Thursday, 12 November 2020

PSA: macOS is a little broken this morning, with many non-Apple apps hanging at launch

If you’re on a Mac running a relatively new version of macOS (Catalina or Big Sur, seemingly) and it’s having all sorts of weird issues right now: you’re not alone.

We’re seeing a flood of reports from both users and developers of an issue preventing apps — particularly those not made by Apple — from properly launching. Most are reporting that apps they already had open are fine, but attempts to open any new apps will result in it just bouncing around in the dock for minutes at a time.

The issue first popped up this morning (curiously coinciding with the launch of macOS Big Sur) and seems to be improving for some… but for the time being, be aware your apps might not work as expected.

It’s unclear exactly what’s happening, but the most popular theory is that there’s a server-side issue with Gatekeeper, the security feature that verifies the authenticity of macOS apps at launch.

Update: As of a bit after 2pm Pacific, Apple’s Developer System Status page says this problem should now be fixed.

 



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macOS Big Sur is now available

The day has finally arrived. The latest version of macOS is here, after a seemingly endless wait. That wasn’t just your imagination, either. Sure time is basically meaningless now, but this one did take a while to arrive, with nearly five months between its announcement at WWDC and today’s public release.

There are, no doubt, plenty of reasons for this. Among other things, this has been an usual year, to put it as benignly as possible. This also marks a pretty big annual update for the desktop operating system. And then, of course, there’s the fact that this is the first version of macOS expressly built for the company’s new Arm-based Macs — the single largest change to Apple hardware in roughly 14 years.

I’ve been running a beta of the operating system on one of my machines since June, along with developers and a smattering of brave souls. I’m not saying we’re heroes — but I’m also not not saying that. At the end of the day, it’s not for me to say.

The update brings a slew of design updates — many of which continue the longstanding trend of blurring the line between macOS and iOS. It’s a trend that may well intensify as Apple silicon ushers in the next era of Macs. At the very least, it makes sense from the standpoint of iOS having long ago taken the pole position in Apple’s software design. The mobile operating system has been the first to introduce many features that have eventually found their way onto the desktop.

Image Credits: Brian Heater

Many of the changes are subtle. The menu bar is taller and more translucent, changing with different backgrounds and as the system toggles between light and dark mode. The Finder dock now floats a touch above the bottom of the screen and menus have a little more space to breathe. Windows offer a bit more space, as well, along with a smattering of new symbols scattered throughout first-party apps like Mail and Calendar.

Image Credits: Brian Heater

The shapes of the icons have changed to a more iOS-like squircle design, with subtle touches throughout — the Mail icon, for instant, sports the address of Apple’s HQ in barely visible text: “Apple Park, California 95014.” Like many of the other touches, the key is offering up a kind of stylistic consistency, both throughout Big Sur and across the Apple ecosystem.

Image Credits: Brian Heater

The most immediate and obvious change to the finder, however, is the addition of the Control Center. The feature is borrowed directly from iOS/iPadOS, bringing a simple, clean and translucent pane down to the right side of the screen. You can drag and drop the panels directly into the menu bar. It brings to mind the sort of control center functionality the company introduced with the Touch Bar, but more than anything the big buttons and sliders beckon you to reach out and touch the screen. It’s really hard to shake the feeling that the company is starting to lay the groundwork for future touchscreen Macs running Apple silicon.

Image Credits: Brian Heater

I won’t lie: I’ve never been a big Notification Center user. I understand why Apple thought to bring the center to the desktop several updates ago, but it’s just not as centralized as it is on mobile. Nor does it fit into my existing workflow. Apple has continued tweaking the feature — and it gets a pretty sizable overhaul here. Like much of the rest of the updates, it’s about how Apple uses space.

Now accessible by clicking the date and time in the menu bar (versus a devoted button), the two most appealing changes here are grouped notifications and widgets. Again borrowing from iOS, notifications are now stacked by group. Tapping the top of the pile will expand them down. You can “X” them out on the side to make them go away — but again, a swipe would be more satisfying. Also notable is the ability to interact with notifications. You can reply to messages or listen to podcasts straight from the river. It’s a nice addition for those who already use the feature as part of their workflow.

