Wednesday, 2 December 2020

Twitter now supports hardware security keys for iPhones and Android

Twitter said Wednesday that accounts protected with a hardware security key can now log in from their iPhone or Android device.

The social media giant rolled out support for hardware security keys in 2018, allowing users to add a physical security barrier to their accounts in place of other two-factor authentication options, like a text message or a code generated from an app.

Security keys are small enough to fit on a keyring but make certain kinds of account hacks near impossible by requiring a user to plug in the key when they log in. That means hackers on the other side of the planet can’t easily break into your account, even if they have your username and password.

But technical limitations meant that accounts protected with security keys could only log in from a computer, and not a mobile device.

Twitter solved that headache in part by switching to the WebAuthn protocol last year, which paved the way for bringing hardware security key support to more devices and browsers.

Now anyone with a security key set up on their Twitter account can use that same key to log in from their mobile device, so long as the key is supported. (A ton of security keys exist today that work across different devices, like YubiKeys and Google’s Titan key.)

Twitter — and other companies — have long recommended that high-profile accounts, like journalists, politicians, and government officials, use security keys to prevent some of the more sophisticated attacks. Twitter explains how to set up two-factor authentication (and security keys) here.

Earlier this year Twitter rolled out hardware security keys to its own staff to prevent a repeat of its July cyberattack that saw hackers break into the company’s internal network and abuse an “admin” tool, which the hackers then used to hijack high-profile accounts to spread a cryptocurrency scam.

In the wake of the attack, Twitter hired Rinki Sethi as its new chief information security officer, and famed hacker Peiter Zatko, known as Mudge, as the company’s head of security.



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From surviving to thriving as a hardware startup

When a friend forwarded this tweet from Paul Graham, it hit close to home:

Startups are subject to something like infant mortality: before they’re established, one thing going wrong can kill the company. Hardware companies seem to be subject to infant mortality their whole lives.
I think the reason is that the evolution of the product is so discontinuous. The company has to keep shipping, and customers to keep buying, new products. Which in practice is like relaunching the company each time.
I don’t know if there is an answer to this, but if there were a way for hardware companies to evolve more the way software companies do, they’d be a lot more resilient.

Looking back on our startup journey at Minut, I remember several moments when we could have died. However, surviving several near misses we learned to tackle these challenges and have become more resilient over time. While there will never be one fully exhaustive answer, here are some of the lessons we learned over the years:

Subscription revenue is the only revenue that counts

While you can sell hardware with a margin and make important early revenue, it’s not a sustainable business model for a company that requires both software and hardware. You can’t cover an indefinite commitment with a finite amount of money.

Many hardware companies don’t consider subscriptions early enough. While it can be hard to command a subscription from the start (if you can, you might have waited too long to launch), it needs to be in the plan from the beginning. Look for markets where paying subscriptions is the norm rather than markets that operate on a one-time sale model.

Set high margins and earn them over time

It’s tempting to set low prices for hardware to attract customers, but in the beginning you should do the opposite. Margins allow for mistakes to be rectified. A missed deadline might mean you have to opt for freight by air rather than boat. You might have to scrap components or buy them expensively in a supply crunch. Surprises are seldom positive, and you don’t want to use your venture capital to pay for them.

Healthy margins can also be used to cover marketing costs while you learn what kind of messaging works and what channels you can sell through. If that wasn’t enough reason, starting with relatively high prices will help you avoid another common mistake, selling too much at launch.

This might seem counterintuitive — why wouldn’t you want great success out of the gate? The reason is that you will inevitably make mistakes with your early launches, and the bigger the launch, the bigger the blow. There are plenty of companies who achieved amazing crowdfunding success and then failed to deliver even the first units. Startups tend to chase growth at all costs, but for hardware startups in the first few years there is such a thing as too much of a good thing.



