Thursday, 15 July 2021

Xiaomi global shipments push past Apple for No. 2 spot

A banner quarter for Xiaomi helped the Chinese mobile company snag the No. 2 spot in global smartphone shipments, according to newly posted Q2 numbers from research firm Canalys. It’s pretty stunning growth for the company, up 83% year-over-year for the quarter and capturing 17% of the global market.

The surge puts Xiaomi at No. 2, globally, behind only Samsung’s 19% by a relatively small margin. Apple is at third with 14% (after its own solid growth has slowed), while fellow Chinese manufacturers Oppo and Vivo round out the top five at 10% a piece.

Huawei, of course, is nowhere to be seen among the top companies. It’s a pretty massive drop, due in no small part to blacklisting that has both barred the company from certain markets (namely, the U.S.) and cut off access to U.S. mobile products, including Google’s Android and various apps.

Image Credits: Canalys

Canalys cites aggressive pricing as a big factor in Xiaomi’s success — particularly contrasted with premium priced offerings from Samsung and Apple.

“It is now transforming its business model from challenger to incumbent, with initiatives such as channel partner consolidation and more careful management of older stock in the open market,” the analyst firm’s Research Manager Ben Stanton said in a release. “It is still largely skewed toward the mass market, however, and compared with Samsung and Apple, its average selling price is around 40% and 75% cheaper respectively. So a major priority for Xiaomi this year is to grow sales of its high-end devices, such as the Mi 11 Ultra.”

The company certainly isn’t a household name in the States (the company has dealt with its own issues here), but of late it has found particular success in Latin America, Africa and Western Europe. It seems that there are still plenty of markets available to continue its expansion as it looks to take on Samsung, even as Oppo and Vivo hope to continue their own respective rapid global growth.



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What impact will Apple’s buy now, pay later push have on startups?

Bloomberg broke news earlier this week that Apple, the consumer hardware giant with a rising services focus, is building a buy now, pay later (BNPL) service that will integrate with its Apple Pay system. The news sent shares of Affirm down just over 10% by the end of the day, and it shed 2.5% of its value yesterday. It’s off a little more than 61% from the highs it set after debuting earlier this year.

In light of information that Apple could cut into Affirm’s business, investors decided the former consumer fintech unicorn and present-day public BNPL company was worth less. Why? Because rising competition from a player like Apple may limit its growth over time, impacting later profitability. Or more simply, public-market investors decided that the present value of its future cash flows had declined.

It’s not fair to focus on Affirm, of course. Afterpay is also a public BNPL firm; its shares also fell this week, slipping a similar 10% since its close on July 12, the day before the Apple news broke.


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Those are just two names. There are a host of rival BNPL concerns in the world, from small startups to private-market giants like Klarna. Affirm and Afterpay, however, as focused companies in the space that also float, make for a useful window into how investors’ views on the sector are changing in light of the recent Apple announcement.

Our question is what impact the Apple news item may have on startups, given that Apple Pay itself already accounts for about 5% of global card transactions (according to one analysis at least). The answer, I think, is that it will vary a lot based on the focus of the BNPL startup in question. The more specialized the BNPL provider, the less likely that Apple’s eventual foray into the BNPL space may prove combative; the more general the BNPL player, the more likely that Apple could cut into its business.

Why? Distribution and customer expertise.

This isn’t to say that Affirm, Afterpay and other BNPL players are set to follow the dodo; far from it. But if Apple wades into the BNPL market as anticipated, its Apple Pay service could provide a strong distribution network that may ease consumer onboarding. That Apple has also launched a credit card tied to its Apple Pay efforts and offers a lightweight cash-management solution in the United States could also lower the threshold for uptake of the product because consumers are already becoming comfortable with Apple as a banking player of sorts.

Apple also controls massive digital marketplaces, albeit places where BNPL services may prove less pertinent. But it controls brick-and-mortar stores for its own goods around the world, and a global e-commerce operation via its own websites that could provide extra distribution for BNPL services from the company. Simply: Apple sells a lot of pricey products that would be good candidates for BNPL purchases.

All of that will hit some startups. Let’s talk about which are going to dodge the incoming competitive bullet.