Image Credits: Brian Heater

The system also joins the latest version of iOS with the addition of new widgets into the Notification column. Currently the list includes first-party apps like Calendar, Weather and Podcasts, along with additional widgets available via the App Store. You can add and remove widgets and resize them. On a screen with enough real estate, it might be nice to pin them to the top, so they can stay open and anchored in place, while you’re working in other applications.

Sounds, too, have been updated throughout. The changes are mostly subtle, as in the case of the newly recorded startup chime. More pronounced are changes like moving a file, which has a nice humming sound — more pleasant that the old cold spring noise. Here’s a much better rundown of all of the sounds than I currently have time to put together:

A number of first-party apps get some key updates here. Safari is probably the biggest of the bunch, starting with the welcome page. You can set the background image, using something from your own library — or a pre-picked photo from Apple. It might be nice to have something a bit more dynamic, cycling through a series of handpicked images or using AI to choose the best from a library, but otherwise the implementation is good — and it’s nice to see something familiar when you open a new tab (in my very specific case, a rabbit who also lives rent-free in my apartment).

Image Credits: Brian Heater

Beyond that, home-page customizations include toggling between favorites, frequently visited sites, your reading list and even security reports, which tell you things like the number of trackers Safari has blocked. Clicking into that last bit offers up a more detailed profile of the specific trackers it blocked and which sites are doing the tracking. Apparently 80% of the sites I’ve visited with Safari on this computer use them — which, yikes.

Built-in translation in Safari is a nice step toward taking on Chrome — Google has been a longtime leader in translation services. Apple’s browser has great market share on mobile (thanks in no small part to being the default browser on iOS), but studies tend to put it at somewhere around eight to 10% of the desktop market share. Currently, however, the system is still in beta and the translation options are still limited, including: English, Spanish, Simplified Chinese, French, German, Russian and Brazilian Portuguese. Apple will no doubt continue to update that list.

Image Credits: Brian Heater

One piece that I do dig are website previews, which can be accessed by hovering over a tab. That’s a nice addition for those of us who tend to go overboard with tabs — which I have to imagine is many or most people, these days. Apple has also added site favicons to tabs, which should also help you identify them quicker.

Image Credits: Brian Heater

Things have been improved in the backend as well, with quicker site rendering and better power efficiency. The company says you should be able to get up to three extra hours of battery streaming video on Safari versus Firefox and Chrome. Seems like a pretty big discrepancy, though there are, no doubt, advantages to using first-party software. Even if the company still has a steep hill to climb with regards to desktop market share. Maps is another place where Apple’s got some pretty stiff competition from Google. At last measure, Google Maps has something like 67% market share. Apple’s offering got off to an admittedly slow start out of the gate, but the company’s been pushing pretty hard to catch up to — and in a few spot surpass — Google.

Image Credits: Brian Heater

Of course, many of these updates are the sort of things that will be easier to check out when there isn’t a pandemic happening. Meantime, things like the 360-degree Look Around (Apple’s Street View competitor) is a nice way to live vicariously. Indoor Maps, too, though the feature is still relatively limited. You can check it out in select spots like airports and indoor shopping malls. Other key additions include electric vehicle routing to plan trips around charging stages, cycling directions and mapped congestion zones for traffic in major cities.

Image Credits: Brian Heater

A handful of updates to Messages warrant mention here — many of which were also introduced with the latest version of iOS (a rare bit of cross-OS parity that could, perhaps, become more common going forward). In this case, it’s clear why the company would want to roll some of this stuff out all at once.

Messages is just more robust across the board on the desktop with this update. The list includes a Memoji editor and stickers, message effects like confetti and lasers and an improved photo chooser. Conversations can be pinned to the top of the app and group chats have been improved to include group photos, inline replies to specific messages and the ability to alert users with the @ symbol. It’s not quite a Slack replacement, nor is it trying to be one.

After months of beta, Big Sur is finally here. It boasts some key upgrades to apps and the system at large, but more importantly from Apple’s perspective, it lays the groundwork for the first round of Arm-powered Macs and continues its march toward a uniformity between the company’s two primary operating systems.