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Tuesday, 1 December 2020

Apple releases its ‘Best of 2020’ App Store winners and most downloaded apps of the year

Apple today released its highly anticipated annual list of the best apps and games of 2020. As in previous years, App Store editors selected the winners based on factors like the app’s quality, creative design, usability and use of Apple technology, among other things. The “Best of 2020” winners this year include a number of apps that helped people transition to a life spent at home. For example, home workout app Wakeout! won iPhone App of the Year, while Zoom snagged the top spot as the iPad App of the Year.

Disney+, which helped families keep kids entertained during coronavirus lockdowns, won for Apple TV App of the Year. The streaming service had just won “best app” in Google Play’s User Choice category, announced on Tuesday alongside its other Play Store winners.

Image Credits: Wakeout!

Top games of the year highlighted our collective need for escapism, often to fantasy worlds. This year, the list of game winners included Genshin Impact (also a Play Store “best game” winner) for iPhone Game of the Year; Legends of Runeterra as iPad Game of the Year; Disco Elysium as Mac Game of the Year; Dandara Trials of Fear as Apple TV Game of the Year; and Sneaky Sasquatch as the Apple Arcade Game of the Year.

Image Credits: Fantastical

Meanwhile, productivity app Fantastical won as Apple’s Mac App of the Year, a reflection of our new work-from-home lifestyles.

A relaxation and sleep app, Endel, won Apple Watch App of the Year.

Image Credits: Endel

It’s not surprising to see another relaxation app win a top app of the year accolade. Google just awarded sleep app, Loóna, the title of best app of 2020 on Tuesday, as well.

2020 has been a tough year filled with stressful events, including not only the COVID-19 pandemic, but Trump’s impeachment and November’s contentious U.S. presidential elections, the biggest stock market crash since ’87, protests and riots over racial injustice, wildfires in Australia and the U.S. West, the Weinstein verdict, Brexit, the deadly Beirut explosion, violence in Delhi, the Hong Kong protests, locust swarms in East Africa and deaths of prominent figures like Ruth Bader Ginsburg, Kobe Bryant Chadwick Boseman and others.

As Apple explained in its announcement, apps are a reflection of culture. And this year, they reflected people’s focus on self-care and mental health, remote work and learning, staying connected with family and friends, interactive and social gaming, and more.

Image Credits: Pokémon GO

Apple selected a handful of apps to reflect these “app trends,” including self-care app Shine, remote learning app Explain Everything Whiteboard, family messaging app Caribu, charitable giving app SharetheMeal and the revamped Pokémon GO, which shifted to support indoor gaming.

“This year, more than ever before, some of our most creative and connected moments happened in apps. This was thanks to the amazing work of developers who introduced fresh, helpful app experiences throughout the year,” said Phil Schiller, Apple Fellow, in a statement. “Around the world, we saw remarkable efforts from so many developers, and these Best of 2020 winners are 15 outstanding examples of that innovation,” he added.

Image Credits: Apple

This year’s “Best of” winners will receive the first-ever physical App Store Best of 2020 award, featuring the App Store logo set into 100% recycled aluminum, with the winner’s name on the side.

Apple also unveiled the most downloaded apps and games of the year, which, unlike its “best of” editorial selections, are a showcase of real consumer demand.

Not surprisingly, these lists included remote work must-haves like Zoom and Gmail; a number of escapist games and, not coincidentally, pandemic simulator Plague, Inc.; the viral hit Among Us! ,which even AOC live-streamed; kids’ “metaverse” platforms like Minecraft and Roblox; and the usual set of top social apps — this year led by TikTok, not a Facebook-owned app.

The most-downloaded apps and games of 2020 were, as follows:

Top Free iPhone Apps

  1. ZOOM Cloud Meetings
  2. TikTok
  3. Disney+
  4. YouTube
  5. Instagram
  6. Facebook
  7. Snapchat
  8. Messenger
  9. Gmail
  10. Cash App

Top Paid iPhone Apps

  1. TouchRetouch
  2. Procreate Pocket
  3. Dark Sky Weather
  4. Facetune
  5. HotSchedules
  6. AutoSleep Track Sleep
  7. The Wonder Weeks
  8. SkyView
  9. Shadowrocket
  10. Sky Guide

Top Free iPhone Games

  1. Among Us!
  2. Call of Duty: Mobile
  3. Roblox
  4. Subway Surfers
  5. Ink Inc. – Tattoo Drawing
  6. Magic Tiles 3: Piano Game
  7. Brain Test: Tricky Puzzles
  8. Brain Out
  9. Coin Master
  10. Cube Surfer!