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Tuesday, 13 July 2021

Apple is reportedly working on a pay later feature for Apple Pay

If you’ve done any online shopping in the last little while, there’s a good chance you’ve run into services like Affirm and PayPal’s Pay in 4. They allow you to purchase something and pay for it later by splitting up the total cost of the item into several installments.

By the looks of things, Apple could soon offer a similar option to Apple Pay users. According to Bloomberg, the company is working with Goldman Sachs on a service called “Apple Pay Later” that will allow those with its devices to settle purchases over time, including ones they make at physical shops.

When using the service, the outlet says you’ll have two ways of paying for your purchase. If you pick the “Apple Pay in 4” option, you’ll need to make four interest-free payments across two months.

The other option is to extend the payment period over multiple months, though in that case interest comes into play. Bloomberg says it wasn’t able to determine how much interest Apple plans to charge or when the company will roll out the service.

We’ve reached out to Apple for comment on the report, and we’ll update this article when we hear back from the company. But in many ways, Apple Pay Later sounds like a logical extension of what the company is already doing with Apple Card, where one of the perks it offers is installment plans for Mac and iPad purchases.

Editor’s note: This post originally appeared on Engadget

 



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Apple introduces a $99 MagSafe Battery Pack for the iPhone 12

The addition of MagSafe to the iPhone 12 line introduced all manner of fun avenues for accessory makers, but there’s a strong case (so to speak) to be made that a snap on battery pack might be the most useful of all. A number of third-parties (notably Anker and Mophie) have introduced their own versions, and now Apple’s getting in on the action.

[gallery ids="2176873,2176872,2176871,2176870"]

The simply-named MagSafe Battery Pack went up for pre-order on Apple’s site today for $99, with an estimated arrival of July 19. The new pack comes in white (with a subtly gray Apple logo on the back to let people know you went first-party) and provides up to 15W of wireless charging, per the company.

Other details are scarce at the moment, including  precisely how many phone charges you’ll get out of the pack. Eagle-eyed viewers noticed on the rear of the device, fine-print noting the 1,460 mAh size. The pack itself charges via Lightning port, and users can plug it in with the phone attached to get a quicker charge to both the pack and battery at once.

The price is a premium, compared to Anker and Mophie’s products, which run around the $45-50 range for a 5,000 mAh battery.



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Apple introduces a $99 MagSafe Battery Pack for the iPhone 12

The addition of MagSafe to the iPhone 12 line introduced all manner of fun avenues for accessory makers, but there’s a strong case (so to speak) to be made that a snap on battery pack might be the most useful of all. A number of third-parties (notably Anker and Mophie) have introduced their own versions, and now Apple’s getting in on the action.

[gallery ids="2176873,2176872,2176871,2176870"]

The simply-named MagSafe Battery Pack went up for pre-order on Apple’s site today for $99, with an estimated arrival of July 19. The new pack comes in white (with a subtly gray Apple logo on the back to let people know you went first-party) and provides up to 15W of wireless charging, per the company.

Other details are scarce at the moment, including  precisely how many phone charges you’ll get out of the pack. Eagle-eyed viewers noticed on the rear of the device, fine-print noting the 1,460 mAh size. The pack itself charges via Lightning port, and users can plug it in with the phone attached to get a quicker charge to both the pack and battery at once.

The price is a premium, compared to Anker and Mophie’s products, which run around the $45-50 range for a 5,000 mAh battery.



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Nigeria leads mobile app market growth in Africa as use of gaming apps surge 44% from Q1 2020

The pandemic’s effect on the global app market has not been hard to miss. In the first quarter and first half of this year, consumer spending in mobile apps hit new records at $32 billion and $64.9 billion, respectively.

In Africa, it can be tough to call out exact numbers on consumer spending because the continent gets hardly a mention in global app market reports. Yet, other metrics are worth looking at, and a new report from AppsFlyer in collaboration with Google has some important insights into how the African app market has fared since the pandemic broke out last year.

The report tracked mobile app activities across three of Africa’s largest app markets (Kenya, Nigeria and South Africa) between Q1 2020 and Q1 2021.

From the first half of 2020 to the first half of 2021, the African mobile app industry (which is predominantly Android) increased by 41% in overall installs. This was analyzed from 6,000 apps and 2 billion installs in the three markets. Nigeria registered the highest growth, with a 43% rise; South Africa’s market increased by 37% and Kenya increased 29%.