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Apple HomePod Mini review: Remarkably big sound

It’s hard to shake the sense that the smart speaker market would look considerably different had the HomePod Mini arrived several years back. It’s not so much that the device is transformative on the face of it, but it’s impossible to deny that it marks a dramatically different approach to the category than the one Apple took almost three years ago with the launch of the original model.

Apple has never been a particular budget-conscious company when it comes to hardware — terms like “Apple tax” don’t spring out of nothing. But the last few years have seen the company soften that approach in an effort to appeal to users outside its traditional core of creative professionals. The iPhone and Apple Watch have both seen the company more aggressively pushing to appeal to entry-level users. It only follows that it would follow suit with its smart speaker.

Couple that with the fact that the Echo Dot and Google/Nest Home minis pretty consistently rate as the best-selling smart speakers for their respective company, and arrival of a HomePod Mini was all but inevitable, as Apple looks to take a bite out of the global smart speaker market, which currently ranks Amazon and Google at around 40% a piece. It’s going to be an uphill battle for the HomePod, but the Mini is, simply put, its strongest push in that direction to date.

Launched in early 2018 (after delays), the HomePod was a lot of things — but no one ever claimed it was cheap (though no doubt they found a way to spin it as a good deal). The $349 price tag (since reduced to $299) was hundreds of dollars more than the most expensive models from Amazon and Google. The HomePod was a premium device, and that was precisely the point. Music has always been a cornerstone of Apple’s philosophy, and the HomePod was the company’s way of embracing the medium without cutting corners.

Image Credits: Brian Heater

As Matthew wrote in a David Foster Wallacesque “four sentence” review, “Apple’s HomePod is easily the best sounding mainstream smart speaker ever. It’s got better separation and bass response than anything else in its size and boasts a nuance and subtlety of sound that pays off the seven years Apple has been working on it.”

He called it “incredibly over-designed and radically impressive,” while bemoaning limited Siri functionality. On the whole, the HomePod did a good job in being what it set out to be — but it was never destined to be the world’s best-selling smart speaker. Not at that price. What it did do, however, was help convince the rest of the industry that a smart speaker should be, above all, a speaker, rather than simply a smart assistant delivery device. The last several generations of Amazon and Google products have, accordingly, mostly brought sound to the forefront of product concerns.

Essentially, Amazon and Google have become more focused on sound and Apple more conscious of price. That’s not to say, however, that the companies have met somewhere in the middle. This is not, simply put, the Apple Echo Dot. The HomePod Mini is still, in many ways, a uniquely Apple product. There’s a focus on little touches that offer a comparably premium experience for its price point.

That price point being $99. That puts the device in league with the standard Amazon Echo and Google Nest, rather than their respective budget-level counterparts. Those devices run roughly half that price and are both fairly frequently — and quite deeply — discounted. In fact, those devices could nearly fall into the category of loss leaders for their respective companies — dirt-cheap ways to get their smart assistants into users’ homes. Apple doesn’t appear particularly interested in that approach. Not for the time being, at least. Apple wants to sell you a good speaker.

And you know what? The HomePod Mini is a surprisingly good speaker. Not just for its price, but also its size. The Mini is nearly exactly the same size as the new, round Echo Dot — which is to say, roughly the size of a softball. There are, however, some key differences in their respective designs. For starters, Amazon moved the Echo’s status ring to the bottom of the device, so as to not impede on its perfectly spherical design. Apple, on the other hand, simply lopped off the top. I was trying to figure out what it reminds me of, and this was the best I came up with.

Image Credits: Brian Heater

The design decision keeps the product more in line with the original HomePod, with an Aurora Borealis of swirling lights up top to show you when Siri is doing her thing. It also allows for the inclusion of touch-sensitive volume buttons and the ability to tap the surface to play/pause music. Rather than the fabric-style covering that has dominated the last several generations of Google and Amazon products, the Mini is covered in the same sort of audio-conductive mesh material as the full-size HomePod.