Top Paid iPhone Games

  1. Minecraft
  2. Plague Inc.
  3. Heads Up!
  4. Monopoly
  5. Bloons TD6
  6. Geometry Dash
  7. NBA 2K20
  8. Grand Theft Auto: San Andreas
  9. The Game of Life
  10. True Skate

Top Free iPad Apps

  1. ZOOM Cloud Meetings
  2. Disney+
  3. YouTube
  4. Netflix
  5. Google Chrome
  6. TikTok
  7. Amazon Prime Video
  8. Gmail
  9. Hulu
  10. Google Classroom

Top Paid iPad Apps

  1. Procreate
  2. GoodNotes 5
  3. Notability
  4. Duet Display
  5. Teach Your Monster
  6. LumaFusion
  7. Affinity Designer
  8. Toca Hair Salon 3
    9: Toca Life: Hospital
  9. Toca Kitchen 2

Top Free iPad Games

  1. Among Us!
  2. Roblox
  3. Magic Tiles 3: Piano Game
  4. Ink Inc. – Tattoo Drawing
  5. Call of Duty: Mobile
  6. Subway Surfers
  7. Dancing Road: Color Ball Run!
  8. Tiles Hop – EDM Rush
  9. Mario Kart Tour
  10. Save The Girl!

Top Paid iPad Games

  1. Minecraft
  2. Monopoly
  3. Bloons TD 6
  4. Plague Inc.
  5. Geometry Dash
  6. The Game of Life
  7. Five Nights at Freddy’s
  8. Human: Fall Flat
  9. Stardew Valley
  10. Terraria

Top Arcade Games

  1. Sneaky Sasquatch
  2. Hot Lava
  3. Skate City
  4. Sonic Racing
  5. PAC-MAN Party Royale
  6. SpongeBob: Patty Pursuit
  7. Oceanhorn 2
  8. Crossy Road Castle
  9. WHAT THE GOLF?
  10. LEGO Brawls

 



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Apple’s MagSafe Duo charger is now available

Back in October Apple announced the MagSafe Duo, a folding travel charger capable of charging both the iPhone and either an Apple Watch or AirPods simultaneously/wirelessly. In an unusual move, the company didn’t specify exactly when it’d start shipping — or even when it’d go up for sale. Some rumors suggested late December, while others were uncertain it would even make it out before the end of the year. When was this thing actually going to be released?

The answer, it seems, is today. The MagSafe Duo just appeared on Apple’s own store and, with delivery estimates as soon as this week, it looks like they’re shipping them immediately.

TechCrunch Editor-In-Chief Matthew Panzarino gave the charger a spin a few weeks ago, calling it “useful, but expensive and underwhelming” while noting that it feels like something that should cost around $70 rather than $129.

 



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WaveOne aims to make video AI-native and turn streaming upside down

Video has worked the same way for a long, long time. And because of its unique qualities, video has been largely immune to the machine learning explosion upending industry after industry. WaveOne hopes to change that by taking the decades-old paradigm of video codecs and making them AI-powered — while somehow avoiding the pitfalls that would-be codec revolutionizers and “AI-powered” startups often fall into.

The startup has until recently limited itself to showing its results in papers and presentations, but with a recently raised $6.5M seed round, they are ready to move towards testing and deploying their actual product. It’s no niche: video compression may seem a bit in the weeds to some, but there’s no doubt it’s become one of the most important processes of the modern internet.

Here’s how it’s worked pretty much since the old days when digital video first became possible. Developers create a standard algorithm for compressing and decompressing video, a codec, which can easily be distributed and run on common computing platforms. This is stuff like MPEG-2, H.264, and that sort of thing. The hard work of compressing a video can be done by content providers and servers, while the comparatively lighter work of decompressing is done on the end user’s machines.

