Thursday, 19 August 2021

Twitter is testing a feature that puts users’ Revue newsletters on their profiles

This January, Twitter acquired the newsletter platform Revue, but until now its integration into Twitter has been minimal; sometimes when you write Twitter threads, you’ll be greeted with a “Hello, wordsmiths” message that tells you about its newsletter tools).

Starting today, Twitter is testing a feature that brings Revue newsletters more prominently into the Twitter experience. Some users on web and Android will be able to see writers’ Revue newsletters appear on their profile beneath their follower counts. If you click subscribe, you’ll be prompted to read a sample issue or subscribe using the email address connected to your Twitter account. Revue says this feature will also roll out on iOS soon.

The newsletter market is heating up — Medium and Quora have both recently released new monetization structures, Substack is currently valued at $650 million, and Facebook is curating a slate of flashy newsletters on Bulletin. Even Tumblr is attempting to cash in on paywalled writing, though its user base isn’t thrilled. But with its new front-and-center integration on Twitter profiles, Revue may pick up steam too.

“One of the reasons I switched to using their platform was the potential to link my newsletter with my Twitter feed & make it easier for my followers to subscribe,” Revue writer Jewel Wicker tweeted. “Happy the rollout has begun.”

Revue takes a 5% cut of creators’ earnings, plus a standard 2.9%, plus $0.30 processing fee. So, if someone subscribes to your Revue newsletter for $5, you’ll take home $4.30. Comparatively, Substack takes 10% of writers’ revenue plus processing fees.



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Spatial audio is coming to Netflix on iPhone and iPad

If you use AirPods Pro or AirPods Max, your mobile Netflix-watching is about to get a bit more immersive. Yesterday, Netflix confirmed that it has begun rolling out spatial audio support on iPhone and iPad on iOS 14 after the feature was spotted by a Reddit user.

Netflix joins streaming competitors like HBO Max, Disney+, and Peacock in enabling this feature, while other popular apps like Amazon Prime Video and YouTube still don’t have this functionality. Still, Netflix said the rollout won’t be immediate — users who have the update should be able to toggle it on or off in the Control Center.

Recently, Apple has been emphasizing its spatial audio features. The company first announced that it would bring spatial audio to AirPods Pro during the WWDC conference in 2020 — during this year’s conference, Apple added that Apple Music subscribers would gain access to spatial audio and lossless audio streaming at no extra charge. This even supports dynamic head tracking, which adjusts the sound when you move your head.  The Android version of the Apple Music app also supports spatial and lossless audio. In February, Spotify said it would rollout a high-end subscription service, Spotify HiFi, which would enable lossless audio, though there’s been no news since.

Last month, Netflix revealed that it start looking toward mobile gaming in addition to its original movies and television series. The company has already experimented with interactive entertainment with projects like Black Mirror: Bandersnatch and its Stranger Things games.

“We view gaming as another new content category for us, similar to our expansion into original films, animation and unscripted TV,” the company said in its quarterly earnings report.

Spatial audio is popular among video game players — so while this update will enhance the streaming video experience on iPhone and iPad, perhaps we’ll see this feature at play in eventual Netflix mobile games, too.



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Spatial audio is coming to Netflix on iPhone and iPad

If you use AirPods Pro or AirPods Max, your mobile Netflix-watching is about to get a bit more immersive. Yesterday, Netflix confirmed that it has begun rolling out spatial audio support on iPhone and iPad on iOS 14 after the feature was spotted by a Reddit user.

Netflix joins streaming competitors like HBO Max, Disney+, and Peacock in enabling this feature, while other popular apps like Amazon Prime Video and YouTube still don’t have this functionality. Still, Netflix said the rollout won’t be immediate — users who have the update should be able to toggle it on or off in the Control Center.

Recently, Apple has been emphasizing its spatial audio features. The company first announced that it would bring spatial audio to AirPods Pro during the WWDC conference in 2020 — during this year’s conference, Apple added that Apple Music subscribers would gain access to spatial audio and lossless audio streaming at no extra charge. This even supports dynamic head tracking, which adjusts the sound when you move your head.  The Android version of the Apple Music app also supports spatial and lossless audio. In February, Spotify said it would rollout a high-end subscription service, Spotify HiFi, which would enable lossless audio, though there’s been no news since.

