Wednesday, 18 November 2020

Apple embraces iOS 14 home screen customization by fixing how app shortcuts work

Apple is making a change to how app shortcuts work in the next release of the iOS 14 operating system. In iOS 14.3, beta 2, the Shortcuts app will now no longer open when you tap on an app shortcut on your iPhone’s home screen. That means users who have created custom icons for their favorite apps as part of their iOS 14 home screen makeover will no longer be annoyed with this intermediate step where the Shortcuts app opens before the actual app does.

The change was first spotted by MacStories’ founder Federico Viticci.

A tweet from Apple Terminal shows the update in action. (You’ll notice a small pop-up still displays when the app opens, but the full launch of the Shortcuts app has been bypassed.)

Though only a slight tweak, the change will be welcomed by those who have customized their home screen following the release of iOS 14.

The launch of iOS 14 in September had introduced one of the biggest updates to the iPhone user’s interface in years. Users were finally able to customize their home screen to their liking by offloading less-used apps to their App Library as well as by adding customizable widgets to their home screen. Though widgets were originally designed to allow important information — like your next calendar appointment, to do’s, or today’s weather, for example — to sit directly on the home screen, they soon began to be used for much more.

Widget makers — like Widgetsmith and Color Widgets, for example — launched tools that let users design their own widgets, by picking the font, the size, the color and more. Users could even choose a particular photo to pin to their home screen using these tools.

The next step in the customization process relied on a previously available but little used trick: creating alternative app icons using Apple’s Shortcuts app. This somewhat cumbersome process was detailed and demonstrated by users on TikTok, which helped make the home screen customization craze go viral. Simply put, the process let you assign your own icon to any app using a particular function within Shortcuts.

This allowed you to create icons that matched your home screen aesthetic, which now consisted of a wallpaper, custom widgets, and only the handful of icons that earned home screen (instead of App Library) placement.

However, one of users’ biggest complaints with their custom icons is that, when tapped, the Shortcuts app would briefly open to run the process that then opens the app in question. It was an annoyance of sorts.

Apple, it seems, is addressing the Shortcuts issue. In the beta version of iOS 14.3, the app will open directly.

Now, if only Apple would allow users to hide their widgets’ labels, we’d be all set. Unfortunately, that change doesn’t seem to be in the works.



from iPhone – TechCrunch https://ift.tt/35KvT93

Charge, please: Apple will pay $113M to settle 34-state ‘batterygate’ lawsuit

Apple has agreed to pay $113 million to 34 states and the District of Columbia to settle allegations that it broke consumer protection laws when it systematically downplayed widespread iPhone battery problems in 2016. This is in addition to the half billion the company already paid to consumers over the issue earlier this year and numerous other fines around the world.

The issue, as we’ve reported over the years, was that a new version of iOS was causing older (but not that old) iPhones to shut down unexpectedly, and that an update “fixing” this issue surreptitiously throttled the performance of those devices.

Conspiracy-minded people, which we now know are quite numerous, suspected this was a deliberate degradation of performance in order to spur the purchase of a new phone. This was not the case, but Arizona Attorney General Mike Brnovich, who led the multi-state investigation, showed that Apple was quite aware of the scale of the issue and the shortcomings of its solution.

Brnovich and his fellow AGs alleged that Apple violated various consumer protection laws, such as Arizona’s Consumer Fraud Act, by “misrepresenting and concealing information” regarding the iPhone battery problems and the irreversible negative consequences of the update it issued to fix them.

Apple agreed to a $113M settlement that admits no wrongdoing, to be split among the states however they choose. This is not a fine, like the €25M one from French authorities; if Apple had been liable for statutory penalties those might have reached much, much higher than the amount agreed to today. Arizona’s CFA provides for up to $10,000 per willful violation, and even a fraction of that would have added up very quickly given the amount of people affected.

