Thursday, 18 February 2021

Apple TV+ arrives on Google TV devices, starting with Chromecast

Google announced today the Apple TV+ streaming service has now arrived on the Google TV platform, starting with Chromecast with Google TV. It will also become available on Google TVs from both Sony and TCL, with expansions to other Android TV-powered devices in the months to come, Google says.

Google TV was first introduced last September as the new way Google will refer to its interface for Chromecast, where it combines streaming services, live TV via YouTube TV, and other Google offerings into one user interface — making it more competitive with similar offerings from Apple and Amazon. Today, the platform supports a wide range of top streaming services, like Disney+, Netflix, HBO Max, Peacock, Prime Video, CBS All Access, Hulu, Soing, and others, including, of course, YouTube.

With the added support for Apple TV+, users who already have subscriptions will be able to tune into its original programming, which includes movies, documentaries and series like “Ted Lasso,” “For All Mankind,” “Servant,” “The Morning Show,” “Dickinson,” and others. The app also provides access to the user’s library of movies and shows purchased from Apple, recommendations, and supports Family Sharing. The latter allows up to 6 family members to share a subscription to Apple TV+ and Apple TV channels.

Following the app’s launch on Google TV, users in the U.S. will be able to browse Apple’s Originals in Google TV’s personalized recommendations and surface its content in search results. Users can also ask Google Assistant to open the Apple TV app or they can request an Apple Original title by name. And they’ll be able to add Apple TV+ programming to the Google TV Watchlist. Google says these features will arrive in the “coming months,” however, instead of at launch.

The launch makes Google TV one of the last of the major streaming device platforms to support Apple’s streaming service, which is otherwise broadly available.

Apple TV+ had debuted in November 2019 for Apple customers, and later rolled out to non-Apple platforms including, that same year, Roku devices and Amazon’s Fire TV platform. Today, it’s also now available across a variety of smart TVs by Samsung, LG, Vizio, and Sony; gaming consoles including PlayStation (PS4 & PS5) and Xbox (One, Series X, Series S): and via the web.

 



from Apple – TechCrunch https://ift.tt/3ayUIHs

Google launches the first developer preview of Android 12

Almost exactly a year after Google announced the first developer preview of Android 11, the company today released the first developer preview of Android 12. Google delayed the roll-out of Android 11 a bit as the teams and the company’s partners adjusted to working during a pandemic, but it looks like that didn’t stop it from keeping Android 12 on schedule. As you would expect from an early developer preview, most of the changes here are under the hood and there’s no over-the-air update yet for intrepid non-developers who want to give it a spin.

Image Credits: Google

Among the highlights of the release so far — and it’s important to note that Google tends to add more user-facing changes and UI updates throughout the preview cycle — are the ability to transcode media into higher quality formates like the AV1 image format, faster and more responsive notifications and a new feature for developers that now makes individual changes in the platform togglable so they can more easily test the compatibility of their apps. Google also promises that just like with Android 11, it’ll add a Platform Stability milestone to Android 12 to give developers advance notice when final app-facing changes will occur in the development cycle of the operating system. Last year, the team hit that milestone in July when it launched its second beta release.

“With each version, we’re working to make the OS smarter, easier to use, and better performing, with privacy and security at the core,” writes Google VP of Engineering Dave Burke. “In Android 12 we’re also working to give you new tools for building great experiences for users. Starting with things like compatible media transcoding, which helps your app to work with the latest video formats if you don’t already support them, and easier copy/paste of rich content into your apps, like images and videos. We’re also adding privacy protections, refreshing the UI, and optimizing performance to keep your apps responsive.”

Image comparison from AVIF has landed by Jake Archibald

Obviously, there are dozens of developer-facing updates in Android 12. Let’s look at some in detail.

For the WebView in Android 12, Google will now implement the same SameSite cookie behavior as in Chrome, for example. Last year, the company slowed down the roll-out of this change, which makes it harder for advertisers to track your activity across sites,  in Chrome, simply because it was breaking too many sites. Now, with this feature fully implemented in Chrome, the Android team clearly feels like it, too, can implement the same privacy tools in WebView, which other apps use to display web content, too.

As for the encoding capabilities, Burke notes that, “with the prevalence of HEVC hardware encoders on mobile devices, camera apps are increasingly capturing in HEVC format, which offers significant improvements in quality and compression over older codecs.” He notes that most apps should support HEVC, but for those that can’t, Android 12 now offers a service for transcoding a file into AVC.