Last month, Netflix revealed that it start looking toward mobile gaming in addition to its original movies and television series. The company has already experimented with interactive entertainment with projects like Black Mirror: Bandersnatch and its Stranger Things games.

“We view gaming as another new content category for us, similar to our expansion into original films, animation and unscripted TV,” the company said in its quarterly earnings report.

Spatial audio is popular among video game players — so while this update will enhance the streaming video experience on iPhone and iPad, perhaps we’ll see this feature at play in eventual Netflix mobile games, too.



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Social listening app Earbuds raises $3 million in Series A funding

Most startup origin stories don’t begin on an NFL field, but that’s where founder, CEO and offensive tackle Jason Fox conceptualized the idea behind Earbuds. As he watched first overall draft pick Cam Newton warm up before a game in 2011, dancing to music, Fox couldn’t help but wonder what the future NFL MVP was listening to — and he bet that the crowd of 85,000 fans were curious too.

Ten years later, Earbuds has raised a $3 million Series A round for its social listening app, led by Ecliptic Capital with additional investment from the Andre Agassi Foundation and LFG Ventures.

Since its launch in 2019, Earbuds has allowed users — whether they’re famous artists, NFL stars or ordinary people — to share their favorite playlists, livestream music like a DJ and comment on other people’s music picks. Some notable figures on the app include the artist Nelly and professional quarterbacks like Baker Mayfield and Patrick Mahomes, the highest-paid player in the NFL. Mayfield and Mahomes are also investors in the app.

With this recent raise, Fox and his team of six plan to expand the app to add creator monetization tools, incentivizing people to use the app. Plus, Earbuds also announced that it hired two former product and engineering leaders from Apple, David Ransom and Sean Moubry, who joined Earbuds as head of Product and head of Engineering, respectively. Tech veteran Drew Larner also came aboard as a senior advisor and investor — in 2015, he sold the streaming app Rdio to Pandora. Pandora was then sold to Sirius XM for $3.5 billion in 2018.

Image Credits: Earbuds’ interface allows users to search for athlete accounts/Earbuds.

To use Earbuds, users must have a paid account on Spotify or Apple Music. Soon, Fox says, Earbuds should have integrations with paid versions of Amazon Music and Pandora, too. These integrations are how the app, available on both iOS and Android, is able to source music for streaming. But regardless of which platform a listener uses, they can still take advantage of the social features on Earbuds, listening along to live playlists and commenting along with other listeners.

When you connect your account, you’re able to easily import your existing playlists. Then, on the app, you can add voice clips to comment on your song choices. When listening to a stream, users have the option to save the playlist to their streaming service or share it as an Instagram story.

Fox declined to share monthly active user numbers, but expressed confidence that soliciting users from other streaming platforms’ existing subscriber base won’t be a big hurdle for user acquisition; when it comes to paid streaming music subscribers, Spotify has 165 million users, Apple Music has at least 60 million and Amazon music has at least 55 million.

“We want to continue to add additional streaming partners to accommodate everyone. We want to connect with all users regardless of what platform they use,” Fox said.

Image Credits: Earbuds founder and CEO Jason Fox/Earbuds.

Fox wants more musical artists to use the app, but given his background as an NFL player, much of the company’s existing marketing has been targeted toward athletes and sports fans — a particularly interesting potential market for Earbuds is NCAA athletes, who are newly able to monetize their image and likeness. 

“You’ve got the quarterback before the big rivalry game, and they want to be able to monetize the fans while they’re listening to music and getting amped up with them before the game,” Fox explained.

Since these monetization tools haven’t rolled out yet, there’s currently no in-app purchases available on Earbuds. This would give Earbuds, which isn’t yet profitable, another income stream. So far, the app has made money through in-app sponsored posts from partners like the NBA, the NFL playoffs, smart speaker companies and beverage companies.

“We can continue to do that, but we feel like the majority of growth and revenue moving forward will be through partnerships, integrations and supporting the creator economy,” Fox said. Currently, Earbuds has a partnership with Apple Music, so if someone subscribes to the platform via Earbuds, Earbuds gets a cut of their subscription payment.

As streaming services like Spotify grow, social listening apps like Earbuds are emerging too. Spotify itself has rolled out more social listening features lately, including a Music + Talk platform similar to Earbuds’ existing offerings.