In addition to the cash settlement, Apple must “provide truthful information to consumers about iPhone battery health, performance, and power management” in various ways. The company already made changes to this effect years ago, but in settlements like this such requirements are included so they can’t just turn around and do it again, though some companies, like Facebook, do it anyway.



from iPhone – TechCrunch https://ift.tt/3pFqZlo

Google Pay gets a major redesign with a new emphasis on personal finance

Google is launching a major redesign of its Google Pay app on both Android and iOS today. Like similar phone-based contactless payment services, Google Pay — or Android Pay as it was known then — started out as a basic replacement for your credit card. Over time, the company added a few more features on top of that but the overall focus never really changed. After about five years in the market, Google Pay now has about 150 million users in 30 countries. With today’s update and redesign, Google is keeping all the core features intact but also taking the service in a new direction with a strong emphasis on helping you manage your personal finances (and maybe get a deal here and there as well).

Google is also partnering with 11 banks to launch a new kind of bank account in 2021. Called Plex, these mobile-first bank accounts will have no monthly fees, overdraft charges or minimum balances. The banks will own the accounts but the Google Pay app will be the main conduit for managing these accounts. The launch partners for this are Citi and Stanford Federal Credit Union.

Image Credits: Google

“What we’re doing in this new Google Pay app, think of it is combining three things into one,” Google director of product management Josh Woodward said as he walked me through a demo of the new app. “The three things are three tabs in the app. One is the ability to pay friends and businesses really fast. The second is to explore offers and rewards, so you can save money at shops. And the third is getting insights about your spending so you can stay on top of your money.”

Paying friends and businesses was obviously always at the core of Google Pay — but the emphasis here has shifted a bit. “You’ll notice that everything in the product is built around your relationships,” Caesar Sengupta, Google’s lead for Payments and Next Billion Users, told me. “It’s not about long lists of transactions or weird numbers. All your engagements pivot around people, groups, and businesses.”

It’s maybe no surprise then that the feature that’s now front and center in the app is P2P payments. You can also still pay and request money through the app as usual, but as part of this overhaul, Google is now making it easier to split restaurant bills with friends, for example, or your rent and utilities with your roommates — and to see who already paid and who is still delinquent. Woodward tells me that Google built this feature after its user research showed that splitting bills remains a major pain point for its users.

In this same view, you can also find a list of companies you have recently transacted with — either by using the Google Pay tap-and-pay feature or because you’ve linked your credit card or bank account with the service. From there, you can see all of your recent transactions with those companies.

Image Credits: Google

Maybe the most important new feature Google is enabling with this update is indeed the ability to connect your bank accounts and credit cards to Google Pay so that it can pull in information about your spending. It’s basically Mint-light inside the Google Pay app. This is what enables the company to offer a lot of the other new features in the app. Google says it is working with “a few different aggregators” to enable this feature, though it didn’t go into details about who its partners are. It’s worth stressing that this, like all of the new features here, is off by default and opt-in.

Image Credits: Google

The basic idea here is similar to that of other personal finance aggregators. At its most basic, it lets you see how much money you spent and how much you still have. But Google is also using its smarts to show you some interesting insights into your spending habits. On Monday, it’ll show you how much you spent on the weekend, for example.

“Think of these almost as like stories in a way,” Woodward said. “You can swipe through them so you can see your large transactions. You can see how much you spent this week compared to a typical week. You can look at how much money you’ve sent to friends and which friends and where you’ve spent money in the month of November, for example.”

This also then enables you to easily search for a given transaction using Google’s search capabilities. Since this is Google, that search should work pretty well and in a demo, the team showed me how a search for ‘Turkish’ brought up a transaction at a kebab restaurant, for example, even though it didn’t have ‘Turkish’ in its name. If you regularly take photos of your receipts, you can also now search through these from Google Pay and drill down to specific things you bought — as well as receipts and bills you receive in your Gmail inbox.

Also new inside of Google Pay is the ability to see and virtually clip coupons that are then linked to your credit card, so you don’t need to do anything else beyond using that linked credit card to get extra cashback on a given transaction, for example. If you opt in, these offers can also be personalized.

Image Credits: Google

The team also worked with the Google Lens team to now let you scan products and QR codes to look for potential discounts.

As for the core payments function, Google is also enabling a new capability that will let you use contactless payments at 30,000 gas stations now (often with a discount). The partners for this are Shell, ExxonMobil, Phillips 66, 76 and Conoco.

