing its market power.

Earlier this week, a federal district court judge ordered Apple not to block access to Epic’s Unreal Engine for developers, but she said that Fortnite could stay out of the App Store until it complied with the rules.

Today’s removal should not affect the Unreal Engine, which Epic manages through a separate account.



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Podcast is social: How China’s Lizhi makes audio interactive

For Marco Lai, the founder of Chinese podcast network Lizhi, radio has always been social.

Twenty years ago, the entrepreneur was a host at a radio station in southern China. He ran a late-night program where listeners could call in and chat about anything as they wished, often riffing on feelings, relationships or other intimate subjects. Those who couldn’t get through the phone line sent text messages that Lai would then read on air. At the time, it was a popular and promising model for radio stations, which divided the revenue earned from messaging fees with network carriers.

Now, Lai manages one of China’s largest podcast companies. Lizhi means “lychee” in Chinese, the aromatic tropical fruit from his hometown in the southern province of Guangdong. He picked up one of the red-shell fruits from a tea table in his office as he began telling me Lizhi’s story.

“I learned from my days working in radio that interaction is the best monetization model in the audio business. For years in China, the main revenue source for radio stations was these text messages,” Lai reminisced, speaking at a relaxed, slow pace that is uncharacteristic in China’s dog-eat-dog entrepreneurial world.

Marco Lai, founder and CEO of Lizhi (Photo: Lizhi)

The headquarters itself felt more like a giant, inviting coffee shop than a high-strung workplace of a Nasdaq-listed firm. Tugged away in a low-rise warehouse-turned-office in Guangzhou, the place is dotted with well-tended bonsai and staff sitting on bean bags behind glass meeting rooms.

Lai built the app for podcast production as well as consumption, capturing both the supply and demand sides. As of June, 56 million people used Lizhi monthly. Over 6 million of them were creators, and the cumulative number of podcasts uploaded to the platform hit a new record high of 215 million.



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Android security bug let malicious apps siphon off private user data

A security vulnerability in Android could have allowed malicious apps to siphon off sensitive data from other apps on the same device.

App security startup Oversecured found the flaw in Google’s widely-used Play Core library, which lets developers push in-app updates and new feature modules to their Android apps, like language packs or game levels.

A malicious app on the same Android device could exploit the vulnerability by injecting malicious modules into other apps that rely on the library to steal private information, like passwords and credit card numbers, from inside the app.

Sergey Toshin, founder of Oversecured, told TechCrunch that exploiting the bug was “pretty easy.”

The startup built a proof-of-concept app using a few lines of code and tested the vulnerability on Google Chrome for Android, which relied on a vulnerable version of the Play Core library. Toshin said the proof-of-concept app was able to steal a victim’s browsing history, passwords, and login cookies.

But Toshin said that the bug also affected some of the most popular apps in the Android app store.

Google confirmed the bug, rated 8.8 out of 10.0 for severity, is now fixed. “We appreciate the researcher reporting this issue to us, and as a result it was patched in March,” said a Google spokesperson.

Toshin said app developers should update their apps with the latest Play Core library to remove the threat.



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Thursday, 27 August 2020

The reMarkable 2 improves on the original in every way, but remains firmly in its niche

I’d been asking for something like the reMarkable for a long time before it showed up out of the blue a few years ago. The device was a real treat, but had a few problems and an eye-popping price tag. The reMarkable 2 builds on the first, with a more beautiful, streamlined device and several key new features, but keeps many of the limitations — some deliberate, some not so much — that make it a refreshingly specialty device. Costs a lot less this time around, too.

The reMarkable is intended to be a tablet for consuming and creating black and white (and grey) content: PDFs, sketches, jotted notes, that sort of thing — without all the distractions and complications of a full-on tablet or laptop. I certainly found that when I had a lot of content to get through and annotate, the device helped me focus, and it was useful for light note-taking and and other purposes, like DMing a D&D game or sketching out a woodworking project.

The rM2, as I’ll call it, really is an improvement in pretty much every possible way. I’m honestly a bit baffled as to how they could make it thinner, faster, more battery efficient, better at pretty much everything, and yet drop the price from $600 to $400. Usually there’s some kind of trade-off. Not this time!

Specifically, the rM2 has the following major improvements:

  • Thinner (an already svelte 6.7mm reduced to 4.7mm; for comparison, an iPad is about 6mm)
  • Faster, dual-core ARM CPU (mainly for power savings)
  • Double the RAM (a gig, up from 512 MB)
  • Display response time halved to 21ms (comparable to LCDs)
  • Battery life more than tripled (a couple weeks, or months on standby, instead of a couple days)
  • Eraser on other end of stylus. Thank you!

What hasn’t been changed is the screen itself (that is, the resolution and contrast), the OS and the general purpose of the thing.

The old and new remarkable e-paper tablets.

The new device, left, and old one. Image Credits: reMarkable

Let’s start with the new design. To be perfectly honest, I wasn’t taken with it at first. The original’s softer white plastic case felt more organic, while the new one’s asymmetric chrome is more gadgety.