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Wednesday, 18 August 2021

Apple is changing Mail Privacy Protection and email marketers must prepare

The most critical phase in a marketing team’s mix and overall multichannel strategy happens after you press send on an email campaign: the post-send and performance pillars of email marketing.

During this phase, marketers should gather metrics and data to guide insights impacting future emails and entire marketing campaigns. Email metrics can influence ad messaging and social posts and guide the design, content and product marketing teams. When used strategically, these metrics increase email programs’ ROI while raising marketing channel and workflow efficiency and effectiveness.

As one of the most lucrative channels for reaching target audiences — for every dollar invested in email marketing, brands receive $36 in return — email enables brands to reach their core consumer base: email subscribers.

Just as they adjusted to accommodate the evolution from print to digital, marketers must pivot and accommodate this new disruption to remain competitive — and successful.

They have opted-in to email touch points because they want to hear from the brand. By applying these insights via analytics, marketers optimize marketing spend and messaging to hit business goals.

Email impacts marketing strategy and enables better overall business success. It’s the lifeblood of an effective multichannel campaign. However, Apple’s Mail Privacy Protection — announced earlier this summer with its iOS 15 update — attempts to eliminate metrics and data associated with email.

According to the Litmus Email Client Market Share, in 2020, Apple iPhone, Apple Mail and Apple iPad accounted for nearly half of all email opens. Lacking these insights will create marketing roadblocks for segmented and personalized touch points. Marketers and businesses must prepare by adjusting email strategy and processes before the update occurs.

Companies and consumers have talked about privacy quite a bit lately. Companies fearing breaches, reputation damage and potentially lost revenue want to protect consumer data. Consumer awareness of privacy concerns has grown, too.

In a 2021 survey, over half the respondents expressed more concern about online privacy than in 2020. Consumers expect brands to demonstrate trustworthiness before they willingly share sensitive personal information.

Recognizing an increased desire for better privacy control, Apple revealed new privacy protections in its iOS 15 update, including its Mail Privacy Protection. Apple Mail users may hide their IP addresses, locations and additional data from senders, preventing brands from pulling information like open rates and location. Apple said that “Mail Privacy Protection stops senders from using invisible pixels to collect information about the user.”

What does this update mean for marketers? The potential disappearance of a critical phase in the marketing mix and multichannel strategy: the post-send and performance pillars of email marketing. No open-rate-specific data — the brand will appear to have a 100% open rate.



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Apple’s CSAM detection tech is under fire — again

Apple has encountered monumental backlash to a new child sexual abuse imagery (CSAM) detection technology it announced earlier this month. The system, which Apple calls NeuralHash, has yet to be activated for its billion-plus users, but the technology is already facing heat from security researchers who say the algorithm is producing flawed results.

NeuralHash is designed to identify known CSAM on a user’s device without having to possess the image or knowing the contents of the image. Because a user’s photos stored in iCloud are end-to-end encrypted so that even Apple can’t access the data, NeuralHash instead scans for known CSAM on a user’s device, which Apple claims is more privacy friendly as it limits the scanning to just photos rather than other companies which scan all of a user’s file.

Apple does this by looking for images on a user’s device that have the same hash — a string of letters and numbers that can uniquely identify an image — that are provided by child protection organizations like NCMEC. If NeuralHash finds 30 or more matching hashes, the images are flagged to Apple for a manual review before the account owner is reported to law enforcement. Apple says the chance of a false positive is about one in one trillion accounts.

But security experts and privacy advocates have expressed concern that the system could be abused by highly-resourced actors, like governments, to implicate innocent victims or to manipulate the system to detect other materials that authoritarian nation states find objectionable. NCMEC called critics the “screeching voices of the minority,” according to a leaked memo distributed internally to Apple staff.

Last night, Asuhariet Ygvar reverse-engineered Apple’s NeuralHash into a Python script and published code to GitHub, allowing anyone to test the technology regardless of whether they have an Apple device to test. In a Reddit post, Ygvar said NeuralHash “already exists” in iOS 14.3 as obfuscated code, but was able to reconstruct the technology to help other security researchers understand the algorithm better before it’s rolled out to iOS and macOS devices later this year.

It didn’t take long before others tinkered with the published code and soon came the first reported case of a “hash collision,” which in NeuralHash’s case is where two entirely different images produce the same hash. Cory Cornelius, a well-known research scientist at Intel Labs, discovered the hash collision. Ygvar confirmed the collision a short time later.