Image Credits: Google

In addition, Android 12 now also supports the AV1 Image File Format as a container for images and GIF-like image sequences. “Like other modern image formats, AVIF takes advantage of the intra-frame encoded content from video compression,” explains Burke. “This dramatically improves image quality for the same file size when compared to older image formats, such as JPEG.”

As with every Android release, Google also continues to tinker with the notification system. This time, the team promises a refreshed design to “make them more modern, easier to use, and more functional.” Burke calls out optimized transitions and animations and the ability for apps to decorate notifications with custom content. Google now also asks that developers implement a system that immediately takes users from a notification to the app, without an intermediary broadcast receiver or service, something it recommended before.

Android 12 will now also offer better support for multi-channel audio with up to 24 channels (a boon for music and other audio apps, no doubt), spatial audio, MPEG-H support, and haptic-coupled audio effects with the strength of the vibration and frequency based on the audio (a boon for games, no doubt). There’s also improved gesture navigation and plenty of other optimizations and minor changes across the operating system.

Google also continues to drive its Project Mainline forward, which allows for an increasing number of the core Android OS features to be updated through the Google Play system — and hence bypasses the slow update cycles of most hardware manufacturers. With Android 12, it is bringing the Android Runtime module into Mainline, which will then let Google push updates to the core runtime and libraries to devices. “We can improve runtime performance and correctness, manage memory more efficiently, and make Kotlin operations faster – all without requiring a full system update,” Burke says. “We’ve also expanded the functionality of existing modules – for example, we’re delivering our seamless transcoding feature inside an updatable module.”

You can find a more detailed list of all of the changes in Android 12 here.

Image Credits: Google

Developers who want to get started with bringing their apps to Android 12 can do so today by flashing a device image to a Pixel device. For now, Android 12 supports the Pixel 3/3 XL, Pixel 3a/3a XL, Pixel 4/4 XL, Pixel 4a/4a 5G and Pixel 5. You can also use the system image in the Android Emulator in Google’s Android Studio.



from Android – TechCrunch https://ift.tt/3s2jTbd
via IFTTT

Wednesday, 17 February 2021

Google suspends Trump 2020 app from Play Store for non-functionality

Google has suspended the Trump 2020 campaign app from the Google Play Store for policy violations, the company confirmed, following a report from Android Police which noted the app was unable to load any content and appeared to have been taken down. Both the Android version of the app and its iOS counterpart have been left online since the November 2020 elections, but hadn’t received recent updates — which likely contributed to the app’s stability issues.

The Play Store version hadn’t been updated since October 30, 2020, for example, according to data from Sensor Tower.

According to Android Police’s report, the app was hanging and couldn’t load content, and it reported connectivity issues. We understand the issue was as they described — when users downloaded the app, it would either hang on the initial loading screen with a spinning “T” logo or it would immediately report a server error at startup. In either case, it would never load the app experience at all.

Recent user reviews on the Play Store noted these issues, saying things like “will not open,” “the app doesn’t even work,” “absolutely terrible doesn’t even work,” “wouldn’t open keep saying check connections,” and more. One user even asked the developer to respond to the numerous complaints, saying “please reply to people commenting. It’s not loading.” Another implied the issues were Google’s fault, noting “worked great, until Google canceled it.”

Google, though, did not cancel it. The Trump 2020 Android app has actually been experiencing problems for some time before Google took this action.

For example, a tweet from around a month ago described a similar set of issues:

Google told with TechCrunch the app has not been banned from the Play Store, only suspended for its non-functionality. It can be reinstated if the problems are addressed. The company also said it attempted to reach out to the app’s developer before taking the app down, but never received a response.

“The Trump 2020 campaign app recently stopped working and we reached out to the developer multiple times in an attempt to get them to address the issue,” a Google spokesperson said. “People expect that apps downloaded from Google Play provide a minimum level of functionality and our policy is to remove non-working apps from the store if they are not fixed.”

Despite the issues on Android, we found the iOS version was still able to load upon first launch, and could send confirmation codes to a phone number at sign-up. But when you visited the app’s main screens, it also now presents an error message. This error doesn’t affect your ability to browse through the past content on iOS, however.

Image Credits: Trump 2020 screenshot on iOS

According to date from Sensor Tower, the Android version hadn’t seen any new installs since Feb. 7, 2021. The firm also noted the Trump 2020 Android app had around 840,000 installs compared with close to 1.5 million on iOS.