But it’s grown on me as also being more purposeful and focused, though of course it also now is rather more suitable for a right-handed person than a left. The original’s three enormous buttons always seemed far too prominent for the amount of utility they offered. I did sometimes wish for a home button on the rM2, but a new gesture (swipe from the top) takes care of that.

Side view of The reMarkable e-paper tablet, the earlier version, and an iPad

Image Credits: Devin Coldewey / TechCrunch

The power button at the top of the chrome strip is tiny, perhaps too tiny, but at least you won’t hit it by accident. The USB-C charge port is opposite the power button, on the bottom, and well out of the way of anywhere you’ll hold it, making charging while using easy (though you probably won’t need to).

Powerful magnets on the right side hold the stylus with a tight grip but no visible markings. Said stylus, I should add, is a very nice one indeed, with a weighty feel and rubberized finish. The new eraser function works great — definitely spring for it if you’re thinking about getting one of these.

The reMarkable e-paper tablet, with stylus erasing a scribble

Image Credits: Devin Coldewey / TechCrunch

On the back are four tiny rubberized feet that serve to prevent it scooting across the table while naked, and which help align the tablet perfectly in its folio case. Projections like these on such a thin, smooth device bother me on some level — I tried to peel them off first thing — but I understand they’re practical.

Overall the rM2 is extremely streamlined, and while it’s significantly heavier than the first (about 400 grams, or .89 lb, versus 350g, both lighter than the lightest iPad), it isn’t heavy by any stretch of the imagination. The bezel is big enough you can grip or reposition the device easily but not so large it takes over. I could have done with maybe a little less, but I’m picky that way.

Don’t get me wrong — I’m just a real stickler for industrial design. The flaws I’ve mentioned here are nothing compared with, say, the straight-up-ugly iPhone 11. The rM2 is a striking device, more so than the first, and it does a great job of both disappearing and showing strong design choices.

Image Credits: Devin Coldewey / TechCrunch

The display is the same as the first, and as such is not quite at today’s e-reader levels when it comes to pixel density and contrast. E-readers from Kobo and Amazon hit 300 pixels per inch, and reMarkable’s is down at 226. Sometimes this matters, and sometimes it doesn’t. I’ve found that certain fonts and pen marks show lots of aliasing, but mostly it isn’t noticeable because as a larger device one tends to hold it farther from their face.

There’s no frontlight, which I understand is a deliberate choice — you’re supposed to work with this thing under the same lighting you’d use for a paper document. Still, I felt its absence occasionally when reading.

I can vouch for the new battery lasting much, much longer. I’ve only had the device for a week or so, meaning I can’t speak to the months of standby, but I was always disappointed by the original’s need for frequent charging, and this one has been far better.

It is also much faster to turn on and off. The original went to sleep and shut down after rather too short a delay and took a while to start up. The rM2 turns on instantly from sleep and takes about 20 seconds to boot from a full off state. Fortunately it doesn’t need to be turned off, or turn itself off, anywhere near as often as its predecessor. Removing these on/off and battery worries really goes a long way toward making this a practical device for a lot of people.

An excellent endless legal pad and PDF tool

An annotated PDF on the remarkable tablet.

You can write neatly, I just don’t. Image Credits: Devin Coldewey / TechCrunch

Where the rM2 succeeds best is as a reader for full-page documents like scientific papers, legal documents and reports, and as a rough sketchpad and notebook with the chief benefit of having effectively unlimited pages.

For reading, the experience is not very different from the original device. It works with fairly few formats and PDF the best. You can skim through pages, annotate with the pen and highlight text — though annoyingly you’re still just painting the text with a translucent layer, not digitally selecting/highlighting the text itself.

You can search for text easily and navigation is straightforward, though I’d like the option to tap and go to the next page rather than swipe. Changes are synced to the document in the reMarkable app, where you can easily export a modified version, though, again, you can’t directly select text.

Writing and drawing on the screen feels great — better than before, and it was already the best among e-paper devices. The iPad Pro beats it for full-color illustration, naturally, but the idea isn’t to meet the capabilities of other tablets, it’s to provide the intended features well.

Image Credits: Devin Coldewey / TechCrunch

The feel of the screen is smoother than the first reMarkable, but the texture change isn’t necessarily bad — one thing I could never quite get away from on the first was, due to its texture, the feeling that I was scratching the screen when I wrote. Nothing like that here, though the tactility is slightly less. As for the lower latency, it’s noticeable and unnoticeable at the same time: Certainly it’s better than all the other e-paper devices I’ve tested, including the first reMarkable. But even 21ms is noticeable and affects the way you write or draw. It isn’t “just like paper,” but it is pretty awesome.

I would never try to replace the small pocket notepad I use during interviews, but at a meeting or brainstorm session I would much rather use this. The space you have for making little groups of names, flowcharts, random things to look up later, doodles of your boss and so on is so vast and so easily accessible that it almost makes me wish I went to more meetings. Almost!