Hash collisions can be a death knell to systems that rely on cryptography to keep them secure, such as encryption. Over the years several well-known password hashing algorithms, like MD5 and SHA-1, were retired after collision attacks rendered them ineffective.

Kenneth White, a cryptography expert and founder of the Open Crypto Audit Project, said in a tweet: “I think some people aren’t grasping that the time between the iOS NeuralHash code being found and [the] first collision was not months or days, but a couple of hours.”

When reached, an Apple spokesperson declined to comment on the record. But in a background call where reporters were not allowed to quote executives directly or by name, Apple downplayed the hash collision and argued that the protections it puts in place — such as a manual review of photos before they are reported to law enforcement — are designed to prevent abuses. Apple also said that the version of NeuralHash that was reverse-engineered is a generic version, and not the complete version that will roll out later this year.

It’s not just civil liberties groups and security experts that are expressing concern about the technology. A senior lawmaker in the German parliament sent a letter to Apple chief executive Tim Cook this week saying that the company is walking down a “dangerous path” and urged Apple not to implement the system.



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Pokémon Unite is coming to iOS and Android on September 22

During today’s Pokémon Presents livestream, The Pokémon Company announced that Pokémon Unite will become available for iOS and Android on September 22. The strategic battle game came out for Nintendo Switch in late July, but its arrival on mobile devices will expand the game’s potential user base.

For users already playing on Nintendo Switch, fear not — the game allows cross-platform play, which means you can play on your Switch, then pick up where you left off on mobile. All users can play together regardless of what device they’re using, and it’s not necessary to have a Switch to get the mobile game. Pokémon Unite is free-to-start with microtransactions — you can purchase in-game currency to get certain items or Pokémon.

The presentation also unveiled new gameplay footage and feature news for upcoming Nintendo Switch releases: Pokémon Brilliant Diamond and Shining Pearl (November 19, 2021), remakes of the Nintendo DS games from 2006, and Pokémon Legends: Arceus (January 28, 2022), the first open world RPG in the Pokémon universe.

Image Credits: Pokémon Brilliant Diamond and Shining Pearl

Like previous main series game remakes, Brilliant Diamond and Shining Pearl will expand upon the original games’ foundation and introduce features that appeared in later games, like Following Pokémon, Secret Bases, and — very importantly — changing your trainer’s outfit. The game will also include re-designed features from its original release, like designing Poké Ball capsules and competing in Pokémon Contests. But for the first time in a Pokémon Game, Brilliant Diamond and Shining Pearl will introduce a new aspect of gameplay called the Sinnoh Underground. Players can collect statues of Pokémon for their Secret Base, and depending on what statues are on display, different Pokémon will appear in Pokémon Hideaways within the Sinnoh Underground. To commemorate the fifteen-year-old games’ remakes, on November 5, 2021, Nintendo will release a “Dialga and Palkia Edition” of the Nintendo Switch Lite, which features the legendary Pokémon in gold and silver on a grey console.

Then, the Pokémon Company shared more information about Pokémon Legends Arceus, a first-of-its-kind release for the iconic franchise. Fans have compared its open world design to The Legend of Zelda: Breath of the Wild, which is the fourth best-selling Nintendo Switch game with 23.2 million copies sold, but others say it’s more similar to Monster Hunter. The new game introduces the Hisui Region (an ancient version of the Sinnoh Region), along with new Pokémon like a grandpa-esque Growlithe, and an evolution of Basculin called Basculegion, which can evolve when “possessed by the souls of other Basculin from their school that could not withstand the harsh journey upstream”… Yes, this is a children’s franchise.

Nightmare-inducing new Pokémon aside, the livestream revealed more information about how exactly this new type of Pokémon game will work.

Like standard Pokémon games, players will set out on a mission to complete a Pokédex, but rather than training to become “the best like no one ever was,” they will be part of an expedition team, conducting survey work to learn more about the nature of Pokémon and the secrets they hold. In between field assignments, players can heal their party, craft items, and buy supplies at outposts (ancient Pokémon Centers?). Pokémon Legends: Arceus will also introduce a new battle style — like Pokémon Unite, it won’t simply repurpose the turn-based gameplay we’ve been accustomed to since the first Pokémon games were released in 1998.

Anyway, these games seem promising, but just try your best not to think about Basculegion.



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