Lockdown numbers

On March 22, 2020, Rwanda imposed Africa’s first lockdown. Subsequently, other countries followed; (those in the report) Kenya (March 25), South Africa (March 27), and Nigeria (March 30).

As more people spent time at home from Q2 2020, app installs increased by 20% across the three countries. South Africans were the quickest to take to their phones as the lockdowns hit with installs increasing by 17% from the previous quarter.

On the other hand, Nigerians and Kenyans recorded a 2% and 9% increase, respectively. The report attributes the disparity to the varying levels of restrictions each country faced; South Africa experienced the strictest and most frequent.

Per the report, gaming apps showed strong performance between Q1 and Q2 2020. The segment experienced a 50% growth compared to an 8% increase in nongaming apps pulled. It followed a global trend where gaming apps surged to a record high in Q2 2020, at 14 billion downloads globally.

In-app purchasing revenue and almost year-on-year growth

According to AppsFlyer, the biggest trend it noticed was in in-app purchasing revenue. In Q3 2020, in-app purchasing revenue numbers grew with a staggering 136% increase compared to Q2 2020, and accounted for 33% of 2020’s total revenue, “highlighting just how much African consumers were spending within apps, from retail purchases to gaming upgrades.”

In-app purchasing revenue among South African consumers increased by 213%, while Nigeria and Kenyan consumers recorded 141% and 74% increases, respectively.

On the advertising front and on an almost year-on-year basis, in-app advertising revenue also increased significantly as Africans were glued to their smartphones more than ever. Per the report, in-app advertising revenue increased 167% between Q2 2020 to Q1 2021.

For gaming and non-gaming apps, which was highlighted between the first two quarters, they both increased by 44% and 40% respectively in Q1 2021 compared to Q2 2020.

Fintech and super apps

In the last five years, fintech has dominated VC investments in African startups. It’s a no brainer why there is so much affinity for the sector. Fintechs create so much value for Africa’s mobile-first population, with large sections of unbanked, underbanked and banked people. This value is why all but one of the continent’s billion-dollar startups are fintech.

African fintechs have grown by 89.4% between 2017 and 2021, according to a Disrupt Africa report. Now, there are more than 570 startups on the continent. Many fintechs are mobile-based, therefore reflecting the number of fintech apps Africans use each day. Consumers in South Africa and Nigeria saw year-on-year growth in finance app installs by 116% and 60%, respectively.

AppsFlyer says that like fintech apps, super apps are on the rise as well. These “all-in-one” apps offer users a range of functions such as banking, messaging, shopping and ride-hailing. The report says their rise, partly due to device limitations on the continent, owes much to the same conditions that have led to a surge in fintech apps: systemic underbanking.

“Super apps remove some of the barriers that these users face, as well as providing a level of customer insight and experience that traditional banks cannot,” the report said.

Daniel Junowicz, RVP EMEA & Strategic Projects for AppsFlyer, commenting on the trends highlighted in the report said, “…The mobile app space in Africa is thriving despite the turmoil of last year. Installs are growing, and consumers are spending more money than ever before, highlighting just how important mobile can be for businesses when it comes to driving revenue.”



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Monday, 12 July 2021

Android 12 will let you play games before they finish downloading

At its Game Developer Summit, Google today announced a new feature for Android game developers today that will speed up the time from starting a download in the Google Play store to the game launching by almost 2x — at least on Android 12 devices. The name of the new feature, ‘play as you download,’ pretty much gives away what this is all about. Even before all the game’s assets have been downloaded, players will be able to get going.

On average, modern games are likely the largest apps you’ll ever download and when that download takes a couple of minutes, you may have long moved on to the next TikTok session before the game is ever ready to play. With this new feature, Google promises that it’ll take only half the time to jump into a game that weighs in at 400MB or so. If you’re a console gamer, this whole concept will also feel familiar, given that Sony pretty much does the same thing for PlayStation games.

Now, this isn’t Google’s first attempt at making games load faster. With ‘Google Play Instant,’ the company already offers a related feature that allows gamers to immediately start a game from the Play Store. The idea there, though, is to completely do away with the install process and give potential players an opportunity to try out a new game right away.

Like Play Instant, the new ‘play as you download’ feature is powered by Google’s Android App Bundle format, which is, for the most part, replacing the old APK standard

Image Credits: Google



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