I realize showing this on video would be helpful to some, but the truth is even on video it’s hard to get a sense of how it looks and feels when you’re actually doing it. It feels more responsive than it looks.

A clutch new feature for writing and drawing is the integration of an eraser tip on the other side of the stylus. It works automatically, feels rubbery like a real eraser and saves you a trip to the pen menu. Unfortunately, you still have to open that menu to get to “undo,” which is sometimes preferable to erasing. Given the whole screen is multi-touch capacitive, I don’t see any reason why something like a two-finger leftward swipe can’t be mapped to undo, or double-tapping the eraser in an empty space.

Side view of the remarkable with stylus attached

Image Credits: Devin Coldewey / TechCrunch

Handwriting recognition is helpful, not that I have taken a whole lot of notes with the rM2, but it’s easy to see how it saves time when transferring mixed-media pages to your computer. It’s not like it would take you that much time to spell out the email address or name someone mentioned, it’s just nicer to be able to hit a button and it’s ready to copy and paste.

I definitely experienced transcription errors, but honestly, even I can’t tell my “u” and “n” or “r” and “v” apart all the time. I have a draggy style of longhand so I needed to focus a bit on picking up the pen from the surface rather than letting it trail at the lowest level of pressure.

A so-so e-reader

Text options on the remarkable tablet

Image Credits: Devin Coldewey / TechCrunch

One aspect of the original reMarkable that didn’t thrill me was the handling and display of e-books and other pure text content. The rM2 improves on this and adds a very useful new time-shifting feature, but it still falls behind the competition.

The fact is that the reMarkable isn’t really intended for reading books. It’s formatted for content that’s already meant to be displayed as a full page, and it does that well. When it has to do its own text formatting the options are a little thinner.

With six fonts and six sizes per font, and three options each for margins and spacing, room for customization is low. The two most book-like text sizes seem to be “slightly too large” and “slightly too small,” while the others are comically huge, appearing larger than even a large-print book would have them.

Image Credits: Devin Coldewey / TechCrunch

Several epub books I loaded onto the tablet failed in various ways. Initial tabs on paragraphs didn’t render; in-text links didn’t work; line spacing is uneven; large white spaces appeared rather than partial paragraphs. The team needs to take a serious look at their e-book renderer and text options, and I’m told that they are in fact doing so, but that writing, drawing and, of course, the new hardware have taken up their resources.

It’s less of an issue with articles gleaned from the web with the new Chrome extension. These are more consistently formatted and make articles read more like magazine pages, which is perfectly fine. I do wish there were options for a two-column view or other ways to customize how the pages are transcoded. I give reMarkable a pass on this because it’s a new feature they’re still building out and it works pretty well.

No chance, unfortunately, for integration with Pocket, Simplenote, Evernote or any of the other common services along these lines. For better or worse, reMarkable has chosen to go it alone. Indeed, reMarkable as a company is wary of making the device too complex and too integrated with other things, since the entire philosophy is one of removing distractions. That makes for a unified experience, but it hurts when a feature is simply not as good as the competition with which the company has voluntarily entered competition.

Image Credits: Devin Coldewey / TechCrunch

One serious gripe I have, and one which will surely bother reMarkable’s existing customers, is that you can only have one device active at a time per account. Yes: If you bought the first, you essentially have to disable it in order to set up the second.

This is a huge problem and a missed opportunity as well. For one thing, it’s a bit cruel to essentially throw their oldest customers under the bus. You could probably figure out a workaround, but the simple fact that the old device has to be kicked off the account is bad. Because it could so easily have been very useful to have two of these things. Imagine keeping one at work and one at home, and they stay in sync, or sharing an account with a partner and sending documents or handwriting back and forth.

I asked the company about this and it seems that it is a technical limitation at this time, and that multiple devices are on the roadmap to support. But for anyone planning on buying an rM2 now, it’s a material consideration that your original device will no longer be usable by you, or at least not in the same way — it isn’t bricked or anything, it just won’t sync with your account.

Hope and dreams (and hacks)

As before, what is exciting about the reMarkable 2 is not just what it does, but what it could do. The company has significantly expanded what the ecosystem supports over the last couple years, improved performance and responded to user requests. Most of my complaints are things the team is already aware of, since they have an engaged and outspoken community, and are somewhere on the roadmap to be fixed or added.

There is also a healthy hacking community putting together new ways to take advantage of such promising hardware — though of course with the usual caveat that you could brick it if you’re not careful. If reMarkable doesn’t want to build an RSS reader into the device because of their fundamental philosophy against such a thing, someone will probably make one anyway. I look forward to experimenting with the device not as a carefully tuned platform but as an all-purpose greyscale computer.

The previous reMarkable was a very interesting device but one that was rather difficult to recommend widely at launch. But the company has proven itself over the last couple years and the device has grown and solidified. This upgraded version, better in nearly every way yet a third cheaper, is much, much easier to recommend. If you are interested in exploring a more paperless world, or want to force yourself to focus better, or just think this thing sounds cool, the reMarkable 2 is a great device to do it with.



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