The device comes in white or space gray, and unlike other smart speakers, seems to be less about blending in than showing off. Of course, being significantly smaller than the HomePod makes it considerably more versatile. I’ve been using one of the two Minis Apple sent on my desk at home, and it’s an ideal size. On the bottom is a hard plastic base with an Apple logo.

There’s a long, non-detachable fabric cable. It would be nice if the cord was user-detectable, so you can swap it out as needed, but no go. The cable sports a USB-C connector, however, which makes it fairly versatile on that end. There’s also a 20W power adapter in the box (admittedly, not a sure bet with Apple, these days). It’s disappointing — but not surprising that there’s no auxiliary input on-board — there wasn’t one on the standard HomePod, either.

Image Credits: Brian Heater

Where Amazon switched to a front-facing speaker for the new Echo, Apple continues to focus on 360-degree sound. Your preference may depend on where you place the speaker, but this model is more versatile, especially if you’re not just seated in front of the speaker all day. I’ve used a lot of different smart speakers in my day, and honestly, I’m really impressed with the sound the company was able to get out of the 3.3-inch device.

It’s full and clear and impressively powerful for its size. Obviously that goes double if you opt for a stereo pair. Pairing is painless, out of the box. Just set up two devices for the same room of your home and it will ask you whether you want to pair them. From there, you can specify which one handles the right and left channels. If you’d like to spread out, the system will do multiroom audio by simply assigning speakers to different rooms. From there, you can just say, “Hey Siri, play music in the kitchen” or “Hey Siri, play music everywhere.” You get the picture.

In fact, the whole setup process is pretty simple with an iPhone. It’s quite similar to pairing AirPods: hold the phone near the speaker and you’ll get a familiar white popup guiding you through the process of setting it up, choosing the room and enabling voice recognition.

The speakers also get pretty loud, though if you need clear sound at a serious volume, I’d strongly recommend looking at something bigger (and pricier) like the original HomePod. For the living room of my one-bedroom in Queens, however, it does the trick perfectly, and sounds great from pretty much any angle in the room.

As a smart assistant, Siri is up to most of the basic tasks. There are also some neat tricks that leverage Apple’s unique ecosystem. You can, say, ask Siri to send images to your iPhone, and it’ll oblige, using Bing results. The fact of the matter is, however, that Amazon and Google got a pretty major head-start on the smart home assistant front and Apple is still catching up.

Image Credits: Brian Heater

There have, however, been some key strides of late — particularly as it pertains to Home/HomeKit. The last couple of iOS updates have brought some solid smart home updates; 14.1 brought intercom functionality specifically for HomePods and 14.2 extends that to other other devices. So you can say, “Hey Siri, intercom everyone, dinner is ready,” and beam it to various devices. The feature joins similar offerings from Amazon and Google, but does so on a wide range of (Apple) products, sending a pre-recorded snippet of your voice to the devices.

The system works out of the box with HomeKit-compatible devices — it’s a small list, compared to what’s currently offered for Alexa and Google Assistant, but it’s growing. You can check out the entire list of compatible smart home devices here.

Image Credits: Brian Heater

I found the voice recognition to be quite responsive to voice, even when the music is playing loud. Beyond Siri, there are a couple of ways to interact with the device. In addition to a single tap on the top to play/pause, a double-tap advances the track, triple-tap goes to the previous track and touching and holding fires up Siri. Unlike other smart speakers, there’s no physical button to turn off the mic — and you can’t ask Siri to do this either. The device is only listening for a “hey Siri” trigger and audio isn’t stored, but the feature would be nice for additional peace of mind.

You can also control music from your iPhone using AirPlay 2. That’s my preferred method, because I’m a bit of a micromanager when it comes to music. You’ll need to hit the AirPlay button to do that — or you can simply hold the iOS device near the HomePod Mini to take advantage of handoff using the U1 chip (iPhone 11 or later). That’s a neat little trick.

As someone who’s more accustomed to using Spotify than Apple Music, one thing that tripped me up a bit, however, is that when you ask the HomePod to play music, it will pick up from the last time you verbally requested playback, rather than treating all of your Apple Music listening sessions as a single stream. I prefer Spotify’s unified cross-device approach here.