This approach is quite effective, and improvements to codecs (which allow more efficient compression) have led to the possibility of sites like YouTube. If videos were 10 times bigger, YouTube would never have been able to launch when it did. The other major change was beginning to rely on hardware acceleration of said codecs — your computer or GPU might have an actual chip in it with the codec baked in, ready to perform decompression tasks with far greater speed than an ordinary general-purpose CPU in a phone. Just one problem: when you get a new codec, you need new hardware.

But consider this: many new phones ship with a chip designed for running machine learning models, which like codecs can be accelerated, but unlike them the hardware is not bespoke for the model. So why aren’t we using this ML-optimized chip for video? Well, that’s exactly what WaveOne intends to do.

I should say that I initially spoke with WaveOne’s cofounders, CEO Lubomir Bourdev and CTO Oren Rippel, from a position of significant skepticism despite their impressive backgrounds. We’ve seen codec companies come and go, but the tech industry has coalesced around a handful of formats and standards that are revised in a painfully slow fashion. H.265, for instance, was introduced in 2013, but years afterwards its predecessor, H.264, was only beginning to achieve ubiquity. It’s more like the 3G, 4G, 5G system than version 7, version 7.1, etc. So smaller options, even superior ones that are free and open source, tend to get ground beneath the wheels of the industry-spanning standards.

This track record for codecs, plus the fact that startups like to describe practically everything is “AI-powered,” had me expecting something at best misguided, at worst scammy. But I was more than pleasantly surprised: In fact WaveOne is the kind of thing that seems obvious in retrospect and appears to have a first-mover advantage.

The first thing Rippel and Bourdev made clear was that AI actually has a role to play here. While codecs like H.265 aren’t dumb — they’re very advanced in many ways — they aren’t exactly smart, either. They can tell where to put more bits into encoding color or detail in a general sense, but they can’t, for instance, tell where there’s a face in the shot that should be getting extra love, or a sign or trees that can be done in a special way to save time.

But face and scene detection are practically solved problems in computer vision. Why shouldn’t a video codec understand that there is a face, then dedicate a proportionate amount of resources to it? It’s a perfectly good question. The answer is that the codecs aren’t flexible enough. They don’t take that kind of input. Maybe they will in H.266, whenever that comes out, and a couple years later it’ll be supported on high-end devices.

So how would you do it now? Well, by writing a video compression and decompression algorithm that runs on AI accelerators many phones and computers have or will have very soon, and integrating scene and object detection in it from the get-go. Like Krisp.ai understanding what a voice is and isolating it without hyper-complex spectrum analysis, AI can make determinations like that with visual data incredibly fast and pass that on to the actual video compression part.

Image Credits: WaveOne

Variable and intelligent allocation of data means the compression process can be very efficient without sacrificing image quality. WaveOne claims to reduce the size of files by as much as half, with better gains in more complex scenes. When you’re serving videos hundreds of millions of times (or to a million people at once), even fractions of a percent add up, let alone gains of this size. Bandwidth doesn’t cost as much as it used to, but it still isn’t free.

Understanding the image (or being told) also lets the codec see what kind of content it is; a video call should prioritize faces if possible, of course, but a game streamer may want to prioritize small details, while animation requires yet another approach to minimize artifacts in its large single-color regions. This can all be done on the fly with an AI-powered compression scheme.

There are implications beyond consumer tech as well: A self-driving car, sending video between components or to a central server, could save time and improve video quality by focusing on what the autonomous system designates important — vehicles, pedestrians, animals — and not wasting time and bits on a featureless sky, trees in the distance, and so on.

Content-aware encoding and decoding is probably the most versatile and easy to grasp advantage WaveOne claims to offer, but Bourdev also noted that the method is much more resistant to disruption from bandwidth issues. It’s one of the other failings of traditional video codecs that missing a few bits can throw off the whole operation — that’s why you get frozen frames and glitches. But ML-based decoding can easily make a “best guess” based on whatever bits it has, so when your bandwidth is suddenly restricted you don’t freeze, just get a bit less detailed for the duration.