In addition, you’ll also soon be able to pay for parking in over 400 cities inside the app. Not every city is Portland, after all, and has a Parking Kitty. The first cities to get this feature are Austin, Boston, Minneapolis, and Washington, D.C., with others to follow soon.

It’s one thing to let Google handle your credit card transaction but it’s another to give it all of this — often highly personal — data. As the team emphasized throughout my conversation with them, Google Pay will not sell your data to third parties or even the rest of Google for ad targeting, for example. All of the personalized features are also off by default and the team is doing something new here by letting you turn them on for a three-month trial period. After those three months, you can then decide to keep them on or off.

In the end, whether you want to use the optional features and have Google store all of this data is probably a personal choice and not everybody will be comfortable with it. The rest of the core Google Pay features aren’t changing, after all, so you can still make your NFC payments at the supermarket with your phone just like before.



from Android – TechCrunch https://ift.tt/36L4xPb
via IFTTT

Tuesday, 17 November 2020

Daily Crunch: Reviewing Apple’s new Macs

We review each of Apple’s new M1-powered Macs, Twitter launches its new Stories-like format and Amazon launches a pharmacy service. This is your Daily Crunch for November 17, 2020.

The big story: Reviewing Apple’s new Macs

We’ve got three big hardware reviews today, each one highlighting a new Mac with Apple’s M1 chipset.

First up, there’s the MacBook Air, which Brian Heater says offers strong performance gains and is probably the right Apple Mac for most consumers. Then there’s the new Mac mini desktop, which Matt Burns writes is also a winner.

Lastly, there’s the MacBook Pro, where Matthew Panzarino was most impressed by the battery life:

I personally tested the 13” M1 MacBook Pro and after extensive testing, it’s clear that this machine eclipses some of the most powerful Mac portables ever made in performance while simultaneously delivering 2x-3x the battery life at a minimum.

The tech giants

Twitter’s new Stories feature ‘Fleets’ is struggling under the load — Many Twitter users are reporting Fleets are lagging and moving slowly.

Amazon launches Amazon Pharmacy, a delivery service for prescription medications — Customers can add their insurance information, manage prescriptions and choose payment options all through Amazon’s service.

Google updates Maps with more COVID info and finally launches its Assistant driving mode — Google is updating the COVID layer in Google Maps with some new information, including the number of all-time detected cases in an area and links to resources from local governments.

Startups, funding and venture capital

SpaceX’s Crew Dragon docks with the International Space Station for first operational mission — SpaceX’s astronaut-ferrying Crew Dragon spacecraft is now docked to the International Space Station in Earth’s orbit.

Hover secures $60M for 3D imaging to assess and fix properties — Hover has built a platform that uses eight basic smartphone photos to patch together a 3D image of your home that can then be used by contractors, insurance companies and others.

Trust & Will raises $15M as digital estate planning hits mainstream — Estate planning is a growth business in 2020.

Advice and analysis from Extra Crunch

Construction tech startups are poised to shake up a $1.3-trillion-dollar industry — Too many of the key processes involved in managing multimillion-dollar construction projects are carried out on Excel or even with pen and paper.

Why some VCs prefer to work with first-time founders — It all depends on the type of venture capitalist you ask.

Five questions from Airbnb’s IPO filing — The company’s S-1 detailed an expanding travel giant with billions in annual revenue that was severely disrupted by the COVID-19 pandemic.

(Reminder: Extra Crunch is our membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

Conan O’Brien will launch a weekly variety show on HBO Max — “In 1993 Johnny Carson gave me the best advice of my career: ‘As soon as possible, get to a streaming platform.’ ”

Lego expands its Super Mario world with customization tools, new Mario power-ups and more characters — Lego’s partnership with Nintendo delivered a pretty awesome debut earlier this year, and now it’s following up with additional sets.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.



from Apple – TechCrunch https://ift.tt/32Us8vN

Hey look, glow-in-the-dark PowerBeats

Now that Apple’s getting more serious about its own branded headphones, Beats have, perhaps, lost a little bit of luster within the company. The products are still wildly popular, of course, and the brand offers a lot more options than its parent.