Image Credits: Brian Heater

That said, a nice little iOS 14.2 addition brings your aggregated listening history (Apple Podcasts and Music) to a single stream accessible by long-pressing your HomePod in the Home app. From there you can tap on an album or podcast to automatically send them to the smart speaker.

All told, I’ve quite enjoyed my time with the little smart speaker. As I noted at the top, it’s hard not to wonder what might have been if Apple had launched the Mini alongside the initial HomePod. I suspect the company would still be a ways from market share domination, but the product really could have eaten into Amazon and Google’s lead. Instead, Apple waited — likely in hopes of getting the package right. That’s certainly understandable. Apple’s never been one to rush into a product, and the HomePod Mini sounds all the better for it.



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Wednesday, 11 November 2020

To own an AR future, Niantic wants to build a smarter map of the world

Niantic is continuing to bet heavily on the idea that it knows where consumer computing is headed, namely towards augmented reality.

The game development startup behind Pokémon Go has some good company with companies like Apple, Facebook and Snap making similar bets, but stakes are high for the studio which hopes it can build an early advantage in foundational AR infrastructure and bring third-party developers on board, edging out efforts from companies that are quite a bit larger.

Niantic’s experiments are still being bankrolled by their 2016 first-party hit Pokémon Go, which SensorTower estimates is having its best year ever in 2020. A report from the firm suggests that the title has pulled in more than $1 billion in revenue since the start of the year, a marked increase since 2019 that might be surprising given the social effects of a global pandemic. Those revenues have allowed Niantic to be one of the more active acquirers in the AR infrastructure space, buying up small buzzy AR startups like Escher Reality, Matrix Mill and, most recently, 6D.ai.

That latest purchase in particular has acted as a signal for what the company’s next plans are for its augmented reality platform. 6D.ai was building cloud AR mapping software with companies like Airbnb among its early customers. The tech allowed users to quickly gather 3D information of a space just by holding up their phone to the world. Since the acquisition, Niantic has been integrating the tech into their developer platform and have been aiming to juice the technology with their own advances in semantic understanding so that they can not only quickly gather what the geometry of a space looks like, but also peer into the context of what the objects are that makes up that 3D mesh.

“We ultimately have this vision that for an AR experience, everything has to come together for it to be really magical,” Joel Hesch, Niantic’s Senior Director of Engineering, told TechCrunch. “You want precise location information so that you can see content in the right location and experience things together with others who are in the same location. You want the geometric information for things like occlusion or physics interactions. And you want to know about what things mean from a semantic perspective so that your characters can interact with the world in an intelligible way.”

While they’ve been building out the tech, they’ve also been pushing users to try it out. Niantic has been urging Pokémon Go players to actively capture videos of certain landmarks and destinations, visual data from which is fed back into bulking up models and improving experiences for subsequent users. As users gain access to more advanced tech like the LiDAR sensor inside the new iPhone 12 Pro, it’s likely that Niantic will gain access to more quality data themselves.

The ultimate goal of this data collection, the startup says, is to build an ever-updating 3D map of the world. Their latest tech allows them to peer into this map and distinguish what types of objects and scenes are in these scans, distinguishing buildings from water from the sky. The real question is how useful all of this data will actually prove to be in practice, compared to more high-level geographic insights like the Google Maps API.

Though the company has been talking about their Real World Platform since 2018, they’ve been slow to officially expand it as the enthusiasm behind phone-based AR has seemed to recede since Apple’s initial unveil of ARKit in 2017 prompted a groundswell of attention in the space. “We’ve primarily been focused on first party games and applications, but we are very excited about extending the platform to be something that more people can use,” Hesch says.

For Niantic and other companies that are bullish on an AR future, their best bet seem to be quietly building and hoping that their R&D will give them a years-long advantage when the technology potentially starts landing more consumer hits.



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To own an AR future, Niantic wants to build a smarter map of the world

Niantic is continuing to bet heavily on the idea that it knows where consumer computing is headed, namely towards augmented reality.