Example of different codecs compressing the same frame.

These benefits sound great, but as before the question is not “can we improve on the status quo?” (obviously we can) but “can we scale those improvements?”

“The road is littered with failed attempts to create cool new codecs,” admitted Bourdev. “Part of the reason for that is hardware acceleration; even if you came up with the best codec in the world, good luck if you don’t have a hardware accelerator that runs it. You don’t just need better algorithms, you need to be able to run them in a scalable way across a large variety of devices, on the edge and in the cloud.”

That’s why the special AI cores on the latest generation of devices is so important. This is hardware acceleration that can be adapted in milliseconds to a new purpose. And WaveOne happens to have been working for years on video-focused machine learning that will run on those cores, doing the work that H.26X accelerators have been doing for years, but faster and with far more flexibility.

Of course, there’s still the question of “standards.” Is it very likely that anyone is going to sign on to a single company’s proprietary video compression methods? Well, someone’s got to do it! After all, standards don’t come etched on stone tablets. And as Bourdev and Rippel explained, they actually are using standards — just not the way we’ve come to think of them.

Before, a “standard” in video meant adhering to a rigidly defined software method so that your app or device could work with standards-compatible video efficiently and correctly. But that’s not the only kind of standard. Instead of being a soup-to-nuts method, WaveOne is an implementation that adheres to standards on the ML and deployment side.

They’re building the platform to be compatible with all the major ML distribution and development publishers like TensorFlow, ONNX, Apple’s CoreML, and others. Meanwhile the models actually developed for encoding and decoding video will run just like any other accelerated software on edge or cloud devices: deploy it on AWS or Azure, run it locally with ARM or Intel compute modules, and so on.

It feels like WaveOne may be onto something that ticks all the boxes of a major b2b event: it invisibly improves things for customers, runs on existing or upcoming hardware without modification, saves costs immediately (potentially, anyhow) but can be invested in to add value.

Perhaps that’s why they managed to attract such a large seed round: $6.5 million, led by Khosla Ventures, with $1M each from Vela Partners and Incubate Fund, plus $650K from Omega Venture Partners and $350K from Blue Ivy.

Right now WaveOne is sort of in a pre-alpha stage, having demonstrated the technology satisfactorily but not built a full-scale product. The seed round, Rippel said, was to de-risk the technology, and while there’s still lots of R&D yet to be done, they’ve proven that the core offering works — building the infrastructure and API layers comes next and amounts to a totally different phase for the company. Even so, he said, they hope to get testing done and line up a few customers before they raise more money.

The future of the video industry may not look a lot like the last couple decades, and that could be a very good thing. No doubt we’ll be hearing more from WaveOne as it migrates from lab to product.



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Google Maps takes on Facebook with launch of its own news feed

People are getting frustrated that Stories are everywhere now, but Google Maps is keeping it old school. Instead of adding tiny circles to the top of the app’s screen, Google Maps is introducing its own news feed. Technically, Google calls its new feature the “Community Feed,” as it includes posts from a local area. However, it’s organized as any other news feed would be — a vertically scrollable feed with posts you can “Like” by tapping on a little thumbs up icon.

The feed, which is found with the Explore tab of the Google Maps app, is designed to make it easier to find the most recent news, updates, and recommendations from trusted local sources. This includes posts business owners create using Google My Business to alert customers to new deals, menu updates, and other offers. At launch, Google says the focus will be on highlighting posts from food and drink businesses.

For years, businesses have been able to make these sorts of posts using Google’s tools. But previously, users would have to specifically tap to follow the business’s profile in order to receive their updates.

Now, these same sort of posts will be surfaced to even those Google Maps users who didn’t take the additional step of following a particular business. This increased exposure has impacted the posts’ views, Google says. In early tests of Community Feed ahead of its public launch, Google found that businesses’ posts saw more than double the number of views than before the feed existed.