This is not the first time the Trump 2020 app’s issues have made headlines.

In the months leading up to last year’s presidential election in the U.S., a number of TikTok users decided to troll the app in its user reviews. (For some reason, Gen Z users believe a lowly-rated app will be automatically removed from the app stores. That’s not true.) Their efforts at the time were able to bring the app’s overall star rating down to just 1.2 stars, and eventually forced the Trump 2020 campaign to reset the app’s ratings.

Though the election is long over, users have still been leaving bad reviews on the app along with their 1-star ratings. Sometimes, the trolls even attempt a bit of humor in the process.

“App attempted a coup to overthrow my phone’s operating system,” said one Play Store reviewer. “I’ve suffered enough since 2016,” said another on iOS.



from Android – TechCrunch https://ift.tt/3pv8NcX
via IFTTT

Astra hires longtime Apple veteran Benjamin Lyon as Chief Engineer

New Space startup Astra, which is currently focused on commercial rockets, but which plans to eventually build satellites, too, has hired one of Apple’s key engineering leaders to head its own engineering efforts. Benjamin Lyon spent over two decades at Apple, where he worked on everything from the iPhone, to input devices and sensor hardware, to special projects: the department at Apple working on autonomous vehicle technology.

“When I’ve looked at what to do next at Apple, it has always been this combination of ‘What is the most impactful thing that I can do for humanity?’ – the iPhone was very much one of these,” Lyon told me in an interview. “Phones were awful [at the time], and if we could fundamentally come up with a new interface, that would completely change how people interact with devices.”

Creating a mobile device with an interface that was “completely flexible and completely customizable to the application” was what seemed so transformative to Lyon about the iPhone, and he sees a direct parallel in the work that Astra is doing to lower the barrier of access to space through cheap, scalable and highly-efficient rocketry.

“Astra me feels very, very much like redefining what it means for a phone to be smart,” Lyon said. “I think the Astra vision is this magical combination of fundamentally taking the rocket science out of space. How do you do that? Well, you better have a great foundation of a team, and a great foundation of core technologies that you can bring together in order to make a compelling series of products.”

Foundations are the key ingredient according not only to Lyon, but also to Astra co-founder and CEO Chris Kemp, who explained why an experienced Apple engineer made the most sense to him to lead a rocket startup’s engineering efforts.

“We did not want anyone from aerospace – I’ll just I’ll say that out of the gate,” Kemp told me. “Aerospace has not figured out how to build rockets at scale, or do anything profitably – ever. So I found no inspiration from anyone I talked to who had anything to do with with any of the other space-related companies. We do feel that there are people that are at SpaceX and Blue Origin who are really good at what they do. But in terms of the culture that we’re trying to establish at Astra, if you look back at Apple, and the things that that Benjamin worked on there over many decades, he really took on not only designing the the thing, but also designing the thing that makes the thing, which was more important than the thing itself.”

Kemp’s alluding to Apple’s lauded ability to work very closely with suppliers and move fundamental component engineering in-house, crafting unique designs for things like the system-on-a-chip that now powers everything from the iPhone to Macs. Apple often designs the processes involved in making those fundamental components, and then helps its suppliers stand up the factories required to build those to its exacting specifications. Astra’s approach to the space industry centers around a similar approach, with a focus on optimizing the output of its Alameda-based rocket factory, and iterating its products quickly to match the needs of the market while keeping pricing accessible.

And Astra’s definition of ‘iteration’ matches up much more closely with the one used by Silicon Valley than that typically espoused by legacy aerospace companies – going further still in questioning the industry’s fundamentals than even watershed space tech innovators like SpaceX, which in many ways still adheres to accepted rocket industry methods.

“You don’t do the iPhone X at iPhone 1 – you start with the iPhone 1 and you work your way to the iPhone X,” Lyon told me. “You’re going to see that with Astro as well, there’s going to be this amazing evolution, but it’s going to be tech company-rate evolution, as opposed to an ‘every 20 years’ evolution.”

That sentiment lines up with Astra and Kemp’s approach to date: The company reached space for the first time late last year, with a rocket that was the second of three planned launches in a rapid iteration cycle designed to achieve that milestone. After the first of these launches (Rocket 3.1 if you’re keeping track) failed to make space last September, Astra quickly went back to the drawing board and tweaked the design to come back for its successful attempt in December (Rocket 3.2) – an extremely fast turnaround for an aerospace company by any measure. The company is now focused on its Rocket 3.3 launch, which should only require software changes to achieve a successful orbit, and put it on track to begin delivering commercial payloads for paying customers.