The game development startup behind Pokémon Go has some good company with companies like Apple, Facebook and Snap making similar bets, but stakes are high for the studio which hopes it can build an early advantage in foundational AR infrastructure and bring third-party developers on board, edging out efforts from companies that are quite a bit larger.

Niantic’s experiments are still being bankrolled by their 2016 first-party hit Pokémon Go, which SensorTower estimates is having its best year ever in 2020. A report from the firm suggests that the title has pulled in more than $1 billion in revenue since the start of the year, a marked increase since 2019 that might be surprising given the social effects of a global pandemic. Those revenues have allowed Niantic to be one of the more active acquirers in the AR infrastructure space, buying up small buzzy AR startups like Escher Reality, Matrix Mill and, most recently, 6D.ai.

That latest purchase in particular has acted as a signal for what the company’s next plans are for its augmented reality platform. 6D.ai was building cloud AR mapping software with companies like Airbnb among its early customers. The tech allowed users to quickly gather 3D information of a space just by holding up their phone to the world. Since the acquisition, Niantic has been integrating the tech into their developer platform and have been aiming to juice the technology with their own advances in semantic understanding so that they can not only quickly gather what the geometry of a space looks like, but also peer into the context of what the objects are that makes up that 3D mesh.

“We ultimately have this vision that for an AR experience, everything has to come together for it to be really magical,” Joel Hesch, Niantic’s Senior Director of Engineering, told TechCrunch. “You want precise location information so that you can see content in the right location and experience things together with others who are in the same location. You want the geometric information for things like occlusion or physics interactions. And you want to know about what things mean from a semantic perspective so that your characters can interact with the world in an intelligible way.”

While they’ve been building out the tech, they’ve also been pushing users to try it out. Niantic has been urging Pokémon Go players to actively capture videos of certain landmarks and destinations, visual data from which is fed back into bulking up models and improving experiences for subsequent users. As users gain access to more advanced tech like the LiDAR sensor inside the new iPhone 12 Pro, it’s likely that Niantic will gain access to more quality data themselves.

The ultimate goal of this data collection, the startup says, is to build an ever-updating 3D map of the world. Their latest tech allows them to peer into this map and distinguish what types of objects and scenes are in these scans, distinguishing buildings from water from the sky. The real question is how useful all of this data will actually prove to be in practice, compared to more high-level geographic insights like the Google Maps API.

Though the company has been talking about their Real World Platform since 2018, they’ve been slow to officially expand it as the enthusiasm behind phone-based AR has seemed to recede since Apple’s initial unveil of ARKit in 2017 prompted a groundswell of attention in the space. “We’ve primarily been focused on first party games and applications, but we are very excited about extending the platform to be something that more people can use,” Hesch says.

For Niantic and other companies that are bullish on an AR future, their best bet seem to be quietly building and hoping that their R&D will give them a years-long advantage when the technology potentially starts landing more consumer hits.



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Tuesday, 10 November 2020

Josh.ai launches a ‘nearly invisible’ Amazon Echo competitor that’s the size of a coin

In the past several weeks we’ve seen refreshes and product expansions from about every facet of the smart home virtual assistant world. Apple launched the HomePod Mini, Google offered a long-overdue refresh of the Google Home, and Amazon found even more speaker shapes to shove Alexa into.

Today, we’re getting an addition from a startup competitor. Josh.ai has aimed to build out a niche in the space by building a smart assistant product that’s designed to be professionally installed alongside other smart home wares and they announced a new product this afternoon.

The device, Josh Nano, fully buys into a more luxury home-focused niche with a low-profile device that appears to be a little bit bigger than a half-dollar, though the bulk of the device is embedded into the wall itself and wired back to a central unit via power-over-ethernet. The device bundles a set of four microphones eschewing any onboard speaker, instead opting to integrate directly with a user’s at-home sound system. Josh boasts compatibility with most major AV receiver manufacturers in addition to partnerships with companies like Sonos. There isn’t much else to the device, a light for visual feedback, a multi-purpose touch sensor, and a physical switch to cut power to the onboard microphones in case users want extra peace of mind.