Image Credits: Google

In addition to posts from businesses, the new Community Feed will feature content posted by Google users you follow as well as recent reviews from Google’s Local Guides — the volunteer program where users share their knowledge about local places in order to earn perks, such as profile badges, early access to Google features, and more. Select publishers will participate in the Community Feed, too, including The Infatuation and other news sources from Google News, when relevant.

Much of the information found in the Community Feed was available elsewhere in Google Maps before today’s launch.

For example, the Google Maps’ Updates tab offered a similar feed that included businesses’ posts along with news, recommendations, stories, and other features designed to encourage discovery. Meanwhile, the Explore tab grouped businesses into thematic groupings (e.g. outdoor dining venues, cocktail bars, etc.) at the top of the screen, then allowed users to browse other lists and view area photos.

With the update, those groups of businesses by category will still sit at the top of the screen, but the rest of the tab is dedicated to the scrollable feed. This gives the tab a more distinct feel than it had before. It could even position Google to venture into video posts in the future, given the current popularity of TikTok-style  short-form video feeds that have now cloned by Instagram and Snapchat.

Image Credits: Google

Today, it’s a more standard feed, however. As you scroll down, you can tap “Like” on those posts you find interesting to help better inform your future recommendations. You can also tap “Follow” on businesses you want to hear more from, which will send their alerts to your Updates tab, as well. Thankfully, there aren’t comments.

Google hopes the change will encourage users to visit the app more often in order to find out what’s happening in their area — whether that’s a new post from a business or a review from another user detailing some fun local activity, like a day trip or new hiking spot, for example.

The feature can be used when traveling or researching other areas, too, as the “Community Feed” you see is designated not based on where you live or your current location, but rather where you’re looking on the map.

The feed is the latest in what’s been a series of updates designed to make Google Maps more of a Facebook rival. Over the past few years, Google Maps has added features that allowed users to follow businesses, much like Facebook does, as well as message those businesses directly in the app, similar to Messenger. Businesses, meanwhile, have been able to set up their own profile in Google Maps, where they could add a logo, cover photo, and pick short name — also a lot like Facebook Pages offer today.

With the launch of a news feed-style feature, Google’s attempt to copy Facebook is even more obvious.

Google says the feature is rolling out globally on Google Maps for iOS and Android.

 

 



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Google launches Android Enterprise Essentials, a mobile device management service for small businesses

Google today introduced a new mobile management and security solution, Android Enterprise Essentials, which, despite its name, is actually aimed at small to medium-sized businesses. The company explains this solution leverages Google’s experience in building Android Enterprise device management and security tools for larger organizations in order to come up with a simpler solution for those businesses with smaller budgets.

The new service includes the basics in mobile device management, with features that allow smaller businesses to require their employees to use a lock screen and encryption to protect company data. It also prevents users from installing apps outside the Google Play Store via the Google Play Protect service, and allows businesses to remotely wipe all the company data from phones that are lost or stolen.

As Google explains, smaller companies often handle customer data on mobile devices, but many of today’s remote device management solutions are too complex for small business owners, and are often complicated to get up-and-running.

Android Enterprise Essentials attempts to make the overall setup process easier by eliminating the need to manually activate each device. And because the security policies are applied remotely, there’s nothing the employees themselves have to configure on their own phones. Instead, businesses that want to use the new solution will just buy Android devices from a reseller to hand out or ship to employees with policies already in place.

Though primarily aimed at smaller companies, Google notes the solution may work for select larger organizations that want to extend some basic protections to devices that don’t require more advanced management solutions. The new service can also help companies get started with securing their mobile device inventory, before they move up to more sophisticated solutions over time, including those from third-party vendors.

The company has been working to better position Android devices for use in workplace over the past several years, with programs like Android for Work, Android Enterprise Recommended, partnerships focused on ridding the Play Store of malware, advanced device protections for high-risk users, endpoint management solutions, and more.

Google says it will roll out Android Enterprise Essentials initially with distributors Synnex in the U.S. and Tech Data in the U.K. In the future, it will make the service available through additional resellers as it takes the solution global in early 2021. Google will also host an online launch event and demo in January for interested customers.



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