Astra’s rocket production facility in Alameda, California.

Astra’s rocket is tiny compared to the mammoth Starship that SpaceX is currently developing, but that’s part of the appeal that drew Lyon to the startup in the first place. He says the goal of “design[ing] a rocket to match the application,” rather than simply “design[ing] a rocket to end all rockets” makes vastly more sense to serve the bourgeoning market.

“And that’s just the beginning,” he added. “Then you’ll take the next step, which is if you look at the technology that’s in a satellite, and a bunch of the smart technology that’s in a rocket, there’s a tremendous amount of duplication there. So, get rid of the duplication – design the rocket and the satellite together as one system.”

Eventually, that means contemplating not only launch and satellite as a single challenge, but also managing “the entire experience of getting to space and managing a constellation” as “a single design problem,” according to Lyon, which is the level of ambition at Astra that he views as on par with that of Steve Jobs at Apple at the outset of the iPhone project.

Ultimately, Astra hopes to be able to provide aspiring space technology companies with everything they need so that the actual space component of their business is fully handled. The idea is that startups and innovators can then focus on bringing new models and sensing technologies to Astra, worrying only about payload – leaving launch, integration and eventually constellation management to the experts. It’s not unlike what the App Store unlocked for the software industry, Lyon said.

“We’re trying to do something that’s never been done before in aerospace, which is to really scale the production of rockets, and also focus on the overall economics of the business,” Kemp explained about additional advantages of having Lyon on board. “As we become a public company, in particular, we have very aggressive EBITDA targets, and very aggressive production targets, much the same way Apple does. We also want to have a new rocket every year, just like [the iPhone] and so to some degree, we found every aspect of Benjamin’s ethos aligned with our values, and the culture that we’re creating here at Astro of relentless, constant innovation and iteration.



from iPhone – TechCrunch https://ift.tt/3uaENqC

Astra hires longtime Apple veteran Benjamin Lyon as Chief Engineer

New Space startup Astra, which is currently focused on commercial rockets, but which plans to eventually build satellites, too, has hired one of Apple’s key engineering leaders to head its own engineering efforts. Benjamin Lyon spent over two decades at Apple, where he worked on everything from the iPhone, to input devices and sensor hardware, to special projects: the department at Apple working on autonomous vehicle technology.

“When I’ve looked at what to do next at Apple, it has always been this combination of ‘What is the most impactful thing that I can do for humanity?’ – the iPhone was very much one of these,” Lyon told me in an interview. “Phones were awful [at the time], and if we could fundamentally come up with a new interface, that would completely change how people interact with devices.”

Creating a mobile device with an interface that was “completely flexible and completely customizable to the application” was what seemed so transformative to Lyon about the iPhone, and he sees a direct parallel in the work that Astra is doing to lower the barrier of access to space through cheap, scalable and highly-efficient rocketry.

“Astra me feels very, very much like redefining what it means for a phone to be smart,” Lyon said. “I think the Astra vision is this magical combination of fundamentally taking the rocket science out of space. How do you do that? Well, you better have a great foundation of a team, and a great foundation of core technologies that you can bring together in order to make a compelling series of products.”

Foundations are the key ingredient according not only to Lyon, but also to Astra co-founder and CEO Chris Kemp, who explained why an experienced Apple engineer made the most sense to him to lead a rocket startup’s engineering efforts.

“We did not want anyone from aerospace – I’ll just I’ll say that out of the gate,” Kemp told me. “Aerospace has not figured out how to build rockets at scale, or do anything profitably – ever. So I found no inspiration from anyone I talked to who had anything to do with with any of the other space-related companies. We do feel that there are people that are at SpaceX and Blue Origin who are really good at what they do. But in terms of the culture that we’re trying to establish at Astra, if you look back at Apple, and the things that that Benjamin worked on there over many decades, he really took on not only designing the the thing, but also designing the thing that makes the thing, which was more important than the thing itself.”

Kemp’s alluding to Apple’s lauded ability to work very closely with suppliers and move fundamental component engineering in-house, crafting unique designs for things like the system-on-a-chip that now powers everything from the iPhone to Macs. Apple often designs the processes involved in making those fundamental components, and then helps its suppliers stand up the factories required to build those to its exacting specifications. Astra’s approach to the space industry centers around a similar approach, with a focus on optimizing the output of its Alameda-based rocket factory, and iterating its products quickly to match the needs of the market while keeping pricing accessible.