Powerbeats are one of the more utilitarian entries among the brand’s wireless offerings (though not quite to the extent of those new $50 models), trading the fully wireless form factor for a behind-the-neck cable and a lower price. Today Beats is offering a new special edition take on the product, launched a collaboration with the Ambush jewelry line and Nigerian singer, Burna Boy.

You’ve got your usual lineup of specs here: 15 hours of battery, sweat and water resistant design and Apple’s H1 chip, et al. Most importantly, though, they’re the first glow-in-the dark product from Beats. And hey, we could all use a little commoditized magic in this dark and depressing world that too often amounts to a ceaseless and increasingly intense parade of pain and suffering, right?

Image Credits: Apple

Here’s Ambush cofounder Yoon Ahn’s decidedly less defeatist take, ” “I thought it would be really cool to design a product that could capture that same city energy when you’re outside late at night listening to music.”

That way is nicer, I suppose.

Anyway, the limited edition comes at a bit of a premium at $200 (the standard Powerbeats are currently listed at $150). They’re available starting tomorrow.



from Apple – TechCrunch https://ift.tt/3f5Exlx

Yeah, Apple’s M1 MacBook Pro is powerful, but it’s the battery life that will blow you away

Survival and strategy games are often played in stages. You have the early game where you’re learning the ropes, understanding systems. Then you have mid-game where you’re executing and gathering resources. The most fun part, for me, has always been the late mid-game where you’re in full control of your powers and skills and you’ve got resources to burn — where you execute on your master plan before the endgame gets hairy.

This is where Apple is in the game of power being played by the chip industry. And it’s about to be endgame for Intel. 

Apple has introduced three machines that use its new M1 system on a chip, based on over a decade’s worth of work designing its own processing units based on the ARM instructions set. These machines are capable, assured and powerful, but their greatest advancements come in the performance per watt category.

I personally tested the 13” M1 MacBook Pro and after extensive testing, it’s clear that this machine eclipses some of the most powerful Mac portables ever made in performance while simultaneously delivering 2x-3x the battery life at a minimum. 

These results are astounding, but they’re the product of that long early game that Apple has played with the A-series processors. Beginning in earnest in 2008 with the acquisition of PA Semiconductor, Apple has been working its way towards unraveling the features and capabilities of its devices from the product roadmaps of processor manufacturers.  

The M1 MacBook Pro runs smoothly, launching apps so quickly that they’re often open before your cursor leaves your dock. 

Video editing and rendering is super performant, only falling behind older machines when it leverages the GPU heavily. And even then only with powerful dedicated cards like the 5500M or VEGA II. 

Compiling projects like WebKit produce better build times than nearly any machine (hell the M1 Mac Mini beats the Mac Pro by a few seconds). And it does it while using a fraction of the power. 

This thing works like an iPad. That’s the best way I can describe it succinctly. One illustration I have been using to describe what this will feel like to a user of current MacBooks is that of chronic pain. If you’ve ever dealt with ongoing pain from a condition or injury, and then had it be alleviated by medication, therapy or surgery, you know how the sudden relief feels. You’ve been carrying the load so long you didn’t know how heavy it was. That’s what moving to this M1 MacBook feels like after using other Macs. 

Every click is more responsive. Every interaction is immediate. It feels like an iOS device in all the best ways. 

At the chip level, it also is an iOS device. Which brings us to…

iOS on M1

The iOS experience on the M1 machines is…present. That’s the kindest thing I can say about it. Apps install from the App Store and run smoothly, without incident. Benchmarks run on iOS apps show that they perform natively with no overhead. I even ran an iOS-based graphics benchmark which showed just fine. 

That, however, is where the compliments end. The current iOS app experience on an M1 machine running Big Sur is almost comical; it’s so silly. There is no default tool-tip that explains how to replicate common iOS interactions like swipe-from-edge — instead a badly formatted cheat sheet is buried in a menu. The apps launch and run in windows only. Yes, that’s right, no full-screen iOS apps at all. It’s super cool for a second to have instant native support for iOS on the Mac, but at the end of the day this is a marketing win, not a consumer experience win. 