Image via Josh.ai

The aim of the new hardware is to hide the smart features of a home and move away from industry standard touch screen hubs with dated interfaces. By stripping down a smart home product to its essential feature, Josh.ai hopes it can push more users to buy in more fully with confidence that subsequent hardware releases won’t render their devices outdated and ugly. The startup is taking pre-orders for the device (available in black and white color options) now and hopes to start shipping early next year.

Powering these devices is a product the company calls Josh Core, a small server which basically acts as a hub for everything Josh talks to in a user’s home, ensuring that interactions between smart home devices can occur locally, minimizing external requests. The startup will also continue selling its previously released Josh Micro which integrates a dedicated speaker into the wall-mounted hardware.

Though Josh.ai partners directly with professional installers on the hardware, the startup has been scaling as a software business, offering consumers a license to their technology on an annual, 5-year or lifetime basis. The price of that license also differs depending on what size home they are working with, with “small” rollouts being classified as homes with fewer than 15 rooms. In terms of hardware costs, Josh.ai says that pricing varies but for most jobs, the average cost for users works out to be something like $500 per room.

Massive tech companies naturally design their products for massive audiences. For startups like Josh.ai this fact provides an in-road to design products that aren’t built for the common needs of a billion users. In fact, the selling point for plenty of their customers comes largely from the fact that they aren’t buying devices from Google, Amazon or Apple and hard-wiring microphones that feed back to them inside their home.

Though 95% of the startup’s business today focuses on residential, going forward, the company is also interested in scaling how their tech can be used in commercial scenarios like conference rooms or even elevators, the startup tells me.



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Daily Crunch: Apple unveils new Macs

Apple announces “One More Thing” before the holiday season, Uber lets you reserve rides 30 days in advance and Spotify makes another podcast acquisition. This is your Daily Crunch for November 10, 2020.

The big story: Apple unveils new Macs

During an unusually brief and focused “One More Thing” event, Apple announced three new Macs that will all use the M1 chip, its first chip for Macs. This is the beginning of a previously announced shift of the Mac lineup to Apple silicon.

What about the actual Macs? Well, there’s a new MacBook Air, which still costs $999 but is supposed to be 3.5x faster than the previous generation — and it doesn’t include a fan! There’s also a new Mac Mini with a base price of $699, and a 13-inch MacBook Pro that starts at $1,299.

Oh, and Big Sur, the latest version of the Mac operating system, will be released this Thursday, November 12.

The tech giants

Uber will now let users book rides 30 days in advance and pick a favorite driver — The new option, called Uber Reserve, will begin to show up on the app in the next week.

Google adds COVID-related health and safety info to Google Travel — When users search for hotels and vacation rental properties through Google Travel, they may see new information about COVID-19 safety precautions at the property.

Spotify buying podcast hosting and ad company Megaphone for $235M — Spotify already had an existing partnership with the company, including use of its hosting services.

Startups, funding and venture capital

Hopin raises $125M for its online events platform on the back of surging growth — TechCrunch is one of the customers for Hopin’s online events platform.

Spearhead launches $100M fourth fund to transform founders into top-notch VC investors — The premise remains simple: offer founders with great networks and hustle $1 million in capital to go out and start writing angel checks and build their own portfolio.

Carbon Health raises $100M with plans to expand pop-up clinics ahead of COVID-19 vaccination programs — The company plans to open 100 pop-up clinics in 20 markets across the U.S.

Advice and analysis from Extra Crunch

Five VCs discuss the future of SaaS and software after Pfizer’s vaccine breakthrough — SaaS stocks sold sharply on good vaccine tidings, but do VCs care?

Accelerators embrace change forced by pandemic — We spoke with the heads of three accelerators about the challenges and opportunities presented by the new virtual environment.

What I wish I’d known about venture capital when I was a founder — TheVentureCity’s Andy Arieto shares some knowledge.

(Reminder: Extra Crunch is our membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

All Slingbox devices will stop working in two years — All Slingbox products will become less and less functional, leading up to a full shutdown two years from today.

House Reps ask FCC to ‘stop work on all partisan, controversial items’ during transition — This likely includes the FCC’s effort to reinterpret Section 230, an important protection for internet platforms, at the Trump administration’s request.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.



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