And Astra’s definition of ‘iteration’ matches up much more closely with the one used by Silicon Valley than that typically espoused by legacy aerospace companies – going further still in questioning the industry’s fundamentals than even watershed space tech innovators like SpaceX, which in many ways still adheres to accepted rocket industry methods.

“You don’t do the iPhone X at iPhone 1 – you start with the iPhone 1 and you work your way to the iPhone X,” Lyon told me. “You’re going to see that with Astro as well, there’s going to be this amazing evolution, but it’s going to be tech company-rate evolution, as opposed to an ‘every 20 years’ evolution.”

That sentiment lines up with Astra and Kemp’s approach to date: The company reached space for the first time late last year, with a rocket that was the second of three planned launches in a rapid iteration cycle designed to achieve that milestone. After the first of these launches (Rocket 3.1 if you’re keeping track) failed to make space last September, Astra quickly went back to the drawing board and tweaked the design to come back for its successful attempt in December (Rocket 3.2) – an extremely fast turnaround for an aerospace company by any measure. The company is now focused on its Rocket 3.3 launch, which should only require software changes to achieve a successful orbit, and put it on track to begin delivering commercial payloads for paying customers.

Astra’s rocket production facility in Alameda, California.

Astra’s rocket is tiny compared to the mammoth Starship that SpaceX is currently developing, but that’s part of the appeal that drew Lyon to the startup in the first place. He says the goal of “design[ing] a rocket to match the application,” rather than simply “design[ing] a rocket to end all rockets” makes vastly more sense to serve the bourgeoning market.

“And that’s just the beginning,” he added. “Then you’ll take the next step, which is if you look at the technology that’s in a satellite, and a bunch of the smart technology that’s in a rocket, there’s a tremendous amount of duplication there. So, get rid of the duplication – design the rocket and the satellite together as one system.”

Eventually, that means contemplating not only launch and satellite as a single challenge, but also managing “the entire experience of getting to space and managing a constellation” as “a single design problem,” according to Lyon, which is the level of ambition at Astra that he views as on par with that of Steve Jobs at Apple at the outset of the iPhone project.

Ultimately, Astra hopes to be able to provide aspiring space technology companies with everything they need so that the actual space component of their business is fully handled. The idea is that startups and innovators can then focus on bringing new models and sensing technologies to Astra, worrying only about payload – leaving launch, integration and eventually constellation management to the experts. It’s not unlike what the App Store unlocked for the software industry, Lyon said.

“We’re trying to do something that’s never been done before in aerospace, which is to really scale the production of rockets, and also focus on the overall economics of the business,” Kemp explained about additional advantages of having Lyon on board. “As we become a public company, in particular, we have very aggressive EBITDA targets, and very aggressive production targets, much the same way Apple does. We also want to have a new rocket every year, just like [the iPhone] and so to some degree, we found every aspect of Benjamin’s ethos aligned with our values, and the culture that we’re creating here at Astro of relentless, constant innovation and iteration.



from Apple – TechCrunch https://ift.tt/3uaENqC

Epic Games takes its Apple App Store fight to Europe

Epic Games has taken its fight against Apple’s App Store rules to the European Union where it’s lodged a complaint with the bloc’s antitrust regulators.

In a blog post today the maker of the popular online game Fortnite said it’s extending its battle for what it dubbed “fairer digital platform practices for developers and consumers” to Europe, noting the bloc is already looking into competition concerns attached to the Apple App Store (and its payment service, Apple Pay).

The EU opened a formal probe into certain Apple practices last year.

Regional lawmakers have also recently set out a plan to expand platform regulation to put specific strictures on ‘gatekeeper’ platforms with the aim of ensuring fairness and accountability vis-a-vis third parties. And the issue of platform power is certainly one that’s now under close scrutiny by regulators and lawmakers around the world.

“The complaint, filed with the European Commission’s Directorate-General for Competition, alleges that through a series of carefully designed anti-competitive restrictions, Apple has not just harmed but completely eliminated competition in app distribution and payment processes,” Epic writes, adding: “Apple uses its control of the iOS ecosystem to benefit itself while blocking competitors and its conduct is an abuse of a dominant position and in breach of EU competition law.”