Apple gets to say that the Mac now supports millions of iOS apps, but the fact is that the experience of using those apps on the M1 is sub-par. It will get better, I have no doubt. But the app experience on the M1 is pretty firmly in this order right now: Native M1 app>Rosetta 2 app>Catalyst app> iOS app. Provided that the Catalyst ports can be bothered to build in Mac-centric behaviors and interactions, of course. But it’s clear that iOS, though present, is clearly not where it needs to be on M1.

Rosetta 2

There is both a lot to say and not a lot to say about Rosetta 2. I’m sure we’ll get more detailed breakdowns of how Apple achieved what it has with this new emulation layer that makes x86 applications run fine on the M1 architecture. But the real nut of it is that it has managed to make a chip so powerful that it can take the approximate 26% hit (see the following charts) in raw power to translate apps and still make them run just as fast if not faster than MacBooks with Intel processors. 

It’s pretty astounding. Apple would like us to forget the original Rosetta from the PowerPC transition as much as we would all like to forget it. And I’m happy to say that this is pretty easy to do because I was unable to track any real performance hit when comparing it to older, even ‘more powerful on paper’ Macs like the 16” MacBook Pro. 

It’s just simply not a factor in most instances. And companies like Adobe and Microsoft are already hard at work bringing native M1 apps to the Mac, so the most needed productivity or creativity apps will essentially get a free performance bump of around 30% when they go native. But even now they’re just as fast. It’s a win-win situation. 

Methodology

My methodology  for my testing was pretty straightforward. I ran a battery of tests designed to push these laptops in ways that reflected both real world performance and tasks as well as synthetic benchmarks. I ran the benchmarks with the machines plugged in and then again on battery power to estimate constant performance as well as performance per watt. All tests were run multiple times with cooldown periods in between in order to try to achieve a solid baseline. 

Here are the machines I used for testing:

  • 2020 13” M1 MacBook Pro 8-core 16GB
  • 2019 16” Macbook Pro 8-core 2.4GHz 32GB w/5500M
  • 2019 13” MacBook Pro 4-core 2.8GHz 16GB
  • 2019 Mac Pro 12-Core 3.3GHz 48GB w/AMD Radeon Pro Vega II 32GB

Many of these benchmarks also include numbers from the M1 Mac mini review from Matt Burns and the M1 MacBook Air, tested by Brian Heater which you can check out here.

Compiling WebKit

Right up top I’m going to start off with the real ‘oh shit’ chart of this piece. I checked WebKit out from GitHub and ran a build on all of the machines with no parameters. This is the one deviation from the specs I mentioned above as my 13” had issues that I couldn’t figure out so I had some Internet friends help me. Also thanks to Paul Haddad of Tapbots for guidance here. 

As you can see, the M1 performs admirably well across all models, with the MacBook and Mac Mini edging out the MacBook Air. This is a pretty straightforward way to visualize the difference in performance that can result in heavy tasks that last over 20 minutes, where the MacBook Air’s lack of active fan cooling throttles back the M1 a bit. Even with that throttling, the MacBook Air still beats everything here except for the very beefy MacBook Pro. 

But, the big deal here is really this second chart. After a single build of WebKit, the M1 MacBook Pro had a massive 91% of its battery left. I tried multiple tests here and I could have easily run a full build of WebKit 8-9 times on one charge of the M1 MacBook’s battery. In comparison, I could have gotten through about 3 on the 16” and the 13” 2020 model only had one go in it. 

This insane performance per watt of power is the M1’s secret weapon. The battery performance is simply off the chart. Even with processor-bound tasks. To give you an idea, throughout this build of WebKit the P-cluster (the power cores) hit peak pretty much every cycle while the E-cluster (the efficiency cores) maintained a steady 2GHz. These things are going at it, but they’re super power efficient.

Battery Life

In addition to charting battery performance in some real world tests, I also ran a couple of dedicated battery tests. In some cases they ran so long I thought I had left it plugged in by mistake, it’s that good. 

I ran a mixed web browsing and web video playback script that hit a series of pages, waited for 30 seconds and then moved on to simulate browsing. The results return a pretty common sight in our tests, with the M1 outperforming the other MacBooks by just over 25%.