It’s not seeking damages against Apple but wants EU competition authorities to impose remedies against what it describes as the iPhone maker’s “monopoly channels”.

“What’s at stake here is the very future of mobile platforms,” said Epic Games founder and CEO, Tim Sweeney, in a statement. “Consumers have the right to install apps from sources of their choosing and developers have the right to compete in a fair marketplace. We will not stand idly by and allow Apple to use its platform dominance to control what should be a level digital playing field. It’s bad for consumers, who are paying inflated prices due to the complete lack of competition among stores and in-app payment processing. And it’s bad for developers, whose very livelihoods often hinge on Apple’s complete discretion as to who to allow on the iOS platform, and on which terms.”

Epic launched a US lawsuit against Apple last August after Apple banned Fortnite from the App Store.

The tech giant made the move after Epic tried to bypass its in-app purchase framework (and circumvent the cut Apple takes) by adding its own payment mechanism to Fortnite to let users purchase in-game currency directly — in direct contravention of Apple’s rules.

As well as banning Fortnight, Apple said it would go further and revoke Epic’s developer account and access to developer tools for its Unreal Engine — a move that would have affected third party app makers that rely on Epic’s engine. However it was barred from going that far.

A US judge quickly denied Epic’s motion to force Apple to unblock the game but Cupertino was ordered not to block Epic’s ability to provide and distribute its Unreal Engine on iOS — limiting Apple’s ability to take a scorched earth approach to try to shut Epic’s battle down.

Since then Epic has filed legal complaints against Apple in Australia and the UK. It’s now also petitioning EU regulators.

The EU’s antitrust division, meanwhile, opened a formal investigation of Apple last summer — more than a year after the Europe-based music streaming service Spotify had made a similar complaint over ‘restrictive’ App Store rules and the 30% cut Cupertino takes on iOS in-app payments.

The Commission said at the time that an unnamed e-book/audiobook distributor had also complained about the impact of App Store rules on competition.

It confirmed today that it has received a complaint by Epic Games against Apple. We will assess it based on our standard procedures,” a Commission spokesperson told us. 

Epic’s argument is that Apple is denying Fortnight users on iOS a choice between Apple payment and Epic direct payment — claiming savings would be passed to direct purchasers (although Epic of course stands to gain money if it can open up a channel that bypasses Apple’s cut on in-app payments).

Epic has also tried to push Apple to let it operate an Epic Games Store on iOS — a move Apple refused, citing the “exacting standards for security, privacy, and content” which it argues are predicated on the App Store rules (although Apple’s claims of curation equaling ‘quality’ don’t always live up to the reality of what it allows to operate on its App Store).

Back in 2019, Apple also launched its own gaming distribution service, Apple Arcade — a pure-play content play that offers access to new and exclusive games playable across Apple’s device ecosystem.

That move was perhaps the straw the broke the camel’s back vis-a-vis Epic Games deciding to go all in on an antitrust brawl with Apple. (Its blog post references Apple Arcade, and notes that Apple has barred competitors, including itself, from doing the same).

It’s worth noting that Epic has also squared up to Google, which similarly takes a cut of in-app payments of Android apps distributed via its Play Store — and which also removed Fortnight from the Play Store last year.

However Google’s Android platform allows sideloading of third party apps and alternative app stores, arguably making it harder to make an antitrust case stick vs the tighter restrictions applied by Apple.

At the same time, though, Android dominates smartphone marketshare — while Apple’s cut of the global market is less than a fifth.



from Apple – TechCrunch https://ift.tt/3qxvZJ8

Monday, 15 February 2021

Equity Monday: The electric car boom, tech regulation, and some sad American VC data

Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast where we unpack the numbers behind the headlines.

This is Equity Monday, our weekly kickoff that tracks the latest private market news, talks about the coming week, digs into some recent funding rounds and mulls over a larger theme or narrative from the private markets. You can follow the show on Twitter here and myself here — and be sure to check out our riff on whether SoftBank has another 20 DoorDashes waiting in the wings.

This morning was a more relaxed Monday than I can recall in months, thanks to a holiday in many parts of the world. But that didn’t stop us from parsing the news:

And, finally, read this if you want feel let down by American VCs. (American media, to be clear, has similar issues.)

Equity drops every Monday at 7:00 a.m. PST and Thursday afternoon as fast as we can get it out, so subscribe to us on Apple PodcastsOvercastSpotify and all the casts.



from Apple – TechCrunch https://ift.tt/3rWTkUQ