In fullscreen 4k/60 video playback, the M1 fares even better, clocking an easy 20 hours with fixed 50% brightness. On an earlier test, I left the auto-adjust on and it crossed the 24 hour mark easily. Yeah, a full day. That’s an iOS-like milestone.

The M1 MacBook Air does very well also, but its smaller battery means a less playback time at 16 hours. Both of them absolutely decimated the earlier models.

Xcode Unzip

This was another developer-centric test that was requested. Once again, CPU bound, and the M1’s blew away any other system in my test group. Faster than the 8-core 16” MacBook Pro, wildly faster than the 13” MacBook Pro and yes, 2x as fast as the 2019 Mac Pro with its 3.3GHz Xeons. 

Image Credits: TechCrunch

For a look at the power curve (and to show that there is no throttling of the MacBook Pro over this period (I never found any throttling over longer periods by the way) here’s the usage curve.

Unified Memory and Disk Speed

Much ado has been made of Apple including only 16GB of memory on these first M1 machines. The fact of it, however, is that I have been unable to push them hard enough yet to feel any effect of this due to Apple’s move to unified memory architecture. Moving RAM to the SoC means no upgradeability — you’re stuck on 16GB forever. But it also means massively faster access 

If I was a betting man I’d say that this was an intermediate step to eliminating RAM altogether. It’s possible that a future (far future, this is the play for now) version of Apple’s M-series chips could end up supplying memory to each of the various chips from a vast pool that also serves as permanent storage. For now, though, what you’ve got is a finite, but blazing fast, pool of memory shared between the CPU cores, GPU and other SoC denizens like the Secure Enclave and Neural Engine. 

While running many applications simultaneously, the M1 performed extremely well. Because this new architecture is so close, with memory being a short hop away next door rather than out over a PCIE bus, swapping between applications was zero issue. Even while tasks were run in the background — beefy, data heavy tasks — the rest of the system stayed flowing.

Even when the memory pressure tab of Activity Monitor showed that OS X was using swap space, as it did from time to time, I noticed no slowdown in performance. 

Though I wasn’t able to trip it up I would guess that you would have to throw a single, extremely large file at this thing to get it to show any amount of struggle. 

The SSD in the M1 MacBook Pro is running on a PCIE 3.0 bus, and its write and read speeds indicate that. 

 

Thunderbolt

The M1 MacBook Pro has two Thunderbolt controllers, one for each port. This means that you’re going to get full PCIE 4.0 speeds out of each and that it seems very likely that Apple could include up to 4 ports in the future without much change in architecture. 

This configuration also means that you can easily power an Apple Pro Display XDR and another monitor besides. I was unable to test two Apple Pro Display XDR monitors side-by-side.

Cooling and throttling

No matter how long the tests I ran were, I was never able to ascertain any throttling of the CPU on the M1 MacBook Pro. From our testing it was evident that in longer operations (20-40 minutes on up) it was possible to see the MacBook Air pulling back a bit over time. Not so with the Macbook Pro. 

Apple says that it has designed a new ‘cooling system’ in the M1 MacBook Pro, which holds up. There is a single fan but it is noticeably quieter than either of the other fans. In fact, I was never able to get the M1 much hotter than ‘warm’ and the fan ran at speeds that were much more similar to that of a water cooled rig than the turbo engine situation in the other MacBooks. 

Even running a long, intense Cinebench 23 session could not make the M1 MacBook get loud. Over the course of the mark running all high-performance cores regularly hit 3GHz and the efficiency cores hitting 2GHz. Despite that, it continued to run very cool and very quiet in comparison to other MacBooks. It’s the stealth bomber at the Harrier party.

In that Cinebench test you can see that it doubles the multi-core performance of last year’s 13” MacBook and even beats out the single-core performance of the 16” MacBook Pro. 

I ran a couple of Final Cut Pro tests with my test suite. First was a 5 minute 4k60 timeline shot with iPhone 12 Pro using audio, transitions, titles and color grading. The M1 Macbook performed fantastic, slightly beating out the 16” MacBook Pro. 

 

 

With an 8K timeline of the same duration, the 16” MacBook Pro with its Radeon 5500M was able to really shine with FCP’s GPU acceleration. The M1 held its own though, showing 3x faster speeds than the 13” MacBook Pro with its integrated graphics. 

 

And, most impressively, the M1 MacBook Pro used extremely little power to do so. Just 17% of the battery to output an 81GB 8k render. The 13” MacBook Pro could not even finish this render on one battery charge. 

As you can see in these GFXBench charts, while the M1 MacBook Pro isn’t a powerhouse gaming laptop we still got some very surprising and impressive results in tests of the GPU when a rack of Metal tests were run on it. The 16″ MBP still has more raw power, but rendering games at retina is still very possible here.

The M1 is the future of CPU design

All too often over the years we’ve seen Mac releases hamstrung by the capabilities of the chips and chipsets that were being offered by Intel. Even as recently as the 16” MacBook Pro, Apple was stuck a generation or more behind. The writing was basically on the wall once the iPhone became such a massive hit that Apple began producing more chips than the entire rest of the computing industry combined. 

Apple has now shipped over 2 billion chips, a scale that makes Intel’s desktop business look like a luxury manufacturer. I think it was politic of Apple to not mention them by name during last week’s announcement, but it’s also clear that Intel’s days are numbered on the Mac and that their only saving grace for the rest of the industry is that Apple is incredibly unlikely to make chips for anyone else.

Years ago I wrote an article about the iPhone’s biggest flaw being that its performance per watt limited the new experiences that it was capable of delivering. People hated that piece but I was right. Apple has spent the last decade “fixing” its battery problem by continuing to carve out massive performance gains via its A-series chips all while maintaining essentially the same (or slightly better) battery life across the iPhone lineup. No miracle battery technology has appeared, so Apple went in the opposite direction, grinding away at the chip end of the stick.

What we’re seeing today is the result of Apple flipping the switch to bring all of that power efficiency to the Mac, a device with 5x the raw battery to work with. And those results are spectacular.



from iPhone – TechCrunch https://ift.tt/3lzPQom

Google updates Maps with more COVID info and finally launches its Assistant driving mode

Google today announced an update to Google Maps that includes a number of new COVID-related features, as well as the ability to see the live status of your takeout or delivery orders, as well as the launch of the long-expected new Assistant driving mode.

In addition, the company shared a few new stats around Google Maps today. The company says that it makes 50 million updates to Maps each day now, for example, though that includes user-generated content like user reviews, photos and ratings. The company also now features “popular times” information for 20 million places around the globe.

Image Credits: Google Maps

As far as COVID is concerned, there are two announcements here. First, Google is updating the COVID layer in Google Maps on Android and iOS with some new information, including the number of all-time detected cases in an area and links to COVID resources from local governments. Second, Google Maps can now tell you, in real time, how busy a given transit line is so you can avoid packed trains or busses, for example. That’s based on real-time feedback from Google Maps users and will feel familiar if you are aware of how Google Maps can already show you how busy a given store or restaurant currently is.

Image Credits: Google Maps

Semi-related — delivery services are booming during the pandemic, after all (even as they continue to struggle to make a profit) — Google Maps on mobile will now be able to show you the live delivery status of your takeout and delivery orders in the U.S., Canada, Germany, Australia, Brazil and India. To do so, you have to book your order from Google Maps on Android or iOS.

For Google Maps users who don’t have an Android Auto-compatible car, the new Google Assistant driving mode in Maps has long been something to look forward to. The company first talked about this set of new features at its I/O developers conference in May 2019, but as is so often the case, features announced at I/O take a while to get to market. Originally, this was supposed to launch last summer.

Image Credits: Google Maps

The idea here is to allow drivers to get alerts about incoming calls, have the Assistant read out text messages and control your music right inside of Google Maps. Using the Assistant ideally reduces driver distractions. For now, this new mode is only coming to Android users in the U.S., though, and the number of features it supports remains limited. Google promises to support more features over time, but it’s not clear which features it plans to add to this mode.



from Android – TechCrunch https://ift.tt/3fjnY5P
via IFTTT